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https://github.com/doukutsu-rs/doukutsu-rs
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Maybe this implementation would be better
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@ -939,13 +939,13 @@ impl Player {
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impl GameEntity<&NPCList> for Player {
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fn tick(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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if !self.cond.alive() && self.life > 0 {
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return Ok(());
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} else if !self.cond.alive() && self.life == 0 {
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self.popup.x = self.x;
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self.popup.y = self.y - self.display_bounds.top as i32 + 0x1000;
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self.popup.tick(state, ())?;
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if !self.cond.alive() {
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if self.life == 0 {
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self.popup.x = self.x;
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self.popup.y = self.y - self.display_bounds.top as i32 + 0x1000;
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self.popup.tick(state, ())?;
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}
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return Ok(());
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}
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