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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-03-24 19:09:22 +00:00
More ballos
This commit is contained in:
parent
d5743ac972
commit
39267048c7
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@ -2330,16 +2330,16 @@ impl NPC {
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}
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} else {
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// This shouldn't get hit but it's here for completeness
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self.parent_id = boss.parts[0].id;
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self.parent_id = 0;
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}
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}
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if let Some(npc) = self.get_parent_ref_mut(npc_list) {
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self.x = (player.x + npc.x) / 2;
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self.y = (player.y + npc.y) / 2;
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} else if self.tsc_direction == 0 {
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if self.tsc_direction == 0 {
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self.x = (player.x + boss.parts[0].x) / 2;
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self.y = (player.y + boss.parts[0].y) / 2;
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} else if let Some(npc) = self.get_parent_ref_mut(npc_list) {
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self.x = (player.x + npc.x) / 2;
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self.y = (player.y + npc.y) / 2;
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}
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}
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_ => (),
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@ -1,4 +1,5 @@
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use crate::common::{Direction, Rect};
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use crate::caret::CaretType;
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use crate::common::{Direction, Rect, CDEG_RAD};
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use crate::components::flash::Flash;
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use crate::framework::error::GameResult;
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use crate::npc::boss::BossNPC;
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@ -7,8 +8,197 @@ use crate::npc::NPC;
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use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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use crate::stage::Stage;
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impl NPC {
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pub(crate) fn tick_n331_ballos_bone_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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self.action_num = 1;
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if self.flags.hit_bottom_wall() {
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self.vel_y = -0x200;
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self.action_num = 10;
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}
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}
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10 => {
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if self.flags.hit_bottom_wall() {
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self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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}
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}
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_ => (),
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5FF {
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self.vel_y = 0x5FF;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.anim_counter += 1;
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if self.anim_counter > 3 {
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self.anim_counter = 0;
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let anim = self.anim_num as i32 + (self.direction.vector_x() * -1);
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if anim < 0 {
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self.anim_num = 4;
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} else if anim > 3 {
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self.anim_num = 0;
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} else {
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self.anim_num = anim as u16;
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}
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}
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self.anim_rect = state.constants.npc.n331_ballos_bone_projectile[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n332_ballos_shockwave(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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state.sound_manager.play_sfx(44);
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self.vel_x = self.direction.vector_x() * 0x400;
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}
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self.animate(1, 0, 2);
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self.action_counter += 1;
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if self.action_counter % 6 == 1 {
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let mut npc = NPC::create(331, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y;
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npc.vel_x = self.direction.vector_x() * self.rng.range(4..16) * 0x200 / 8;
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npc.vel_y = -0x400;
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(12);
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}
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}
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_ => (),
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}
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if self.flags.hit_left_wall() || self.flags.hit_right_wall() {
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self.cond.set_alive(false);
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}
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self.x += self.vel_x;
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self.anim_rect = state.constants.npc.n332_ballos_shockwave[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n333_ballos_lightning(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.target_x = self.x;
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self.target_y = self.y;
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self.y = self.get_closest_player_mut(players).y;
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state.sound_manager.play_sfx(103);
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}
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self.action_counter += 1;
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self.anim_num = (self.action_counter + 1) % 2;
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if self.direction == Direction::Left && self.action_counter == 20 {
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let mut npc = NPC::create(146, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.target_x;
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npc.y = self.target_y;
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let _ = npc_list.spawn(0x100, npc);
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}
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if self.action_counter > 40 {
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self.cond.set_alive(false);
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}
