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Allow switch data to use original portraits

This commit is contained in:
dawnDus 2022-07-17 22:37:35 -04:00
parent 93e567981e
commit 6d8e58090a
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GPG key ID: 972AABDE81848F21

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@ -38,6 +38,7 @@ impl GameEntity<()> for TextBoxes {
let animation = state.textscript_vm.face % 1000 / 100;
if state.constants.textscript.animated_face_pics
&& !state.settings.original_textures
&& (self.animated_face.anim_id != animation || self.animated_face.face_id != face_num)
{
self.animated_face = state
@ -154,8 +155,11 @@ impl GameEntity<()> for TextBoxes {
let face_num = state.textscript_vm.face % 100;
let animation_frame = self.animated_face.anim_frames.first().unwrap().0 as usize;
let tex_name =
if state.constants.textscript.animated_face_pics { SWITCH_FACE_TEX[animation_frame] } else { FACE_TEX };
let tex_name = if state.constants.textscript.animated_face_pics && !state.settings.original_textures {
SWITCH_FACE_TEX[animation_frame]
} else {
FACE_TEX
};
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, tex_name)?;
let face_x = (4.0 + (6 - self.slide_in) as f32 * 8.0) - 52.0;