feat: localize difficulty name in save menu

This commit is contained in:
poly000 2024-03-25 02:29:28 +08:00
parent 9c95b20f5c
commit a5930637c8
No known key found for this signature in database
4 changed files with 59 additions and 32 deletions

View File

@ -40,7 +40,9 @@
"title": "Select Difficulty",
"easy": "Easy",
"normal": "Normal",
"hard": "Hard"
"hard": "Hard",
"difficulty_name": "Difficulty: ",
"unknown": "(unknown)"
},
"coop_menu": {
"title": "Select Number of Players",

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@ -40,7 +40,9 @@
"title": "難易度選択",
"easy": "簡単",
"normal": "普通",
"hard": "難しい"
"hard": "難しい",
"difficulty_name": "難易度: ",
"unknown": "(未知)"
},
"coop_menu": {
"title": "プレイヤー数を選択",

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@ -17,11 +17,7 @@ impl Default for Locale {
Locale {
code: "en".to_owned(),
name: "English".to_owned(),
font: FontData {
path: String::new(),
scale: 1.0,
space_offset: 0.0
},
font: FontData { path: String::new(), scale: 1.0, space_offset: 0.0 },
strings: HashMap::new(),
}
}
@ -65,6 +61,7 @@ impl Locale {
strings
}
/// if the key does not exists, return the origin key instead
pub fn t<'a: 'b, 'b>(&'a self, key: &'b str) -> &'b str {
if let Some(str) = self.strings.get(key) {
str

View File

@ -7,6 +7,7 @@ use crate::framework::error::GameResult;
use crate::framework::graphics;
use crate::game::shared_game_state::{GameDifficulty, MenuCharacter, SharedGameState};
use crate::graphics::font::Font;
use crate::i18n::Locale;
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::save_select_menu::MenuSaveInfo;
@ -594,23 +595,21 @@ impl<T: std::cmp::PartialEq + std::default::Default + Clone> Menu<T> {
graphics::draw_rect(ctx, bar_rect, Color::new(1.0, 1.0, 1.0, 1.0))?;
}
#[cfg(target_os = "android")]
{
state
.font
.builder()
.x(self.x as f32 - 25.0)
.y(y)
.shadow(true)
.draw("<", ctx, &state.constants, &mut state.texture_set)?;
state
.font
.builder()
.x((self.x + self.width as isize) as f32 + 15.0)
.y(y)
.shadow(true)
.draw(">", ctx, &state.constants, &mut state.texture_set)?;
state.font.builder().x(self.x as f32 - 25.0).y(y).shadow(true).draw(
"<",
ctx,
&state.constants,
&mut state.texture_set,
)?;
state.font.builder().x((self.x + self.width as isize) as f32 + 15.0).y(y).shadow(true).draw(
">",
ctx,
&state.constants,
&mut state.texture_set,
)?;
}
}
MenuEntry::NewSave => {
@ -677,13 +676,44 @@ impl<T: std::cmp::PartialEq + std::default::Default + Clone> Menu<T> {
);
batch.draw(ctx)?;
} else {
let mut difficulty_name: String = "Difficulty: ".to_owned();
fn translate_fallback<'l: 'a, 'a>(
loc: &'l Locale,
key: &'a str,
fallback: &'a str,
) -> &'a str {
let result = loc.t(key);
if result == key {
return fallback;
}
result
}
let loc = &state.loc;
let mut difficulty_name =
translate_fallback(loc, "menus.difficulty_menu.difficulty_name", "Difficulty: ")
.to_owned();
match save.difficulty {
0 => difficulty_name.push_str("Normal"),
2 => difficulty_name.push_str("Easy"),
4 => difficulty_name.push_str("Hard"),
_ => difficulty_name.push_str("(unknown)"),
0 => difficulty_name.push_str(translate_fallback(
loc,
"menus.difficulty_menu.normal",
"Normal",
)),
2 => difficulty_name.push_str(translate_fallback(
loc,
"menus.difficulty_menu.easy",
"Easy",
)),
4 => difficulty_name.push_str(translate_fallback(
loc,
"menus.difficulty_menu.hard",
"Hard",
)),
_ => difficulty_name.push_str(translate_fallback(
loc,
"menus.difficulty_menu.unknown",
"(unknown)",
)),
}
state.font.builder().position(self.x as f32 + 20.0, y + 10.0).draw(
@ -770,11 +800,7 @@ impl<T: std::cmp::PartialEq + std::default::Default + Clone> Menu<T> {
state: &mut SharedGameState,
) -> MenuSelectionResult<T> {
// the engine does 4 times more ticks during cutscene skipping
let max_anim_wait = if state.textscript_vm.flags.cutscene_skip() {
32
} else {
8
};
let max_anim_wait = if state.textscript_vm.flags.cutscene_skip() { 32 } else { 8 };
self.anim_wait += 1;
if self.anim_wait > max_anim_wait {