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}
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_ => (),
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}
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self.anim_rect = state.constants.npc.n333_ballos_lightning[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n338_green_devil(&mut self, state: &mut SharedGameState, stage: &mut Stage) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.display_bounds.top = 0x1000;
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self.display_bounds.bottom = 0x1000;
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self.damage = 3;
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self.npc_flags.set_shootable(true);
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self.target_y = self.y;
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self.vel_y = self.rng.range(-10..10) * 0x200 / 2;
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}
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self.animate(2, 0, 1);
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self.vel_y += 0x80 * if self.y < self.target_y { 1 } else { -1 };
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self.vel_x += 0x20 * self.direction.vector_x();
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self.vel_x = self.vel_x.clamp(-0x400, 0x400);
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if self.x < 0
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|| self.y < 0
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|| self.x > (stage.map.width as i32) * state.tile_size.as_int() * 0x200 + 0x4000
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|| self.y > (stage.map.height as i32) * state.tile_size.as_int() * 0x200 + 0x4000
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{
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self.vanish(state);
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return Ok(());
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}
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}
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_ => (),
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n338_green_devil[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n339_green_devil_generator(
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&mut self,
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state: &mut SharedGameState,
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_counter = self.rng.range(0..40) as u16;
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}
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.action_num = 0;
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let mut npc = NPC::create(338, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y + self.rng.range(-16..16) * 0x200;
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npc.direction = self.direction;
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let _ = npc_list.spawn(0x100, npc);
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}
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}
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_ => (),
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}
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Ok(())
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}
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pub(crate) fn tick_n340_ballos(
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&mut self,
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state: &mut SharedGameState,
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@ -31,6 +221,7 @@ impl NPC {
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y - 0x2000;
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npc.parent_id = self.id;
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let _ = npc_list.spawn(0x100, npc);
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}
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10 | 11 => {
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@ -180,26 +371,27 @@ impl NPC {
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self.action_num += 1;
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self.action_counter = 0;
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self.damage = 3;
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let sign = self.direction.vector_x();
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for _ in 0..8 {
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.rng.range(-16..16) * 0x200;
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npc.y = self.y - 0x1400;
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npc.x = self.x + self.rng.range(-16..16) * 0x200;
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npc.y = self.y + (sign * 0x1400);
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let _ = npc_list.spawn(0x100, npc);
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}
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let mut npc = NPC::create(332, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x - 0x1800;
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npc.y = self.y - 0x1800;
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npc.y = self.y + (sign * 0x1800);
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npc.direction = Direction::Left;
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let _ = npc_list.spawn(0x100, npc);
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let mut npc = NPC::create(332, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x + 0x1800;
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npc.y = self.y - 0x1800;
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npc.y = self.y + (sign * 0x1800);
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npc.direction = Direction::Right;
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let _ = npc_list.spawn(0x100, npc);
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@ -291,7 +483,7 @@ impl NPC {
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let mut npc = NPC::create(333, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.x = player.x;
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npc.y = 0x26000;
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let _ = npc_list.spawn(0x100, npc);
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}
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@ -393,6 +585,315 @@ impl NPC {
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Ok(())
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}
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pub(crate) fn tick_n341_ballos_1_head(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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if let Some(parent) = self.get_parent_ref_mut(npc_list) {
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if parent.action_num == 11 && parent.action_counter > 50 {
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self.anim_counter += 1;
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}
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if self.anim_counter > 4 {
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self.anim_counter = 0;
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if self.anim_num < 2 {
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self.anim_num += 1;
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}
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}
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if parent.anim_num > 0 {
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self.cond.set_alive(false);
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}
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self.anim_rect = state.constants.npc.n341_ballos_1_head[self.anim_num as usize];
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}
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Ok(())
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}
