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support custom text encoding for .tsc and stage table (#259)

* feat: support optional custom encoding
* feat: support custom encoding for stage table
This commit is contained in:
莯凛 2024-04-10 18:06:14 +08:00 committed by GitHub
parent ca5361cc58
commit 01ec93dd27
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GPG key ID: B5690EEEBB952194
10 changed files with 250 additions and 7475 deletions

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@ -66,6 +66,7 @@ cpal = { git = "https://github.com/doukutsu-rs/cpal", rev = "9d269d8724102404e73
directories = "3" directories = "3"
discord-rich-presence = { version = "0.2", optional = true } discord-rich-presence = { version = "0.2", optional = true }
downcast = "0.11" downcast = "0.11"
encoding_rs = "0.8.33"
fern = "0.6.2" fern = "0.6.2"
glutin = { git = "https://github.com/doukutsu-rs/glutin.git", rev = "2dd95f042e6e090d36f577cbea125560dd99bd27", optional = true, default_features = false, features = ["x11"] } glutin = { git = "https://github.com/doukutsu-rs/glutin.git", rev = "2dd95f042e6e090d36f577cbea125560dd99bd27", optional = true, default_features = false, features = ["x11"] }
imgui = "0.8" imgui = "0.8"

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@ -277,6 +277,7 @@ pub struct EngineConstants {
pub missile_flags: Vec<u16>, pub missile_flags: Vec<u16>,
pub locales: Vec<Locale>, pub locales: Vec<Locale>,
pub gamepad: GamepadConsts, pub gamepad: GamepadConsts,
pub stage_encoding: Option<TextScriptEncoding>,
} }
impl EngineConstants { impl EngineConstants {
@ -1600,6 +1601,7 @@ impl EngineConstants {
(Axis::TriggerRight, GamepadConsts::rects(Rect::new(32, 80, 64, 96))), (Axis::TriggerRight, GamepadConsts::rects(Rect::new(32, 80, 64, 96))),
]), ]),
}, },
stage_encoding: None,
} }
} }

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@ -1,18 +1,17 @@
use std::collections::HashMap; use std::collections::HashMap;
use std::io; use std::io;
use std::io::{BufRead, BufReader, Cursor, Read}; use std::io::{BufRead, BufReader, Read};
use std::sync::Arc; use std::sync::Arc;
use byteorder::{LE, ReadBytesExt}; use byteorder::{ReadBytesExt, LE};
use crate::common::{Color, Rect}; use crate::common::{Color, Rect};
use crate::framework::context::Context; use crate::framework::context::Context;
use crate::framework::error::{GameError, GameResult};
use crate::framework::error::GameError::ResourceLoadError; use crate::framework::error::GameError::ResourceLoadError;
use crate::framework::error::{GameError, GameResult};
use crate::framework::filesystem; use crate::framework::filesystem;
use crate::game::shared_game_state::TileSize; use crate::game::shared_game_state::TileSize;
use crate::game::stage::{PxPackScroll, PxPackStageData, StageData}; use crate::game::stage::{PxPackScroll, PxPackStageData, StageData};
use crate::util::encoding::read_cur_shift_jis;
static SUPPORTED_PXM_VERSIONS: [u8; 1] = [0x10]; static SUPPORTED_PXM_VERSIONS: [u8; 1] = [0x10];
static SUPPORTED_PXE_VERSIONS: [u8; 2] = [0, 0x10]; static SUPPORTED_PXE_VERSIONS: [u8; 2] = [0, 0x10];
@ -84,22 +83,11 @@ impl Map {
} }
fn read_string<R: io::Read>(map_data: &mut R) -> GameResult<String> { fn read_string<R: io::Read>(map_data: &mut R) -> GameResult<String> {
let mut bytes = map_data.read_u8()? as u32; let bytes = map_data.read_u8()? as u32;
let mut raw_chars = Vec::new(); let mut raw_chars = Vec::new();
