Merge pull request #183 from doukutsu-rs/horizon-os

merge Horizon branch with portability fixes
This commit is contained in:
alula 2023-01-18 00:12:48 +01:00 committed by GitHub
commit 2cb36de715
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GPG Key ID: 4AEE18F83AFDEB23
42 changed files with 2241 additions and 257 deletions

5
.gitignore vendored
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@ -9,6 +9,9 @@
debug/
target/
# Shader binary files
*.dksh
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
Cargo.lock
@ -60,3 +63,5 @@ ehthumbs_vista.db
# Recycle Bin used on file shares
$RECYCLE.BIN/
*.log

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@ -21,22 +21,24 @@ panic = "abort"
[profile.dev.package."*"]
opt-level = 3
overflow-checks = false
[package.metadata.bundle]
name = "doukutsu-rs"
identifier = "io.github.doukutsu_rs"
version = "0.100.0"
resources = ["data"]
copyright = "Copyright (c) 2020-2022 doukutsu-rs dev team"
copyright = "Copyright (c) 2020-2022 doukutsu-rs contributors"
category = "Game"
osx_minimum_system_version = "10.12"
[features]
default = ["default-base", "backend-sdl", "render-opengl", "exe"]
default = ["default-base", "backend-sdl", "render-opengl", "exe", "webbrowser"]
default-base = ["ogg-playback"]
ogg-playback = ["lewton"]
backend-sdl = ["sdl2", "sdl2-sys"]
backend-glutin = ["winit", "glutin", "render-opengl"]
backend-horizon = []
render-opengl = []
scripting-lua = ["lua-ffi"]
netplay = ["serde_cbor"]
@ -50,10 +52,12 @@ android = []
#winit = { path = "./3rdparty/winit", optional = true, default_features = false, features = ["x11"] }
#sdl2 = { path = "./3rdparty/rust-sdl2", optional = true, features = ["unsafe_textures", "bundled", "static-link"] }
#sdl2-sys = { path = "./3rdparty/rust-sdl2/sdl2-sys", optional = true, features = ["bundled", "static-link"] }
#cpal = { path = "./3rdparty/cpal" }
byteorder = "1.4"
case_insensitive_hashmap = "1.0.0"
chrono = "0.4"
cpal = "0.14"
chrono = { version = "0.4", default-features = false, features = ["clock", "std"] }
#cpal = "0.14"
cpal = { git = "https://github.com/doukutsu-rs/cpal", branch = "horizon" }
directories = "3"
downcast = "0.11"
#glutin = { git = "https://github.com/doukutsu-rs/glutin.git", rev = "8dd457b9adb7dbac7ade337246b6356c784272d9", optional = true, default_features = false, features = ["x11"] }
@ -68,7 +72,7 @@ lua-ffi = { git = "https://github.com/doukutsu-rs/lua-ffi.git", rev = "e0b2ff596
num-derive = "0.3"
num-traits = "0.2"
paste = "1.0"
pelite = ">=0.9.2"
pelite = { version = ">=0.9.2", default-features = false, features = ["std"] }
sdl2 = { git = "https://github.com/doukutsu-rs/rust-sdl2.git", rev = "95bcf63768abf422527f86da41da910649b9fcc9", optional = true, features = ["unsafe_textures", "bundled", "static-link"] }
sdl2-sys = { git = "https://github.com/doukutsu-rs/rust-sdl2.git", rev = "95bcf63768abf422527f86da41da910649b9fcc9", optional = true, features = ["bundled", "static-link"] }
rc-box = "1.2.0"
@ -81,7 +85,7 @@ strum = "0.24"
strum_macros = "0.24"
# remove and replace when drain_filter is in stable
vec_mut_scan = "0.4"
webbrowser = "0.8"
webbrowser = { version = "0.8", optional = true }
#winit = { git = "https://github.com/alula/winit.git", rev = "6acf76ff192dd8270aaa119b9f35716c03685f9f", optional = true, default_features = false, features = ["x11"] }
winit = { version = "0.27", optional = true, default_features = false, features = ["x11"] }
xmltree = "0.10"
@ -100,3 +104,7 @@ ndk = "0.7"
ndk-glue = "0.7"
ndk-sys = "0.4"
jni = "0.20"
[target.'cfg(target_os = "horizon")'.dependencies]
#deko3d = { path = "./3rdparty/deko3d" }
deko3d = { git = "https://github.com/doukutsu-rs/deko3d-rs", branch = "master" }

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@ -122,6 +122,14 @@ Extract the `data` folder (contained in `romfs`) from your console using tool su
- doukutsu-rs doesn't rely on the original ROM or executable, you just need the data files, go to `RomFS options` menu to just extract the files to SD card so you don't need to do any extra steps.
- Ensure you're dumping the files **with update included** (`Use update/DLC` option), as 1.0 isn't supported.
**Nintendo Switch homebrew port specific info**
If you're running the homebrew port (drshorizon.nro) on your Switch, you can avoid the dumping step, doukutsu-rs will
automatically detect and mount the data files if you run it over Cave Story+ in Title Override mode (hold `R` while starting CS+ and launch d-rs from hbmenu).
You can put your own data files in `/switch/doukutsu-rs/data` directory on SD Card, which will be overlayed over RomFS if
you run it in setup described above.
</details>
#### Controls

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@ -1,14 +1,14 @@
[package]
name = "drsandroid"
description = "doukutsu-rs targeted for Android"
version = "0.1.0"
authors = ["Alula"]
edition = "2018"
edition = "2021"
[lib]
crate-type = ["cdylib"]
[dependencies]
ndk = "0.3"
ndk-glue = "0.3"
ndk-sys = "0.2"
doukutsu-rs = { path = "../", default-features = false, features = ["default-base", "backend-glutin"] }
ndk = "0.7"
ndk-glue = "0.7"
ndk-sys = "0.4"
doukutsu-rs = { path = "../", default-features = false, features = ["default-base", "backend-glutin", "webbrowser"] }

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@ -1,7 +1,7 @@
#[cfg(target_os = "android")]
#[cfg_attr(target_os = "android", ndk_glue::main())]
pub fn android_main() {
let options = doukutsu_rs::LaunchOptions { server_mode: false, editor: false };
let options = doukutsu_rs::game::LaunchOptions { server_mode: false, editor: false };
doukutsu_rs::init(options).unwrap();
}

