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Add damage amount display when taking fatal damage

Fix doukutsu-rs/doukutsu-rs#163
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biroder 2023-03-04 18:15:20 +02:00 committed by GitHub
parent 3fbe94ecd1
commit 6e9fe76cf9
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@ -939,7 +939,13 @@ impl Player {
impl GameEntity<&NPCList> for Player { impl GameEntity<&NPCList> for Player {
fn tick(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { fn tick(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
if !self.cond.alive() { if !self.cond.alive() && self.life > 0 {
return Ok(());
} else if !self.cond.alive() && self.life == 0 {
self.popup.x = self.x;
self.popup.y = self.y - self.display_bounds.top as i32 + 0x1000;
self.popup.tick(state, ())?;
return Ok(()); return Ok(());
} }