mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-21 21:22:44 +00:00
Fix for Rust 1.78 (thanks imgui)
This commit is contained in:
parent
60a6c97834
commit
5434e6dbf5
|
@ -67,7 +67,7 @@ downcast = "0.11"
|
||||||
encoding_rs = "0.8.33"
|
encoding_rs = "0.8.33"
|
||||||
fern = "0.6.2"
|
fern = "0.6.2"
|
||||||
glutin = { git = "https://github.com/doukutsu-rs/glutin.git", rev = "2dd95f042e6e090d36f577cbea125560dd99bd27", optional = true, default_features = false, features = ["x11"] }
|
glutin = { git = "https://github.com/doukutsu-rs/glutin.git", rev = "2dd95f042e6e090d36f577cbea125560dd99bd27", optional = true, default_features = false, features = ["x11"] }
|
||||||
imgui = "0.8"
|
imgui = { git = "https://github.com/imgui-rs/imgui-rs.git", rev = "5d771a83b82c5cc3dd58cca3f969d900369262e6" }
|
||||||
image = { version = "0.24", default-features = false, features = ["png", "bmp"] }
|
image = { version = "0.24", default-features = false, features = ["png", "bmp"] }
|
||||||
itertools = "0.10"
|
itertools = "0.10"
|
||||||
lazy_static = "1.4"
|
lazy_static = "1.4"
|
||||||
|
|
|
@ -164,12 +164,12 @@ impl EditorInstance {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn palette_window(&mut self, state: &mut SharedGameState, ctx: &mut Context, ui: &imgui::Ui) {
|
fn palette_window(&mut self, state: &mut SharedGameState, ctx: &mut Context, ui: &imgui::Ui) {
|
||||||
Window::new("Palette")
|
ui.window("Palette")
|
||||||
.size([260.0, 260.0], imgui::Condition::Always)
|
.size([260.0, 260.0], imgui::Condition::Always)
|
||||||
.position(ui.io().display_size, imgui::Condition::FirstUseEver)
|
.position(ui.io().display_size, imgui::Condition::FirstUseEver)
|
||||||
.position_pivot([1.0, 1.0])
|
.position_pivot([1.0, 1.0])
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
let name = &self.stage_textures.deref().borrow().tileset_fg;
|
let name = &self.stage_textures.deref().borrow().tileset_fg;
|
||||||
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, name);
|
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, name);
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
use std::any::Any;
|
use std::any::Any;
|
||||||
|
use std::rc::Rc;
|
||||||
|
|
||||||
use imgui::DrawData;
|
use imgui::DrawData;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
use crate::framework::backend::{BackendRenderer, init_backend};
|
use crate::framework::backend::{init_backend, BackendRenderer};
|
||||||
use crate::framework::error::GameResult;
|
use crate::framework::error::GameResult;
|
||||||
use crate::framework::filesystem::Filesystem;
|
use crate::framework::filesystem::Filesystem;
|
||||||
use crate::framework::gamepad::GamepadContext;
|
use crate::framework::gamepad::GamepadContext;
|
||||||
|
|
|
@ -110,17 +110,16 @@ impl UI {
|
||||||
pub fn draw(&mut self, state: &mut SharedGameState, ctx: &mut Context, scene: &mut Box<dyn Scene>) -> GameResult {
|
pub fn draw(&mut self, state: &mut SharedGameState, ctx: &mut Context, scene: &mut Box<dyn Scene>) -> GameResult {
|
||||||
let ctx2 = unsafe { &mut *(ctx as *const Context as *mut Context) };
|
let ctx2 = unsafe { &mut *(ctx as *const Context as *mut Context) };
|
||||||
let imgui = imgui_context(ctx)?;
|
let imgui = imgui_context(ctx)?;
|
||||||
let io = imgui.io_mut();
|
|
||||||
let now = Instant::now();
|
let now = Instant::now();
|
||||||
io.update_delta_time(now - self.last_frame);
|
imgui.io_mut().update_delta_time(now - self.last_frame);
|
||||||
self.last_frame = now;
|
self.last_frame = now;
|
||||||
|
|
||||||