9
drshorizon/.cargo/config Normal file
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@ -0,0 +1,9 @@
[build]
target = ["aarch64-nintendo-switch"]
[target.aarch64-nintendo-switch]
cc = {path = "/opt/devkitpro/devkitA64/bin/aarch64-none-elf-gcc"}
cxx = {path = "/opt/devkitpro/devkitA64/bin/aarch64-none-elf-g++"}
ar = "/opt/devkitpro/devkitA64/bin/aarch64-none-elf-ar"
ranlib = {path = "/opt/devkitpro/devkitA64/bin/aarch64-none-elf-ranlib"}
linker = "/opt/devkitpro/devkitA64/bin/aarch64-none-elf-gcc"

21
drshorizon/Cargo.toml Normal file
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@ -0,0 +1,21 @@
[package]
name = "drshorizon"
description = "doukutsu-rs targeted for Nintendo Switch"
version = "0.1.0"
edition = "2021"
[profile.release]
opt-level = 3
#incremental = true
[profile.dev.package."*"]
opt-level = 3
overflow-checks = false
incremental = true
[profile.dev.package."doukutsu-rs"]
opt-level = 3
overflow-checks = false
incremental = true
[dependencies]
doukutsu-rs = { path = "../", default-features = false, features = ["default-base", "backend-horizon"] }

3
drshorizon/README.md Normal file
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@ -0,0 +1,3 @@
Experimental. Nothing to see there yet.
ld script and .specs taken from devkitPro

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@ -0,0 +1,45 @@
{
"arch": "aarch64",
"data-layout": "e-m:e-i8:8:32-i16:16:32-i64:64-i128:128-n32:64-S128",
"dynamic-linking": true,
"disable-redzone": true,
"env": "newlib",
"executables": true,
"exe-suffix": ".elf",
"features": "+a57,+strict-align,+crc,+crypto",
"has-rpath": false,
"has-thread-local": false,
"linker": "/opt/devkitpro/devkitA64/bin/aarch64-none-elf-gcc",
"linker-flavor": "gcc",
"llvm-target": "aarch64-unknown-none",
"max-atomic-width": 128,
"no-default-libraries": false,
"os": "horizon",
"panic-strategy": "abort",
"position-independent-executables": true,
"pre-link-args": {
"gcc": [
"-fPIC",
"-specs",
"aarch64_nintendo_switch.specs",
"-T",
"aarch64_nintendo_switch.ld",
"-L",
"/opt/devkitpro/portlibs/switch/lib",
"-L",
"/opt/devkitpro/libnx/lib",
"-I",
"/opt/devkitpro/libnx/include"
]
},
"relocation-model": "pic",
"requires-uwtable": true,
"target-c-int-width": "32",
"target-endian": "little",
"target-family": [
"unix"
],
"target-pointer-width": "64",
"trap-unreachable": true,
"vendor": "nintendo"
}

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@ -0,0 +1,200 @@
OUTPUT_ARCH(aarch64)
ENTRY(_start)
PHDRS
{
code PT_LOAD FLAGS(5) /* Read | Execute */;
rodata PT_LOAD FLAGS(4) /* Read */;
data PT_LOAD FLAGS(6) /* Read | Write */;
dyn PT_DYNAMIC;
}
SECTIONS
{
/* =========== CODE section =========== */
PROVIDE(__start__ = 0x0);
. = __start__;
__code_start = . ;
.text :
{
HIDDEN(__text_start = .);
KEEP (*(.crt0))
*(.text.unlikely .text.*_unlikely .text.unlikely.*)
*(.text.exit .text.exit.*)
*(.text.startup .text.startup.*)
*(.text.hot .text.hot.*)
*(.text .stub .text.* .gnu.linkonce.t.*)
. = ALIGN(8);
} :code
.init :
{
KEEP( *(.init) )
. = ALIGN(8);
} :code
.plt :
{
*(.plt)
*(.iplt)
. = ALIGN(8);
} :code
.fini :
{
KEEP( *(.fini) )
. = ALIGN(8);
} :code
/* =========== RODATA section =========== */
. = ALIGN(0x1000);
__rodata_start = . ;
.nx-module-name : { KEEP (*(.nx-module-name)) } :rodata
.rodata :
{
*(.rodata .rodata.* .gnu.linkonce.r.*)
. = ALIGN(8);
} :rodata
.eh_frame_hdr : { __eh_frame_hdr_start = .; *(.eh_frame_hdr) *(.eh_frame_entry .eh_frame_entry.*) __eh_frame_hdr_end = .; } :rodata
.eh_frame : ONLY_IF_RO { KEEP (*(.eh_frame)) *(.eh_frame.*) } :rodata
.gcc_except_table : ONLY_IF_RO { *(.gcc_except_table .gcc_except_table.*) } :rodata
.gnu_extab : ONLY_IF_RO { *(.gnu_extab*) } : rodata
HIDDEN(__dynamic_start = .);
.dynamic : { *(.dynamic) } :rodata :dyn
.dynsym : { *(.dynsym) } :rodata
.dynstr : { *(.dynstr) } :rodata
.rela.dyn : { *(.rela.*) } :rodata
.interp : { *(.interp) } :rodata
.hash : { *(.hash) } :rodata
.gnu.hash : { *(.gnu.hash) } :rodata
.gnu.version : { *(.gnu.version) } :rodata
.gnu.version_d : { *(.gnu.version_d) } :rodata
.gnu.version_r : { *(.gnu.version_r) } :rodata
.note.gnu.build-id : { *(.note.gnu.build-id) } :rodata
/* =========== DATA section =========== */
. = ALIGN(0x1000);
__data_start = . ;
.eh_frame : ONLY_IF_RW { KEEP (*(.eh_frame)) *(.eh_frame.*) } :data
.gcc_except_table : ONLY_IF_RW { *(.gcc_except_table .gcc_except_table.*) } :data
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} :data
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. = ALIGN(8);
} :data
.preinit_array ALIGN(8) :
{
PROVIDE (__preinit_array_start = .);
KEEP (*(.preinit_array))
PROVIDE (__preinit_array_end = .);
} :data
.init_array ALIGN(8) :
{
PROVIDE (__init_array_start = .);
KEEP( *(SORT_BY_INIT_PRIORITY(.init_array.*) SORT_BY_INIT_PRIORITY(.ctors.*)) )
KEEP( *(.init_array .ctors) )
PROVIDE (__init_array_end = .);
} :data
.fini_array ALIGN(8) :
{
PROVIDE (__fini_array_start = .);
KEEP( *(SORT_BY_INIT_PRIORITY(.fini_array.*) SORT_BY_INIT_PRIORITY(.dtors.*)) )
KEEP( *(.fini_array .dtors) )
PROVIDE (__fini_array_end = .);
} :data
__got_start__ = .;
.got : { *(.got) *(.igot) } :data
.got.plt : { *(.got.plt) *(.igot.plt) } :data
__got_end__ = .;
.data ALIGN(8) :
{
*(.data .data.* .gnu.linkonce.d.*)
SORT(CONSTRUCTORS)
} :data
__bss_start__ = .;
.bss ALIGN(8) :
{
HIDDEN(__bss_start = .);
*(.dynbss)
*(.bss .bss.* .gnu.linkonce.b.*)
*(COMMON)
. = ALIGN(8);
/* Reserve space for the TLS segment of the main thread */
__tls_start = .;
. += + SIZEOF(.tdata) + SIZEOF(.tbss);
__tls_end = .;
HIDDEN(__bss_end = .);
} :data
__bss_end__ = .;
__end__ = ABSOLUTE(.) ;
. = ALIGN(0x1000);
__argdata__ = ABSOLUTE(.) ;
/* ==================
==== Metadata ====
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/* Discard sections that difficult post-processing */
/DISCARD/ : { *(.group .comment .note) }
/* Stabs debugging sections. */
.stab 0 : { *(.stab) }
.stabstr 0 : { *(.stabstr) }
.stab.excl 0 : { *(.stab.excl) }
.stab.exclstr 0 : { *(.stab.exclstr) }
.stab.index 0 : { *(.stab.index) }
.stab.indexstr 0 : { *(.stab.indexstr) }
/* DWARF debug sections.
Symbols in the DWARF debugging sections are relative to the beginning
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/* DWARF 2 */
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.debug_macinfo 0 : { *(.debug_macinfo) }
}

