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https://github.com/doukutsu-rs/doukutsu-rs
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fix building on windoze
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a8a9c6316d
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2ccfb06943
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@ -138,7 +138,7 @@ impl Game {
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let state_ref = unsafe { &mut *self.state.get() };
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let state_ref = unsafe { &mut *self.state.get() };
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if state_ref.timing_mode != TimingMode::FrameSynchronized {
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if state_ref.timing_mode != TimingMode::FrameSynchronized {
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let elapsed = self.start_time.elapsed().as_nanos();
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let mut elapsed = self.start_time.elapsed().as_nanos();
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#[cfg(target_os = "windows")]
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#[cfg(target_os = "windows")]
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{
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{
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// Even with the non-monotonic Instant mitigation at the start of the event loop, there's still a chance of it not working.
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// Even with the non-monotonic Instant mitigation at the start of the event loop, there's still a chance of it not working.
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@ -24,7 +24,6 @@ static REL_URL: &str = "https://github.com/doukutsu-rs/game-data/releases";
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impl Scene for NoDataScene {
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impl Scene for NoDataScene {
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fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
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fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
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#[cfg(target_os = "android")]
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#[cfg(target_os = "android")]
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{
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{
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if !self.flag {
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if !self.flag {
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