2021-06-21 11:12:58 +00:00
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use lazy_static::lazy_static;
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2021-03-23 01:48:46 +00:00
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use crate::common::{Color, Direction, Rect};
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2021-06-21 11:12:58 +00:00
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use crate::framework::context::Context;
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use crate::framework::filesystem;
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use crate::framework::filesystem::File;
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2021-03-23 01:48:46 +00:00
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use crate::player::skin::{PlayerAnimationState, PlayerAppearanceState, PlayerSkin};
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2021-06-21 11:12:58 +00:00
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use crate::shared_game_state::SharedGameState;
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#[derive(Default, Clone, serde_derive::Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct SkinMeta {
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#[serde(default)]
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pub name: String,
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#[serde(default)]
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pub description: String,
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#[serde(default)]
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pub author: String,
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#[serde(default = "skinmeta_ret0i")]
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pub gun_offset_x: i16,
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#[serde(default = "skinmeta_ret0i")]
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pub gun_offset_y: i16,
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#[serde(default = "skinmeta_ret16")]
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pub frame_size_width: u16,
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#[serde(default = "skinmeta_ret16")]
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pub frame_size_height: u16,
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#[serde(default = "skinmeta_default_hit_box")]
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pub hit_box: Rect<u16>,
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#[serde(default = "skinmeta_default_display_box")]
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pub display_box: Rect<u16>,
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#[serde(default)]
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pub version: u8,
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}
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const fn skinmeta_ret0i() -> i16 {
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0
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}
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const fn skinmeta_ret16() -> u16 {
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16
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}
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const fn skinmeta_default_hit_box() -> Rect<u16> {
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Rect { left: 5, top: 8, right: 5, bottom: 8 }
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}
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const fn skinmeta_default_display_box() -> Rect<u16> {
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Rect { left: 8, top: 8, right: 8, bottom: 8 }
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}
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pub static SUPPORTED_SKINMETA_VERSIONS: [u8; 1] = [1];
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lazy_static! {
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pub static ref DEFAULT_SKINMETA: SkinMeta = SkinMeta {
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name: "Player".to_string(),
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description: "".to_string(),
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author: "".to_string(),
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gun_offset_x: 0,
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gun_offset_y: 0,
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frame_size_width: 16,
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frame_size_height: 16,
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hit_box: skinmeta_default_hit_box(),
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display_box: skinmeta_default_display_box(),
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version: 1
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};
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}
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2021-03-23 01:48:46 +00:00
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#[derive(Clone)]
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pub struct BasicPlayerSkin {
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texture_name: String,
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color: Color,
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state: PlayerAnimationState,
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appearance: PlayerAppearanceState,
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direction: Direction,
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2021-06-21 11:12:58 +00:00
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metadata: SkinMeta,
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2021-03-23 01:48:46 +00:00
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tick: u16,
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}
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impl BasicPlayerSkin {
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2021-06-21 11:12:58 +00:00
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pub fn new(texture_name: String, state: &SharedGameState, ctx: &mut Context) -> BasicPlayerSkin {
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let metapath = format!("{}/{}.dskinmeta", state.base_path, texture_name);
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let mut metadata = DEFAULT_SKINMETA.clone();
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if let Ok(file) = filesystem::open(ctx, metapath) {
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match serde_json::from_reader::<File, SkinMeta>(file) {
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Ok(meta) if SUPPORTED_SKINMETA_VERSIONS.contains(&meta.version) => {
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metadata = meta;
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}
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Ok(meta) => {
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log::warn!("Unsupported skin metadata file version: {}", meta.version);
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}
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Err(err) => {
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log::warn!("Failed to load skin metadata file: {:?}", err);
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}
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}
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}
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2021-03-23 01:48:46 +00:00
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BasicPlayerSkin {
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texture_name,
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color: Color::new(1.0, 1.0, 1.0, 1.0),
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state: PlayerAnimationState::Idle,
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appearance: PlayerAppearanceState::Default,
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direction: Direction::Left,
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metadata,
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tick: 0,
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}
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}
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}
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impl PlayerSkin for BasicPlayerSkin {
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fn animation_frame_for(&self, state: PlayerAnimationState, direction: Direction, tick: u16) -> Rect<u16> {
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2021-07-07 09:36:02 +00:00
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let frame_id = match state {
