fix warp text positioning on widescreen
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@ -148,7 +148,7 @@ impl GameEntity<(&Player, &Player)> for StageSelect {
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let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?;
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batch.add_rect(128.0, self.stage_select_text_y_pos as f32, &state.constants.textscript.stage_select_text);
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batch.add_rect((state.canvas_size.0 / 2.0) - 32.0, self.stage_select_text_y_pos as f32, &state.constants.textscript.stage_select_text);
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if slot_count > 0 {
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batch.add_rect(slot_offset + self.current_teleport_slot as f32 * 40.0, 64.0, &state.constants.textscript.cursor[self.tick / 2 % 2]);
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}
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