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Fix #208 and add a different log level for file logging

This commit is contained in:
biroder 2023-05-29 10:42:34 +03:00
parent 19e0da519f
commit 50ff888141
3 changed files with 23 additions and 11 deletions

View file

@ -1759,6 +1759,10 @@ impl EngineConstants {
let _ = sound_manager.set_sample_params(2, typewriter_sample);
}
pub fn is_base(&self) -> bool {
!self.is_switch && !self.is_cs_plus && !self.is_demo
}
pub fn apply_csplus_nx_patches(&mut self) {
log::info!("Applying Switch-specific Cave Story+ constants patches...");

View file

@ -267,8 +267,12 @@ fn init_logger() -> GameResult {
message
))
})
.level(log::LevelFilter::Debug)
.chain(
fern::Dispatch::new()
.level(log::LevelFilter::Info)
.chain(std::io::stderr());
.chain(std::io::stderr())
);
let date = chrono::Utc::now();
@ -276,7 +280,11 @@ fn init_logger() -> GameResult {
file.push(format!("log_{}", date.format("%Y-%m-%d")));
file.set_extension("txt");
dispatcher = dispatcher.chain(fern::log_file(file).unwrap());
dispatcher = dispatcher.chain(
fern::Dispatch::new()
.level(log::LevelFilter::Debug)
.chain(fern::log_file(file).unwrap())
);
dispatcher.apply()?;
//log::info!("===GAME LAUNCH===");

View file

@ -409,11 +409,11 @@ impl SharedGameState {
constants.load_locales(ctx)?;
let locale = SharedGameState::get_locale(&constants, &settings.locale).unwrap_or_default();
constants.textscript.encoding = if locale.code == "jp" && !constants.is_switch {
TextScriptEncoding::ShiftJIS
if (locale.code == "jp" || locale.code == "en") && constants.is_base() {
constants.textscript.encoding = TextScriptEncoding::ShiftJIS
} else {
TextScriptEncoding::UTF8
};
constants.textscript.encoding = TextScriptEncoding::UTF8
}
let font = BMFont::load(&constants.base_paths, &locale.font.path, ctx, locale.font.scale).or_else(|e| {
log::warn!("Failed to load font, using built-in: {}", e);
@ -561,11 +561,11 @@ impl SharedGameState {
pub fn update_locale(&mut self, ctx: &mut Context) {
if let Some(locale) = SharedGameState::get_locale(&self.constants, &self.settings.locale) {
self.loc = locale;
self.constants.textscript.encoding = if self.loc.code == "jp" && !self.constants.is_switch {
TextScriptEncoding::ShiftJIS
if (self.loc.code == "jp" || self.loc.code == "en") && self.constants.is_base() {
self.constants.textscript.encoding = TextScriptEncoding::ShiftJIS
} else {
TextScriptEncoding::UTF8
};
self.constants.textscript.encoding = TextScriptEncoding::UTF8
}
}
let font = BMFont::load(&self.constants.base_paths, &self.loc.font.path, ctx, self.loc.font.scale)