raw_chars.resize(bytes as usize, 0u8); raw_chars.resize(bytes as usize, 0u8);
map_data.read(&mut raw_chars)?; map_data.read(&mut raw_chars)?;
let mut raw_chars = Cursor::new(raw_chars); Ok(encoding_rs::SHIFT_JIS.decode_without_bom_handling(&raw_chars).0.into_owned())
let mut chars = Vec::new();
chars.reserve(bytes as usize);
while bytes > 0 {
let (consumed, chr) = read_cur_shift_jis(&mut raw_chars, bytes);
chars.push(chr);
bytes -= consumed;
}
Ok(chars.iter().collect())
} }
fn skip_string<R: io::Read>(map_data: &mut R) -> GameResult { fn skip_string<R: io::Read>(map_data: &mut R) -> GameResult {

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@ -3,7 +3,6 @@ use std::io::{Cursor, Read};
use crate::framework::error::GameError::ParseError; use crate::framework::error::GameError::ParseError;
use crate::framework::error::GameResult; use crate::framework::error::GameResult;
use crate::game::scripting::tsc::text_script::TextScriptEncoding; use crate::game::scripting::tsc::text_script::TextScriptEncoding;
use crate::util::encoding::{read_cur_shift_jis, read_cur_wtf8};
pub fn put_varint(val: i32, out: &mut Vec<u8>) { pub fn put_varint(val: i32, out: &mut Vec<u8>) {
let mut x = ((val as u32) >> 31) ^ ((val as u32) << 1); let mut x = ((val as u32) >> 31) ^ ((val as u32) << 1);
@ -62,27 +61,21 @@ pub fn put_string(buffer: &mut Vec<u8>, out: &mut Vec<u8>, encoding: TextScriptE
if buffer.is_empty() { if buffer.is_empty() {
return; return;
} }
let mut chars_count = 0;
let mut cursor: Cursor<&Vec<u8>> = Cursor::new(buffer);
let mut tmp_buf = Vec::new(); let mut tmp_buf = Vec::new();
let mut remaining = buffer.len() as u32;
let mut chars = 0;
while remaining > 0 { let encoding: &encoding_rs::Encoding = encoding.into();
let (consumed, chr) = match encoding {
TextScriptEncoding::UTF8 => read_cur_wtf8(&mut cursor, remaining),
TextScriptEncoding::ShiftJIS => read_cur_shift_jis(&mut cursor, remaining),
};
remaining -= consumed; let decoded_text = encoding.decode_without_bom_handling(&buffer).0;
chars += 1; for chr in decoded_text.chars() {
chars_count += 1;
put_varint(chr as i32, &mut tmp_buf); put_varint(chr as _, &mut tmp_buf);
} }
buffer.clear(); buffer.clear();
put_varint(chars, out); put_varint(chars_count, out);
out.append(&mut tmp_buf); out.append(&mut tmp_buf);
} }

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@ -44,23 +44,144 @@ bitfield! {
} }
#[derive(Debug, PartialEq, Eq, Copy, Clone)] #[derive(Debug, PartialEq, Eq, Copy, Clone)]
#[allow(non_camel_case_types)]
#[repr(u8)] #[repr(u8)]
pub enum TextScriptEncoding { pub enum TextScriptEncoding {
UTF8 = 0, UTF8 = 0,
ShiftJIS, ShiftJIS,
UTF16BE,
UTF16LE,
ISO_2022_JP,
ISO_8859_2,
ISO_8859_3,
ISO_8859_4,
ISO_8859_5,
ISO_8859_6,
ISO_8859_7,
ISO_8859_8,
ISO_8859_8_I,
ISO_8859_10,
ISO_8859_13,
ISO_8859_14,
ISO_8859_15,
ISO_8859_16,
KOI8_R,
KOI8_U,
MACINTOSH,
EUC_JP,
EUC_KR,
GB18030,
GBK,
BIG5,
Win1250,
Win1251,
Win1252,
Win1253,
Win1254,
Win1255,
Win1256,
Win1257,
Win1258,
} }
impl From<&str> for TextScriptEncoding { impl From<&str> for TextScriptEncoding {
fn from(s: &str) -> Self { fn from(s: &str) -> Self {
match s { match s {
"utf-8" => Self::UTF8, "utf-8" => Self::UTF8,
"iso-2022-jp" => Self::ISO_2022_JP,
"iso-8859-2" => Self::ISO_8859_2,
"iso-8859-3" => Self::ISO_8859_3,
"iso-8859-4" => Self::ISO_8859_4,
"iso-8859-5" => Self::ISO_8859_5,
"iso-8859-6" => Self::ISO_8859_6,
"iso-8859-7" => Self::ISO_8859_7,
