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Move broken animation fix

This commit is contained in:
dawnDus 2022-02-12 13:31:36 -05:00
parent 37cb574907
commit 1fe00d25c6
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@ -1677,7 +1677,6 @@ impl EngineConstants {
self.textscript.text_speed_fast = 0;
self.soundtracks.insert("Famitracks".to_owned(), "/base/ogg17/".to_owned());
self.soundtracks.insert("Ridiculon".to_owned(), "/base/ogg_ridic/".to_owned());
self.animated_face_table.push(AnimatedFace { face_id: 5, anim_id: 4, anim_frames: vec![(4, 0)] }); // Teethrog fix
self.game.tile_offset_x = 3;
self.game.new_game_player_pos = (13, 8);
}
@ -1789,7 +1788,10 @@ impl EngineConstants {
pub fn load_animated_faces(&mut self, ctx: &mut Context) -> GameResult {
self.animated_face_table.clear();
if let Ok(mut file) = filesystem::open_find(ctx, &self.base_paths, "/faceanm.dat") {
// Bugfix for Malco cutscene - this face should be used but the original tsc has the wrong ID
self.animated_face_table.push(AnimatedFace { face_id: 5, anim_id: 4, anim_frames: vec![(4, 0)] });
if let Ok(file) = filesystem::open_find(ctx, &self.base_paths, "/faceanm.dat") {
let buf = BufReader::new(file);
let mut face_id = 1;
let mut anim_id = 0;