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pub(crate) fn tick_n342_ballos_1_eye(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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boss: &mut BossNPC,
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) -> GameResult {
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if self.action_num < 1000 && boss.parts[0].action_num >= 1000 {
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self.action_num = 1000;
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}
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let player = self.get_closest_player_mut(players);
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match self.action_num {
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0 | 10 => {
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if self.action_num == 0 {
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self.action_num = 10;
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self.action_counter2 = 2 * (self.tsc_direction & 0xFF);
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self.tsc_direction /= 0x100;
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self.direction = match self.tsc_direction {
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0 => Direction::Left,
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1 => Direction::Up,
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2 => Direction::Right,
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4 => Direction::Bottom,
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_ => unreachable!(),
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};
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self.action_counter3 = 192;
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self.damage = 14;
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self.tsc_direction = 0; // tsc_direction used as passthrough for large direction, safe to reset
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}
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if self.action_counter3 >= 320 {
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self.action_num = 11
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} else {
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self.action_counter3 += 8;
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}
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}
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11 => {
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if self.action_counter3 <= 304 {
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self.action_num = 12
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} else {
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self.action_counter3 -= 4;
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}
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}
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12 => {
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if boss.parts[0].action_num == 311 {
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self.action_num = 20;
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}
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}
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20 | 21 => {
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if self.action_num == 20 {
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self.action_num = 21;
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self.npc_flags.set_shootable(true);
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self.life = 1000;
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}
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if self.action_counter2 < 2 {
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self.action_counter2 += 512;
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} else {
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self.action_counter2 -= 2;
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}
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if self.shock > 0 {
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self.tsc_direction += 1;
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self.anim_num = if self.tsc_direction & 0x02 != 0 { 1 } else { 0 };
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} else {
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self.anim_num = 0;
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}
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if self.life < 900 {
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self.action_num = 22;
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self.npc_flags.set_shootable(false);
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npc_list.create_death_smoke(self.x, self.y, 16, 32, state, &self.rng);
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state.sound_manager.play_sfx(71);
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}
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boss.parts[0].action_counter2 = 4;
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if boss.parts[0].action_num == 401 {
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self.action_num = 23;
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}
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}
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22 => {
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self.anim_num = 2;
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if self.action_counter2 < 2 {
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self.action_counter2 += 512;
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} else {
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self.action_counter2 -= 2;
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}
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if boss.parts[0].action_num == 401 {
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self.action_num = 23;
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}
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}
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23 => {
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self.anim_num = 2;
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if self.action_counter2 < 4 {
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self.action_counter2 += 512;
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} else {
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self.action_counter2 -= 4;
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}
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if boss.parts[0].action_num == 420 {
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self.action_num = 30;
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}
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}
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30 | 31 => {
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if self.action_num == 30 {
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self.action_num = 31;
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self.life = 1000;
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self.damage = 10;
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if self.direction == Direction::Left {
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self.npc_flags.set_shootable(true);
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}
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self.vel_y = 0;
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}
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self.action_counter2 += 1;
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self.action_counter2 %= 512;
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if self.action_counter3 <= 1 {
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self.action_counter = 0;
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} else if self.action_counter3 > 256 {