"iso-8859-8" => Self::ISO_8859_8,
"iso-8859-8-i" => Self::ISO_8859_8_I,
"iso-8859-10" => Self::ISO_8859_10,
"iso-8859-13" => Self::ISO_8859_13,
"iso-8859-14" => Self::ISO_8859_14,
"iso-8859-15" => Self::ISO_8859_15,
"iso-8859-16" => Self::ISO_8859_16,
"koi8-r" => Self::KOI8_R,
"koi8-u" => Self::KOI8_U,
"macintosh" => Self::MACINTOSH,
"euc-jp" => Self::EUC_JP,
"euc-kr" => Self::EUC_KR,
"gb18030" => Self::GB18030,
"gbk" => Self::GBK,
"big5" => Self::BIG5,
"windows-1250" => Self::Win1250,
"windows-1251" => Self::Win1251,
"windows-1252" => Self::Win1252,
"windows-1253" => Self::Win1253,
"windows-1254" => Self::Win1254,
"windows-1255" => Self::Win1255,
"windows-1256" => Self::Win1256,
"windows-1257" => Self::Win1257,
"windows-1258" => Self::Win1258,
"utf-16be" => Self::UTF16BE,
"utf-16le" => Self::UTF16LE,
_ => Self::ShiftJIS, _ => Self::ShiftJIS,
} }
} }
} }
impl From<TextScriptEncoding> for &'static encoding_rs::Encoding {
fn from(value: TextScriptEncoding) -> Self {
match value {
TextScriptEncoding::ShiftJIS => encoding_rs::SHIFT_JIS,
TextScriptEncoding::UTF8 => encoding_rs::UTF_8,
TextScriptEncoding::UTF16BE => encoding_rs::UTF_16BE,
TextScriptEncoding::UTF16LE => encoding_rs::UTF_16LE,
TextScriptEncoding::ISO_2022_JP => encoding_rs::ISO_2022_JP,
TextScriptEncoding::ISO_8859_2 => encoding_rs::ISO_8859_2,
TextScriptEncoding::ISO_8859_3 => encoding_rs::ISO_8859_3,
TextScriptEncoding::ISO_8859_4 => encoding_rs::ISO_8859_4,
TextScriptEncoding::ISO_8859_5 => encoding_rs::ISO_8859_5,
TextScriptEncoding::ISO_8859_6 => encoding_rs::ISO_8859_6,
TextScriptEncoding::ISO_8859_7 => encoding_rs::ISO_8859_7,
TextScriptEncoding::ISO_8859_8 => encoding_rs::ISO_8859_8,
TextScriptEncoding::ISO_8859_8_I => encoding_rs::ISO_8859_8_I,
TextScriptEncoding::ISO_8859_10 => encoding_rs::ISO_8859_10,
TextScriptEncoding::ISO_8859_13 => encoding_rs::ISO_8859_13,
TextScriptEncoding::ISO_8859_14 => encoding_rs::ISO_8859_14,
TextScriptEncoding::ISO_8859_15 => encoding_rs::ISO_8859_15,
TextScriptEncoding::ISO_8859_16 => encoding_rs::ISO_8859_16,
TextScriptEncoding::KOI8_R => encoding_rs::KOI8_R,
TextScriptEncoding::KOI8_U => encoding_rs::KOI8_U,
TextScriptEncoding::MACINTOSH => encoding_rs::MACINTOSH,
TextScriptEncoding::EUC_JP => encoding_rs::EUC_JP,
TextScriptEncoding::EUC_KR => encoding_rs::EUC_KR,
TextScriptEncoding::GB18030 => encoding_rs::GB18030,
TextScriptEncoding::GBK => encoding_rs::GBK,
TextScriptEncoding::BIG5 => encoding_rs::BIG5,
TextScriptEncoding::Win1250 => encoding_rs::WINDOWS_1250,
TextScriptEncoding::Win1251 => encoding_rs::WINDOWS_1251,
TextScriptEncoding::Win1252 => encoding_rs::WINDOWS_1252,
TextScriptEncoding::Win1253 => encoding_rs::WINDOWS_1253,
TextScriptEncoding::Win1254 => encoding_rs::WINDOWS_1254,
TextScriptEncoding::Win1255 => encoding_rs::WINDOWS_1255,
TextScriptEncoding::Win1256 => encoding_rs::WINDOWS_1256,
TextScriptEncoding::Win1257 => encoding_rs::WINDOWS_1257,
TextScriptEncoding::Win1258 => encoding_rs::WINDOWS_1258,
}
}
}
impl TextScriptEncoding { impl TextScriptEncoding {
pub fn invalid_encoding(encoding: TextScriptEncoding, state: &SharedGameState) -> bool { pub fn invalid_encoding(encoding: TextScriptEncoding, state: &SharedGameState) -> bool {
if state.loc.encoding.is_some_and(|e| e == encoding) {
return true;
}
let required_encoding = if (state.loc.code == "jp" || state.loc.code == "en") && state.constants.is_base() { let required_encoding = if (state.loc.code == "jp" || state.loc.code == "en") && state.constants.is_base() {
