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improve quick discord RPC updates and prevent crashes

This commit is contained in:
József Sallai 2023-02-23 15:23:59 +02:00
parent 890c0596ed
commit 6bccf59f5b

View file

@ -1,3 +1,5 @@
use std::sync::Mutex;
use discord_rich_presence::{
activity::{Activity, Assets, Button},
DiscordIpc, DiscordIpcClient,
@ -23,6 +25,8 @@ pub struct DiscordRPC {
max_life: u16,
stage_name: String,
difficulty: Option<GameDifficulty>,
can_update: Mutex<bool>,
}
impl DiscordRPC {
@ -37,15 +41,22 @@ impl DiscordRPC {
max_life: 0,
stage_name: String::new(),
difficulty: None,
can_update: Mutex::new(true),
}
}
pub fn start(&mut self) -> GameResult {
log::info!("Starting Discord RPC client...");
let mut can_update = self.can_update.lock().unwrap();
*can_update = false;
match self.client.connect() {
Ok(_) => {
self.ready = true;
*can_update = true;
Ok(())
}
Err(e) => Err(GameError::DiscordRPCError(e.to_string())),
@ -53,10 +64,18 @@ impl DiscordRPC {
}
fn update(&mut self) -> GameResult {
if !self.enabled {
if !self.enabled || !self.ready {
return Ok(());
}
let mut can_update = self.can_update.lock().unwrap();
if !*can_update {
return Ok(());
}
*can_update = false;
let (state, details) = match self.state {
DiscordRPCState::Initializing => ("Initializing...".to_owned(), "Just started playing".to_owned()),
DiscordRPCState::Idling => ("In the menus".to_owned(), "Idling".to_owned()),
@ -95,9 +114,14 @@ impl DiscordRPC {
.buttons(vec![Button::new("doukutsu-rs on GitHub", "https://github.com/doukutsu-rs/doukutsu-rs")]);
match self.client.set_activity(activity) {
Ok(_) => Ok(()),
Err(e) => Err(GameError::DiscordRPCError(e.to_string())),
Ok(()) => {
*can_update = true;
log::debug!("Discord RPC state updated successfully");
}
Err(e) => log::error!("Failed to update Discord RPC state: {}", e),
};
Ok(()) // whatever
}
pub fn update_stage(&mut self, stage: &StageData) -> GameResult {