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@ -0,0 +1,8 @@
%rename link old_link
*link:
%(old_link) -pie --no-dynamic-linker --spare-dynamic-tags=0 -z text -z nodynamic-undefined-weak --build-id=sha1 --nx-module-name
*startfile:
crti%O%s crtbegin%O%s --require-defined=main

5
drshorizon/build.rs Normal file
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@ -0,0 +1,5 @@
fn main() {
println!("cargo:rerun-if-changed=build.rs");
println!("cargo:rustc-link-lib=dylib=nx");
}

33
drshorizon/build_debug.sh Executable file
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@ -0,0 +1,33 @@
#!/bin/bash
cd "$(dirname "$0")" || exit
set -e
DARK_GRAY=$(tput setaf 8)
YELLOW=$(tput bold)$(tput setaf 3)
RESET=$(tput sgr0)
function message() {
echo "${DARK_GRAY}----${RESET} ${YELLOW}$*${RESET}"
}
message "Compiling shaders..."
uam -s vert -o ../src/framework/shaders/deko3d/vertex_basic.dksh ../src/framework/shaders/deko3d/vertex_basic.glsl
uam -s frag -o ../src/framework/shaders/deko3d/fragment_textured.dksh ../src/framework/shaders/deko3d/fragment_textured.glsl
uam -s frag -o ../src/framework/shaders/deko3d/fragment_color.dksh ../src/framework/shaders/deko3d/fragment_color.glsl
message "Building crate..."
rustup run rust-switch cargo build -Z build-std=core,alloc,std,panic_abort --target aarch64-nintendo-switch.json
rm -f target/aarch64-nintendo-switch/debug/drshorizon.nro
rm -f target/aarch64-nintendo-switch/debug/drshorizon.nacp
message "Creating NACP..."
nacptool --create 'doukutsu-rs' 'doukutsu-rs contributors' '0.100.0' target/aarch64-nintendo-switch/debug/drshorizon.nacp
message "Running elf2nro..."
elf2nro target/aarch64-nintendo-switch/debug/drshorizon.elf target/aarch64-nintendo-switch/debug/drshorizon.nro \
--icon=../res/nx_icon.jpg \
--nacp=target/aarch64-nintendo-switch/debug/drshorizon.nacp
message "done!"

33
drshorizon/build_release.sh Executable file
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@ -0,0 +1,33 @@
#!/bin/bash
cd "$(dirname "$0")" || exit
set -e
DARK_GRAY=$(tput setaf 8)
YELLOW=$(tput bold)$(tput setaf 3)
RESET=$(tput sgr0)
function message() {
echo "${DARK_GRAY}----${RESET} ${YELLOW}$*${RESET}"
}
message "Compiling shaders..."
uam -s vert -o ../src/framework/shaders/deko3d/vertex_basic.dksh ../src/framework/shaders/deko3d/vertex_basic.glsl
uam -s frag -o ../src/framework/shaders/deko3d/fragment_textured.dksh ../src/framework/shaders/deko3d/fragment_textured.glsl
uam -s frag -o ../src/framework/shaders/deko3d/fragment_color.dksh ../src/framework/shaders/deko3d/fragment_color.glsl
message "Building crate..."
rustup run rust-switch cargo build -Z build-std=core,alloc,std,panic_abort --target aarch64-nintendo-switch.json --release
rm -f target/aarch64-nintendo-switch/release/drshorizon.nro
rm -f target/aarch64-nintendo-switch/release/drshorizon.nacp
message "Creating NACP..."
nacptool --create 'doukutsu-rs' 'doukutsu-rs contributors' '0.100.0' target/aarch64-nintendo-switch/release/drshorizon.nacp
message "Running elf2nro..."
elf2nro target/aarch64-nintendo-switch/release/drshorizon.elf target/aarch64-nintendo-switch/release/drshorizon.nro \
--icon=../res/nx_icon.jpg \
--nacp=target/aarch64-nintendo-switch/release/drshorizon.nacp
message "done!"