TextScriptEncoding::ShiftJIS TextScriptEncoding::ShiftJIS
} else { } else {
@ -798,8 +919,10 @@ impl TextScriptVM {
// The vanilla game treats this as a 1-byte value lol // The vanilla game treats this as a 1-byte value lol
//if npc.event_num == (new_direction & 0xFF) as u16 { //if npc.event_num == (new_direction & 0xFF) as u16 {
if npc.event_num == new_direction as u16 { if npc.event_num == new_direction as u16 {
game_scene.player1.direction = if game_scene.player1.x > npc.x { Direction::Left } else { Direction::Right }; game_scene.player1.direction =
game_scene.player2.direction = if game_scene.player2.x > npc.x { Direction::Left } else { Direction::Right }; if game_scene.player1.x > npc.x { Direction::Left } else { Direction::Right };
game_scene.player2.direction =
if game_scene.player2.x > npc.x { Direction::Left } else { Direction::Right };
} }
} }
} }

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@ -421,16 +421,7 @@ impl SharedGameState {
constants.load_locales(ctx)?; constants.load_locales(ctx)?;
let locale = SharedGameState::get_locale(&constants, &settings.locale).unwrap_or_default(); let locale = SharedGameState::get_locale(&constants, &settings.locale).unwrap_or_default();
if (locale.code == "jp" || locale.code == "en") && constants.is_base() { let font = Self::try_update_locale(&mut constants, &locale, ctx).unwrap();
constants.textscript.encoding = TextScriptEncoding::ShiftJIS
} else {
constants.textscript.encoding = TextScriptEncoding::UTF8
}
let font = BMFont::load(&constants.base_paths, &locale.font.path, ctx, locale.font.scale).or_else(|e| {
log::warn!("Failed to load font, using built-in: {}", e);
BMFont::load(&vec!["/".to_owned()], "builtin/builtin_font.fnt", ctx, 1.0)
})?;
let mod_list = ModList::load(ctx, &constants.string_table)?; let mod_list = ModList::load(ctx, &constants.string_table)?;
@ -522,6 +513,17 @@ impl SharedGameState {
}) })
} }
pub fn reload_stage_table(&mut self, ctx: &mut Context) -> GameResult {
let stages = StageData::load_stage_table(
ctx,
&self.constants.base_paths,
self.constants.is_switch,
self.constants.stage_encoding,
)?;
self.stages = stages;
Ok(())
}
pub fn reload_resources(&mut self, ctx: &mut Context) -> GameResult { pub fn reload_resources(&mut self, ctx: &mut Context) -> GameResult {
self.constants.rebuild_path_list(self.mod_path.clone(), self.season, &self.settings); self.constants.rebuild_path_list(self.mod_path.clone(), self.season, &self.settings);
if !self.constants.is_demo { if !self.constants.is_demo {
@ -531,8 +533,7 @@ impl SharedGameState {
self.constants.load_csplus_tables(ctx)?; self.constants.load_csplus_tables(ctx)?;
self.constants.load_animated_faces(ctx)?; self.constants.load_animated_faces(ctx)?;
self.constants.load_texture_size_hints(ctx)?; self.constants.load_texture_size_hints(ctx)?;
let stages = StageData::load_stage_table(ctx, &self.constants.base_paths, self.constants.is_switch)?; self.reload_stage_table(ctx)?;
self.stages = stages;
let npc_tbl = filesystem::open_find(ctx, &self.constants.base_paths, "npc.tbl")?; let npc_tbl = filesystem::open_find(ctx, &self.constants.base_paths, "npc.tbl")?;
let npc_table = NPCTable::load_from(npc_tbl)?; let npc_table = NPCTable::load_from(npc_tbl)?;
@ -571,24 +572,39 @@ impl SharedGameState {
self.texture_set.unload_all(); self.texture_set.unload_all();
} }
pub fn update_locale(&mut self, ctx: &mut Context) { pub fn try_update_locale(
