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Adjust lighting effects

This commit is contained in:
Alula 2022-01-23 18:50:10 +01:00
parent a098095c13
commit 12d7758ea7
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GPG key ID: 3E00485503A1D8BA

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@ -566,8 +566,8 @@ impl GameScene {
caret.y - self.frame.y, caret.y - self.frame.y,
state.frame_time, state.frame_time,
), ),
1.0, 0.5,
(200, 200, 200), (150, 150, 150),
batch, batch,
); );
} }
@ -605,8 +605,8 @@ impl GameScene {
npc.y - self.frame.y, npc.y - self.frame.y,
state.frame_time, state.frame_time,
), ),
0.4, 0.33,
(255, 255, 0), (255, 255, 50),
batch, batch,
); );
} }
@ -636,8 +636,8 @@ impl GameScene {
npc.y - self.frame.y, npc.y - self.frame.y,
state.frame_time, state.frame_time,
), ),
2.0, 1.25,
(160, 0, 0), (100, 0, 0),
batch, batch,
); );
self.draw_light( self.draw_light(
@ -652,7 +652,7 @@ impl GameScene {
state.frame_time, state.frame_time,
), ),
0.5, 0.5,
(255, 0, 0), (255, 10, 10),
batch, batch,
); );
} }
@ -668,8 +668,8 @@ impl GameScene {
npc.y - self.frame.y, npc.y - self.frame.y,
state.frame_time, state.frame_time,
), ),
2.0, 1.5,
(30, 30, 150), (30, 30, 130),
batch, batch,
); );
@ -685,8 +685,8 @@ impl GameScene {
npc.y - self.frame.y, npc.y - self.frame.y,
state.frame_time, state.frame_time,
), ),
2.1, 1.0,
(10, 10, 30), (0, 0, 20),
batch, batch,
); );
} }
@ -710,7 +710,7 @@ impl GameScene {
npc.y - self.frame.y, npc.y - self.frame.y,
state.frame_time, state.frame_time,
), ),
2.0, 0.75,
(255, 30, 30), (255, 30, 30),
batch, batch,
); );
@ -727,8 +727,8 @@ impl GameScene {
npc.y - self.frame.y, npc.y - self.frame.y,
state.frame_time, state.frame_time,
), ),
1.5, 1.0,
(128, 0, 0), (90, 0, 0),
batch, batch,
); );
} }