47
drshorizon/src/main.rs Normal file
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@ -0,0 +1,47 @@
//#![feature(restricted_std)]
#[repr(C)]
pub struct PrintConsole {}
#[repr(C)]
#[derive(Copy, Clone, Eq, PartialEq)]
pub enum ApmCpuBoostMode {
Normal = 0,
FastLoad = 1,
}
extern "C" {
fn consoleInit(unk: *mut PrintConsole) -> *mut PrintConsole;
fn consoleUpdate(unk: *mut PrintConsole);
fn socketInitialize(unk: *const std::ffi::c_void) -> u32;
fn nxlinkConnectToHost(redir_stdout: bool, redir_stderr: bool) -> i32;
fn appletSetCpuBoostMode(mode: ApmCpuBoostMode) -> u32;
static __text_start: u32;
}
fn main() {
unsafe {
// if socketInitialize(std::ptr::null()) == 0 {
// nxlinkConnectToHost(true, true);
// }
// appletSetCpuBoostMode(ApmCpuBoostMode::FastLoad);
std::env::set_var("RUST_BACKTRACE", "full");
println!("__text_start = {:#x}", (&__text_start) as *const _ as usize);
let options = doukutsu_rs::game::LaunchOptions { server_mode: false, editor: false };
let result = doukutsu_rs::game::init(options);
if let Err(e) = result {
println!("Initialization error: {}", e);
loop {
std::thread::sleep(std::time::Duration::from_millis(100));
}
}
}
}

51
drshorizon/symbolize.js Normal file
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@ -0,0 +1,51 @@
// <reference types="node" />
const readline = require('readline');
const childProcess = require('child_process');
const rl = readline.createInterface({
input: process.stdin,
terminal: false
});
let textStart = 0;
const textStartRegex = /__text_start = 0x([0-9a-f]+)/i;
let symbolize = false;
if (process.argv.length <= 2) {
console.error('Usage: node symbolize.js <path to ELF file>');
process.exit(1);
}
const elfPath = process.argv[2];
rl.on('line', (line) => {
if (textStart === 0) {
const match = textStartRegex.exec(line);
if (match) {
textStart = parseInt(match[1], 16);
}
}
if (line.includes("stack backtrace:")) {
symbolize = true;
}
if (symbolize) {
const match = /0x([0-9a-f]+) - \<unknown\>/.exec(line);
if (match) {
const addr = parseInt(match[1], 16);
const relative = addr - textStart;
// run addr2line on the address
const addr2line = childProcess.spawnSync('addr2line', ['-e', elfPath, '-j', '.text', '-f', '-C', '0x' + relative.toString(16)]);
if (addr2line.status === 0) {
const output = addr2line.stdout.toString();
const lines = output.split('\n');
const [func, file] = lines;
line = line.replace(match[0], `0x${addr.toString(16)} - ${func} (${file})`);
}
}
}
console.log(line);
});

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@ -1,4 +1,4 @@
edition = "2018"
edition = "2021"
max_width = 120
use_small_heuristics = "Max"
newline_style = "Unix"

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@ -107,15 +107,20 @@ pub fn init_backend(headless: bool, size_hint: (u16, u16)) -> GameResult<Box<dyn
return crate::framework::backend_null::NullBackend::new();
}
#[cfg(all(feature = "backend-horizon"))]
{
return crate::framework::backend_horizon::HorizonBackend::new();
}
#[cfg(all(feature = "backend-glutin"))]
{
return crate::framework::backend_glutin::GlutinBackend::new();
}
{
return crate::framework::backend_glutin::GlutinBackend::new();
}
#[cfg(feature = "backend-sdl")]
{
return crate::framework::backend_sdl2::SDL2Backend::new(size_hint);
}
{
return crate::framework::backend_sdl2::SDL2Backend::new(size_hint);
}
log::warn!("No backend compiled in, using null backend instead.");
crate::framework::backend_null::NullBackend::new()

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@ -3,6 +3,8 @@
pub mod backend;
#[cfg(feature = "backend-glutin")]
pub mod backend_glutin;
#[cfg(feature = "backend-horizon")]
pub mod backend_horizon;
pub mod backend_null;
#[cfg(feature = "backend-sdl")]
pub mod backend_sdl2;

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@ -301,149 +301,14 @@ fn check_shader_compile_status(shader: u32, gl: &Gl) -> GameResult {
Ok(())
}
const VERTEX_SHADER_BASIC: &str = r"
#version 110
const VERTEX_SHADER_BASIC: &str = include_str!("shaders/opengl/vertex_basic_110.glsl");
const FRAGMENT_SHADER_TEXTURED: &str = include_str!("shaders/opengl/fragment_textured_110.glsl");
const FRAGMENT_SHADER_COLOR: &str = include_str!("shaders/opengl/fragment_color_110.glsl");
const FRAGMENT_SHADER_WATER: &str = include_str!("shaders/opengl/fragment_water_110.glsl");
uniform mat4 ProjMtx;
attribute vec2 Position;
attribute vec2 UV;
attribute vec4 Color;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}
";
const FRAGMENT_SHADER_TEXTURED: &str = r"
#version 110
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}
";
const FRAGMENT_SHADER_COLOR: &str = r"
#version 110
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color;
}
";
const FRAGMENT_SHADER_WATER: &str = r"
#version 110
uniform mat4 ProjMtx;
uniform sampler2D Texture;
uniform float Time;
uniform float Scale;
uniform vec2 FrameOffset;
varying vec4 Frag_Color;
void main()
{
vec2 resolution_inv = vec2(ProjMtx[0][0], -ProjMtx[1][1]) * 0.5;
vec2 uv = gl_FragCoord.xy * resolution_inv;
uv.y += 1.0;
vec2 wave = uv;
wave.x += sin((-FrameOffset.y * resolution_inv.y + uv.x * 16.0) + Time / 20.0) * Scale * resolution_inv.x;
wave.y -= cos((-FrameOffset.x * resolution_inv.x + uv.y * 16.0) + Time / 5.0) * Scale * resolution_inv.y;
float off = 0.35 * Scale * resolution_inv.y;
float off2 = 2.0 * off;
vec3 color = texture2D(Texture, wave).rgb * 0.25;
color += texture2D(Texture, wave + vec2(0, off)).rgb * 0.125;
color += texture2D(Texture, wave + vec2(0, -off)).rgb * 0.125;
color.rg += texture2D(Texture, wave + vec2(-off, -off)).rg * 0.0625;
color.rg += texture2D(Texture, wave + vec2(-off, 0)).rg * 0.125;
color.rg += texture2D(Texture, wave + vec2(-off, off)).rg * 0.0625;
color.b += texture2D(Texture, wave + vec2(-off2, -off)).b * 0.0625;
color.b += texture2D(Texture, wave + vec2(-off2, 0)).b * 0.125;
color.b += texture2D(Texture, wave + vec2(-off2, off)).b * 0.0625;
color.rg += texture2D(Texture, wave + vec2(off, off)).gb * 0.0625;
color.rg += texture2D(Texture, wave + vec2(off, 0)).gb * 0.125;
color.rg += texture2D(Texture, wave + vec2(off, -off)).gb * 0.0625;
color.b += texture2D(Texture, wave + vec2(off2, off)).r * 0.0625;
color.b += texture2D(Texture, wave + vec2(off2, 0)).r * 0.125;
color.b += texture2D(Texture, wave + vec2(off2, -off)).r * 0.0625;
color *= (1.0 - Frag_Color.a);
color += Frag_Color.rgb * Frag_Color.a;
gl_FragColor = vec4(color, 1.0);
}
";
const VERTEX_SHADER_BASIC_GLES: &str = r"
#version 100
precision mediump float;
uniform mat4 ProjMtx;
attribute vec2 Position;
attribute vec2 UV;
attribute vec4 Color;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}
";
const FRAGMENT_SHADER_TEXTURED_GLES: &str = r"
#version 100
precision mediump float;
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}
";
const FRAGMENT_SHADER_COLOR_GLES: &str = r"
#version 100
precision mediump float;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color;
}
";
const VERTEX_SHADER_BASIC_GLES: &str = include_str!("shaders/opengles/vertex_basic_100.glsl");
const FRAGMENT_SHADER_TEXTURED_GLES: &str = include_str!("shaders/opengles/fragment_textured_100.glsl");
const FRAGMENT_SHADER_COLOR_GLES: &str = include_str!("shaders/opengles/fragment_color_100.glsl");
#[derive(Copy, Clone)]
struct RenderShader {

