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https://github.com/doukutsu-rs/doukutsu-rs
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Fix button mapping icons for Nintendo controllers
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c19d0738fa
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@ -1575,31 +1575,42 @@ impl EngineConstants {
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string_table: HashMap::new(),
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string_table: HashMap::new(),
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missile_flags: vec![200, 201, 202, 218, 550, 766, 880, 920, 1551],
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missile_flags: vec![200, 201, 202, 218, 550, 766, 880, 920, 1551],
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locales: Vec::new(),
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locales: Vec::new(),
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gamepad: GamepadConsts {
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gamepad: {
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button_rects: HashMap::from([
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let mut holder = GamepadConsts {
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(Button::North, GamepadConsts::rects(Rect::new(0, 0, 32, 16))),
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button_rects: HashMap::from([
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(Button::South, GamepadConsts::rects(Rect::new(0, 16, 32, 32))),
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(Button::North, GamepadConsts::rects(Rect::new(0, 0, 32, 16))),
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(Button::East, GamepadConsts::rects(Rect::new(0, 32, 32, 48))),
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(Button::South, GamepadConsts::rects(Rect::new(0, 16, 32, 32))),
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(Button::West, GamepadConsts::rects(Rect::new(0, 48, 32, 64))),
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(Button::East, GamepadConsts::rects(Rect::new(0, 32, 32, 48))),
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(Button::DPadDown, GamepadConsts::rects(Rect::new(0, 64, 32, 80))),
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(Button::West, GamepadConsts::rects(Rect::new(0, 48, 32, 64))),
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(Button::DPadUp, GamepadConsts::rects(Rect::new(0, 80, 32, 96))),
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(Button::DPadDown, GamepadConsts::rects(Rect::new(0, 64, 32, 80))),
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(Button::DPadRight, GamepadConsts::rects(Rect::new(0, 96, 32, 112))),
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(Button::DPadUp, GamepadConsts::rects(Rect::new(0, 80, 32, 96))),
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(Button::DPadLeft, GamepadConsts::rects(Rect::new(0, 112, 32, 128))),
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(Button::DPadRight, GamepadConsts::rects(Rect::new(0, 96, 32, 112))),
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(Button::LeftShoulder, GamepadConsts::rects(Rect::new(32, 32, 64, 48))),
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(Button::DPadLeft, GamepadConsts::rects(Rect::new(0, 112, 32, 128))),
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(Button::RightShoulder, GamepadConsts::rects(Rect::new(32, 48, 64, 64))),
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(Button::LeftShoulder, GamepadConsts::rects(Rect::new(32, 32, 64, 48))),
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(Button::Start, GamepadConsts::rects(Rect::new(32, 96, 64, 112))),
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(Button::RightShoulder, GamepadConsts::rects(Rect::new(32, 48, 64, 64))),
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(Button::Back, GamepadConsts::rects(Rect::new(32, 112, 64, 128))),
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(Button::Start, GamepadConsts::rects(Rect::new(32, 96, 64, 112))),
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(Button::LeftStick, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
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(Button::Back, GamepadConsts::rects(Rect::new(32, 112, 64, 128))),
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(Button::RightStick, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
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(Button::LeftStick, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
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]),
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(Button::RightStick, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
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axis_rects: HashMap::from([
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]),
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(Axis::LeftX, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
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axis_rects: HashMap::from([
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(Axis::LeftY, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
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(Axis::LeftX, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
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(Axis::RightX, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
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(Axis::LeftY, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
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(Axis::RightY, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
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(Axis::RightX, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
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(Axis::TriggerLeft, GamepadConsts::rects(Rect::new(32, 64, 64, 80))),
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(Axis::RightY, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
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(Axis::TriggerRight, GamepadConsts::rects(Rect::new(32, 80, 64, 96))),
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(Axis::TriggerLeft, GamepadConsts::rects(Rect::new(32, 64, 64, 80))),
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]),
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(Axis::TriggerRight, GamepadConsts::rects(Rect::new(32, 80, 64, 96))),
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]),
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};
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// Swap x-y and a-b buttons on nintendo map (must be done here to comply with the nicalis button table)
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let button = holder.button_rects.get(&Button::North).unwrap()[3].clone();
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holder.button_rects.get_mut(&Button::North).unwrap()[3] = holder.button_rects.get(&Button::West).unwrap()[3];
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holder.button_rects.get_mut(&Button::West).unwrap()[3] = button;
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let button = holder.button_rects.get(&Button::South).unwrap()[3].clone();
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holder.button_rects.get_mut(&Button::South).unwrap()[3] = holder.button_rects.get(&Button::East).unwrap()[3];
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holder.button_rects.get_mut(&Button::East).unwrap()[3] = button;
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holder
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},
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},
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stage_encoding: None,
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stage_encoding: None,
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}
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}
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