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https://github.com/doukutsu-rs/doukutsu-rs
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The final change to the save point smoke [ci skip]
Hope this is the last change:/
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@ -196,8 +196,18 @@ impl NPC {
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self.npc_flags.set_interactable(false);
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self.vel_y = -0x200;
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//Creates smoke when spawned in a shelter
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npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng);
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//Creates smoke
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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for _ in 0..3 {
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-341..341) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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}
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}
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@ -223,7 +233,18 @@ impl NPC {
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//Creates smoke when spawned in a shelter
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if self.direction == Direction::Right {
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npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng);
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//Creates smoke
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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for _ in 0..3 {
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npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
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npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
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npc.vel_x = self.rng.range(-341..341) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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}
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}
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