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-consistent 14/7 pixel spacing between option and selected value

-fixed small bug in audio menu where cursor would select the first entry, despite being un-selectable
-gave MenuEntry:Options an additional Vec<String> for hopefully better descriptions
-removed "Player's" from "Player's Weapon Light Cone" over redundancy and so it'd fit
This commit is contained in:
Daedliy 2022-01-16 14:52:08 -03:00
parent 824ba2c287
commit 3d1ebf76a3
2 changed files with 39 additions and 21 deletions

View file

@ -9,14 +9,13 @@ use crate::shared_game_state::SharedGameState;
pub mod settings_menu; pub mod settings_menu;
pub struct MenuSaveInfo {} pub struct MenuSaveInfo {}
pub enum MenuEntry { pub enum MenuEntry {
Hidden, Hidden,
Active(String), Active(String),
DisabledWhite(String), DisabledWhite(String),
Disabled(String), Disabled(String),
Toggle(String, bool), Toggle(String, bool),
Options(String, usize, Vec<String>), Options(String, usize, Vec<String>, Vec<String>),
SaveData(MenuSaveInfo), SaveData(MenuSaveInfo),
NewSave, NewSave,
} }
@ -29,7 +28,7 @@ impl MenuEntry {
MenuEntry::DisabledWhite(_) => 14.0, MenuEntry::DisabledWhite(_) => 14.0,
MenuEntry::Disabled(_) => 14.0, MenuEntry::Disabled(_) => 14.0,
MenuEntry::Toggle(_, _) => 14.0, MenuEntry::Toggle(_, _) => 14.0,
MenuEntry::Options(_, _, _) => 14.0, MenuEntry::Options(_, _, _, _) => 14.0,
MenuEntry::SaveData(_) => 30.0, MenuEntry::SaveData(_) => 30.0,
MenuEntry::NewSave => 30.0, MenuEntry::NewSave => 30.0,
} }
@ -42,7 +41,7 @@ impl MenuEntry {
MenuEntry::DisabledWhite(_) => false, MenuEntry::DisabledWhite(_) => false,
MenuEntry::Disabled(_) => false, MenuEntry::Disabled(_) => false,
MenuEntry::Toggle(_, _) => true, MenuEntry::Toggle(_, _) => true,
MenuEntry::Options(_, _, _) => true, MenuEntry::Options(_, _, _, _) => true,
MenuEntry::SaveData(_) => true, MenuEntry::SaveData(_) => true,
MenuEntry::NewSave => true, MenuEntry::NewSave => true,
} }
@ -250,7 +249,7 @@ impl Menu {
} }
MenuEntry::Toggle(name, value) => { MenuEntry::Toggle(name, value) => {
let value_text = if *value { "ON" } else { "OFF" }; let value_text = if *value { "ON" } else { "OFF" };
let val_text_len = state.font.text_width(value_text.chars(), &state.constants); let name_text_len = state.font.text_width(name.chars(), &state.constants);
state.font.draw_text( state.font.draw_text(
name.chars(), name.chars(),
@ -263,16 +262,17 @@ impl Menu {
state.font.draw_text( state.font.draw_text(
value_text.chars(), value_text.chars(),
self.x as f32 + self.width as f32 - val_text_len, self.x as f32 + 25.0 + name_text_len,
y, y,
&state.constants, &state.constants,
&mut state.texture_set, &mut state.texture_set,
ctx, ctx,
)?; )?;
} }
MenuEntry::Options(name, index, value) => { MenuEntry::Options(name, index, value, description) => {
let value_text = if let Some(text) = value.get(*index) { text.as_str() } else { "???" }; let value_text = if let Some(text) = value.get(*index) { text.as_str() } else { "???" };
let val_text_len = state.font.text_width(value_text.chars(), &state.constants); let description_text = if let Some(text) = description.get(*index) { text.as_str() } else { "???" };
let name_text_len = state.font.text_width(name.chars(), &state.constants);
state.font.draw_text( state.font.draw_text(
name.chars(), name.chars(),
@ -285,12 +285,22 @@ impl Menu {
state.font.draw_text( state.font.draw_text(
value_text.chars(), value_text.chars(),
self.x as f32 + self.width as f32 - val_text_len, self.x as f32 + 25.0 + name_text_len,
y, y,
&state.constants, &state.constants,
&mut state.texture_set, &mut state.texture_set,
ctx, ctx,
)?; )?;
state.font.draw_colored_text(
description_text.chars(),
self.x as f32 + 40.0,
y + 14.0,
(0xa0, 0xa0, 0xff, 0xff),
&state.constants,
&mut state.texture_set,
ctx,
)?;
} }
_ => {} _ => {}
} }
@ -346,18 +356,18 @@ impl Menu {
y += entry.height() as f32; y += entry.height() as f32;
match entry { match entry {
MenuEntry::Active(_) | MenuEntry::Toggle(_, _) | MenuEntry::Options(_, _, _) MenuEntry::Active(_) | MenuEntry::Toggle(_, _) | MenuEntry::Options(_, _, _, _)
if (self.selected == idx && controller.trigger_ok()) if (self.selected == idx && controller.trigger_ok())
|| state.touch_controls.consume_click_in(entry_bounds) => || state.touch_controls.consume_click_in(entry_bounds) =>
{ {
state.sound_manager.play_sfx(18); state.sound_manager.play_sfx(18);
return MenuSelectionResult::Selected(idx, entry); return MenuSelectionResult::Selected(idx, entry);
} }
MenuEntry::Options(_, _, _) if controller.trigger_left() => { MenuEntry::Options(_, _, _, _) if controller.trigger_left() => {
state.sound_manager.play_sfx(1); state.sound_manager.play_sfx(1);
return MenuSelectionResult::Left(self.selected, entry); return MenuSelectionResult::Left(self.selected, entry);
} }
MenuEntry::Options(_, _, _) if controller.trigger_right() => { MenuEntry::Options(_, _, _, _) if controller.trigger_right() => {
state.sound_manager.play_sfx(1); state.sound_manager.play_sfx(1);
return MenuSelectionResult::Right(self.selected, entry); return MenuSelectionResult::Right(self.selected, entry);
} }

