Fixed ProjectileDissipation 1st frame missing
This commit is contained in:
parent
d49c261a17
commit
5ed2883954
|
@ -135,9 +135,8 @@ impl Caret {
|
|||
self.cond.set_alive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
self.anim_rect = constants.caret.projectile_dissipation_left_rects[self.anim_num as usize];
|
||||
}
|
||||
self.anim_rect = constants.caret.projectile_dissipation_left_rects[self.anim_num as usize];
|
||||
}
|
||||
Direction::Up => {
|
||||
self.anim_counter += 1;
|
||||
|
@ -160,9 +159,8 @@ impl Caret {
|
|||
self.cond.set_alive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
self.anim_rect = constants.caret.projectile_dissipation_right_rects[self.anim_num as usize];
|
||||
}
|
||||
self.anim_rect = constants.caret.projectile_dissipation_right_rects[self.anim_num as usize];
|
||||
}
|
||||
Direction::Bottom => {
|
||||
self.cond.set_alive(false);
|
||||
|
|
Loading…
Reference in New Issue