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https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-22 13:42:47 +00:00
Fix textscript encoding
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72a2ada0b2
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@ -20,7 +20,7 @@ use crate::game::profile::GameProfile;
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#[cfg(feature = "scripting-lua")]
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use crate::game::scripting::lua::LuaScriptingState;
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use crate::game::scripting::tsc::credit_script::{CreditScript, CreditScriptVM};
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use crate::game::scripting::tsc::text_script::{ScriptMode, TextScript, TextScriptExecutionState, TextScriptVM};
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use crate::game::scripting::tsc::text_script::{ScriptMode, TextScript, TextScriptEncoding, TextScriptExecutionState, TextScriptVM};
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use crate::game::settings::Settings;
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use crate::game::stage::StageData;
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use crate::graphics::bmfont::BMFont;
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@ -409,7 +409,10 @@ impl SharedGameState {
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constants.load_locales(ctx)?;
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let locale = SharedGameState::get_locale(&constants, &settings.locale).unwrap_or_default();
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if locale.code != "jp" {
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constants.textscript.encoding = TextScriptEncoding::UTF8;
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}
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let font = BMFont::load(&constants.base_paths, &locale.font.path, ctx, locale.font.scale).or_else(|e| {
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log::warn!("Failed to load font, using built-in: {}", e);
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BMFont::load(&vec!["/".to_owned()], "builtin/builtin_font.fnt", ctx, 1.0)
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@ -556,6 +559,9 @@ impl SharedGameState {
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pub fn update_locale(&mut self, ctx: &mut Context) {
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if let Some(locale) = SharedGameState::get_locale(&self.constants, &self.settings.locale) {
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self.loc = locale;
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if self.loc.code != "jp" {
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self.constants.textscript.encoding = TextScriptEncoding::UTF8;
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}
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}
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let font = BMFont::load(&self.constants.base_paths, &self.loc.font.path, ctx, self.loc.font.scale)
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