chore: apply some lints
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2bc138e796
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4e69e2af04
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@ -1,6 +1,6 @@
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use std::collections::HashMap;
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use std::io;
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use std::io::{BufRead, BufReader, Cursor, Read};
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use std::io::{BufRead, BufReader, Read};
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use std::sync::Arc;
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use byteorder::{ReadBytesExt, LE};
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@ -83,7 +83,7 @@ impl Map {
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}
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fn read_string<R: io::Read>(map_data: &mut R) -> GameResult<String> {
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let mut bytes = map_data.read_u8()? as u32;
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let bytes = map_data.read_u8()? as u32;
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let mut raw_chars = Vec::new();
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raw_chars.resize(bytes as usize, 0u8);
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map_data.read(&mut raw_chars)?;
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@ -1,5 +1,4 @@
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use std::collections::HashMap;
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use std::string;
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use crate::framework::context::Context;
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use crate::framework::filesystem;
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@ -20,11 +19,7 @@ impl Default for Locale {
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Locale {
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code: "en".to_owned(),
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name: "English".to_owned(),
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font: FontData {
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path: String::new(),
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scale: 1.0,
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space_offset: 0.0
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},
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font: FontData { path: String::new(), scale: 1.0, space_offset: 0.0 },
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encoding: None,
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stage_encoding: None,
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strings: HashMap::new(),
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@ -44,7 +39,7 @@ impl Locale {
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let font_name = strings["font"].clone();
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let font_scale = strings["font_scale"].parse::<f32>().unwrap_or(1.0);
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let font = FontData::new(font_name, font_scale, 0.0);
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let encoding = strings.get("encoding").cloned();
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let stage_encoding = strings.get("stage_encoding").cloned();
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