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https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-26 15:23:38 +00:00
switch like look for map system gui
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680294def8
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@ -173,7 +173,9 @@ impl MapSystem {
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((text_height + 4.0) * state.scale) as _,
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);
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if !state.constants.is_switch {
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graphics::draw_rect(ctx, rect_black_bar, Color::new(0.0, 0.0, 0.0, 1.0))?;
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}
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let map_name_width = state.font.text_width(stage.data.name.chars(), &state.constants);
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let map_name_off_x = (state.canvas_size.0 - map_name_width) / 2.0;
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@ -5,7 +5,7 @@ use std::rc::Rc;
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use log::info;
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use crate::caret::CaretType;
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use crate::common::{interpolate_fix9_scale, Color, Direction, Rect};
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use crate::common::{Color, Direction, interpolate_fix9_scale, Rect};
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use crate::components::background::Background;
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use crate::components::boss_life_bar::BossLifeBar;
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use crate::components::credits::Credits;
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@ -24,31 +24,31 @@ use crate::components::water_renderer::WaterRenderer;
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use crate::components::whimsical_star::WhimsicalStar;
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use crate::entity::GameEntity;
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use crate::frame::{Frame, UpdateTarget};
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use crate::framework::{filesystem, graphics};
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use crate::framework::backend::SpriteBatchCommand;
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use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use crate::framework::graphics::{draw_rect, BlendMode, FilterMode};
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use crate::framework::graphics::{BlendMode, draw_rect, FilterMode};
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use crate::framework::ui::Components;
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use crate::framework::{filesystem, graphics};
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use crate::input::touch_controls::TouchControlType;
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use crate::inventory::{Inventory, TakeExperienceResult};
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use crate::map::WaterParams;
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use crate::menu::pause_menu::PauseMenu;
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use crate::npc::{NPC, NPCLayer};
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use crate::npc::boss::BossNPC;
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use crate::npc::list::NPCList;
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use crate::npc::{NPCLayer, NPC};
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use crate::physics::{PhysicalEntity, OFFSETS};
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use crate::physics::{OFFSETS, PhysicalEntity};
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use crate::player::{ControlMode, Player, TargetPlayer};
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use crate::rng::XorShift;
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use crate::scene::title_scene::TitleScene;
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use crate::scene::Scene;
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use crate::scene::title_scene::TitleScene;
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use crate::scripting::tsc::credit_script::CreditScriptVM;
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use crate::scripting::tsc::text_script::{ScriptMode, TextScriptExecutionState, TextScriptVM};
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use crate::shared_game_state::{SharedGameState, TileSize};
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use crate::stage::{BackgroundType, Stage, StageTexturePaths};
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use crate::texture_set::SpriteBatch;
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use crate::weapon::bullet::BulletManager;
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use crate::weapon::{Weapon, WeaponType};
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use crate::weapon::bullet::BulletManager;
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pub struct GameScene {
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pub tick: u32,
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@ -1528,7 +1528,11 @@ impl Scene for GameScene {
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.wrapping_add(self.stage_id as i32)
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.rotate_right(7);
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state.game_rng = XorShift::new(seed);
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state.textscript_vm.set_scene_script(self.stage.load_text_script(&state.constants.base_paths, &state.constants, ctx)?);
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state.textscript_vm.set_scene_script(self.stage.load_text_script(
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&state.constants.base_paths,
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&state.constants,
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ctx,
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)?);
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state.textscript_vm.suspend = false;
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state.tile_size = self.stage.map.tile_size;
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#[cfg(feature = "scripting-lua")]
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@ -1757,7 +1761,10 @@ impl Scene for GameScene {
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self.tilemap.set_prev()?;
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self.inventory_dim += 0.1
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* if state.textscript_vm.mode == ScriptMode::Inventory || self.pause_menu.is_paused() {
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* if state.textscript_vm.mode == ScriptMode::Inventory
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|| state.textscript_vm.state == TextScriptExecutionState::MapSystem
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|| self.pause_menu.is_paused()
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{
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state.frame_time as f32
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} else {
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-(state.frame_time as f32)
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