if let Some(locale) = SharedGameState::get_locale(&self.constants, &self.settings.locale) { constants: &mut EngineConstants,
self.loc = locale; locale: &Locale,
if (self.loc.code == "jp" || self.loc.code == "en") && self.constants.is_base() { ctx: &mut Context,
self.constants.textscript.encoding = TextScriptEncoding::ShiftJIS ) -> GameResult<BMFont> {
if let Some(encoding) = locale.encoding {
constants.textscript.encoding = encoding
} else { } else {
self.constants.textscript.encoding = TextScriptEncoding::UTF8 if (locale.code == "jp" || locale.code == "en") && constants.is_base() {
constants.textscript.encoding = TextScriptEncoding::ShiftJIS
} else {
constants.textscript.encoding = TextScriptEncoding::UTF8
} }
} }
let font = BMFont::load(&self.constants.base_paths, &self.loc.font.path, ctx, self.loc.font.scale) constants.stage_encoding = locale.stage_encoding;
.or_else(|e| {
let font = BMFont::load(&constants.base_paths, &locale.font.path, ctx, locale.font.scale).or_else(|e| {
log::warn!("Failed to load font, using built-in: {}", e); log::warn!("Failed to load font, using built-in: {}", e);
BMFont::load(&vec!["/".to_owned()], "builtin/builtin_font.fnt", ctx, 1.0) BMFont::load(&vec!["/".to_owned()], "builtin/builtin_font.fnt", ctx, 1.0)
}) })?;
.unwrap();
Ok(font)
}
pub fn update_locale(&mut self, ctx: &mut Context) {
let Some(locale) = SharedGameState::get_locale(&self.constants, &self.settings.locale) else {
return;
};
let font = Self::try_update_locale(&mut self.constants, &locale, ctx).unwrap();
self.loc = locale;
self.font = font; self.font = font;
let _ = self.reload_stage_table(ctx);
} }
pub fn graphics_reset(&mut self) { pub fn graphics_reset(&mut self) {

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@ -1,19 +1,17 @@
use std::io::{Cursor, Read}; use std::io::{Cursor, Read};
use std::str::from_utf8; use std::str::from_utf8;
use byteorder::LE;
use byteorder::ReadBytesExt; use byteorder::ReadBytesExt;
use log::info; use byteorder::LE;
use crate::common::Color; use crate::common::Color;
use crate::engine_constants::EngineConstants; use crate::engine_constants::EngineConstants;
use crate::framework::context::Context; use crate::framework::context::Context;
use crate::framework::error::{GameError, GameResult};
use crate::framework::error::GameError::ResourceLoadError; use crate::framework::error::GameError::ResourceLoadError;
use crate::framework::error::{GameError, GameResult};
use crate::framework::filesystem; use crate::framework::filesystem;
use crate::game::map::{Map, NPCData}; use crate::game::map::{Map, NPCData};
use crate::game::scripting::tsc::text_script::TextScript; use crate::game::scripting::tsc::text_script::{TextScript, TextScriptEncoding};
use crate::util::encoding::read_cur_shift_jis;
#[derive(Debug, PartialEq, Eq, Hash, Clone)] #[derive(Debug, PartialEq, Eq, Hash, Clone)]
pub struct NpcType { pub struct NpcType {
@ -225,21 +223,25 @@ fn zero_index(s: &[u8]) -> usize {
s.iter().position(|&c| c == b'\0').unwrap_or(s.len()) s.iter().position(|&c| c == b'\0').unwrap_or(s.len())
} }
fn from_encoding(s: &[u8], encoding: Option<TextScriptEncoding>) -> String {
if let Some(encoding) = encoding {
let encoding: &encoding_rs::Encoding = encoding.into();
return encoding.decode_without_bom_handling(s).0.into_owned();
}
from_shift_jis(s)
}
fn from_shift_jis(s: &[u8]) -> String { fn from_shift_jis(s: &[u8]) -> String {
