sound system improvements

This commit is contained in:
Alula 2022-01-06 19:51:21 +01:00
parent c8dc2d3443
commit 3d912f6fbb
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GPG Key ID: 3E00485503A1D8BA
6 changed files with 352 additions and 262 deletions

View File

@ -240,8 +240,6 @@ pub fn init(options: LaunchOptions) -> GameResult {
log::info!("Initializing engine...");
let mut context = Context::new();
mount_vfs(&mut context, Box::new(BuiltinFS::new()));
#[cfg(not(target_os = "android"))]
mount_vfs(&mut context, Box::new(PhysicalFS::new(&resource_dir, true)));
@ -283,6 +281,8 @@ pub fn init(options: LaunchOptions) -> GameResult {
}
}
mount_vfs(&mut context, Box::new(BuiltinFS::new()));
if options.server_mode {
log::info!("Running in server mode...");
context.headless = true;

View File

@ -539,7 +539,7 @@ where
}
for i in &mut bgm_buf[0..samples] {
*i = 0x8080
*i = 0x8000
}
samples = org_engine.render_to(&mut bgm_buf);
bgm_index = 0;
@ -581,40 +581,26 @@ where
if state == PlaybackState::Stopped {
(0x8000, 0x8000)
} else if bgm_index < samples {
match state {
PlaybackState::PlayingOrg => {
let sample = bgm_buf[bgm_index];
bgm_index += 1;
((sample & 0xff) << 8, sample & 0xff00)
}
#[cfg(feature = "ogg-playback")]
PlaybackState::PlayingOgg => {
let samples = (bgm_buf[bgm_index], bgm_buf[bgm_index + 1]);
bgm_index += 2;
samples
}
_ => unreachable!(),
}
let samples = (bgm_buf[bgm_index], bgm_buf[bgm_index + 1]);
bgm_index += 2;
samples
} else {
for i in &mut bgm_buf[0..samples] {
*i = 0x8080
*i = 0x8000
}
match state {
PlaybackState::PlayingOrg => {
samples = org_engine.render_to(&mut bgm_buf);
bgm_index = 1;
let sample = bgm_buf[0];
((sample & 0xff) << 8, sample & 0xff00)
}
#[cfg(feature = "ogg-playback")]
PlaybackState::PlayingOgg => {
samples = ogg_engine.render_to(&mut bgm_buf);
bgm_index = 2;
(bgm_buf[0], bgm_buf[1])
}
_ => unreachable!(),
}
bgm_index = 2;
(bgm_buf[0], bgm_buf[1])
}
};

View File

@ -147,9 +147,20 @@ impl OggPlaybackEngine {
}
}
fn resample_buffer(&self, mut data: Vec<i16>, sample_rate: u32, _channels: u8) -> Vec<i16> {
fn resample_buffer(&self, mut data: Vec<i16>, sample_rate: u32, channels: u8) -> Vec<i16> {
if channels == 1 {
let mut tmp_data = Vec::with_capacity(data.len() * 2);
for s in data.iter().copied() {
tmp_data.push(s);
tmp_data.push(s);
}
data = tmp_data;
}
if sample_rate != self.output_format.sample_rate {
let mut tmp_data = Vec::new();
let mut tmp_data = Vec::with_capacity((data.len() as f64 * self.output_format.sample_rate as f64 / sample_rate as f64) as usize);
let mut pos = 0.0;
let phase = sample_rate as f32 / self.output_format.sample_rate as f32;
@ -164,11 +175,8 @@ impl OggPlaybackEngine {
let s1 = (*data.get_unchecked(upos) as f32) / 32768.0;
let s2 =
(*data.get_unchecked(clamp(upos + 1, 0, data.len() - 1)) as f32) / 32768.0;
let s3 =
(*data.get_unchecked(clamp(upos + 2, 0, data.len() - 1)) as f32) / 32768.0;
let s4 = (*data.get_unchecked(upos.saturating_sub(1)) as f32) / 32768.0;
(cubic_interp(s1, s2, s4, s3, pos.fract()) * 32768.0) as i16
(s1 + (s2 - s1) * pos.fract()) as i16
};
tmp_data.push(s);

