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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-01-16 07:37:45 +00:00
Puu black fix and reword Vsync options
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ca1d7a8642
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@ -60,15 +60,15 @@
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"vsync_mode": {
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"entry": "V-Sync:",
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"uncapped": "Uncapped",
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"uncapped_desc": "No V-Sync, game runs at uncapped frame rate.",
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"uncapped_desc": "V-Sync Off.",
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"vsync": "Enabled",
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"vsync_desc": "Frame rate is synchronized to V-Sync interval.",
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"vrr_1x": "Variable Refresh Rate - 1x game tick",
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"vrr_1x_desc": "Synced to 1*TPS, uses (G-/Free)Sync if available.",
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"vrr_2x": "Variable Refresh Rate - 2x game tick",
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"vrr_2x_desc": "Synced to 2*TPS, uses (G-/Free)Sync if available.",
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"vrr_3x": "Variable Refresh Rate - 3x game tick",
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"vrr_3x_desc": "Synced to 3*TPS, uses (G-/Free)Sync if available."
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"vsync_desc": "V-Sync On.",
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"vrr_1x": "Variable Refresh Rate (1x)",
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"vrr_1x_desc": "Uses (G-/Free)Sync if available.",
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"vrr_2x": "Variable Refresh Rate (2x)",
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"vrr_2x_desc": "Uses (G-/Free)Sync if available.",
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"vrr_3x": "Variable Refresh Rate (3x)",
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"vrr_3x_desc": "Uses (G-/Free)Sync if available."
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}
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},
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@ -54,15 +54,15 @@
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"vsync_mode": {
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"entry": "V-Sync:",
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"uncapped": "Uncapped",
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"uncapped_desc": "No V-Sync, game runs at uncapped frame rate.",
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"uncapped_desc": "V-Sync Off.",
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"vsync": "Enabled",
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"vsync_desc": "Frame rate is synchronized to V-Sync interval.",
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"vrr_1x": "Variable Refresh Rate - 1x game tick",
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"vrr_1x_desc": "Synced to 1*TPS, uses (G-/Free)Sync if available.",
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"vrr_2x": "Variable Refresh Rate - 2x game tick",
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"vrr_2x_desc": "Synced to 2*TPS, uses (G-/Free)Sync if available.",
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"vrr_3x": "Variable Refresh Rate - 3x game tick",
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"vrr_3x_desc": "Synced to 3*TPS, uses (G-/Free)Sync if available."
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"vsync_desc": "V-Sync On.",
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"vrr_1x": "Variable Refresh Rate (1x)",
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"vrr_1x_desc": "Uses (G-/Free)Sync if available.",
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"vrr_2x": "Variable Refresh Rate (2x)",
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"vrr_2x_desc": "Uses (G-/Free)Sync if available.",
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"vrr_3x": "Variable Refresh Rate (3x)",
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"vrr_3x_desc": "Uses (G-/Free)Sync if available."
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}
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},
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"sound": "サウンド",
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@ -283,7 +283,7 @@ impl SettingsMenu {
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_ => (),
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},
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CurrentMenu::GraphicsMenu => match self.graphics.tick(controller, state) {
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MenuSelectionResult::Selected(0, toggle) => {
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MenuSelectionResult::Selected(0, toggle) | MenuSelectionResult::Right(0, toggle, _) => {
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if let MenuEntry::DescriptiveOptions(_, value, _, _) = toggle {
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let (new_mode, new_value) = match *value {
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0 => (VSyncMode::VSync, 1),
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@ -295,7 +295,24 @@ impl SettingsMenu {
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*value = new_value;
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state.settings.vsync_mode = new_mode;
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graphics::set_vsync_mode(ctx, new_mode);
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graphics::set_vsync_mode(ctx, new_mode)?;
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let _ = state.settings.save(ctx);
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}
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}
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MenuSelectionResult::Left(0, toggle, _) => {
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if let MenuEntry::DescriptiveOptions(_, value, _, _) = toggle {
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let (new_mode, new_value) = match *value {
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0 => (VSyncMode::VRRTickSync3x, 4),
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1 => (VSyncMode::Uncapped, 0),
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2 => (VSyncMode::VSync, 1),
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3 => (VSyncMode::VRRTickSync1x, 2),
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_ => (VSyncMode::VRRTickSync2x, 3),
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};
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*value = new_value;
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state.settings.vsync_mode = new_mode;
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graphics::set_vsync_mode(ctx, new_mode)?;
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let _ = state.settings.save(ctx);
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}
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@ -755,9 +755,7 @@ impl NPC {
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} else {
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self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
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self.anim_rect.top += self.action_counter3 / 8;
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self.y = ((self.action_counter3 as i32 / 8) * 0x200) + self.target_y;
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self.anim_rect.left -= if (self.action_counter3 & 0x02) != 0 { 1 } else { 0 };
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}
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if self.action_counter3 % 3 == 2 {
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let mut npc = NPC::create(161, &state.npc_table);
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@ -787,6 +785,11 @@ impl NPC {
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self.anim_rect = state.constants.npc.n162_puu_black_dead[self.anim_num as usize];
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if self.action_num == 2 && self.action_counter3 <= 240 {
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self.anim_rect.top += self.action_counter3 / 8;
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self.anim_rect.left -= if (self.action_counter3 & 0x02) != 0 { 1 } else { 0 };
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}
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Ok(())
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}
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