let mut cursor = Cursor::new(s); encoding_rs::SHIFT_JIS.decode_without_bom_handling(s).0.into_owned()
let mut chars = Vec::new();
let mut bytes = s.len() as u32;
while bytes > 0 {
let (consumed, chr) = read_cur_shift_jis(&mut cursor, bytes);
chars.push(chr);
bytes -= consumed;
} }
chars.iter().collect() fn from_csplus_stagetbl(s: &[u8], is_switch: bool, encoding: Option<TextScriptEncoding>) -> String {
if let Some(encoding) = encoding {
let encoding: &encoding_rs::Encoding = encoding.into();
return encoding.decode_without_bom_handling(s).0.into_owned();
} }
fn from_csplus_stagetbl(s: &[u8], is_switch: bool) -> String {
if is_switch { if is_switch {
from_utf8(s).unwrap_or("").trim_matches('\0').to_string() from_utf8(s).unwrap_or("").trim_matches('\0').to_string()
} else { } else {
@ -248,7 +250,12 @@ fn from_csplus_stagetbl(s: &[u8], is_switch: bool) -> String {
} }
impl StageData { impl StageData {
pub fn load_stage_table(ctx: &mut Context, roots: &Vec<String>, is_switch: bool) -> GameResult<Vec<Self>> { pub fn load_stage_table(
ctx: &mut Context,
roots: &Vec<String>,
is_switch: bool,
encoding: Option<TextScriptEncoding>,
) -> GameResult<Vec<Self>> {
let stage_tbl_path = "/stage.tbl"; let stage_tbl_path = "/stage.tbl";
let stage_sect_path = "/stage.sect"; let stage_sect_path = "/stage.sect";
let mrmap_bin_path = "/mrmap.bin"; let mrmap_bin_path = "/mrmap.bin";
@ -261,7 +268,7 @@ impl StageData {
for path in roots.iter().rev() { for path in roots.iter().rev() {
if let Ok(mut file) = filesystem::open(ctx, [path, stage_tbl_path].join("")) { if let Ok(mut file) = filesystem::open(ctx, [path, stage_tbl_path].join("")) {
info!("Loading Cave Story+ stage table from {}", &path); log::info!("Loading Cave Story+ stage table from {}", &path);
let mut new_stages = Vec::new(); let mut new_stages = Vec::new();
@ -289,13 +296,14 @@ impl StageData {
f.read_exact(&mut name_jap_buf)?; f.read_exact(&mut name_jap_buf)?;
f.read_exact(&mut name_buf)?; f.read_exact(&mut name_buf)?;
let tileset = from_csplus_stagetbl(&ts_buf[0..zero_index(&ts_buf)], is_switch); let tileset = from_csplus_stagetbl(&ts_buf[0..zero_index(&ts_buf)], is_switch, encoding);
let map = from_csplus_stagetbl(&map_buf[0..zero_index(&map_buf)], is_switch); let map = from_csplus_stagetbl(&map_buf[0..zero_index(&map_buf)], is_switch, encoding);
let background = from_csplus_stagetbl(&back_buf[0..zero_index(&back_buf)], is_switch); let background = from_csplus_stagetbl(&back_buf[0..zero_index(&back_buf)], is_switch, encoding);
let npc1 = from_csplus_stagetbl(&npc1_buf[0..zero_index(&npc1_buf)], is_switch); let npc1 = from_csplus_stagetbl(&npc1_buf[0..zero_index(&npc1_buf)], is_switch, encoding);
let npc2 = from_csplus_stagetbl(&npc2_buf[0..zero_index(&npc2_buf)], is_switch); let npc2 = from_csplus_stagetbl(&npc2_buf[0..zero_index(&npc2_buf)], is_switch, encoding);
let name = from_csplus_stagetbl(&name_buf[0..zero_index(&name_buf)], is_switch); let name = from_csplus_stagetbl(&name_buf[0..zero_index(&name_buf)], is_switch, encoding);
let name_jp = from_csplus_stagetbl(&name_jap_buf[0..zero_index(&name_jap_buf)], is_switch); let name_jp =
from_csplus_stagetbl(&name_jap_buf[0..zero_index(&name_jap_buf)], is_switch, encoding);
let stage = StageData { let stage = StageData {
name: name.clone(), name: name.clone(),
@ -326,7 +334,7 @@ impl StageData {
// Cave Story freeware executable dump. // Cave Story freeware executable dump.