View File

@ -1,3 +1,4 @@
use std::hint::unreachable_unchecked;
use std::mem::MaybeUninit;
use crate::sound::fir::FIR;
@ -21,7 +22,7 @@ impl FIRData {
pub fn ensure_initialized(&mut self) {
if self.cache.is_empty() {
self.cache.resize(FIR.len() * 4, 0.0);
self.cache.resize(FIR.len() * 8, 0.0);
}
}
}
@ -291,12 +292,282 @@ impl OrgPlaybackEngine {
}
pub fn render_to(&mut self, buf: &mut [u16]) -> usize {
for (i, frame) in buf.iter_mut().enumerate() {
let mut i = 0;
let mut iter = buf.iter_mut();
// optimized for debug mode
// bound / arithmetic checks give a HUGE performance hit in this code
let fl = FIR.len() as f32;
// raw pointer access is much faster than get_unchecked
let fir_ptr = FIR.as_ptr();
let freq = self.output_format.sample_rate as f64;
if self.interpolation == InterpolationMode::Polyphase {
for buf in self.track_buffers.iter_mut() {
buf.fir.ensure_initialized();
}
}
while let (Some(frame_l), Some(frame_r)) = (iter.next(), iter.next()) {
if self.frames_this_tick == 0 {
self.update_play_state()
}
mix(std::slice::from_mut(frame), self.interpolation, self.output_format, &mut self.track_buffers);
for buf in self.track_buffers.iter_mut() {
if buf.playing {
let is_16bit = buf.sample.format.bit_depth == 16;
let is_stereo = buf.sample.format.channels == 2;
let get_sample = match (is_16bit, is_stereo) {
(true, true) => |buf: &RenderBuffer, pos: usize| -> (f32, f32) {
let sl = i16::from_le_bytes([buf.sample.data[pos << 2], buf.sample.data[pos << 2 + 1]])
as f32
/ 32768.0;
let sr = i16::from_le_bytes([buf.sample.data[pos << 2 + 2], buf.sample.data[pos << 2 + 3]])
as f32
/ 32768.0;
(sl, sr)
},
(false, true) => |buf: &RenderBuffer, pos: usize| -> (f32, f32) {
let sl = (buf.sample.data[pos << 1] as f32 - 128.0) / 128.0;
let sr = (buf.sample.data[(pos << 1) + 1] as f32 - 128.0) / 128.0;
(sl, sr)
},
(true, false) => |buf: &RenderBuffer, pos: usize| -> (f32, f32) {
let s = i16::from_le_bytes([buf.sample.data[pos << 1], buf.sample.data[pos << 1 + 1]])
as f32
/ 32768.0;
(s, s)
},
(false, false) => |buf: &RenderBuffer, pos: usize| -> (f32, f32) {
let s = (buf.sample.data[pos] as f32 - 128.0) / 128.0;
(s, s)
},
};
// index into sound samples
let advance = buf.frequency as f64 / freq;
let vol = buf.vol_cent;
let (pan_l, pan_r) = buf.pan_cent;
fn clamp<T: Ord>(v: T, limit: T) -> T {
if v > limit {
limit
} else {
v
}
}
if self.interpolation == InterpolationMode::Polyphase {
let fir_step = (FIR_STEP * advance as f32).floor();
let fir_step = if fir_step == 0.0 { FIR_STEP } else { fir_step };
let fir_gain = fir_step / FIR_STEP;
let cache_ptr = buf.fir.cache.as_mut_ptr();
let pos = buf.position as usize + buf.base_pos;
let cl = buf.fir.cache.len() / 2;
let i = buf.fir.pos % cl;
let (sl1, sr1, sl2, sr2) = match (is_16bit, is_stereo) {
(true, true) => {
let sl1 = i16::from_le_bytes([buf.sample.data[pos << 2], buf.sample.data[pos << 2 + 1]])
as f32
/ 32768.0;
let sr1 =