View File

@ -0,0 +1,11 @@
#version 460
layout (location = 0) in vec2 Frag_UV;
layout (location = 1) in vec4 Frag_Color;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = Frag_Color;
}

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@ -0,0 +1,13 @@
#version 460
layout (location = 0) in vec2 Frag_UV;
layout (location = 1) in vec4 Frag_Color;
layout (binding = 0) uniform sampler2D Texture;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = Frag_Color * texture(Texture, Frag_UV);
}

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@ -0,0 +1,20 @@
#version 460
layout (location = 0) in vec2 Position;
layout (location = 1) in vec2 UV;
layout (location = 2) in vec4 Color;
layout (location = 0) out vec2 Frag_UV;
layout (location = 1) out vec4 Frag_Color;
layout (std140, binding = 0) uniform VertUBO
{
mat4 proj;
} ProjMtx;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx.proj * vec4(Position.xy, 0.0, 1.0);
}

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@ -0,0 +1,9 @@
#version 110
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color;
}

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@ -0,0 +1,10 @@
#version 110
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}

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@ -0,0 +1,42 @@
#version 110
uniform mat4 ProjMtx;
uniform sampler2D Texture;
uniform float Time;
uniform float Scale;
uniform vec2 FrameOffset;
varying vec4 Frag_Color;
void main()
{
vec2 resolution_inv = vec2(ProjMtx[0][0], -ProjMtx[1][1]) * 0.5;
vec2 uv = gl_FragCoord.xy * resolution_inv;
uv.y += 1.0;
vec2 wave = uv;
wave.x += sin((-FrameOffset.y * resolution_inv.y + uv.x * 16.0) + Time / 20.0) * Scale * resolution_inv.x;
wave.y -= cos((-FrameOffset.x * resolution_inv.x + uv.y * 16.0) + Time / 5.0) * Scale * resolution_inv.y;
float off = 0.35 * Scale * resolution_inv.y;
float off2 = 2.0 * off;
vec3 color = texture2D(Texture, wave).rgb * 0.25;
color += texture2D(Texture, wave + vec2(0, off)).rgb * 0.125;
color += texture2D(Texture, wave + vec2(0, -off)).rgb * 0.125;
color.rg += texture2D(Texture, wave + vec2(-off, -off)).rg * 0.0625;
color.rg += texture2D(Texture, wave + vec2(-off, 0)).rg * 0.125;
color.rg += texture2D(Texture, wave + vec2(-off, off)).rg * 0.0625;
color.b += texture2D(Texture, wave + vec2(-off2, -off)).b * 0.0625;
color.b += texture2D(Texture, wave + vec2(-off2, 0)).b * 0.125;
color.b += texture2D(Texture, wave + vec2(-off2, off)).b * 0.0625;
color.rg += texture2D(Texture, wave + vec2(off, off)).gb * 0.0625;
color.rg += texture2D(Texture, wave + vec2(off, 0)).gb * 0.125;
color.rg += texture2D(Texture, wave + vec2(off, -off)).gb * 0.0625;
color.b += texture2D(Texture, wave + vec2(off2, off)).r * 0.0625;
color.b += texture2D(Texture, wave + vec2(off2, 0)).r * 0.125;
color.b += texture2D(Texture, wave + vec2(off2, -off)).r * 0.0625;
color *= (1.0 - Frag_Color.a);
color += Frag_Color.rgb * Frag_Color.a;
gl_FragColor = vec4(color, 1.0);
}

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@ -0,0 +1,15 @@
#version 110
uniform mat4 ProjMtx;
attribute vec2 Position;
attribute vec2 UV;
attribute vec4 Color;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}

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@ -0,0 +1,11 @@
#version 100
precision mediump float;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color;
}

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@ -0,0 +1,12 @@
#version 100
precision mediump float;
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
}

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@ -0,0 +1,17 @@
#version 100
precision mediump float;
uniform mat4 ProjMtx;
attribute vec2 Position;
attribute vec2 UV;
attribute vec4 Color;
varying vec2 Frag_UV;
varying vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0.0, 1.0);
}