let mut stages = Vec::new(); let mut stages = Vec::new();
info!("Loading Cave Story freeware exe dump stage table from {}", &stage_sect_path); log::info!("Loading Cave Story freeware exe dump stage table from {}", &stage_sect_path);
let mut data = Vec::new(); let mut data = Vec::new();
file.read_to_end(&mut data)?; file.read_to_end(&mut data)?;
@ -355,12 +363,12 @@ impl StageData {
let _ = f.read(&mut lol)?; let _ = f.read(&mut lol)?;
} }
let tileset = from_shift_jis(&ts_buf[0..zero_index(&ts_buf)]); let tileset = from_encoding(&ts_buf[0..zero_index(&ts_buf)], encoding);
let map = from_shift_jis(&map_buf[0..zero_index(&map_buf)]); let map = from_encoding(&map_buf[0..zero_index(&map_buf)], encoding);
let background = from_shift_jis(&back_buf[0..zero_index(&back_buf)]); let background = from_encoding(&back_buf[0..zero_index(&back_buf)], encoding);
let npc1 = from_shift_jis(&npc1_buf[0..zero_index(&npc1_buf)]); let npc1 = from_encoding(&npc1_buf[0..zero_index(&npc1_buf)], encoding);
let npc2 = from_shift_jis(&npc2_buf[0..zero_index(&npc2_buf)]); let npc2 = from_encoding(&npc2_buf[0..zero_index(&npc2_buf)], encoding);
let name = from_shift_jis(&name_buf[0..zero_index(&name_buf)]); let name = from_encoding(&name_buf[0..zero_index(&name_buf)], encoding);
let stage = StageData { let stage = StageData {
name: name.clone(), name: name.clone(),
@ -383,7 +391,7 @@ impl StageData {
// Moustache Rider stage table // Moustache Rider stage table
let mut stages = Vec::new(); let mut stages = Vec::new();
info!("Loading Moustache Rider stage table from {}", &mrmap_bin_path); log::info!("Loading Moustache Rider stage table from {}", &mrmap_bin_path);
let mut data = Vec::new(); let mut data = Vec::new();
@ -414,12 +422,12 @@ impl StageData {
let boss_no = f.read_u8()?; let boss_no = f.read_u8()?;
f.read_exact(&mut name_buf)?; f.read_exact(&mut name_buf)?;
let tileset = from_shift_jis(&ts_buf[0..zero_index(&ts_buf)]); let tileset = from_encoding(&ts_buf[0..zero_index(&ts_buf)], encoding);
let map = from_shift_jis(&map_buf[0..zero_index(&map_buf)]); let map = from_encoding(&map_buf[0..zero_index(&map_buf)], encoding);
let background = from_shift_jis(&back_buf[0..zero_index(&back_buf)]); let background = from_encoding(&back_buf[0..zero_index(&back_buf)], encoding);
let npc1 = from_shift_jis(&npc1_buf[0..zero_index(&npc1_buf)]); let npc1 = from_encoding(&npc1_buf[0..zero_index(&npc1_buf)], encoding);
let npc2 = from_shift_jis(&npc2_buf[0..zero_index(&npc2_buf)]); let npc2 = from_encoding(&npc2_buf[0..zero_index(&npc2_buf)], encoding);
let name = from_shift_jis(&name_buf[0..zero_index(&name_buf)]); let name = from_encoding(&name_buf[0..zero_index(&name_buf)], encoding);
let stage = StageData { let stage = StageData {
name: name.clone(), name: name.clone(),
@ -441,7 +449,7 @@ impl StageData {
} else if let Ok(mut file) = filesystem::open_find(ctx, roots, stage_dat_path) { } else if let Ok(mut file) = filesystem::open_find(ctx, roots, stage_dat_path) {