i16::from_le_bytes([buf.sample.data[pos << 2 + 2], buf.sample.data[pos << 2 + 3]])
as f32
/ 32768.0;
let pos = clamp(pos + 1, buf.base_pos + buf.len - 1);
let sl2 = i16::from_le_bytes([buf.sample.data[pos << 2], buf.sample.data[pos << 2 + 1]])
as f32
/ 32768.0;
let sr2 =
i16::from_le_bytes([buf.sample.data[pos << 2 + 2], buf.sample.data[pos << 2 + 3]])
as f32
/ 32768.0;
(sl1, sr1, sl2, sr2)
}
(false, true) => {
let sl1 = (buf.sample.data[pos << 1] as f32 - 128.0) / 128.0;
let sr1 = (buf.sample.data[(pos << 1) + 1] as f32 - 128.0) / 128.0;
let pos = clamp(pos + 1, buf.base_pos + buf.len - 1);
let sl2 = (buf.sample.data[pos << 1] as f32 - 128.0) / 128.0;
let sr2 = (buf.sample.data[(pos << 1) + 1] as f32 - 128.0) / 128.0;
(sl1, sr1, sl2, sr2)
}
(true, false) => {
let s1 = (buf.sample.data[pos << 1] as u16
| (buf.sample.data[pos << 1 + 1] as u16) << 8)
as f32
/ 32768.0;
let pos = clamp(pos + 1, buf.base_pos + buf.len - 1);
let s2 = (buf.sample.data[pos << 1] as u16
| (buf.sample.data[pos << 1 + 1] as u16) << 8)
as f32
/ 32768.0;
(s1, s1, s2, s2)
}
(false, false) => {
let s1 = (buf.sample.data[pos] as f32 - 128.0) / 128.0;
let pos = clamp(pos + 1, buf.base_pos + buf.len - 1);
let s2 = (buf.sample.data[pos] as f32 - 128.0) / 128.0;
(s1, s1, s2, s2)
}
};
let r1 = buf.position.fract() as f32;
buf.position += advance;
if buf.position as usize >= buf.len {
if buf.looping && buf.nloops != 1 {
buf.position %= buf.len as f64;
if buf.nloops != -1 {
buf.nloops -= 1;
}
} else {
buf.position = 0.0;
buf.playing = false;
}
}
let cl = cl as isize;
let mut insamp_idx = (buf.fir.pos as isize).wrapping_rem(cl);
if is_stereo {
let sl = sl1 + (sl2 - sl1) * r1;
let sr = sr1 + (sr2 - sr1) * r1;
buf.fir.cache[i * 2] = sl;
buf.fir.cache[i * 2 + 1] = sr;
let mut acc_l = 0.0;
let mut acc_r = 0.0;
let mut step = 0.0;
while step < fl {
unsafe {
let idx = (insamp_idx as usize) << 1;
acc_l += (*fir_ptr.add(step as usize)) * (*cache_ptr.add(idx));
acc_r += (*fir_ptr.add(step as usize)) * (*cache_ptr.add(idx + 1));
insamp_idx =
if insamp_idx == 0 { cl.wrapping_sub(1) } else { insamp_idx.wrapping_sub(1) };
step += fir_step;
}
}
acc_l *= fir_gain;
acc_r *= fir_gain;
let sl = acc_l * pan_l * vol * 32768.0;
let sr = acc_r * pan_r * vol * 32768.0;
let xl = (*frame_l ^ 0x8000) as i16;
let xr = (*frame_r ^ 0x8000) as i16;
*frame_l = xl.saturating_add(sl as i16) as u16 ^ 0x8000;
*frame_r = xr.saturating_add(sr as i16) as u16 ^ 0x8000;
} else {
let sl = sl1 + (sl2 - sl1) * r1;
buf.fir.cache[i * 2] = sl;
let mut acc = 0.0;
let mut step = 0.0;
while step < fl {
unsafe {
let idx = (insamp_idx as usize) << 1;
acc += (*fir_ptr.add(step as usize)) * (*cache_ptr.add(idx));
insamp_idx =
if insamp_idx == 0 { cl.wrapping_sub(1) } else { insamp_idx.wrapping_sub(1) };
step += fir_step;
}
}
acc *= fir_gain;
let sl = acc * pan_l * vol * 32768.0;
let sr = acc * pan_r * vol * 32768.0;
let xl = (*frame_l ^ 0x8000) as i16;
let xr = (*frame_r ^ 0x8000) as i16;