let mut ui = imgui.frame();
|
let mut ui = imgui.new_frame();
|
||||||
|
|
||||||
scene.imgui_draw(&mut self.components, state, ctx2, &mut ui)?;
|
scene.imgui_draw(&mut self.components, state, ctx2, &mut ui)?;
|
||||||
|
|
||||||
prepare_imgui(ctx2, &ui);
|
prepare_imgui(ctx2, &ui);
|
||||||
let draw_data = ui.render();
|
let draw_data = imgui.render();
|
||||||
render_imgui(ctx2, draw_data)?;
|
render_imgui(ctx2, draw_data)?;
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|
|
@ -78,16 +78,17 @@ impl LiveDebugger {
|
||||||
let x = 0.0 as f32;
|
let x = 0.0 as f32;
|
||||||
let y = state.screen_size.1 - height;
|
let y = state.screen_size.1 - height;
|
||||||
|
|
||||||
Window::new("Command Line")
|
ui.window("Command Line")
|
||||||
.position([x, y], Condition::FirstUseEver)
|
.position([x, y], Condition::FirstUseEver)
|
||||||
.size([width, height], Condition::FirstUseEver)
|
.size([width, height], Condition::FirstUseEver)
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.collapsible(false)
|
.collapsible(false)
|
||||||
.movable(false)
|
.movable(false)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
self.draw_left_label(ui, "Command:");
|
self.draw_left_label(ui, "Command:");
|
||||||
|
|
||||||
let iw = ui.push_item_width(state.screen_size.0 - 150.0);
|
{
|
||||||
|
let _iw = ui.push_item_width(state.screen_size.0 - 150.0);
|
||||||
|
|
||||||
if !self.command_line_focused {
|
if !self.command_line_focused {
|
||||||
ui.set_keyboard_focus_here();
|
ui.set_keyboard_focus_here();
|
||||||
|
@ -95,8 +96,7 @@ impl LiveDebugger {
|
||||||
}
|
}
|
||||||
|
|
||||||
ui.input_text("", &mut self.command_line_parser.buffer).build();
|
ui.input_text("", &mut self.command_line_parser.buffer).build();
|
||||||
|
}
|
||||||
iw.pop(ui);
|
|
||||||
|
|
||||||
if ui.is_item_active() {
|
if ui.is_item_active() {
|
||||||
state.control_flags.set_tick_world(false);
|
state.control_flags.set_tick_world(false);
|
||||||
|
@ -140,12 +140,12 @@ impl LiveDebugger {
|
||||||
return Ok(());
|
return Ok(());
|
||||||
}
|
}
|
||||||
|
|
||||||
Window::new("Debugger")
|
ui.window("Debugger")
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.collapsed(true, Condition::FirstUseEver)
|
.collapsed(true, Condition::FirstUseEver)
|
||||||
.position([5.0, 5.0], Condition::FirstUseEver)
|
.position([5.0, 5.0], Condition::FirstUseEver)
|
||||||
.size([400.0, 265.0], Condition::FirstUseEver)
|
.size([400.0, 265.0], Condition::FirstUseEver)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
ui.text(format!(
|
ui.text(format!(
|
||||||
"Player position: ({:.1},{:.1}), velocity: ({:.1},{:.1})",
|
"Player position: ({:.1},{:.1}), velocity: ({:.1},{:.1})",
|
||||||
game_scene.player1.x as f32 / 512.0,
|
game_scene.player1.x as f32 / 512.0,
|
||||||
|
@ -173,7 +173,7 @@ impl LiveDebugger {
|
||||||
|
|
||||||
ui.text(format!("Game speed ({:.1} TPS):", state.current_tps()));
|
ui.text(format!("Game speed ({:.1} TPS):", state.current_tps()));
|
||||||
let mut speed = state.settings.speed;
|
let mut speed = state.settings.speed;
|
||||||
Slider::new("", 0.1, 3.0).build(ui, &mut speed);
|
ui.slider("", 0.1, 3.0, &mut speed);
|
||||||
ui.same_line();
|
ui.same_line();
|
||||||
if ui.button("Reset") {
|
if ui.button("Reset") {
|
||||||
speed = 1.0
|
speed = 1.0
|
||||||
|
@ -235,11 +235,11 @@ impl LiveDebugger {
|
||||||
});
|
});
|
||||||
|
|
||||||
if self.map_selector_visible {
|
if self.map_selector_visible {
|
||||||
Window::new("Map selector")
|
ui.window("Map selector")
