add fullscreen toggle

This commit is contained in:
Sallai József 2022-07-13 17:03:17 +03:00
parent a1d0f2dc63
commit 2177382b5a
6 changed files with 131 additions and 21 deletions

View File

@ -61,6 +61,11 @@
"options_menu": {
"graphics": "Graphics...",
"graphics_menu": {
"window_mode": {
"entry": "Display mode:",
"windowed": "Windowed",
"fullscreen": "Fullscreen"
},
"lighting_effects": "Lighting effects:",
"weapon_light_cone": "Weapon light cone:",
"screen_shake": {

View File

@ -54,6 +54,11 @@
"options_menu": {
"graphics": "グラフィック",
"graphics_menu": {
"window_mode": {
"entry": "画面表示:",
"windowed": "ウィンドウ",
"fullscreen": "フルスクリーン"
},
"lighting_effects": "ライティング効果:",
"weapon_light_cone": "兵器のライトコーン:",
"screen_shake": {

View File

@ -30,6 +30,7 @@ use crate::framework::keyboard::ScanCode;
use crate::framework::render_opengl::{GLContext, OpenGLRenderer};
use crate::framework::ui::init_imgui;
use crate::graphics::VSyncMode;
use crate::shared_game_state::WindowMode;
use crate::Game;
use crate::GameError::RenderError;
use crate::GAME_SUSPENDED;
@ -139,6 +140,7 @@ struct SDL2Context {
window: WindowOrCanvas,
gl_context: Option<sdl2::video::GLContext>,
blend_mode: sdl2::render::BlendMode,
fullscreen_type: sdl2::video::FullscreenType,
}
impl SDL2EventLoop {
@ -167,6 +169,7 @@ impl SDL2EventLoop {
window: WindowOrCanvas::Win(window),
gl_context: None,
blend_mode: sdl2::render::BlendMode::Blend,
fullscreen_type: sdl2::video::FullscreenType::Off,
})),
opengl_available: RefCell::new(opengl_available),
};
@ -261,15 +264,25 @@ impl BackendEventLoop for SDL2EventLoop {
if keymod.intersects(keyboard::Mod::RALTMOD | keyboard::Mod::LALTMOD)
&& drs_scan == ScanCode::Return
{
let new_mode = match state.settings.window_mode {
WindowMode::Windowed => WindowMode::Fullscreen,
WindowMode::Fullscreen => WindowMode::Windowed,
};
let fullscreen_type = new_mode.get_sdl2_fullscreen_type();
let mut refs = self.refs.borrow_mut();
let window = refs.window.window_mut();
if window.fullscreen_state() == sdl2::video::FullscreenType::Desktop {
window.set_fullscreen(sdl2::video::FullscreenType::Off);
window.subsystem().sdl().mouse().show_cursor(true);
} else {
window.set_fullscreen(sdl2::video::FullscreenType::Desktop);
window.subsystem().sdl().mouse().show_cursor(false);
}
window.set_fullscreen(fullscreen_type);
window
.subsystem()
.sdl()
.mouse()
.show_cursor(new_mode.should_display_mouse_cursor());
refs.fullscreen_type = fullscreen_type;
state.settings.window_mode = new_mode;
}
}
ctx.keyboard_context.set_key(drs_scan, true);
@ -297,6 +310,24 @@ impl BackendEventLoop for SDL2EventLoop {
}
}
{
if state.settings.window_mode.get_sdl2_fullscreen_type() != self.refs.borrow().fullscreen_type {
let mut refs = self.refs.borrow_mut();
let window = refs.window.window_mut();
let fullscreen_type = state.settings.window_mode.get_sdl2_fullscreen_type();
window.set_fullscreen(fullscreen_type);
window
.subsystem()
.sdl()
.mouse()
.show_cursor(state.settings.window_mode.should_display_mouse_cursor());
refs.fullscreen_type = fullscreen_type;
}
}
game.update(ctx).unwrap();
if let Some(_) = &state.next_scene {