*frame_l = xl.saturating_add(sl as i16) as u16 ^ 0x8000;
*frame_r = xr.saturating_add(sr as i16) as u16 ^ 0x8000;
}
buf.fir.pos += 1;
} else {
let pos = buf.position as usize + buf.base_pos;
let (sl, sr) = match self.interpolation {
InterpolationMode::Nearest => get_sample(buf, pos),
InterpolationMode::Linear => {
let (sl1, sr1) = get_sample(buf, pos);
let (sl2, sr2) = get_sample(buf, clamp(pos + 1, buf.base_pos + buf.len - 1));
let r1 = buf.position.fract() as f32;
let sl = sl1 + (sl2 - sl1) * r1;
let sr = sr1 + (sr2 - sr1) * r1;
(sl, sr)
}
InterpolationMode::Cosine => {
use std::f32::consts::PI;
let (sl1, sr1) = get_sample(buf, pos);
let (sl2, sr2) = get_sample(buf, clamp(pos + 1, buf.base_pos + buf.len - 1));
let r1 = buf.position.fract() as f32;
let r2 = (1.0 - f32::cos(r1 * PI)) / 2.0;
let sl = sl1 * (1.0 - r2) + sl2 * r2;
let sr = sr1 * (1.0 - r2) + sr2 * r2;
(sl, sr)
}
InterpolationMode::Cubic => {
let (sl1, sr1) = get_sample(buf, pos);
let (sl2, sr2) = get_sample(buf, clamp(pos + 1, buf.base_pos + buf.len - 1));
let (sl3, sr3) = get_sample(buf, clamp(pos + 2, buf.base_pos + buf.len - 1));
let (sl4, sr4) = get_sample(buf, pos.saturating_sub(1));
let r1 = buf.position.fract() as f32;
let sl = cubic_interp(sl1, sl2, sl4, sl3, r1);
let sr = cubic_interp(sr1, sr2, sr4, sr3, r1);
(sl, sr)
}
InterpolationMode::Polyphase => unsafe { unreachable_unchecked() },
};
let sl = sl * pan_l * vol * 32768.0;
let sr = sr * pan_r * vol * 32768.0;
buf.position += advance;
if buf.position as usize >= buf.len {
if buf.looping && buf.nloops != 1 {
buf.position %= buf.len as f64;
if buf.nloops != -1 {
buf.nloops -= 1;
}
} else {
buf.position = 0.0;
buf.playing = false;
break;
}
}
let xl = (*frame_l ^ 0x8000) as i16;
let xr = (*frame_r ^ 0x8000) as i16;
*frame_l = xl.saturating_add(sl as i16) as u16 ^ 0x8000;
*frame_r = xr.saturating_add(sr as i16) as u16 ^ 0x8000;
}
}
}
self.frames_this_tick += 1;
@ -307,7 +578,7 @@ impl OrgPlaybackEngine {
self.play_pos = self.song.time.loop_range.start;
if self.loops == 0 {
return i + 1;
return i + 2;
}
self.loops -= 1;
@ -315,215 +586,15 @@ impl OrgPlaybackEngine {
self.frames_this_tick = 0;
}
i += 2;
}
buf.len()
}
}
// TODO: Create a MixingBuffer or something...
fn mix(dst: &mut [u16], interpolation: InterpolationMode, dst_fmt: WavFormat, srcs: &mut [RenderBuffer]) {
let freq = dst_fmt.sample_rate as f64;
for buf in srcs {
if buf.playing {
// index into sound samples
let advance = buf.frequency as f64 / freq;
let vol = centibel_to_scale(buf.volume);
let (pan_l, pan_r) = match buf.pan.signum() {
0 => (1.0, 1.0),
1 => (centibel_to_scale(-buf.pan), 1.0),
-1 => (1.0, centibel_to_scale(buf.pan)),
_ => unsafe { std::hint::unreachable_unchecked() },
};
fn clamp<T: Ord>(v: T, limit: T) -> T {
if v > limit {
limit
} else {
v
}
}
// s1: sample 1
// s2: sample 2
// sp: previous sample (before s1)
// sn: next sample (after s2)
// mu: position to interpolate for
