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Some changes to creating smoke when save point spawned in a shelter
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@ -195,10 +195,8 @@ impl NPC {
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if self.direction == Direction::Right {
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self.npc_flags.set_interactable(false);
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self.vel_y = -0x200;
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}
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//Creates smoke when spawned in a shelter
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if state.get_flag(523) {
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//Creates smoke when spawned in a shelter
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npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng);
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}
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}
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@ -224,7 +222,7 @@ impl NPC {
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self.action_num = 1;
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//Creates smoke when spawned in a shelter
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if state.get_flag(523) {
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if self.direction == Direction::Right {
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npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng);
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}
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}
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