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resizable window and some reorganization

This commit is contained in:
Alula 2020-09-20 17:27:31 +02:00
parent ab7e8da162
commit 087218b4fd
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GPG key ID: 3E00485503A1D8BA
30 changed files with 247 additions and 171 deletions

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@ -5,7 +5,7 @@ use crate::common::{Condition, Direction, Flag, Rect};
use crate::engine_constants::{BulletData, EngineConstants}; use crate::engine_constants::{BulletData, EngineConstants};
use crate::npc::NPCMap; use crate::npc::NPCMap;
use crate::physics::{OFF_X, OFF_Y, PhysicalEntity}; use crate::physics::{OFF_X, OFF_Y, PhysicalEntity};
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::stage::Stage; use crate::stage::Stage;
pub struct BulletManager { pub struct BulletManager {

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@ -1,7 +1,7 @@
use crate::ggez::{Context, GameResult}; use crate::ggez::{Context, GameResult};
use crate::frame::Frame; use crate::frame::Frame;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
pub trait GameEntity<C> { pub trait GameEntity<C> {
fn tick(&mut self, state: &mut SharedGameState, custom: C) -> GameResult; fn tick(&mut self, state: &mut SharedGameState, custom: C) -> GameResult;

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@ -1,5 +1,5 @@
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::stage::Stage; use crate::stage::Stage;
pub struct Frame { pub struct Frame {

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@ -876,7 +876,7 @@ pub fn set_window_title(context: &Context, title: &str) {
/// Ideally you should not need to use this because ggez /// Ideally you should not need to use this because ggez
/// would provide all the functions you need without having /// would provide all the functions you need without having
/// to dip into Glutin itself. But life isn't always ideal. /// to dip into Glutin itself. But life isn't always ideal.
pub fn window(context: &Context) -> &glutin::Window { pub fn window(context: &Context) -> &glutin::WindowedContext {
let gfx = &context.gfx_context; let gfx = &context.gfx_context;
&gfx.window &gfx.window
} }

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@ -1,5 +1,5 @@
use crate::engine_constants::EngineConstants; use crate::engine_constants::EngineConstants;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::weapon::{Weapon, WeaponLevel, WeaponType}; use crate::weapon::{Weapon, WeaponLevel, WeaponType};
#[derive(Clone, Copy)] #[derive(Clone, Copy)]

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@ -3,7 +3,7 @@ use itertools::Itertools;
use crate::ggez::{Context, GameResult}; use crate::ggez::{Context, GameResult};
use crate::scene::game_scene::GameScene; use crate::scene::game_scene::GameScene;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
pub struct LiveDebugger { pub struct LiveDebugger {
map_selector_visible: bool, map_selector_visible: bool,