fn cubic_interp(s1: f32, s2: f32, sp: f32, sn: f32, mu: f32) -> f32 {
let mu2 = mu * mu;
let a0 = sn - s2 - sp + s1;
let a1 = sp - s1 - a0;
let a2 = s2 - sp;
let a3 = s1;
a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3
}
if interpolation == InterpolationMode::Polyphase {
buf.fir.ensure_initialized();
let fir_step = (FIR_STEP * advance as f32).floor();
let fir_step = if fir_step == 0.0 { FIR_STEP } else { fir_step };
let fir_gain = fir_step / FIR_STEP;
let mut count = 0isize;
// optimized for debug mode
// bound / arithmetic checks give a HUGE performance hit in this code
let fl = FIR.len() as f32;
// raw pointer access is much faster than get_unchecked
let fir_ptr = FIR.as_ptr();
let cache_ptr = buf.fir.cache.as_mut_ptr();
for (n, _) in dst.iter().enumerate() {
count += 1;
let pos = buf.position as usize + buf.base_pos;
let i = (buf.fir.pos + n) % buf.fir.cache.len();
let s1 = (buf.sample.data[pos] as f32 - 128.0) / 128.0;
let s2 = (buf.sample.data[clamp(pos + 1, buf.base_pos + buf.len - 1)] as f32 - 128.0) / 128.0;
let r1 = buf.position.fract() as f32;
buf.fir.cache[i] = s1 + (s2 - s1) * r1;
buf.position += advance;
if buf.position as usize >= buf.len {
if buf.looping && buf.nloops != 1 {
buf.position %= buf.len as f64;
if buf.nloops != -1 {
buf.nloops -= 1;
}
} else {
buf.position = 0.0;
buf.playing = false;
let silent_frames = dst.len() - n;
for m in 0..silent_frames {
let i = (buf.fir.pos + n + m) % buf.fir.cache.len();
buf.fir.cache[i] = 0.0;
}
count += silent_frames as isize;
break;
}
}
}
let cl = buf.fir.cache.len() as isize;
for n in 0..count {
let mut insamp_idx = (buf.fir.pos as isize).wrapping_add(n).wrapping_rem(cl);
let mut acc = 0.0;
let mut step = 0.0;
while step < fl {
unsafe {
acc += (*fir_ptr.add(step as usize)) * (*cache_ptr.add((insamp_idx) as usize));
insamp_idx = if insamp_idx == 0 { cl.wrapping_sub(1) } else { insamp_idx.wrapping_sub(1) };
step += fir_step;
}
}
acc *= fir_gain;
let sl = acc * pan_l * vol * 128.0;
let sr = acc * pan_r * vol * 128.0;
let frame = unsafe { dst.get_unchecked_mut(n as usize) };
let [mut l, mut r] = frame.to_be_bytes();
// -128..127
let xl = (l ^ 128) as i8;
let xr = (r ^ 128) as i8;
// 0..255
l = xl.saturating_add(sl as i8) as u8 ^ 128;
r = xr.saturating_add(sr as i8) as u8 ^ 128;
*frame = u16::from_be_bytes([l, r]);
}
buf.fir.pos += count as usize;
} else {
for frame in dst.iter_mut() {
let pos = buf.position as usize + buf.base_pos;
// -1..1
let s = match interpolation {
InterpolationMode::Nearest => (buf.sample.data[pos] as f32 - 128.0) / 128.0,
InterpolationMode::Linear => {
let s1 = (buf.sample.data[pos] as f32 - 128.0) / 128.0;
let s2 =
(buf.sample.data[clamp(pos + 1, buf.base_pos + buf.len - 1)] as f32 - 128.0) / 128.0;
let r1 = buf.position.fract() as f32;
s1 + (s2 - s1) * r1
}
InterpolationMode::Cosine => {
use std::f32::consts::PI;
let s1 = (buf.sample.data[pos] as f32 - 128.0) / 128.0;
let s2 =
