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play get item sound on <I+N
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@ -1564,6 +1564,8 @@ impl TextScriptVM {
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let item_id = read_cur_varint(&mut cursor)? as u16;
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let amount = read_cur_varint(&mut cursor)? as u16;
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state.sound_manager.play_sfx(38);
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if game_scene.inventory_player1.has_item_amount(item_id, Ordering::Less, amount) {
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game_scene.inventory_player1.add_item(item_id);
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state.mod_requirements.append_item(ctx, item_id)?;
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