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@ -14,19 +14,13 @@ extern crate strum_macros;
use std::{env, mem}; use std::{env, mem};
use std::path; use std::path;
use std::time::Instant;
use bitvec::vec::BitVec;
use log::*; use log::*;
use pretty_env_logger::env_logger::Env; use pretty_env_logger::env_logger::Env;
use winit::{ElementState, Event, KeyboardInput, WindowEvent}; use winit::{ElementState, Event, KeyboardInput, WindowEvent};
use crate::bmfont_renderer::BMFontRenderer;
use crate::builtin_fs::BuiltinFS; use crate::builtin_fs::BuiltinFS;
use crate::caret::{Caret, CaretType}; use crate::ggez::{Context, ContextBuilder, filesystem, GameResult};
use crate::common::{ControlFlags, Direction, FadeState, KeyState};
use crate::engine_constants::EngineConstants;
use crate::ggez::{Context, ContextBuilder, event, filesystem, GameResult};
use crate::ggez::conf::{WindowMode, WindowSetup}; use crate::ggez::conf::{WindowMode, WindowSetup};
use crate::ggez::event::{KeyCode, KeyMods}; use crate::ggez::event::{KeyCode, KeyMods};
use crate::ggez::graphics; use crate::ggez::graphics;
@ -34,14 +28,9 @@ use crate::ggez::graphics::DrawParam;
use crate::ggez::input::keyboard; use crate::ggez::input::keyboard;
use crate::ggez::mint::ColumnMatrix4; use crate::ggez::mint::ColumnMatrix4;
use crate::ggez::nalgebra::Vector2; use crate::ggez::nalgebra::Vector2;
use crate::npc::{NPCTable, NPC};
use crate::rng::RNG;
use crate::scene::loading_scene::LoadingScene; use crate::scene::loading_scene::LoadingScene;
use crate::scene::Scene; use crate::scene::Scene;
use crate::sound::SoundManager; use crate::shared_game_state::SharedGameState;
use crate::stage::StageData;
use crate::text_script::TextScriptVM;
use crate::texture_set::TextureSet;
use crate::ui::UI; use crate::ui::UI;
mod bmfont; mod bmfont;
@ -66,6 +55,7 @@ mod player;
mod player_hit; mod player_hit;
mod rng; mod rng;
mod scene; mod scene;
mod shared_game_state;
mod stage; mod stage;
mod sound; mod sound;
mod text_script; mod text_script;
@ -77,127 +67,16 @@ struct Game {
scene: Option<Box<dyn Scene>>, scene: Option<Box<dyn Scene>>,
state: SharedGameState, state: SharedGameState,
ui: UI, ui: UI,
scaled_matrix: ColumnMatrix4<f32>,
def_matrix: ColumnMatrix4<f32>, def_matrix: ColumnMatrix4<f32>,
} }
pub struct SharedGameState {
pub control_flags: ControlFlags,
pub game_flags: BitVec,
pub fade_state: FadeState,
pub game_rng: RNG,
pub effect_rng: RNG,
pub quake_counter: u16,
pub carets: Vec<Caret>,
pub key_state: KeyState,
pub key_trigger: KeyState,
pub font: BMFontRenderer,
pub texture_set: TextureSet,
pub base_path: String,
pub npc_table: NPCTable,
pub stages: Vec<StageData>,
pub sound_manager: SoundManager,
pub constants: EngineConstants,
pub new_npcs: Vec<NPC>,
pub scale: f32,
pub god_mode: bool,
pub speed_hack: bool,
pub canvas_size: (f32, f32),
pub screen_size: (f32, f32),
pub next_scene: Option<Box<dyn Scene>>,
pub textscript_vm: TextScriptVM,
key_old: u16,
}
impl SharedGameState {
pub fn update_key_trigger(&mut self) {
let mut trigger = self.key_state.0 ^ self.key_old;
trigger &= self.key_state.0;
self.key_old = self.key_state.0;
self.key_trigger = KeyState(trigger);
}
pub fn tick_carets(&mut self) {
for caret in self.carets.iter_mut() {
caret.tick(&self.effect_rng, &self.constants);
}
self.carets.retain(|c| !c.is_dead());
}
pub fn create_caret(&mut self, x: isize, y: isize, ctype: CaretType, direct: Direction) {
self.carets.push(Caret::new(x, y, ctype, direct, &self.constants));
}
pub fn set_speed_hack(&mut self, toggle: bool) {
self.speed_hack = toggle;
if let Err(err) = self.sound_manager.set_speed(if toggle { 2.0 } else { 1.0 }) {
log::error!("Error while sending a message to sound manager: {}", err);
}
}
}
impl Game { impl Game {
fn new(ctx: &mut Context) -> GameResult<Game> { fn new(ctx: &mut Context) -> GameResult<Game> {
let scale = 2.0;
let screen_size = graphics::drawable_size(ctx);
let canvas_size = (screen_size.0 / scale, screen_size.1 / scale);
let mut constants = EngineConstants::defaults();
let mut base_path = "/";
if filesystem::exists(ctx, "/base/Nicalis.bmp") {
info!("Cave Story+ (PC) data files detected.");
constants.apply_csplus_patches();
base_path = "/base/";
} else if filesystem::exists(ctx, "/base/lighting.tbl") {
info!("Cave Story+ (Switch) data files detected.");
constants.apply_csplus_patches();
constants.apply_csplus_nx_patches();
base_path = "/base/";
} else if filesystem::exists(ctx, "/mrmap.bin") {
info!("CSE2E data files detected.");
} else if filesystem::exists(ctx, "/stage.dat") {
info!("NXEngine-evo data files detected.");
}
let font = BMFontRenderer::load(base_path, &constants.font_path, ctx)?;
//.or_else(|| Some(BMFontRenderer::load("/", "builtin/builtin_font.fnt", ctx)?))
//.ok_or_else(|| ResourceLoadError(str!("Cannot load game font.")))?;
let s = Game { let s = Game {
scene: None, scene: None,
scaled_matrix: DrawParam::new()
.scale(Vector2::new(scale, scale))
.to_matrix(),
ui: UI::new(ctx)?, ui: UI::new(ctx)?,
def_matrix: DrawParam::new().to_matrix(), def_matrix: DrawParam::new().to_matrix(),
state: SharedGameState { state: SharedGameState::new(ctx)?,
control_flags: ControlFlags(0),
game_flags: bitvec::bitvec![0; 8000],
fade_state: FadeState::Hidden,
game_rng: RNG::new(0),
effect_rng: RNG::new(Instant::now().elapsed().as_nanos() as i32),
quake_counter: 0,
carets: Vec::with_capacity(32),
key_state: KeyState(0),
key_trigger: KeyState(0),
font,
texture_set: TextureSet::new(base_path),
base_path: str!(base_path),
npc_table: NPCTable::new(),
stages: Vec::with_capacity(96),
sound_manager: SoundManager::new(ctx)?,
constants,
new_npcs: Vec::with_capacity(8),
scale,
god_mode: false,
speed_hack: false,
screen_size,
canvas_size,
next_scene: None,
textscript_vm: TextScriptVM::new(),
key_old: 0,
},
}; };
Ok(s) Ok(s)
@ -215,7 +94,9 @@ impl Game {
fn draw(&mut self, ctx: &mut Context) -> GameResult { fn draw(&mut self, ctx: &mut Context) -> GameResult {
graphics::clear(ctx, [0.0, 0.0, 0.0, 1.0].into()); graphics::clear(ctx, [0.0, 0.0, 0.0, 1.0].into());
graphics::set_transform(ctx, self.scaled_matrix); graphics::set_transform(ctx, DrawParam::new()
.scale(Vector2::new(self.state.scale, self.state.scale))
.to_matrix());
graphics::apply_transformations(ctx)?; graphics::apply_transformations(ctx)?;
if let Some(scene) = self.scene.as_mut() { if let Some(scene) = self.scene.as_mut() {
@ -284,7 +165,10 @@ pub fn main() -> GameResult {
let cb = ContextBuilder::new("doukutsu-rs") let cb = ContextBuilder::new("doukutsu-rs")
.window_setup(WindowSetup::default().title("Cave Story (doukutsu-rs)")) .window_setup(WindowSetup::default().title("Cave Story (doukutsu-rs)"))
.window_mode(WindowMode::default().dimensions(854.0, 480.0)) .window_mode(WindowMode::default()
.resizable(true)
.min_dimensions(320.0, 240.0)
.dimensions(854.0, 480.0))
.add_resource_path(resource_dir); .add_resource_path(resource_dir);
let (ctx, event_loop) = &mut cb.build()?; let (ctx, event_loop) = &mut cb.build()?;
@ -301,7 +185,11 @@ pub fn main() -> GameResult {
if let Event::WindowEvent { event, .. } = event { if let Event::WindowEvent { event, .. } = event {
match event { match event {
WindowEvent::CloseRequested => event::quit(ctx), WindowEvent::CloseRequested => { game.state.shutdown(); }
WindowEvent::Resized(_) => {
game.state.handle_resize(ctx).unwrap();
gfx_window_glutin::update_views(graphics::window(ctx), &mut game.ui.main_color, &mut game.ui.main_depth);
}
WindowEvent::KeyboardInput { WindowEvent::KeyboardInput {
input: input:
KeyboardInput { KeyboardInput {
@ -330,6 +218,11 @@ pub fn main() -> GameResult {
game.update(ctx)?; game.update(ctx)?;
game.draw(ctx)?; game.draw(ctx)?;
if game.state.shutdown {
log::info!("Shutting down...");
break;
}
if game.state.next_scene.is_some() { if game.state.next_scene.is_some() {
mem::swap(&mut game.scene, &mut game.state.next_scene); mem::swap(&mut game.scene, &mut game.state.next_scene);
game.state.next_scene = None; game.state.next_scene = None;

