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Some changes to creating smoke when save point spawned in a shelter

This commit is contained in:
biroder 2023-04-26 18:22:09 +03:00 committed by GitHub
parent 40767c021b
commit 9e09d56b76
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@ -195,10 +195,8 @@ impl NPC {
if self.direction == Direction::Right { if self.direction == Direction::Right {
self.npc_flags.set_interactable(false); self.npc_flags.set_interactable(false);
self.vel_y = -0x200; self.vel_y = -0x200;
}
//Creates smoke when spawned in a shelter
//Creates smoke when spawned in a shelter
if state.get_flag(523) {
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng); npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng);
} }
} }
@ -224,7 +222,7 @@ impl NPC {
self.action_num = 1; self.action_num = 1;
//Creates smoke when spawned in a shelter //Creates smoke when spawned in a shelter
if state.get_flag(523) { if self.direction == Direction::Right {
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng); npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng);
} }
} }