View file

@ -35,7 +35,7 @@ impl SettingsMenu {
pub fn init(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { pub fn init(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
self.graphics.push_entry(MenuEntry::Toggle("Lighting effects:".to_string(), state.settings.shader_effects)); self.graphics.push_entry(MenuEntry::Toggle("Lighting effects:".to_string(), state.settings.shader_effects));
self.graphics.push_entry(MenuEntry::Toggle("Player's weapon light cone:".to_string(), state.settings.light_cone)); self.graphics.push_entry(MenuEntry::Toggle("Weapon light cone:".to_string(), state.settings.light_cone));
self.graphics self.graphics
.push_entry(MenuEntry::Toggle("Motion interpolation:".to_string(), state.settings.motion_interpolation)); .push_entry(MenuEntry::Toggle("Motion interpolation:".to_string(), state.settings.motion_interpolation));
self.graphics.push_entry(MenuEntry::Toggle("Subpixel scrolling:".to_string(), state.settings.subpixel_coords)); self.graphics.push_entry(MenuEntry::Toggle("Subpixel scrolling:".to_string(), state.settings.subpixel_coords));
@ -66,24 +66,32 @@ impl SettingsMenu {
"Game timing:".to_owned(), "Game timing:".to_owned(),
if state.settings.timing_mode == TimingMode::_50Hz { 0 } else { 1 }, if state.settings.timing_mode == TimingMode::_50Hz { 0 } else { 1 },
vec!["50tps (freeware)".to_owned(), "60tps (CS+)".to_owned()], vec!["50tps (freeware)".to_owned(), "60tps (CS+)".to_owned()],
vec!["".to_owned(),"".to_owned()],
)); ));
self.main.push_entry(MenuEntry::Active(DISCORD_LINK.to_owned())); self.main.push_entry(MenuEntry::Active(DISCORD_LINK.to_owned()));
self.main.push_entry(MenuEntry::Active("< Back".to_owned())); self.main.push_entry(MenuEntry::Active("< Back".to_owned()));
self.sound.push_entry(MenuEntry::DisabledWhite("BGM Interpolation:".to_owned()));
self.sound.push_entry(MenuEntry::Options( self.sound.push_entry(MenuEntry::Options(
"".to_owned(), "BGM Interpolation:".to_owned(),
state.settings.organya_interpolation as usize, state.settings.organya_interpolation as usize,
vec![ vec![
"Nearest (fastest, lowest quality)".to_owned(), "Nearest".to_owned(),
"Linear (fast, similar to freeware on Vista+)".to_owned(), "Linear".to_owned(),
"Cosine".to_owned(), "Cosine".to_owned(),
"Cubic".to_owned(), "Cubic".to_owned(),
"Polyphase (slowest, similar to freeware on XP)".to_owned() "Polyphase".to_owned()
],
vec![
"(Fastest, lowest quality)".to_owned(),
"(Fast, similar to freeware on Vista+)".to_owned(),
"(Cosine interp)".to_owned(),
"(Cubic interp)".to_owned(),
"(Slowest, similar to freeware on XP)".to_owned()
], ],
)); ));
self.sound.push_entry(MenuEntry::DisabledWhite("".to_owned()));
self.sound.push_entry(MenuEntry::Disabled(format!("Soundtrack: {}", state.settings.soundtrack))); self.sound.push_entry(MenuEntry::Disabled(format!("Soundtrack: {}", state.settings.soundtrack)));
self.sound.push_entry(MenuEntry::Active("< Back".to_owned())); self.sound.push_entry(MenuEntry::Active("< Back".to_owned()));
@ -124,7 +132,7 @@ impl SettingsMenu {
self.current = CurrentMenu::SoundMenu; self.current = CurrentMenu::SoundMenu;
} }
MenuSelectionResult::Selected(2, toggle) => { MenuSelectionResult::Selected(2, toggle) => {
if let MenuEntry::Options(_, value, _) = toggle { if let MenuEntry::Options(_, value, _, _) = toggle {
match state.settings.timing_mode { match state.settings.timing_mode {
TimingMode::_50Hz => { TimingMode::_50Hz => {
state.settings.timing_mode = TimingMode::_60Hz; state.settings.timing_mode = TimingMode::_60Hz;
@ -204,8 +212,8 @@ impl SettingsMenu {
_ => (), _ => (),
}, },
CurrentMenu::SoundMenu => match self.sound.tick(controller, state) { CurrentMenu::SoundMenu => match self.sound.tick(controller, state) {
MenuSelectionResult::Selected(1, toggle) => { MenuSelectionResult::Selected(0, toggle) => {
if let MenuEntry::Options(_, value, _) = toggle { if let MenuEntry::Options(_, value, _, _) = toggle {
let (new_mode, new_value) = match *value { let (new_mode, new_value) = match *value {
0 => (InterpolationMode::Linear, 1), 0 => (InterpolationMode::Linear, 1),
1 => (InterpolationMode::Cosine, 2), 1 => (InterpolationMode::Cosine, 2),