View File

@ -9,7 +9,7 @@ use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::MenuEntry;
use crate::menu::{Menu, MenuSelectionResult};
use crate::scene::title_scene::TitleScene;
use crate::shared_game_state::{Language, ScreenShakeIntensity, SharedGameState, TimingMode};
use crate::shared_game_state::{Language, ScreenShakeIntensity, SharedGameState, TimingMode, WindowMode};
use crate::sound::InterpolationMode;
use crate::{graphics, VSyncMode};
@ -48,6 +48,23 @@ impl SettingsMenu {
}
pub fn init(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
#[cfg(not(target_os = "android"))]
self.graphics.push_entry(MenuEntry::Options(
state.t("menus.options_menu.graphics_menu.window_mode.entry"),
state.settings.window_mode as usize,
vec![
state.t("menus.options_menu.graphics_menu.window_mode.windowed"),
state.t("menus.options_menu.graphics_menu.window_mode.fullscreen"),
],
));
#[cfg(target_os = "android")]
{
let entry_text = state.t("menus.options_menu.graphics_menu.window_mode.entry") + " N/A";
self.graphics.push_entry(MenuEntry::Disabled(entry_text));
self.graphics.selected += 1;
}
self.graphics.push_entry(MenuEntry::DescriptiveOptions(
state.t("menus.options_menu.graphics_menu.vsync_mode.entry"),
state.settings.vsync_mode as usize,
@ -291,7 +308,23 @@ impl SettingsMenu {
_ => (),
},
CurrentMenu::GraphicsMenu => match self.graphics.tick(controller, state) {
MenuSelectionResult::Selected(0, toggle) | MenuSelectionResult::Right(0, toggle, _) => {
MenuSelectionResult::Selected(0, toggle)
| MenuSelectionResult::Right(0, toggle, _)
| MenuSelectionResult::Left(0, toggle, _) => {
if let MenuEntry::Options(_, value, _) = toggle {
let (new_mode, new_value) = match *value {
0 => (WindowMode::Fullscreen, 1),
1 => (WindowMode::Windowed, 0),
_ => unreachable!(),
};
*value = new_value;
state.settings.window_mode = new_mode;
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(1, toggle) | MenuSelectionResult::Right(1, toggle, _) => {
if let MenuEntry::DescriptiveOptions(_, value, _, _) = toggle {
let (new_mode, new_value) = match *value {
0 => (VSyncMode::VSync, 1),
@ -308,7 +341,7 @@ impl SettingsMenu {
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Left(0, toggle, _) => {
MenuSelectionResult::Left(1, toggle, _) => {
if let MenuEntry::DescriptiveOptions(_, value, _, _) = toggle {
let (new_mode, new_value) = match *value {
0 => (VSyncMode::VRRTickSync3x, 4),
@ -325,7 +358,7 @@ impl SettingsMenu {
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(1, toggle) => {
MenuSelectionResult::Selected(2, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.shader_effects = !state.settings.shader_effects;
let _ = state.settings.save(ctx);
@ -333,7 +366,7 @@ impl SettingsMenu {
*value = state.settings.shader_effects;
}
}
MenuSelectionResult::Selected(2, toggle) => {
MenuSelectionResult::Selected(3, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.light_cone = !state.settings.light_cone;
let _ = state.settings.save(ctx);
@ -341,7 +374,7 @@ impl SettingsMenu {
*value = state.settings.light_cone;
}
}
MenuSelectionResult::Selected(3, toggle) | MenuSelectionResult::Right(3, toggle, _) => {
MenuSelectionResult::Selected(4, toggle) | MenuSelectionResult::Right(4, toggle, _) => {
if let MenuEntry::Options(_, value, _) = toggle {
let (new_intensity, new_value) = match *value {
0 => (ScreenShakeIntensity::Half, 1),
@ -355,7 +388,7 @@ impl SettingsMenu {
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Left(3, toggle, _) => {
MenuSelectionResult::Left(4, toggle, _) => {
if let MenuEntry::Options(_, value, _) = toggle {
let (new_intensity, new_value) = match *value {
0 => (ScreenShakeIntensity::Off, 2),
@ -369,7 +402,7 @@ impl SettingsMenu {
let _ = state.settings.save(ctx);
}
}
MenuSelectionResult::Selected(4, toggle) => {
MenuSelectionResult::Selected(5, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.motion_interpolation = !state.settings.motion_interpolation;
let _ = state.settings.save(ctx);
@ -377,7 +410,7 @@ impl SettingsMenu {
*value = state.settings.motion_interpolation;
}
}
MenuSelectionResult::Selected(5, toggle) => {
MenuSelectionResult::Selected(6, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.subpixel_coords = !state.settings.subpixel_coords;
let _ = state.settings.save(ctx);
@ -385,7 +418,7 @@ impl SettingsMenu {
*value = state.settings.subpixel_coords;
}
}
MenuSelectionResult::Selected(6, toggle) => {
MenuSelectionResult::Selected(7, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.original_textures = !state.settings.original_textures;
if self.on_title {
@ -398,7 +431,7 @@ impl SettingsMenu {
*value = state.settings.original_textures;
}
}
MenuSelectionResult::Selected(7, toggle) => {
MenuSelectionResult::Selected(8, toggle) => {
if let MenuEntry::Toggle(_, value) = toggle {
state.settings.seasonal_textures = !state.settings.seasonal_textures;
state.reload_graphics();
@ -407,7 +440,7 @@ impl SettingsMenu {
*value = state.settings.seasonal_textures;
}
}
MenuSelectionResult::Selected(9, _) | MenuSelectionResult::Canceled => {
MenuSelectionResult::Selected(10, _) | MenuSelectionResult::Canceled => {
self.current = CurrentMenu::MainMenu
}
_ => (),