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@ -128,7 +128,7 @@ pub trait VFS: Debug {
fn metadata(&self, path: &Path) -> GameResult<Box<dyn VMetadata>>;
/// Retrieve all file and directory entries in the given directory.
fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item=GameResult<PathBuf>>>>;
fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item = GameResult<PathBuf>>>>;
/// Retrieve the actual location of the VFS root, if available.
fn to_path_buf(&self) -> Option<PathBuf>;
@ -156,6 +156,7 @@ pub trait VMetadata {
pub struct PhysicalFS {
root: PathBuf,
readonly: bool,
lowercase: bool,
}
#[derive(Debug, Clone)]
@ -214,7 +215,11 @@ fn sanitize_path(path: &path::Path) -> Option<PathBuf> {
impl PhysicalFS {
/// Creates a new PhysicalFS
pub fn new(root: &Path, readonly: bool) -> Self {
PhysicalFS { root: root.into(), readonly }
PhysicalFS { root: root.into(), readonly, lowercase: false }
}
pub fn new_lowercase(root: &Path) -> Self {
PhysicalFS { root: root.into(), readonly: true, lowercase: true }
}
/// Takes a given path (&str) and returns
@ -222,7 +227,11 @@ impl PhysicalFS {
/// absolute path you get when appending it
/// to this filesystem's root.
fn to_absolute(&self, p: &Path) -> GameResult<PathBuf> {
if let Some(safe_path) = sanitize_path(p) {
if let Some(mut safe_path) = sanitize_path(p) {
if self.lowercase {
safe_path = PathBuf::from(p.to_string_lossy().to_lowercase())
}
let mut root_path = self.root.clone();
root_path.push(safe_path.clone());
@ -376,7 +385,7 @@ impl VFS for PhysicalFS {
}
/// Retrieve the path entries in this path
fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item=GameResult<PathBuf>>>> {
fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item = GameResult<PathBuf>>>> {
self.create_root()?;
let p = self.to_absolute(path)?;
// This is inconvenient because path() returns the full absolute
@ -511,7 +520,7 @@ impl VFS for OverlayFS {
}
/// Retrieve the path entries in this path
fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item=GameResult<PathBuf>>>> {
fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item = GameResult<PathBuf>>>> {
// This is tricky 'cause we have to actually merge iterators together...
// Doing it the simple and stupid way works though.
let mut v = Vec::new();

View File

@ -221,8 +221,8 @@ pub fn init(options: LaunchOptions) -> GameResult {
.with_level(log::Level::Info.to_level_filter())
.init();
#[cfg(not(target_os = "android"))]
let resource_dir = if let Ok(data_dir) = std::env::var("CAVESTORY_DATA_DIR") {
#[cfg(not(any(target_os = "android", target_os = "horizon")))]
let resource_dir = if let Ok(data_dir) = std::env::var("CAVESTORY_DATA_DIR") {
PathBuf::from(data_dir)
} else {
let mut resource_dir = std::env::current_exe()?;
@ -231,46 +231,46 @@ pub fn init(options: LaunchOptions) -> GameResult {
}
#[cfg(target_os = "macos")]
{
let mut bundle_dir = resource_dir.clone();
let _ = bundle_dir.pop();
let mut bundle_exec_dir = bundle_dir.clone();
let mut csplus_data_dir = bundle_dir.clone();
let _ = csplus_data_dir.pop();
let _ = csplus_data_dir.pop();
let mut csplus_data_base_dir = csplus_data_dir.clone();
csplus_data_base_dir.push("data");
csplus_data_base_dir.push("base");
{
let mut bundle_dir = resource_dir.clone();
let _ = bundle_dir.pop();
let mut bundle_exec_dir = bundle_dir.clone();
let mut csplus_data_dir = bundle_dir.clone();
let _ = csplus_data_dir.pop();
let _ = csplus_data_dir.pop();
let mut csplus_data_base_dir = csplus_data_dir.clone();
csplus_data_base_dir.push("data");
csplus_data_base_dir.push("base");
bundle_exec_dir.push("MacOS");
bundle_dir.push("Resources");
bundle_exec_dir.push("MacOS");
bundle_dir.push("Resources");
if bundle_exec_dir.is_dir() && bundle_dir.is_dir() {
log::info!("Running in macOS bundle mode");
if bundle_exec_dir.is_dir() && bundle_dir.is_dir() {
log::info!("Running in macOS bundle mode");
if csplus_data_base_dir.is_dir() {
log::info!("Cave Story+ Steam detected");
resource_dir = csplus_data_dir;
} else {
resource_dir = bundle_dir;
}
if csplus_data_base_dir.is_dir() {
log::info!("Cave Story+ Steam detected");
resource_dir = csplus_data_dir;
} else {
resource_dir = bundle_dir;
}
}
}
resource_dir.push("data");
resource_dir
};
#[cfg(not(target_os = "android"))]
#[cfg(not(any(target_os = "android", target_os = "horizon")))]
log::info!("Resource directory: {:?}", resource_dir);
log::info!("Initializing engine...");
let mut context = Context::new();
#[cfg(not(target_os = "android"))]
mount_vfs(&mut context, Box::new(PhysicalFS::new(&resource_dir, true)));
let mut context = Box::pin(Context::new());
#[cfg(not(any(target_os = "android", target_os = "horizon")))]
mount_vfs(&mut context, Box::new(PhysicalFS::new(&resource_dir, true)));
#[cfg(not(target_os = "android"))]
let project_dirs = match directories::ProjectDirs::from("", "", "doukutsu-rs") {
#[cfg(not(any(target_os = "android", target_os = "horizon")))]
let project_dirs = match directories::ProjectDirs::from("", "", "doukutsu-rs") {
Some(dirs) => dirs,
None => {
use crate::framework::error::GameError;
@ -278,36 +278,54 @@ pub fn init(options: LaunchOptions) -> GameResult {
}
};
#[cfg(target_os = "android")]
{
let mut data_path =
PathBuf::from(ndk_glue::native_activity().internal_data_path().to_string_lossy().to_string());
let mut user_path = data_path.clone();
{
let mut data_path =
PathBuf::from(ndk_glue::native_activity().internal_data_path().to_string_lossy().to_string());
let mut user_path = data_path.clone();
data_path.push("data");
user_path.push("saves");
data_path.push("data");
user_path.push("saves");
let _ = std::fs::create_dir_all(&data_path);
let _ = std::fs::create_dir_all(&user_path);
let _ = std::fs::create_dir_all(&data_path);
let _ = std::fs::create_dir_all(&user_path);
log::info!("Android data directories: data_path={:?} user_path={:?}", &data_path, &user_path);
log::info!("Android data directories: data_path={:?} user_path={:?}", &data_path, &user_path);
mount_vfs(&mut context, Box::new(PhysicalFS::new(&data_path, true)));
mount_user_vfs(&mut context, Box::new(PhysicalFS::new(&user_path, false)));
mount_vfs(&mut context, Box::new(PhysicalFS::new(&data_path, true)));
mount_user_vfs(&mut context, Box::new(PhysicalFS::new(&user_path, false)));
}
#[cfg(target_os = "horizon")]
{
let mut data_path = PathBuf::from("sdmc:/switch/doukutsu-rs/data");
let mut user_path = PathBuf::from("sdmc:/switch/doukutsu-rs/user");
let _ = std::fs::create_dir_all(&data_path);
let _ = std::fs::create_dir_all(&user_path);
log::info!("Mounting VFS");
mount_vfs(&mut context, Box::new(PhysicalFS::new(&data_path, true)));
if crate::framework::backend_horizon::mount_romfs() {
mount_vfs(&mut context, Box::new(PhysicalFS::new_lowercase(&PathBuf::from("romfs:/data"))));
}
log::info!("Mounting user VFS");
mount_user_vfs(&mut context, Box::new(PhysicalFS::new(&user_path, false)));
log::info!("ok");
}
#[cfg(not(target_os = "android"))]
{
if crate::framework::filesystem::open(&context, "/.drs_localstorage").is_ok() {
let mut user_dir = resource_dir.clone();
user_dir.push("_drs_profile");
#[cfg(not(any(target_os = "android", target_os = "horizon")))]
{
if crate::framework::filesystem::open(&context, "/.drs_localstorage").is_ok() {
let mut user_dir = resource_dir.clone();
user_dir.push("_drs_profile");
let _ = std::fs::create_dir_all(&user_dir);
mount_user_vfs(&mut context, Box::new(PhysicalFS::new(&user_dir, false)));
} else {
mount_user_vfs(&mut context, Box::new(PhysicalFS::new(project_dirs.data_local_dir(), false)));
}
let _ = std::fs::create_dir_all(&user_dir);
mount_user_vfs(&mut context, Box::new(PhysicalFS::new(&user_dir, false)));
} else {
mount_user_vfs(&mut context, Box::new(PhysicalFS::new(project_dirs.data_local_dir(), false)));
}
}
log::info!("Mounting built-in FS");
mount_vfs(&mut context, Box::new(BuiltinFS::new()));
if options.server_mode {
@ -315,15 +333,15 @@ pub fn init(options: LaunchOptions) -> GameResult {
context.headless = true;
}
let game = UnsafeCell::new(Game::new(&mut context)?);
let state_ref = unsafe { &mut *((&mut *game.get()).state.get()) };
let mut game = Box::pin(Game::new(&mut context)?);
#[cfg(feature = "scripting-lua")]
{
state_ref.lua.update_refs(unsafe { (&*game.get()).state.get() }, &mut context as *mut Context);
}
{
game.state.get().lua.update_refs(unsafe { &mut *game.state.get() }, &mut context as *mut Context);
}
state_ref.next_scene = Some(Box::new(LoadingScene::new()));
context.run(unsafe { &mut *game.get() })?;
game.state.get_mut().next_scene = Some(Box::new(LoadingScene::new()));
log::info!("Starting main loop...");
context.run(game.as_mut().get_mut())?;
Ok(())
}