let mut stages = Vec::new(); let mut stages = Vec::new();
info!("Loading NXEngine stage table from {}", &stage_dat_path); log::info!("Loading NXEngine stage table from {}", &stage_dat_path);
let mut data = Vec::new(); let mut data = Vec::new();

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@ -2,6 +2,7 @@ use std::collections::HashMap;
use crate::framework::context::Context; use crate::framework::context::Context;
use crate::framework::filesystem; use crate::framework::filesystem;
use crate::game::scripting::tsc::text_script::TextScriptEncoding;
use crate::game::shared_game_state::FontData; use crate::game::shared_game_state::FontData;
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
@ -9,6 +10,8 @@ pub struct Locale {
pub code: String, pub code: String,
pub name: String, pub name: String,
pub font: FontData, pub font: FontData,
pub encoding: Option<TextScriptEncoding>,
pub stage_encoding: Option<TextScriptEncoding>,
strings: HashMap<String, String>, strings: HashMap<String, String>,
} }
@ -18,6 +21,8 @@ impl Default for Locale {
code: "en".to_owned(), code: "en".to_owned(),
name: "English".to_owned(), name: "English".to_owned(),
font: FontData { path: String::new(), scale: 1.0, space_offset: 0.0 }, font: FontData { path: String::new(), scale: 1.0, space_offset: 0.0 },
encoding: None,
stage_encoding: None,
strings: HashMap::new(), strings: HashMap::new(),
} }
} }
@ -25,7 +30,7 @@ impl Default for Locale {
impl Locale { impl Locale {
pub fn new(ctx: &mut Context, base_paths: &Vec<String>, code: &str) -> Locale { pub fn new(ctx: &mut Context, base_paths: &Vec<String>, code: &str) -> Locale {
let file = filesystem::open_find(ctx, base_paths, &format!("locale/{}.json", code)).unwrap(); let file = filesystem::open_find(ctx, base_paths, &format!("locale/{code}.json")).unwrap();
let json: serde_json::Value = serde_json::from_reader(file).unwrap(); let json: serde_json::Value = serde_json::from_reader(file).unwrap();
let strings = Locale::flatten(&json); let strings = Locale::flatten(&json);
@ -36,7 +41,18 @@ impl Locale {
let font_scale = strings["font_scale"].parse::<f32>().unwrap_or(1.0); let font_scale = strings["font_scale"].parse::<f32>().unwrap_or(1.0);
let font = FontData::new(font_name, font_scale, 0.0); let font = FontData::new(font_name, font_scale, 0.0);
Locale { code: code.to_string(), name, font, strings } let encoding = if let Some(enc) = strings.get("encoding").clone() {
Some(TextScriptEncoding::from(enc.as_str()))
} else {
None
};
let stage_encoding = if let Some(enc) = strings.get("stage_encoding").clone() {
Some(TextScriptEncoding::from(enc.as_str()))
} else {
None
};
Locale { code: code.to_string(), name, font, encoding, stage_encoding, strings }
} }
fn flatten(json: &serde_json::Value) -> HashMap<String, String> { fn flatten(json: &serde_json::Value) -> HashMap<String, String> {

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@ -1,4 +1,3 @@
pub mod bitvec; pub mod bitvec;
pub mod encoding;
pub mod rng;
pub mod browser; pub mod browser;
pub mod rng;