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@ -1,6 +1,6 @@
use crate::common::Rect; use crate::common::Rect;
use crate::ggez::{Context, GameResult}; use crate::ggez::{Context, GameResult};
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
pub enum MenuEntry { pub enum MenuEntry {
Active(String), Active(String),

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@ -4,7 +4,7 @@ use crate::common::Direction;
use crate::ggez::GameResult; use crate::ggez::GameResult;
use crate::npc::NPC; use crate::npc::NPC;
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
impl NPC { impl NPC {
pub(crate) fn tick_n052_sitting_blue_robot(&mut self, state: &mut SharedGameState) -> GameResult { pub(crate) fn tick_n052_sitting_blue_robot(&mut self, state: &mut SharedGameState) -> GameResult {

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@ -4,7 +4,7 @@ use crate::common::Direction;
use crate::ggez::GameResult; use crate::ggez::GameResult;
use crate::npc::NPC; use crate::npc::NPC;
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
impl NPC { impl NPC {
pub(crate) fn tick_n002_behemoth(&mut self, state: &mut SharedGameState) -> GameResult { pub(crate) fn tick_n002_behemoth(&mut self, state: &mut SharedGameState) -> GameResult {

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@ -2,7 +2,7 @@ use crate::common::Direction;
use crate::ggez::GameResult; use crate::ggez::GameResult;
use crate::npc::NPC; use crate::npc::NPC;
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use nalgebra::clamp; use nalgebra::clamp;
impl NPC { impl NPC {

