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The final change to the save point smoke [ci skip]

Hope this is the last change:/
This commit is contained in:
biroder 2023-04-30 12:21:49 +03:00 committed by GitHub
parent 9e09d56b76
commit 9409bb35fe
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@ -196,8 +196,18 @@ impl NPC {
self.npc_flags.set_interactable(false); self.npc_flags.set_interactable(false);
self.vel_y = -0x200; self.vel_y = -0x200;
//Creates smoke when spawned in a shelter //Creates smoke
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng); let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..3 {
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-341..341) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
} }
} }
@ -223,7 +233,18 @@ impl NPC {
//Creates smoke when spawned in a shelter //Creates smoke when spawned in a shelter
if self.direction == Direction::Right { if self.direction == Direction::Right {
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng); //Creates smoke
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..3 {
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-341..341) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
} }
} }