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self.action_counter3 -= 1;
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}
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if self.npc_flags.shootable() {
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if self.shock > 1 {
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self.tsc_direction += 1;
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self.anim_num = if self.tsc_direction & 0x02 != 0 { 1 } else { 0 };
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} else {
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self.anim_num = 0
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}
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} else {
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self.anim_num = 2;
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}
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if self.life < 900 {
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self.action_num = 40;
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}
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}
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40 | 41 => {
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if self.action_num == 40 {
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self.action_num = 41;
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self.vel_x = 0;
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self.vel_y = 0;
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self.anim_num = 2;
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self.damage = 5;
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self.npc_flags.set_ignore_solidity(false);
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self.npc_flags.set_shootable(false);
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}
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if self.flags.hit_left_wall() {
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self.vel_x = 0x100;
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}
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if self.flags.hit_right_wall() {
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self.vel_x = -0x100;
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}
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if self.flags.hit_bottom_wall() {
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if self.vel_x == 0 {
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self.vel_x = 0x100 * if player.x < self.x { 1 } else { -1 };
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}
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self.vel_y = -0x800;
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state.sound_manager.play_sfx(26);
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}
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self.vel_y += 0x20;
|
||||
if self.vel_y > 0x5FF {
|
||||
self.vel_y = 0x5FF;
|
||||
}
|
||||
}
|
||||
1000 | 1001 => {
|
||||
if self.action_num == 1000 {
|
||||
self.action_num = 1001;
|
||||
self.vel_x = 0;
|
||||
self.vel_y = 0;
|
||||
self.anim_num = 2;
|
||||
self.npc_flags.set_ignore_solidity(false);
|
||||
self.npc_flags.set_shootable(false);
|
||||
self.damage = 0;
|
||||
self.action_counter2 = self.action_counter2 / 4;
|
||||
self.exp = 0;
|
||||
}
|
||||
if self.action_counter2 > 0 {
|
||||
self.action_counter2 -= 1;
|
||||
if self.action_counter2 & 0x02 != 0 {
|
||||
self.anim_num = 1;
|
||||
} else {
|
||||
self.anim_num = 0;
|
||||
}
|
||||
} else {
|
||||
npc_list.create_death_smoke(self.x, self.y, 16, 32, state, &self.rng);
|
||||
state.sound_manager.play_sfx(71);
|
||||
self.vanish(state);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
if self.action_num == 21 || self.action_num == 22 {
|
||||
match (boss.parts[0].direction, self.action_counter2) {
|
||||
(Direction::Left, 140) => {
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x + 0x1000;
|
||||
npc.y = self.y + 0x1800;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x - 0x1000;
|
||||
npc.y = self.y + 0x1800;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
}
|
||||
(Direction::Up, 268) => {
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x - 0x1800;
|
||||
npc.y = self.y + 0x1000;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x - 0x1800;
|
||||
npc.y = self.y - 0x1000;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
}
|
||||
(Direction::Right, 396) => {
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x + 0x1000;
|
||||
npc.y = self.y - 0x1800;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x - 0x1000;
|
||||
npc.y = self.y - 0x1800;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
|
||||
let mut npc = NPC::create(345, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x - 0x1000;
|
||||
npc.y = self.y - 0x1800;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
}
|
||||
(Direction::Bottom, 12) => {
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x + 0x1800;
|
||||
npc.y = self.y + 0x1000;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
|
||||
let mut npc = NPC::create(4, &state.npc_table);
|
||||
npc.cond.set_alive(true);
|
||||
npc.x = self.x + 0x1800;
|
||||
npc.y = self.y - 0x1000;
|
||||
let _ = npc_list.spawn(0x100, npc);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
if self.action_num < 40 {
|
||||
let degrees = (self.action_counter2 as f64 / 2.0) * CDEG_RAD;
|
||||
|
||||
self.target_x = boss.parts[0].x + ((self.action_counter3 as f64) * (degrees.cos() * 128.0)) as i32;
|
||||
self.target_y = boss.parts[0].y + ((self.action_counter3 as f64) * (degrees.sin() * 128.0)) as i32;
|
||||
|
||||
self.vel_x = self.target_x - self.x;
|
||||
self.vel_y = self.target_y - self.y;
|
||||
}
|
||||
|
||||
self.x += self.vel_x;
|
||||
self.y += self.vel_y;
|
||||
|
||||
self.anim_rect = state.constants.npc.n342_ballos_1_eye[self.anim_num as usize];
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl BossNPC {
|
||||
|
@ -733,8 +1234,8 @@ impl BossNPC {
|
|||
self.parts[0].vel_y = 0x3AA;
|
||||
self.parts[0].y += self.parts[0].vel_y;
|
||||
|
||||
if self.parts[0].y > 0xDE00 {
|
||||
self.parts[0].y = 0xDE00;
|
||||
if self.parts[0].y > 0x1C200 {
|
||||
self.parts[0].y = 0x1C200;
|
||||
self.parts[0].action_num = 311;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -571,18 +571,18 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &mut BulletManager, &mu
|
|||
328 => self.tick_n328_human_transform_machine(state),
|
||||
329 => self.tick_n329_laboratory_fan(state),
|
||||
330 => self.tick_n330_rolling(state, stage),
|
||||
// 331 => self.tick_n331_ballos_bone_projectile(state),
|
||||
// 332 => self.tick_n332_ballos_shockwave(state),
|
||||
// 333 => self.tick_n333_ballos_lightning(state),
|
||||
331 => self.tick_n331_ballos_bone_projectile(state),
|
||||
332 => self.tick_n332_ballos_shockwave(state, npc_list),
|
||||
333 => self.tick_n333_ballos_lightning(state, players, npc_list),
|
||||
// 334 => self.tick_n334_sweat(state),
|
||||
335 => self.tick_n335_ikachan(state),
|
||||
336 => self.tick_n336_ikachan_generator(state, players, npc_list),
|
||||
337 => self.tick_n337_numahachi(state),
|
||||
// 338 => self.tick_n338_green_devil(state),
|
||||
// 339 => self.tick_n339_green_devil_generator(state),
|
||||
338 => self.tick_n338_green_devil(state, stage),
|
||||
339 => self.tick_n339_green_devil_generator(state, npc_list),
|
||||
340 => self.tick_n340_ballos(state, players, npc_list, flash),
|
||||
// 341 => self.tick_n341_ballos_1_head(state),
|
||||
// 342 => self.tick_n342_ballos_1_eye(state),
|
||||
341 => self.tick_n341_ballos_1_head(state, npc_list),
|
||||
342 => self.tick_n342_ballos_1_eye(state, players, npc_list, boss),
|
||||
// 343 => self.tick_n343_ballos_2_cutscene(state),
|
||||
// 344 => self.tick_n344_ballos_2_eyes(state),
|
||||
// 345 => self.tick_n345_ballos_skull_projectile(state),
|
||||
|
|
Loading…
Reference in a new issue