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equipment opcodes
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@ -1034,9 +1034,23 @@ impl TextScriptVM {
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exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
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}
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OpCode::EQp => {
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let mask = read_cur_varint(&mut cursor)? as u16;
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game_scene.player.equip.0 |= mask;
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exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
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}
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OpCode::EQm => {
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let mask = read_cur_varint(&mut cursor)? as u16;
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game_scene.player.equip.0 &= !mask;
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exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
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}
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// unimplemented opcodes
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// Zero operands
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OpCode::AEp | OpCode::CAT | OpCode::CIL | OpCode::CPS |
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OpCode::CAT | OpCode::CIL | OpCode::CPS |
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OpCode::CRE | OpCode::CSS | OpCode::ESC | OpCode::FLA |
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OpCode::INI | OpCode::LDP | OpCode::MLP |
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OpCode::SAT | OpCode::SLP | OpCode::SPS |
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@ -1047,7 +1061,7 @@ impl TextScriptVM {
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}
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// One operand codes
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OpCode::BOA | OpCode::BSL | OpCode::FOB | OpCode::NUM | OpCode::DNA |
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OpCode::MPp | OpCode::SKm | OpCode::SKp | OpCode::EQp | OpCode::EQm |
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OpCode::MPp | OpCode::SKm | OpCode::SKp |
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OpCode::UNJ | OpCode::MPJ | OpCode::XX1 | OpCode::SIL | OpCode::SOU |
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OpCode::SSS | OpCode::ACH => {
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let par_a = read_cur_varint(&mut cursor)?;
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