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@ -4,7 +4,7 @@ use crate::common::Direction;
use crate::ggez::GameResult; use crate::ggez::GameResult;
use crate::npc::NPC; use crate::npc::NPC;
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
impl NPC { impl NPC {
pub(crate) fn tick_n071_chinfish(&mut self, state: &mut SharedGameState) -> GameResult { pub(crate) fn tick_n071_chinfish(&mut self, state: &mut SharedGameState) -> GameResult {

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@ -3,7 +3,7 @@ use crate::common::Direction;
use crate::ggez::GameResult; use crate::ggez::GameResult;
use crate::npc::{NPC, NPCMap}; use crate::npc::{NPC, NPCMap};
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
impl NPC { impl NPC {
pub(crate) fn tick_n000_null(&mut self) -> GameResult { pub(crate) fn tick_n000_null(&mut self) -> GameResult {

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@ -7,7 +7,7 @@ use num_traits::real::Real;
use crate::common::Direction; use crate::common::Direction;
use crate::ggez::GameResult; use crate::ggez::GameResult;
use crate::npc::{NPC, NPCMap, NPCTable}; use crate::npc::{NPC, NPCMap, NPCTable};
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
impl NPC { impl NPC {
pub(crate) fn tick_n066_misery_bubble(&mut self, state: &mut SharedGameState, map: &HashMap<u16, RefCell<NPC>>) -> GameResult { pub(crate) fn tick_n066_misery_bubble(&mut self, state: &mut SharedGameState, map: &HashMap<u16, RefCell<NPC>>) -> GameResult {

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@ -7,7 +7,7 @@ use bitvec::vec::BitVec;
use byteorder::{LE, ReadBytesExt}; use byteorder::{LE, ReadBytesExt};
use itertools::Itertools; use itertools::Itertools;
use crate::{bitfield, SharedGameState}; use crate::bitfield;
use crate::caret::CaretType; use crate::caret::CaretType;
use crate::common::{Condition, Rect}; use crate::common::{Condition, Rect};
use crate::common::Direction; use crate::common::Direction;
@ -19,6 +19,7 @@ use crate::map::NPCData;
use crate::physics::PhysicalEntity; use crate::physics::PhysicalEntity;
use crate::player::Player; use crate::player::Player;
use crate::str; use crate::str;
use crate::shared_game_state::SharedGameState;
pub mod characters; pub mod characters;
pub mod egg_corridor; pub mod egg_corridor;

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@ -3,7 +3,7 @@ use nalgebra::clamp;
use crate::common::Direction; use crate::common::Direction;
use crate::ggez::GameResult; use crate::ggez::GameResult;
use crate::npc::NPC; use crate::npc::NPC;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
impl NPC { impl NPC {
pub(crate) fn tick_n001_experience(&mut self, state: &mut SharedGameState) -> GameResult { pub(crate) fn tick_n001_experience(&mut self, state: &mut SharedGameState) -> GameResult {

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@ -4,7 +4,7 @@ use crate::common::Direction;
use crate::ggez::GameResult; use crate::ggez::GameResult;
use crate::npc::NPC; use crate::npc::NPC;
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
impl NPC { impl NPC {
pub(crate) fn tick_n060_toroko(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult { pub(crate) fn tick_n060_toroko(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {

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@ -2,7 +2,7 @@ use num_traits::clamp;
use crate::caret::CaretType; use crate::caret::CaretType;
use crate::common::{Condition, Direction, Flag, Rect}; use crate::common::{Condition, Direction, Flag, Rect};
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::stage::Stage; use crate::stage::Stage;
pub const OFF_X: [isize; 9] = [0, 1, 0, 1, 2, 2, 2, 0, 1]; pub const OFF_X: [isize; 9] = [0, 1, 0, 1, 2, 2, 2, 0, 1];

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@ -10,7 +10,7 @@ use crate::entity::GameEntity;
use crate::frame::Frame; use crate::frame::Frame;
use crate::ggez::{Context, GameResult}; use crate::ggez::{Context, GameResult};
use crate::inventory::Inventory; use crate::inventory::Inventory;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
#[derive(Debug, Clone, Copy, PartialEq, Eq, FromPrimitive)] #[derive(Debug, Clone, Copy, PartialEq, Eq, FromPrimitive)]
#[repr(u8)] #[repr(u8)]

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@ -6,7 +6,7 @@ use crate::inventory::{AddExperienceResult, Inventory};
use crate::npc::{NPC, NPCMap}; use crate::npc::{NPC, NPCMap};
use crate::physics::PhysicalEntity; use crate::physics::PhysicalEntity;
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
impl PhysicalEntity for Player { impl PhysicalEntity for Player {
#[inline(always)] #[inline(always)]

