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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-11-30 16:18:00 +00:00
Revert fade changes
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parent
4cdadfc505
commit
7a580fdf44
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@ -15,12 +15,12 @@ impl Fade {
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impl GameEntity<()> for Fade {
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fn tick(&mut self, state: &mut SharedGameState, _custom: ()) -> GameResult {
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let fade_ticks = (state.canvas_size.0 / 20.0) as i8;
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let fade_ticks = state.constants.textscript.fade_ticks;
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match state.fade_state {
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FadeState::FadeOut(tick, direction) if tick < 15 => {
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FadeState::FadeOut(tick, direction) if tick < fade_ticks => {
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state.fade_state = FadeState::FadeOut(tick + 1, direction);
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}
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FadeState::FadeOut(tick, _) if tick == 15 => {
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FadeState::FadeOut(tick, _) if tick == fade_ticks => {
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state.fade_state = FadeState::Hidden;
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}
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FadeState::FadeIn(tick, direction) if tick > -fade_ticks => {
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@ -232,6 +232,7 @@ pub struct TextScriptConsts {
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pub text_shadow: bool,
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pub text_speed_normal: u8,
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pub text_speed_fast: u8,
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pub fade_ticks: i8,
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}
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#[derive(Debug)]
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@ -1502,6 +1503,7 @@ impl EngineConstants {
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text_shadow: false,
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text_speed_normal: 4,
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text_speed_fast: 1,
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fade_ticks: 15,
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},
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title: TitleConsts {
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intro_text: "Studio Pixel presents".to_owned(),
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@ -1685,6 +1687,7 @@ impl EngineConstants {
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self.textscript.text_shadow = true;
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self.textscript.text_speed_normal = 1;
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self.textscript.text_speed_fast = 0;
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self.textscript.fade_ticks = 21;
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self.soundtracks.insert("Famitracks".to_owned(), "/base/ogg17/".to_owned());
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self.soundtracks.insert("Ridiculon".to_owned(), "/base/ogg_ridic/".to_owned());
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self.game.tile_offset_x = 3;
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@ -11,8 +11,8 @@ use std::rc::Rc;
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use num_traits::{clamp, FromPrimitive};
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use crate::bitfield;
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use crate::common::{Direction, FadeDirection, FadeState, Rect};
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use crate::common::Direction::{Left, Right};
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use crate::common::{Direction, FadeDirection, FadeState, Rect};
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use crate::engine_constants::EngineConstants;
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use crate::entity::GameEntity;
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use crate::frame::UpdateTarget;
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@ -1223,8 +1223,7 @@ impl TextScriptVM {
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let fade_type = read_cur_varint(&mut cursor)? as usize;
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if let Some(direction) = FadeDirection::from_int(fade_type) {
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let fade_ticks = (state.canvas_size.0 / 20.0) as i8;
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state.fade_state = FadeState::FadeOut(-fade_ticks, direction.opposite());
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state.fade_state = FadeState::FadeOut(-15, direction.opposite());
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}
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exec_state = TextScriptExecutionState::WaitFade(event, cursor.position() as u32);
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