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PlayerAnimationState::Idle => 0u16,
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PlayerAnimationState::Walking => {
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const WALK_INDEXES: [u16; 4] = [1, 0, 2, 0];
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2021-03-23 13:28:51 +00:00
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WALK_INDEXES[(tick as usize / 5) % 4]
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2021-03-23 01:48:46 +00:00
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}
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PlayerAnimationState::WalkingUp => {
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const WALK_UP_INDEXES: [u16; 4] = [4, 3, 5, 3];
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2021-03-23 13:28:51 +00:00
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WALK_UP_INDEXES[(tick as usize / 5) % 4]
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}
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PlayerAnimationState::LookingUp => 3,
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PlayerAnimationState::Examining => 7,
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PlayerAnimationState::Sitting => 8,
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PlayerAnimationState::Collapsed => 9,
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PlayerAnimationState::Jumping => 2,
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PlayerAnimationState::Falling => 1,
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PlayerAnimationState::FallingLookingUp => 4,
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PlayerAnimationState::FallingLookingDown => 6,
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PlayerAnimationState::FallingUpsideDown => 10,
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};
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2021-06-21 11:12:58 +00:00
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let y_offset = if direction == Direction::Left { 0 } else { self.metadata.frame_size_height }
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+ match self.appearance {
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PlayerAppearanceState::Default => 0,
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PlayerAppearanceState::MimigaMask => self.metadata.frame_size_height.saturating_mul(2),
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PlayerAppearanceState::Custom(i) => (i as u16).saturating_mul(self.metadata.frame_size_height),
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2021-03-23 01:48:46 +00:00
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};
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2021-06-21 11:12:58 +00:00
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Rect::new_size(
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frame_id.saturating_mul(self.metadata.frame_size_width),
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y_offset,
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self.metadata.frame_size_width,
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self.metadata.frame_size_height,
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)
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2021-03-23 01:48:46 +00:00
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}
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fn animation_frame(&self) -> Rect<u16> {
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self.animation_frame_for(self.state, self.direction, self.tick)
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}
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fn tick(&mut self) {
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if self.state == PlayerAnimationState::Walking || self.state == PlayerAnimationState::WalkingUp {
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self.tick = self.tick.wrapping_add(1);
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}
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2021-03-23 01:48:46 +00:00
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}
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fn set_state(&mut self, state: PlayerAnimationState) {
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if self.state != state {
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self.state = state;
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self.tick = 0;
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}
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}
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fn get_state(&self) -> PlayerAnimationState {
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self.state
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}
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fn set_appearance(&mut self, appearance: PlayerAppearanceState) {
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self.appearance = appearance;
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}
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fn get_appearance(&mut self) -> PlayerAppearanceState {
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self.appearance
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}
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fn set_color(&mut self, color: Color) {
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self.color = color;
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}
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fn get_color(&self) -> Color {
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self.color
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}
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fn set_direction(&mut self, direction: Direction) {
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self.direction = direction;
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}
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fn get_direction(&self) -> Direction {
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self.direction
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}
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fn get_skin_texture_name(&self) -> &str {
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2022-01-17 22:29:30 +00:00
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&self.texture_name
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}
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fn get_mask_texture_name(&self) -> &str {
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""
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}
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2021-06-21 11:12:58 +00:00
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fn get_hit_bounds(&self) -> Rect<u32> {
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let ubox = &self.metadata.hit_box;
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Rect {
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left: ubox.left as u32 * 0x200,
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top: ubox.top as u32 * 0x200,
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right: ubox.right as u32 * 0x200,
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bottom: ubox.bottom as u32 * 0x200,
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}
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}
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fn get_display_bounds(&self) -> Rect<u32> {
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let ubox = &self.metadata.display_box;
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Rect {
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left: ubox.left as u32 * 0x200,
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top: ubox.top as u32 * 0x200,
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right: ubox.right as u32 * 0x200,
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bottom: ubox.bottom as u32 * 0x200,
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}
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}
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2021-06-27 01:06:56 +00:00
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fn get_gun_offset(&self) -> (i32, i32) {
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(self.metadata.gun_offset_x as i32, self.metadata.gun_offset_y as i32)
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}
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2021-03-23 01:48:46 +00:00
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}
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