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@ -13,7 +13,7 @@ use crate::npc::NPCMap;
use crate::physics::PhysicalEntity; use crate::physics::PhysicalEntity;
use crate::player::Player; use crate::player::Player;
use crate::scene::Scene; use crate::scene::Scene;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::stage::{BackgroundType, Stage}; use crate::stage::{BackgroundType, Stage};
use crate::text_script::{ConfirmSelection, TextScriptExecutionState, TextScriptVM}; use crate::text_script::{ConfirmSelection, TextScriptExecutionState, TextScriptVM};
use crate::ui::Components; use crate::ui::Components;
@ -692,9 +692,9 @@ impl Scene for GameScene {
self.player.target_y = self.player.y; self.player.target_y = self.player.y;
self.frame.immediate_update(state, &self.player, &self.stage); self.frame.immediate_update(state, &self.player, &self.stage);
self.inventory.add_weapon(WeaponType::PolarStar, 0); // self.inventory.add_weapon(WeaponType::PolarStar, 0);
self.inventory.add_xp(120, state); // self.inventory.add_xp(120, state);
self.player.equip.set_booster_2_0(true); // self.player.equip.set_booster_2_0(true);
Ok(()) Ok(())
} }

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@ -2,7 +2,7 @@ use crate::ggez::{Context, filesystem, GameResult};
use crate::npc::NPCTable; use crate::npc::NPCTable;
use crate::scene::Scene; use crate::scene::Scene;
use crate::scene::title_scene::TitleScene; use crate::scene::title_scene::TitleScene;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::stage::StageData; use crate::stage::StageData;
use crate::text_script::TextScript; use crate::text_script::TextScript;

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@ -1,6 +1,6 @@
use crate::ggez::{Context, GameResult}; use crate::ggez::{Context, GameResult};
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::ui::Components; use crate::ui::Components;
pub mod game_scene; pub mod game_scene;

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@ -1,9 +1,9 @@
use crate::common::{FadeState, Rect}; use crate::common::{FadeState, Rect};
use crate::ggez::{Context, GameResult}; use crate::ggez::{Context, GameResult};
use crate::menu::{Menu, MenuSelectionResult, MenuEntry}; use crate::menu::{Menu, MenuEntry, MenuSelectionResult};
use crate::scene::game_scene::GameScene; use crate::scene::game_scene::GameScene;
use crate::scene::Scene; use crate::scene::Scene;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::text_script::TextScriptExecutionState; use crate::text_script::TextScriptExecutionState;
pub struct TitleScene { pub struct TitleScene {
@ -19,7 +19,9 @@ impl TitleScene {
} }
} }
fn start_game(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { fn new_game(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
state.reset();
let mut next_scene = GameScene::new(state, ctx, 13)?; let mut next_scene = GameScene::new(state, ctx, 13)?;
next_scene.player.x = 10 * 16 * 0x200; next_scene.player.x = 10 * 16 * 0x200;
next_scene.player.y = 8 * 16 * 0x200; next_scene.player.y = 8 * 16 * 0x200;
@ -94,10 +96,13 @@ impl Scene for TitleScene {
match self.title_menu.tick(state) { match self.title_menu.tick(state) {
MenuSelectionResult::Selected(0, _) => { MenuSelectionResult::Selected(0, _) => {
self.start_game(state, ctx); self.new_game(state, ctx)?;
} }
MenuSelectionResult::Selected(1, _) => { MenuSelectionResult::Selected(1, _) => {
self.start_game(state, ctx); self.new_game(state, ctx)?;
}
MenuSelectionResult::Selected(4, _) => {
state.shutdown();
} }
_ => {} _ => {}
} }

