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add engine constant flags for difficulty and 2P menus

This commit is contained in:
József Sallai 2023-01-26 17:29:53 +02:00
parent 153b1b4962
commit 4ae085f7e2
4 changed files with 69 additions and 30 deletions

View file

@ -320,6 +320,8 @@ pub struct EngineConstants {
pub is_switch: bool,
pub is_demo: bool,
pub supports_og_textures: bool,
pub has_difficulty_menu: bool,
pub supports_two_player: bool,
pub game: GameConsts,
pub player: PlayerConsts,
pub booster: BoosterConsts,
@ -353,6 +355,8 @@ impl Clone for EngineConstants {
is_switch: self.is_switch,
is_demo: self.is_demo,
supports_og_textures: self.supports_og_textures,
has_difficulty_menu: self.has_difficulty_menu,
supports_two_player: self.supports_two_player,
game: self.game,
player: self.player,
booster: self.booster,
@ -388,6 +392,8 @@ impl EngineConstants {
is_switch: false,
is_demo: false,
supports_og_textures: false,
has_difficulty_menu: true,
supports_two_player: cfg!(not(target_os = "android")),
game: GameConsts {
intro_stage: 72,
intro_event: 100,

View file

@ -118,17 +118,13 @@ impl PlayerCountMenu {
CurrentMenu::CoopMenu => match self.coop_menu.tick(controller, state) {
MenuSelectionResult::Selected(CoopMenuEntry::Back, _) | MenuSelectionResult::Canceled => exit_action(),
MenuSelectionResult::Selected(CoopMenuEntry::One, _) => {
state.player_count = PlayerCount::One;
state.reload_resources(ctx)?;
state.load_or_start_game(ctx)?;
self.start_game(PlayerCount::One, state, ctx)?;
}
MenuSelectionResult::Selected(CoopMenuEntry::Two, _) => {
if state.constants.is_cs_plus {
self.current_menu = CurrentMenu::PlayerSkin;
} else {
state.player_count = PlayerCount::Two;
state.reload_resources(ctx)?;
state.load_or_start_game(ctx)?;
self.start_game(PlayerCount::Two, state, ctx)?;
}
}
_ => (),
@ -178,6 +174,7 @@ impl PlayerCountMenu {
}
Ok(())
}
pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
match self.current_menu {
CurrentMenu::CoopMenu => {
@ -189,4 +186,11 @@ impl PlayerCountMenu {
}
Ok(())
}
fn start_game(&mut self, player_count: PlayerCount, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
state.player_count = player_count;
state.reload_resources(ctx)?;
state.load_or_start_game(ctx)?;
Ok(())
}
}