View File

@ -39,9 +39,9 @@ pub struct Settings {
pub pause_on_focus_loss: bool,
#[serde(default = "default_interpolation")]
pub organya_interpolation: InterpolationMode,
#[serde(default = "default_controller_type")]
#[serde(default = "default_p1_controller_type")]
pub player1_controller_type: ControllerType,
#[serde(default = "default_controller_type")]
#[serde(default = "default_p2_controller_type")]
pub player2_controller_type: ControllerType,
#[serde(default = "p1_default_keymap")]
pub player1_key_map: PlayerKeyMap,
@ -133,8 +133,21 @@ fn default_screen_shake_intensity() -> ScreenShakeIntensity {
}
#[inline(always)]
fn default_controller_type() -> ControllerType {
ControllerType::Keyboard
fn default_p1_controller_type() -> ControllerType {
if cfg!(any(target_os = "horizon")) {
ControllerType::Gamepad(0)
} else {
ControllerType::Keyboard
}
}
#[inline(always)]
fn default_p2_controller_type() -> ControllerType {
if cfg!(any(target_os = "horizon")) {
ControllerType::Gamepad(1)
} else {
ControllerType::Keyboard
}
}
#[inline(always)]
@ -216,8 +229,8 @@ impl Settings {
if self.version == 11 {
self.version = 12;
self.player1_controller_type = default_controller_type();
self.player2_controller_type = default_controller_type();
self.player1_controller_type = default_p1_controller_type();
self.player2_controller_type = default_p2_controller_type();
self.player1_controller_button_map = player_default_controller_button_map();
self.player2_controller_button_map = player_default_controller_button_map();
self.player1_controller_axis_sensitivity = default_controller_axis_sensitivity();
@ -396,8 +409,8 @@ impl Default for Settings {
timing_mode: default_timing(),
pause_on_focus_loss: default_pause_on_focus_loss(),
organya_interpolation: InterpolationMode::Linear,
player1_controller_type: default_controller_type(),
player2_controller_type: default_controller_type(),
player1_controller_type: default_p1_controller_type(),
player2_controller_type: default_p2_controller_type(),
player1_key_map: p1_default_keymap(),
player2_key_map: p2_default_keymap(),
player1_controller_button_map: player_default_controller_button_map(),

View File

@ -345,12 +345,13 @@ impl SharedGameState {
None => "data",
};
let vanilla_extractor =
VanillaExtractor::from(ctx, vanilla_ext_exe.to_string(), vanilla_ext_outdir.to_string());
if vanilla_extractor.is_some() {
let result = vanilla_extractor.unwrap().extract_data();
if result.is_err() {
log::error!("Failed to extract vanilla data: {}", result.unwrap_err());
#[cfg(not(target_os = "horizon"))]
if let Some(vanilla_extractor) =
VanillaExtractor::from(ctx, vanilla_ext_exe.to_string(), vanilla_ext_outdir.to_string())
{
let result = vanilla_extractor.extract_data();
if let Err(e) = result {
log::error!("Failed to extract vanilla data: {}", e);
}
}

View File

@ -1,3 +1,5 @@
//#![cfg_attr(target_os = "horizon", feature(restricted_std))]
#[macro_use]
extern crate log;
extern crate strum;