161
src/shared_game_state.rs Normal file
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@ -0,0 +1,161 @@
use std::ops::Div;
use std::time::Instant;
use bitvec::vec::BitVec;
use crate::bmfont_renderer::BMFontRenderer;
use crate::caret::{Caret, CaretType};
use crate::common::{ControlFlags, Direction, FadeState, KeyState};
use crate::engine_constants::EngineConstants;
use crate::ggez::{Context, filesystem, GameResult, graphics};
use crate::npc::{NPC, NPCTable};
use crate::rng::RNG;
use crate::scene::Scene;
use crate::sound::SoundManager;
use crate::stage::StageData;
use crate::str;
use crate::text_script::TextScriptVM;
use crate::texture_set::TextureSet;
pub struct SharedGameState {
pub control_flags: ControlFlags,
pub game_flags: BitVec,
pub fade_state: FadeState,
pub game_rng: RNG,
pub effect_rng: RNG,
pub quake_counter: u16,
pub carets: Vec<Caret>,
pub key_state: KeyState,
pub key_trigger: KeyState,
pub font: BMFontRenderer,
pub texture_set: TextureSet,
pub base_path: String,
pub npc_table: NPCTable,
pub stages: Vec<StageData>,
pub sound_manager: SoundManager,
pub constants: EngineConstants,
pub new_npcs: Vec<NPC>,
pub scale: f32,
pub god_mode: bool,
pub speed_hack: bool,
pub canvas_size: (f32, f32),
pub screen_size: (f32, f32),
pub next_scene: Option<Box<dyn Scene>>,
pub textscript_vm: TextScriptVM,
pub shutdown: bool,
key_old: u16,
}
impl SharedGameState {
pub fn new(ctx: &mut Context) -> GameResult<SharedGameState> {
let screen_size = graphics::drawable_size(ctx);
let scale = screen_size.1.div(240.0).floor().max(1.0);
let canvas_size = (screen_size.0 / scale, screen_size.1 / scale);
let mut constants = EngineConstants::defaults();
let mut base_path = "/";
if filesystem::exists(ctx, "/base/Nicalis.bmp") {
info!("Cave Story+ (PC) data files detected.");
constants.apply_csplus_patches();
base_path = "/base/";
} else if filesystem::exists(ctx, "/base/lighting.tbl") {
info!("Cave Story+ (Switch) data files detected.");
constants.apply_csplus_patches();
constants.apply_csplus_nx_patches();
base_path = "/base/";
} else if filesystem::exists(ctx, "/mrmap.bin") {
info!("CSE2E data files detected.");
} else if filesystem::exists(ctx, "/stage.dat") {
info!("NXEngine-evo data files detected.");
}
let font = BMFontRenderer::load(base_path, &constants.font_path, ctx)
.or_else(|_| BMFontRenderer::load("/", "builtin/builtin_font.fnt", ctx))?;
Ok(SharedGameState {
control_flags: ControlFlags(0),
game_flags: bitvec::bitvec![0; 8000],
fade_state: FadeState::Hidden,
game_rng: RNG::new(0),
effect_rng: RNG::new(Instant::now().elapsed().as_nanos() as i32),
quake_counter: 0,
carets: Vec::with_capacity(32),
key_state: KeyState(0),
key_trigger: KeyState(0),
font,
texture_set: TextureSet::new(base_path),
base_path: str!(base_path),
npc_table: NPCTable::new(),
stages: Vec::with_capacity(96),
sound_manager: SoundManager::new(ctx)?,
constants,
new_npcs: Vec::with_capacity(8),
scale,
god_mode: false,
speed_hack: false,
screen_size,
canvas_size,
next_scene: None,
textscript_vm: TextScriptVM::new(),
key_old: 0,
shutdown: false,
})
}
pub fn reset(&mut self) {
self.control_flags.0 = 0;
self.game_flags = bitvec::bitvec![0; 8000];
self.fade_state = FadeState::Hidden;
self.game_rng = RNG::new(0);
self.quake_counter = 0;
self.carets.clear();
self.key_state.0 = 0;
self.key_trigger.0 = 0;
self.key_old = 0;
self.new_npcs.clear();
self.textscript_vm.reset();
self.textscript_vm.suspend = true;
}
pub fn handle_resize(&mut self, ctx: &mut Context) -> GameResult {
self.screen_size = graphics::drawable_size(ctx);
self.scale = self.screen_size.1.div(240.0).floor().max(1.0);
self.canvas_size = (self.screen_size.0 / self.scale, self.screen_size.1 / self.scale);
graphics::set_screen_coordinates(ctx, graphics::Rect::new(0.0, 0.0, self.screen_size.0, self.screen_size.1))?;
Ok(())
}
pub fn update_key_trigger(&mut self) {
let mut trigger = self.key_state.0 ^ self.key_old;
trigger &= self.key_state.0;
self.key_old = self.key_state.0;
self.key_trigger = KeyState(trigger);
}
pub fn tick_carets(&mut self) {
for caret in self.carets.iter_mut() {
caret.tick(&self.effect_rng, &self.constants);
}
self.carets.retain(|c| !c.is_dead());
}
pub fn create_caret(&mut self, x: isize, y: isize, ctype: CaretType, direct: Direction) {
self.carets.push(Caret::new(x, y, ctype, direct, &self.constants));
}
pub fn set_speed_hack(&mut self, toggle: bool) {
self.speed_hack = toggle;
if let Err(err) = self.sound_manager.set_speed(if toggle { 2.0 } else { 1.0 }) {
log::error!("Error while sending a message to sound manager: {}", err);
}
}
pub fn shutdown(&mut self) {
self.shutdown = true;
}
}