(buf.sample.data[clamp(pos + 1, buf.base_pos + buf.len - 1)] as f32 - 128.0) / 128.0;
let r1 = buf.position.fract() as f32;
let r2 = (1.0 - f32::cos(r1 * PI)) / 2.0;
s1 * (1.0 - r2) + s2 * r2
}
InterpolationMode::Cubic => {
let s1 = (buf.sample.data[pos] as f32 - 128.0) / 128.0;
let s2 =
(buf.sample.data[clamp(pos + 1, buf.base_pos + buf.len - 1)] as f32 - 128.0) / 128.0;
let s3 =
(buf.sample.data[clamp(pos + 2, buf.base_pos + buf.len - 1)] as f32 - 128.0) / 128.0;
let s4 = (buf.sample.data[pos.saturating_sub(1)] as f32 - 128.0) / 128.0;
let r1 = buf.position.fract() as f32;
cubic_interp(s1, s2, s4, s3, r1)
}
InterpolationMode::Polyphase => unreachable!(),
};
// -128..128
let sl = s * pan_l * vol * 128.0;
let sr = s * pan_r * vol * 128.0;
buf.position += advance;
if buf.position as usize >= buf.len {
if buf.looping && buf.nloops != 1 {
buf.position %= buf.len as f64;
if buf.nloops != -1 {
buf.nloops -= 1;
}
} else {
buf.position = 0.0;
buf.playing = false;
break;
}
}
let [mut l, mut r] = frame.to_be_bytes();
// -128..127
let xl = (l ^ 128) as i8;
let xr = (r ^ 128) as i8;
// 0..255
l = xl.saturating_add(sl as i8) as u8 ^ 128;
r = xr.saturating_add(sr as i8) as u8 ^ 128;
*frame = u16::from_be_bytes([l, r]);
}
}
}
}
}
#[inline(always)]
pub fn centibel_to_scale(a: i32) -> f32 {
f32::powf(10.0, a as f32 / 2000.0)
}
@ -542,22 +613,27 @@ pub struct RenderBuffer {
// -1 = infinite
pub nloops: i32,
pub fir: FIRData,
vol_cent: f32,
pan_cent: (f32, f32),
}
impl RenderBuffer {
pub fn new(sample: WavSample) -> RenderBuffer {
let bytes_per_sample = sample.format.channels as usize * if sample.format.bit_depth == 16 { 2 } else { 1 };
RenderBuffer {
position: 0.0,
frequency: sample.format.sample_rate,
volume: 0,
pan: 0,
len: sample.data.len(),
len: sample.data.len() / bytes_per_sample,
sample,
playing: false,
looping: false,
base_pos: 0,
nloops: -1,
fir: FIRData::new(),
vol_cent: 0.0,
pan_cent: (0.0, 0.0),
}
}
@ -574,6 +650,8 @@ impl RenderBuffer {
base_pos: 0,
nloops: -1,
fir: FIRData::new(),
vol_cent: 0.0,
pan_cent: (0.0, 0.0),
}
}
@ -619,22 +697,29 @@ impl RenderBuffer {
#[inline]
pub fn set_volume(&mut self, volume: i32) {
assert!(volume >= -10000 && volume <= 0);
// assert!(volume >= -10000 && volume <= 0);
self.volume = volume;
self.vol_cent = centibel_to_scale(volume);
}
#[inline]
pub fn set_pan(&mut self, pan: i32) {
assert!(pan >= -10000 && pan <= 10000);
// assert!(pan >= -10000 && pan <= 10000);
self.pan = pan;
self.pan_cent = match self.pan.signum() {
0 => (1.0, 1.0),
1 => (centibel_to_scale(-self.pan), 1.0),
-1 => (1.0, centibel_to_scale(self.pan)),
_ => unsafe { std::hint::unreachable_unchecked() },
};
}
#[inline]
#[allow(unused)]
pub fn set_position(&mut self, position: u32) {
assert!(position < self.sample.data.len() as u32 / self.sample.format.bit_depth as u32);
// assert!(position < self.sample.data.len() as u32 / self.sample.format.bit_depth as u32);
self.position = position as f64;
}