View File

@ -7,7 +7,7 @@ use crate::input::keyboard_player_controller::KeyboardController;
use crate::input::player_controller::PlayerController;
use crate::input::touch_player_controller::TouchPlayerController;
use crate::player::TargetPlayer;
use crate::shared_game_state::{Language, ScreenShakeIntensity, TimingMode};
use crate::shared_game_state::{Language, ScreenShakeIntensity, TimingMode, WindowMode};
use crate::sound::InterpolationMode;
#[derive(serde::Serialize, serde::Deserialize)]
@ -48,6 +48,8 @@ pub struct Settings {
pub debug_outlines: bool,
pub fps_counter: bool,
pub locale: Language,
#[serde(default = "default_window_mode")]
pub window_mode: WindowMode,
#[serde(default = "default_vsync")]
pub vsync_mode: VSyncMode,
#[serde(default = "default_screen_shake_intensity")]
@ -63,7 +65,7 @@ fn default_true() -> bool {
#[inline(always)]
fn current_version() -> u32 {
10
11
}
#[inline(always)]
@ -71,6 +73,11 @@ fn default_timing() -> TimingMode {
TimingMode::_50Hz
}
#[inline(always)]
fn default_window_mode() -> WindowMode {
WindowMode::Windowed
}
#[inline(always)]
fn default_interpolation() -> InterpolationMode {
InterpolationMode::Linear
@ -158,6 +165,11 @@ impl Settings {
self.screen_shake_intensity = default_screen_shake_intensity();
}
if self.version == 10 {
self.version = 11;
self.window_mode = default_window_mode();
}
if self.version != initial_version {
log::info!("Upgraded configuration file from version {} to {}.", initial_version, self.version);
}
@ -209,6 +221,7 @@ impl Default for Settings {
debug_outlines: false,
fps_counter: false,
locale: Language::English,
window_mode: WindowMode::Windowed,
vsync_mode: VSyncMode::VSync,
screen_shake_intensity: ScreenShakeIntensity::Full,
debug_mode: false,

View File

@ -70,6 +70,29 @@ impl TimingMode {
}
}
#[derive(PartialEq, Eq, Copy, Clone, serde::Serialize, serde::Deserialize)]
pub enum WindowMode {
Windowed,
Fullscreen,
}
impl WindowMode {
#[cfg(feature = "backend-sdl")]
pub fn get_sdl2_fullscreen_type(&self) -> sdl2::video::FullscreenType {
match self {
WindowMode::Windowed => sdl2::video::FullscreenType::Off,
WindowMode::Fullscreen => sdl2::video::FullscreenType::Desktop,
}
}
pub fn should_display_mouse_cursor(&self) -> bool {
match self {
WindowMode::Windowed => true,
WindowMode::Fullscreen => false,
}
}
}
#[derive(PartialEq, Eq, Copy, Clone, num_derive::FromPrimitive)]
pub enum GameDifficulty {
Normal = 0,