View file

@ -289,6 +289,6 @@ fn run<T>(rx: Receiver<PlaybackMessage>, bank: SoundBank,
stream.play()?; stream.play()?;
loop { loop {
std::thread::sleep(Duration::from_millis(4)); std::thread::sleep(Duration::from_millis(1));
} }
} }

View file

@ -175,7 +175,7 @@ impl PixToneParameters {
return Vec::new(); return Vec::new();
} }
let mut samples = vec![0i16; length + 100]; let mut samples = vec![0i16; length];
for channel in self.channels.iter() { for channel in self.channels.iter() {
if !channel.enabled { continue; } if !channel.enabled { continue; }
@ -277,12 +277,13 @@ impl PixTonePlayback {
break; break;
} else { } else {
let pos = state.1 as usize; let pos = state.1 as usize;
let s1 = (sample[pos] as f32) / 32768.0; //let s1 = (sample[pos] as f32) / 32768.0;
let s2 = (sample[clamp(pos + 1, 0, sample.len() - 1)] as f32) / 32768.0; //let s2 = (sample[clamp(pos + 1, 0, sample.len() - 1)] as f32) / 32768.0;
let s3 = (sample[clamp(pos + 2, 0, sample.len() - 1)] as f32) / 32768.0; //let s3 = (sample[clamp(pos + 2, 0, sample.len() - 1)] as f32) / 32768.0;
let s4 = (sample[pos.saturating_sub(1)] as f32) / 32768.0; //let s4 = (sample[pos.saturating_sub(1)] as f32) / 32768.0;
let s = cubic_interp(s1, s2, s4, s3, state.1.fract()) * 32768.0; //let s = cubic_interp(s1, s2, s4, s3, state.1.fract()) * 32768.0;
let s = sample[pos] as f32;
let sam = (*result ^ 0x8000) as i16; let sam = (*result ^ 0x8000) as i16;
*result = sam.saturating_add(s as i16) as u16 ^ 0x8000; *result = sam.saturating_add(s as i16) as u16 ^ 0x8000;

View file

@ -12,7 +12,7 @@ use itertools::Itertools;
use num_derive::FromPrimitive; use num_derive::FromPrimitive;
use num_traits::{clamp, FromPrimitive}; use num_traits::{clamp, FromPrimitive};
use crate::{SharedGameState, str}; use crate::str;
use crate::bitfield; use crate::bitfield;
use crate::common::{Direction, FadeDirection, FadeState}; use crate::common::{Direction, FadeDirection, FadeState};
use crate::encoding::{read_cur_shift_jis, read_cur_wtf8}; use crate::encoding::{read_cur_shift_jis, read_cur_wtf8};
@ -21,6 +21,8 @@ use crate::ggez::{Context, GameResult};
use crate::ggez::GameError::ParseError; use crate::ggez::GameError::ParseError;
use crate::player::ControlMode; use crate::player::ControlMode;
use crate::scene::game_scene::GameScene; use crate::scene::game_scene::GameScene;
use crate::scene::title_scene::TitleScene;
use crate::shared_game_state::SharedGameState;
use crate::weapon::WeaponType; use crate::weapon::WeaponType;
/// Engine's text script VM operation codes. /// Engine's text script VM operation codes.
@ -427,11 +429,13 @@ impl TextScriptVM {
} }
if state.key_trigger.left() || state.key_trigger.right() { if state.key_trigger.left() || state.key_trigger.right() {
state.sound_manager.play_sfx(1);
state.textscript_vm.state = TextScriptExecutionState::WaitConfirmation(event, ip, no_event, 0, !selection); state.textscript_vm.state = TextScriptExecutionState::WaitConfirmation(event, ip, no_event, 0, !selection);
break; break;
} }
if state.key_trigger.jump() { if state.key_trigger.jump() {
state.sound_manager.play_sfx(18);
match selection { match selection {
ConfirmSelection::Yes => { ConfirmSelection::Yes => {
state.textscript_vm.state = TextScriptExecutionState::Running(event, ip); state.textscript_vm.state = TextScriptExecutionState::Running(event, ip);
@ -705,6 +709,8 @@ impl TextScriptVM {
OpCode::YNJ => { OpCode::YNJ => {
let event_no = read_cur_varint(&mut cursor)? as u16; let event_no = read_cur_varint(&mut cursor)? as u16;
state.sound_manager.play_sfx(5);
exec_state = TextScriptExecutionState::WaitConfirmation(event, cursor.position() as u32, event_no, 16, ConfirmSelection::Yes); exec_state = TextScriptExecutionState::WaitConfirmation(event, cursor.position() as u32, event_no, 16, ConfirmSelection::Yes);
} }
OpCode::GIT => { OpCode::GIT => {
@ -1032,10 +1038,15 @@ impl TextScriptVM {
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32); exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
} }
OpCode::ESC => {
state.next_scene = Some(Box::new(TitleScene::new()));
exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
}
// unimplemented opcodes // unimplemented opcodes
// Zero operands // Zero operands
OpCode::CAT | OpCode::CIL | OpCode::CPS | OpCode::CAT | OpCode::CIL | OpCode::CPS |
OpCode::CRE | OpCode::CSS | OpCode::ESC | OpCode::FLA | OpCode::CRE | OpCode::CSS | OpCode::FLA |
OpCode::INI | OpCode::LDP | OpCode::MLP | OpCode::INI | OpCode::LDP | OpCode::MLP |
OpCode::SAT | OpCode::SLP | OpCode::SPS | OpCode::SAT | OpCode::SLP | OpCode::SPS |
OpCode::STC | OpCode::SVP | OpCode::TUR => { OpCode::STC | OpCode::SVP | OpCode::TUR => {