View File

@ -10,28 +10,32 @@ pub const OCT_TBL: [i16; 8] = [
32, 64, 64, 128, 128, 128, 128, 128
];
pub fn org_key_to_freq(key: u8, a: i16) -> i32 {
pub const fn org_key_to_freq(key: u8, a: i16) -> i32 {
let (oct, pitch) = org_key_to_oct_pitch(key);
let freq = FRQ_TBL[pitch as usize] as f32;
let oct = OCT_TBL[oct as usize] as f32;
let freq = FRQ_TBL[pitch as usize] as i32;
let oct = OCT_TBL[oct as usize] as i32;
(freq * oct) as i32 + (a as i32 - 1000)
(freq * oct) + (a as i32 - 1000)
}
pub fn org_key_to_drum_freq(key: u8) -> i32 {
#[inline(always)]
pub const fn org_key_to_drum_freq(key: u8) -> i32 {
key as i32 * 800 + 100
}
pub fn org_pan_to_pan(pan: u8) -> i32 {
#[inline(always)]
pub const fn org_pan_to_pan(pan: u8) -> i32 {
(PAN_TBL[pan as usize] as i32 - 256) * 10
}
pub fn org_vol_to_vol(vol: u8) -> i32 {
#[inline(always)]
pub const fn org_vol_to_vol(vol: u8) -> i32 {
(vol as i32 - 255) * 8
}
pub fn org_key_to_oct_pitch(key: u8) -> (u8, u8) {
#[inline(always)]
pub const fn org_key_to_oct_pitch(key: u8) -> (u8, u8) {
(key / 12, key % 12)
}
@ -40,6 +44,7 @@ pub fn org_key_to_oct_pitch(key: u8) -> (u8, u8) {
// sp: previous sample (before s1)
// sn: next sample (after s2)
// mu: position to interpolate for
#[inline(always)]
pub fn cubic_interp(s1: f32, s2: f32, sp: f32, sn: f32, mu: f32) -> f32 {
let mu2 = mu * mu;
let a0 = sn - s2 - sp + s1;

View File

@ -1,22 +1,22 @@
use crate::sound::wav;
use std::io;
use std::fmt;
use std::io;
use crate::sound::wav;
pub struct SoundBank {
pub wave100: Box<[u8; 25600]>,
pub samples: Vec<wav::WavSample>
pub samples: Vec<wav::WavSample>,
}
impl fmt::Display for SoundBank {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
writeln!(f, "WAVE100: {:2X?}...", &self.wave100[..8])?;
for sample in self.samples.iter() {
writeln!(f, "{}", sample)?;
}
Ok(())
}
}
@ -24,20 +24,26 @@ impl fmt::Display for SoundBank {
impl SoundBank {
pub fn load_from<R: io::Read>(mut f: R) -> io::Result<SoundBank> {
let mut wave100 = Box::new([0u8; 25600]);
f.read_exact(wave100.as_mut())?;
let mut samples = Vec::with_capacity(16);
loop {
match wav::WavSample::read_from(&mut f) {
Ok(sample) => samples.push(sample),
Err(_) => return Ok(SoundBank { wave100, samples })
Ok(sample) => {
log::info!("Loaded sample: {:?}", sample.format);
samples.push(sample)
}
Err(err) => {
log::error!("Failed to read next sample: {}", err);
return Ok(SoundBank { wave100, samples });
}
}
}
}
pub fn get_wave(&self, index: usize) -> &[u8] {
&self.wave100[index*256..(index+1)*256]
&self.wave100[index * 256..(index + 1) * 256]
}
}