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.position([80.0, 80.0], Condition::Appearing)
|
.position([80.0, 80.0], Condition::Appearing)
|
||||||
.size([240.0, 280.0], Condition::Appearing)
|
.size([240.0, 280.0], Condition::Appearing)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
if self.stages.is_empty() {
|
if self.stages.is_empty() {
|
||||||
for s in &state.stages {
|
for s in &state.stages {
|
||||||
self.stages.push(ImString::new(s.name.to_owned()));
|
self.stages.push(ImString::new(s.name.to_owned()));
|
||||||
|
@ -296,11 +296,11 @@ impl LiveDebugger {
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.events_visible {
|
if self.events_visible {
|
||||||
Window::new("TSC Scripts")
|
ui.window("TSC Scripts")
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.position([80.0, 80.0], Condition::Appearing)
|
.position([80.0, 80.0], Condition::Appearing)
|
||||||
.size([300.0, 320.0], Condition::Appearing)
|
.size([300.0, 320.0], Condition::Appearing)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
if self.events.is_empty() {
|
if self.events.is_empty() {
|
||||||
self.event_ids.clear();
|
self.event_ids.clear();
|
||||||
|
|
||||||
|
@ -385,10 +385,10 @@ impl LiveDebugger {
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.flags_visible {
|
if self.flags_visible {
|
||||||
Window::new("Flags")
|
ui.window("Flags")
|
||||||
.position([80.0, 80.0], Condition::FirstUseEver)
|
.position([80.0, 80.0], Condition::FirstUseEver)
|
||||||
.size([280.0, 300.0], Condition::FirstUseEver)
|
.size([280.0, 300.0], Condition::FirstUseEver)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
if CollapsingHeader::new("Control flags").default_open(false).build(ui) {
|
if CollapsingHeader::new("Control flags").default_open(false).build(ui) {
|
||||||
ui.checkbox_flags("Tick world", &mut state.control_flags.0, 1);
|
ui.checkbox_flags("Tick world", &mut state.control_flags.0, 1);
|
||||||
ui.checkbox_flags("Control enabled", &mut state.control_flags.0, 2);
|
ui.checkbox_flags("Control enabled", &mut state.control_flags.0, 2);
|
||||||
|
@ -417,12 +417,12 @@ impl LiveDebugger {
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.npc_inspector_visible {
|
if self.npc_inspector_visible {
|
||||||
Window::new("NPC Inspector")
|
ui.window("NPC Inspector")
|
||||||
.position([80.0, 80.0], Condition::FirstUseEver)
|
.position([80.0, 80.0], Condition::FirstUseEver)
|
||||||
.size([280.0, 300.0], Condition::FirstUseEver)
|
.size([280.0, 300.0], Condition::FirstUseEver)
|
||||||
.scrollable(true)
|
.scrollable(true)
|
||||||
.always_vertical_scrollbar(true)
|
.always_vertical_scrollbar(true)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
for npc in game_scene.npc_list.iter_alive() {
|
for npc in game_scene.npc_list.iter_alive() {
|
||||||
if CollapsingHeader::new(&ImString::from(format!("id={} type={}", npc.id, npc.npc_type)))
|
if CollapsingHeader::new(&ImString::from(format!("id={} type={}", npc.id, npc.npc_type)))
|
||||||
.default_open(false)
|
.default_open(false)
|
||||||
|
@ -471,11 +471,11 @@ impl LiveDebugger {
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.hotkey_list_visible {
|
if self.hotkey_list_visible {
|
||||||
Window::new("Hotkeys")
|
ui.window("Hotkeys")
|
||||||
.position([400.0, 5.0], Condition::FirstUseEver)
|
.position([400.0, 5.0], Condition::FirstUseEver)
|
||||||
.size([300.0, 300.0], Condition::FirstUseEver)
|
.size([300.0, 300.0], Condition::FirstUseEver)
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
let key = vec![
|
let key = vec![
|
||||||