View File

@ -11,6 +11,7 @@ use crate::menu::MenuEntry;
use crate::menu::{Menu, MenuSelectionResult};
use crate::scene::title_scene::TitleScene;
use crate::sound::InterpolationMode;
use crate::util::browser;
use super::controls_menu::ControlsMenu;
@ -295,13 +296,18 @@ impl SettingsMenu {
self.graphics.push_entry(GraphicsMenuEntry::Back, MenuEntry::Active(state.loc.t("common.back").to_owned()));
self.main.push_entry(
MainMenuEntry::Graphics,
MenuEntry::Active(state.loc.t("menus.options_menu.graphics").to_owned()),
);
self.main
.push_entry(MainMenuEntry::Graphics, MenuEntry::Active(state.loc.t("menus.options_menu.graphics").to_owned()));
self.main.push_entry(MainMenuEntry::Sound, MenuEntry::Active(state.loc.t("menus.options_menu.sound").to_owned()));
.push_entry(MainMenuEntry::Sound, MenuEntry::Active(state.loc.t("menus.options_menu.sound").to_owned()));
#[cfg(not(target_os = "android"))]
self.main
.push_entry(MainMenuEntry::Controls, MenuEntry::Active(state.loc.t("menus.options_menu.controls").to_owned()));
self.main.push_entry(
MainMenuEntry::Controls,
MenuEntry::Active(state.loc.t("menus.options_menu.controls").to_owned()),
);
self.language.push_entry(
LanguageMenuEntry::Title,
@ -322,10 +328,13 @@ impl SettingsMenu {
);
}
self.main
.push_entry(MainMenuEntry::Behavior, MenuEntry::Active(state.loc.t("menus.options_menu.behavior").to_owned()));
self.main.push_entry(
MainMenuEntry::Behavior,
MenuEntry::Active(state.loc.t("menus.options_menu.behavior").to_owned()),
);
self.main.push_entry(MainMenuEntry::Links, MenuEntry::Active(state.loc.t("menus.options_menu.links").to_owned()));
self.main
.push_entry(MainMenuEntry::Links, MenuEntry::Active(state.loc.t("menus.options_menu.links").to_owned()));
self.links
.push_entry(LinksMenuEntry::Title, MenuEntry::Disabled(state.loc.t("menus.options_menu.links").to_owned()));
@ -345,11 +354,17 @@ impl SettingsMenu {
self.sound.push_entry(
SoundMenuEntry::MusicVolume,
MenuEntry::OptionsBar(state.loc.t("menus.options_menu.sound_menu.music_volume").to_owned(), state.settings.bgm_volume),
MenuEntry::OptionsBar(
state.loc.t("menus.options_menu.sound_menu.music_volume").to_owned(),
state.settings.bgm_volume,
),
);
self.sound.push_entry(
SoundMenuEntry::EffectsVolume,
MenuEntry::OptionsBar(state.loc.t("menus.options_menu.sound_menu.effects_volume").to_owned(), state.settings.sfx_volume),
MenuEntry::OptionsBar(
state.loc.t("menus.options_menu.sound_menu.effects_volume").to_owned(),
state.settings.sfx_volume,
),
);
self.sound.push_entry(
@ -845,7 +860,7 @@ impl SettingsMenu {
},
CurrentMenu::LinksMenu => match self.links.tick(controller, state) {
MenuSelectionResult::Selected(LinksMenuEntry::Link(url), _) => {
if let Err(e) = webbrowser::open(&url) {
if let Err(e) = browser::open(&url) {
log::warn!("Error opening web browser: {}", e);
}
}

View File

@ -1,5 +1,7 @@
use crate::common::Color;
use crate::framework::context::Context;
use crate::framework::error::{GameError, GameResult};
use crate::framework::graphics;
use crate::game::shared_game_state::SharedGameState;
use crate::graphics::font::Font;
use crate::scene::Scene;
@ -29,6 +31,7 @@ impl Scene for NoDataScene {
#[cfg(target_os = "android")]
{
use crate::common::Rect;
use crate::util::browser;
if !self.flag {
self.flag = true;
@ -39,7 +42,7 @@ impl Scene for NoDataScene {
let screen = Rect::new(0, 0, state.canvas_size.0 as isize, state.canvas_size.1 as isize);
if state.touch_controls.consume_click_in(screen) {
if let Err(err) = webbrowser::open(REL_URL) {
if let Err(err) = browser::open(REL_URL) {
self.err = err.to_string();
}
}
@ -48,6 +51,8 @@ impl Scene for NoDataScene {
}
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
graphics::clear(ctx, Color::from_rgb(30, 0, 0));
state.font.builder().center(state.canvas_size.0).y(10.0).color((255, 100, 100, 255)).draw(
"doukutsu-rs internal error",
ctx,
@ -62,36 +67,57 @@ impl Scene for NoDataScene {
&mut state.texture_set,
)?;
let mut y = 60.0;
#[cfg(target_os = "android")]
{
let yellow = (255, 255, 0, 255);
state.font.builder().center(state.canvas_size.0).y(60.0).color(yellow).draw(
state.font.builder().center(state.canvas_size.0).y(y).color(yellow).draw(
"It's likely that you haven't extracted the game data properly.",
ctx,
&state.constants,
&mut state.texture_set,
)?;
state.font.builder().center(state.canvas_size.0).y(80.0).color(yellow).draw(
y += 20.0;
state.font.builder().center(state.canvas_size.0).y(y).color(yellow).draw(
"Click here to open the guide.",
ctx,
&state.constants,
&mut state.texture_set,
)?;
state.font.builder().center(state.canvas_size.0).y(100.0).color(yellow).draw(
y += 20.0;
state.font.builder().center(state.canvas_size.0).y(y).color(yellow).draw(
REL_URL,
ctx,
&state.constants,
&mut state.texture_set,
)?;
y += 20.0;
}
{
state.font.builder().center(state.canvas_size.0).y(140.0).draw(
&self.err,
ctx,
&state.constants,
&mut state.texture_set,
)?;
// put max 80 chars per line
let mut lines = Vec::new();
let mut line = String::new();
for word in self.err.split(' ') {
if line.len() + word.len() > 80 {
lines.push(line);
line = String::new();
}
line.push_str(word);
line.push(' ');
}
lines.push(line);
for line in lines {
state.font.builder().center(state.canvas_size.0).y(y).draw(
&line,
ctx,
&state.constants,
&mut state.texture_set,
)?;
y += 20.0;
}
}
Ok(())

13
src/util/browser.rs Normal file
View File

@ -0,0 +1,13 @@
#[cfg(feature = "webbrowser")]
pub use webbrowser::open;
// stub for platforms webbrowser doesn't support, such as Horizon OS
#[cfg(not(any(feature = "webbrowser", target_os = "horizon")))]
pub fn open(_url: &str) -> std::io::Result<()> {
Ok(())
}
#[cfg(target_os = "horizon")]
pub fn open(url: &str) -> std::io::Result<()> {
crate::framework::backend_horizon::web_open(url)
}

View File

@ -1,3 +1,4 @@
pub mod bitvec;
pub mod encoding;
pub mod rng;
pub mod browser;