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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-11-30 08:08:18 +00:00
Adjust lighting effects
This commit is contained in:
parent
a098095c13
commit
12d7758ea7
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@ -566,8 +566,8 @@ impl GameScene {
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caret.y - self.frame.y,
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caret.y - self.frame.y,
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state.frame_time,
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state.frame_time,
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),
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),
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1.0,
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0.5,
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(200, 200, 200),
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(150, 150, 150),
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batch,
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batch,
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);
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);
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}
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}
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@ -605,8 +605,8 @@ impl GameScene {
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npc.y - self.frame.y,
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npc.y - self.frame.y,
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state.frame_time,
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state.frame_time,
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),
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),
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0.4,
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0.33,
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(255, 255, 0),
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(255, 255, 50),
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batch,
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batch,
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);
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);
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}
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}
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@ -636,8 +636,8 @@ impl GameScene {
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npc.y - self.frame.y,
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npc.y - self.frame.y,
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state.frame_time,
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state.frame_time,
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),
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),
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2.0,
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1.25,
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(160, 0, 0),
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(100, 0, 0),
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batch,
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batch,
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);
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);
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self.draw_light(
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self.draw_light(
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@ -652,7 +652,7 @@ impl GameScene {
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state.frame_time,
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state.frame_time,
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),
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),
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0.5,
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0.5,
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(255, 0, 0),
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(255, 10, 10),
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batch,
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batch,
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);
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);
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}
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}
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@ -668,8 +668,8 @@ impl GameScene {
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npc.y - self.frame.y,
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npc.y - self.frame.y,
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state.frame_time,
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state.frame_time,
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),
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),
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2.0,
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1.5,
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(30, 30, 150),
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(30, 30, 130),
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batch,
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batch,
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);
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);
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@ -685,8 +685,8 @@ impl GameScene {
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npc.y - self.frame.y,
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npc.y - self.frame.y,
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state.frame_time,
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state.frame_time,
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),
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),
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2.1,
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1.0,
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(10, 10, 30),
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(0, 0, 20),
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batch,
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batch,
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);
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);
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}
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}
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@ -710,7 +710,7 @@ impl GameScene {
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npc.y - self.frame.y,
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npc.y - self.frame.y,
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state.frame_time,
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state.frame_time,
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),
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),
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2.0,
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0.75,
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(255, 30, 30),
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(255, 30, 30),
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batch,
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batch,
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);
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);
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@ -727,8 +727,8 @@ impl GameScene {
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npc.y - self.frame.y,
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npc.y - self.frame.y,
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state.frame_time,
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state.frame_time,
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),
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),
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1.5,
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1.0,
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(128, 0, 0),
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(90, 0, 0),
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batch,
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batch,
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);
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);
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}
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}
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