View file

@ -4,9 +4,9 @@ use crate::framework::filesystem;
use crate::game::profile::GameProfile;
use crate::game::shared_game_state::{GameDifficulty, SharedGameState};
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::{Menu, MenuSelectionResult};
use crate::menu::coop_menu::PlayerCountMenu;
use crate::menu::MenuEntry;
use crate::menu::{Menu, MenuSelectionResult};
#[derive(Clone, Copy)]
pub struct MenuSaveInfo {
@ -155,8 +155,10 @@ impl SaveSelectMenu {
self.save_menu.push_entry(SaveMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.difficulty_menu
.push_entry(DifficultyMenuEntry::Title, MenuEntry::Disabled(state.loc.t("menus.difficulty_menu.title").to_owned()));
self.difficulty_menu.push_entry(
DifficultyMenuEntry::Title,
MenuEntry::Disabled(state.loc.t("menus.difficulty_menu.title").to_owned()),
);
self.difficulty_menu.push_entry(
DifficultyMenuEntry::Difficulty(GameDifficulty::Easy),
MenuEntry::Active(state.loc.t("menus.difficulty_menu.easy").to_owned()),
@ -169,23 +171,34 @@ impl SaveSelectMenu {
DifficultyMenuEntry::Difficulty(GameDifficulty::Hard),
MenuEntry::Active(state.loc.t("menus.difficulty_menu.hard").to_owned()),
);
self.difficulty_menu.push_entry(DifficultyMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.difficulty_menu
.push_entry(DifficultyMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.difficulty_menu.selected = DifficultyMenuEntry::Difficulty(GameDifficulty::Normal);
//self.coop_menu.init(state, ctx);
self.delete_confirm.push_entry(
DeleteConfirmMenuEntry::Title,
MenuEntry::Disabled(state.loc.t("menus.save_menu.delete_confirm").to_owned()),
);
self.delete_confirm
.push_entry(DeleteConfirmMenuEntry::Title, MenuEntry::Disabled(state.loc.t("menus.save_menu.delete_confirm").to_owned()));
self.delete_confirm.push_entry(DeleteConfirmMenuEntry::Yes, MenuEntry::Active(state.loc.t("common.yes").to_owned()));
self.delete_confirm.push_entry(DeleteConfirmMenuEntry::No, MenuEntry::Active(state.loc.t("common.no").to_owned()));
.push_entry(DeleteConfirmMenuEntry::Yes, MenuEntry::Active(state.loc.t("common.yes").to_owned()));
self.delete_confirm
.push_entry(DeleteConfirmMenuEntry::No, MenuEntry::Active(state.loc.t("common.no").to_owned()));
self.delete_confirm.selected = DeleteConfirmMenuEntry::No;
self.load_confirm.push_entry(LoadConfirmMenuEntry::Start, MenuEntry::Active(state.loc.t("menus.main_menu.start").to_owned()));
self.load_confirm.push_entry(
LoadConfirmMenuEntry::Start,
MenuEntry::Active(state.loc.t("menus.main_menu.start").to_owned()),
);
self.load_confirm.push_entry(
LoadConfirmMenuEntry::Delete,
MenuEntry::Active(state.loc.t("menus.save_menu.delete_confirm").to_owned()),
);
self.load_confirm
.push_entry(LoadConfirmMenuEntry::Delete, MenuEntry::Active(state.loc.t("menus.save_menu.delete_confirm").to_owned()));
self.load_confirm.push_entry(LoadConfirmMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
.push_entry(LoadConfirmMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.save_detailed.draw_cursor = false;
@ -245,7 +258,7 @@ impl SaveSelectMenu {
state.save_slot = slot + 1;
if self.skip_difficulty_menu {
self.current_menu = CurrentMenu::PlayerCountMenu;
self.confirm_save_slot(state, ctx)?;
} else {
self.difficulty_menu.selected = DifficultyMenuEntry::Difficulty(GameDifficulty::Normal);
self.current_menu = CurrentMenu::DifficultyMenu;
@ -255,7 +268,7 @@ impl SaveSelectMenu {
state.save_slot = slot + 1;
if let Ok(_) =
filesystem::user_open(ctx, state.get_save_filename(state.save_slot).unwrap_or(String::new()))
filesystem::user_open(ctx, state.get_save_filename(state.save_slot).unwrap_or(String::new()))
{
if let (_, MenuEntry::SaveData(save)) = self.save_menu.entries[slot] {
self.save_detailed.entries.clear();
@ -274,7 +287,7 @@ impl SaveSelectMenu {
}
MenuSelectionResult::Selected(DifficultyMenuEntry::Difficulty(difficulty), _) => {
state.difficulty = difficulty;
self.current_menu = CurrentMenu::PlayerCountMenu;
self.confirm_save_slot(state, ctx)?;
}
_ => (),
},
@ -316,7 +329,7 @@ impl SaveSelectMenu {
},
CurrentMenu::LoadConfirm => match self.load_confirm.tick(controller, state) {
MenuSelectionResult::Selected(LoadConfirmMenuEntry::Start, _) => {
self.current_menu = CurrentMenu::PlayerCountMenu;
self.confirm_save_slot(state, ctx)?;
}
MenuSelectionResult::Selected(LoadConfirmMenuEntry::Delete, _) => {
self.current_menu = CurrentMenu::DeleteConfirm;
@ -354,4 +367,15 @@ impl SaveSelectMenu {
}
Ok(())
}
fn confirm_save_slot(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
if state.constants.supports_two_player {
self.current_menu = CurrentMenu::PlayerCountMenu;
} else {
state.reload_resources(ctx)?;
state.load_or_start_game(ctx)?;
}
Ok(())
}
}

View file

@ -135,11 +135,12 @@ impl TitleScene {
}
fn draw_text_centered(&self, text: &str, y: f32, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
state.font.builder()
.center(state.canvas_size.0)
.y(y)
.shadow(true)
.draw(text, ctx, &state.constants, &mut state.texture_set)?;
state.font.builder().center(state.canvas_size.0).y(y).shadow(true).draw(
text,
ctx,
&state.constants,
&mut state.texture_set,
)?;
Ok(())
}
@ -195,7 +196,8 @@ impl Scene for TitleScene {
self.controller.add(state.settings.create_player1_controller());
self.controller.add(state.settings.create_player2_controller());
self.main_menu.push_entry(MainMenuEntry::Start, MenuEntry::Active(state.loc.t("menus.main_menu.start").to_owned()));
self.main_menu
.push_entry(MainMenuEntry::Start, MenuEntry::Active(state.loc.t("menus.main_menu.start").to_owned()));
if !state.mod_list.mods.is_empty() {
self.main_menu.push_entry(
@ -213,11 +215,14 @@ impl Scene for TitleScene {
}
if state.constants.is_switch {
self.main_menu
.push_entry(MainMenuEntry::Jukebox, MenuEntry::Active(state.loc.t("menus.main_menu.jukebox").to_owned()));
self.main_menu.push_entry(
MainMenuEntry::Jukebox,
MenuEntry::Active(state.loc.t("menus.main_menu.jukebox").to_owned()),
);
}
self.main_menu.push_entry(MainMenuEntry::Quit, MenuEntry::Active(state.loc.t("menus.main_menu.quit").to_owned()));
self.main_menu
.push_entry(MainMenuEntry::Quit, MenuEntry::Active(state.loc.t("menus.main_menu.quit").to_owned()));
self.settings_menu.init(state, ctx)?;
@ -297,7 +302,7 @@ impl Scene for TitleScene {
MenuSelectionResult::Selected(MainMenuEntry::Start, _) => {
state.mod_path = None;
self.save_select_menu.init(state, ctx)?;
self.save_select_menu.set_skip_difficulty_menu(false);
self.save_select_menu.set_skip_difficulty_menu(!state.constants.has_difficulty_menu);
self.current_menu = CurrentMenu::SaveSelectMenu;
}
MenuSelectionResult::Selected(MainMenuEntry::Challenges, _) => {