View file

@ -3,7 +3,9 @@ use std::time::Instant;
use imgui::{FontConfig, FontSource}; use imgui::{FontConfig, FontSource};
use imgui::sys::*; use imgui::sys::*;
use imgui_gfx_renderer::{Renderer, Shaders}; use imgui_gfx_renderer::{Renderer, Shaders};
use imgui_gfx_renderer::gfx::format::DepthStencil;
use imgui_gfx_renderer::gfx::format::Rgba8; use imgui_gfx_renderer::gfx::format::Rgba8;
use imgui_gfx_renderer::gfx::handle::DepthStencilView;
use imgui_gfx_renderer::gfx::handle::RenderTargetView; use imgui_gfx_renderer::gfx::handle::RenderTargetView;
use imgui_gfx_renderer::gfx::memory::Typed; use imgui_gfx_renderer::gfx::memory::Typed;
use imgui_winit_support::{HiDpiMode, WinitPlatform}; use imgui_winit_support::{HiDpiMode, WinitPlatform};
@ -12,7 +14,7 @@ use crate::ggez::{Context, GameResult, graphics};
use crate::ggez::GameError::RenderError; use crate::ggez::GameError::RenderError;
use crate::live_debugger::LiveDebugger; use crate::live_debugger::LiveDebugger;
use crate::scene::Scene; use crate::scene::Scene;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
mod types { mod types {
pub type Device = gfx_device_gl::Device; pub type Device = gfx_device_gl::Device;
@ -25,7 +27,8 @@ pub struct UI {
pub platform: WinitPlatform, pub platform: WinitPlatform,
pub renderer: Renderer<Rgba8, types::Resources>, pub renderer: Renderer<Rgba8, types::Resources>,
pub components: Components, pub components: Components,
main_color: RenderTargetView<types::Resources, Rgba8>, pub main_color: RenderTargetView<types::Resources, Rgba8>,
pub main_depth: DepthStencilView<types::Resources, DepthStencil>,
last_frame: Instant, last_frame: Instant,
} }
@ -121,7 +124,7 @@ impl UI {
let mut platform = WinitPlatform::init(&mut imgui); let mut platform = WinitPlatform::init(&mut imgui);
platform.attach_window(imgui.io_mut(), graphics::window(ctx), HiDpiMode::Rounded); platform.attach_window(imgui.io_mut(), graphics::window(ctx), HiDpiMode::Rounded);
let (factory, dev, _, _, color) = graphics::gfx_objects(ctx); let (factory, dev, _, depth, color) = graphics::gfx_objects(ctx);
let shaders = { let shaders = {
let version = dev.get_info().shading_language; let version = dev.get_info().shading_language;
if version.is_embedded { if version.is_embedded {
@ -153,6 +156,7 @@ impl UI {
live_debugger: LiveDebugger::new(), live_debugger: LiveDebugger::new(),
}, },
main_color: RenderTargetView::new(color), main_color: RenderTargetView::new(color),
main_depth: DepthStencilView::new(depth),
last_frame: Instant::now(), last_frame: Instant::now(),
}) })
} }

View file

@ -4,7 +4,7 @@ use crate::bullet::BulletManager;
use crate::caret::CaretType; use crate::caret::CaretType;
use crate::common::Direction; use crate::common::Direction;
use crate::player::Player; use crate::player::Player;
use crate::SharedGameState; use crate::shared_game_state::SharedGameState;
#[derive(PartialEq, Eq, Copy, Clone, FromPrimitive)] #[derive(PartialEq, Eq, Copy, Clone, FromPrimitive)]
#[repr(u8)] #[repr(u8)]