"ESC + F2 > Quick Reset",
|
"ESC + F2 > Quick Reset",
|
||||||
"F3 > Godmode",
|
"F3 > Godmode",
|
||||||
|
@ -507,11 +507,11 @@ impl LiveDebugger {
|
||||||
for (idx, (_, title, contents)) in self.text_windows.iter().enumerate() {
|
for (idx, (_, title, contents)) in self.text_windows.iter().enumerate() {
|
||||||
let mut opened = true;
|
let mut opened = true;
|
||||||
|
|
||||||
Window::new(title)
|
ui.window(title)
|
||||||
.position([100.0, 100.0], Condition::FirstUseEver)
|
.position([100.0, 100.0], Condition::FirstUseEver)
|
||||||
.size([400.0, 300.0], Condition::FirstUseEver)
|
.size([400.0, 300.0], Condition::FirstUseEver)
|
||||||
.opened(&mut opened)
|
.opened(&mut opened)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
ui.text_wrapped(contents);
|
ui.text_wrapped(contents);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -525,7 +525,7 @@ impl LiveDebugger {
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.error.is_some() {
|
if self.error.is_some() {
|
||||||
Window::new("Error!")
|
ui.window("Error!")
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.collapsible(false)
|
.collapsible(false)
|
||||||
.position(
|
.position(
|
||||||
|
@ -533,7 +533,7 @@ impl LiveDebugger {
|
||||||
Condition::Appearing,
|
Condition::Appearing,
|
||||||
)
|
)
|
||||||
.size([300.0, 100.0], Condition::Appearing)
|
.size([300.0, 100.0], Condition::Appearing)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
ui.push_item_width(-1.0);
|
ui.push_item_width(-1.0);
|
||||||
ui.text_wrapped(self.error.as_ref().unwrap());
|
ui.text_wrapped(self.error.as_ref().unwrap());
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,4 @@
|
||||||
#[doc(hidden)]
|
#[doc(hidden)]
|
||||||
pub use core::convert::Into;
|
|
||||||
#[doc(hidden)]
|
|
||||||
pub use core::fmt;
|
pub use core::fmt;
|
||||||
#[doc(hidden)]
|
#[doc(hidden)]
|
||||||
pub use core::mem::size_of;
|
pub use core::mem::size_of;
|
||||||
|
|
|
@ -237,12 +237,12 @@ impl Scene for EditorScene {
|
||||||
menu_bar.end();
|
menu_bar.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
Window::new("Toolbar")
|
ui.window("Toolbar")
|
||||||
.title_bar(false)
|
.title_bar(false)
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.position([0.0, menu_bar_size.1], Condition::Always)
|
.position([0.0, menu_bar_size.1], Condition::Always)
|
||||||
.size([menu_bar_size.0, 0.0], Condition::Always)
|
.size([menu_bar_size.0, 0.0], Condition::Always)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
if ui.tool_button("Move", self.current_tool == CurrentTool::Move) {
|
if ui.tool_button("Move", self.current_tool == CurrentTool::Move) {
|
||||||
self.current_tool = CurrentTool::Move;
|
self.current_tool = CurrentTool::Move;
|
||||||
}
|
}
|
||||||
|
@ -321,12 +321,12 @@ impl StageListWindow {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Window::new("Stage list")
|
ui.window("Stage list")
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.collapsible(false)
|
.collapsible(false)
|
||||||
.position_pivot([0.5, 0.5])
|
.position_pivot([0.5, 0.5])
|
||||||
.size([300.0, 352.0], Condition::FirstUseEver)
|
.size([300.0, 352.0], Condition::FirstUseEver)
|
||||||
.build(ui, || {
|
.build(|| {
|
||||||
let mut stages = Vec::with_capacity(state.stages.len());
|
let mut stages = Vec::with_capacity(state.stages.len());
|
||||||
for stage in state.stages.iter() {
|
for stage in state.stages.iter() {
|
||||||
stages.push(stage.name.as_str());
|
stages.push(stage.name.as_str());
|
||||||
|
|
Loading…
Reference in a new issue