mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-20 04:32:50 +00:00
599 lines
19 KiB
Rust
599 lines
19 KiB
Rust
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use ggez::{Context, GameResult};
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use num_traits::clamp;
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use crate::bitfield;
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use crate::common::{Direction, Rect};
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use crate::engine_constants::PhysicsConsts;
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use crate::entity::GameEntity;
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use crate::frame::Frame;
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use crate::SharedGameState;
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use crate::str;
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bitfield! {
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pub struct Flags(u32);
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impl Debug;
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pub flag_x01, set_flag_x01: 0;
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pub flag_x02, set_flag_x02: 1;
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pub flag_x04, set_flag_x04: 2;
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pub flag_x08, set_flag_x08: 3;
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pub flag_x10, set_flag_x10: 4;
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pub flag_x20, set_flag_x20: 5;
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pub flag_x40, set_flag_x40: 6;
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pub flag_x80, set_flag_x80: 7;
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pub underwater, set_underwater: 8; // 0x100
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pub flag_x200, set_flag_x200: 9;
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pub flag_x400, set_flag_x400: 10;
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pub flag_x800, set_flag_x800: 11;
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pub force_left, set_force_left: 12; // 0x1000
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pub force_up, set_force_up: 13; // 0x2000
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pub force_right, set_force_right: 14; // 0x4000
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pub force_down, set_force_down: 15; // 0x8000
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pub flag_x10000, set_flag_x10000: 16; // 0x10000
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pub flag_x20000, set_flag_x20000: 17; // 0x20000
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pub flag_x40000, set_flag_x40000: 18; // 0x40000
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pub flag_x80000, set_flag_x80000: 19; // 0x80000
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}
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bitfield! {
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pub struct Equip(u16);
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impl Debug;
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pub has_booster_0_8, set_booster_0_8: 0;
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pub has_map, set_map: 1;
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pub has_arms_barrier, set_arms_barrier: 2;
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pub has_turbocharge, set_turbocharge: 3;
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pub has_air_tank, set_air_tank: 4;
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pub has_booster_2_0, set_booster_2_0: 5;
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pub has_mimiga_mask, set_mimiga_mask: 6;
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pub has_whimsical_star, set_whimsical_star: 7;
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pub has_nikumaru, set_nikumaru: 8;
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// 7 bits wasted, thx pixel
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}
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bitfield! {
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pub struct Cond(u16);
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impl Debug;
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pub cond_x01, set_cond_x01: 0;
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pub cond_x02, set_cond_x02: 1;
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pub cond_x04, set_cond_x04: 2;
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pub cond_x08, set_cond_x08: 3;
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pub cond_x10, set_cond_x10: 4;
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pub cond_x20, set_cond_x20: 5;
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pub cond_x40, set_cond_x40: 6;
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pub visible, set_visible: 7;
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}
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pub struct Player {
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pub x: isize,
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pub y: isize,
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pub xm: isize,
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pub ym: isize,
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pub target_x: isize,
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pub target_y: isize,
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pub cond: Cond,
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pub flags: Flags,
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pub equip: Equip,
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pub direction: Direction,
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pub view: Rect<usize>,
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pub hit: Rect<usize>,
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pub life: u16,
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pub max_life: u16,
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pub unit: u8,
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pub air_physics: PhysicsConsts,
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pub water_physics: PhysicsConsts,
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index_x: isize,
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index_y: isize,
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sprash: bool,
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ques: bool,
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up: bool,
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down: bool,
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shock: u8,
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bubble: u8,
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boost_sw: u8,
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boost_cnt: isize,
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exp_wait: isize,
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exp_count: isize,
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anim_num: usize,
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anim_wait: isize,
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anim_rect: Rect<usize>,
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tex_player_name: String,
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}
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impl Player {
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pub fn new(state: &mut SharedGameState, ctx: &mut Context) -> GameResult<Player> {
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let constants = &state.constants;
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let tex_player_name = str!("MyChar");
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state.texture_set.ensure_texture_loaded(ctx, &tex_player_name)?;
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Ok(Player {
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x: 0,
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y: 0,
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xm: 0,
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ym: 0,
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target_x: 0,
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target_y: 0,
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cond: Cond(constants.my_char.cond),
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flags: Flags(constants.my_char.flags),
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equip: Equip(constants.my_char.equip),
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direction: constants.my_char.direction.clone(),
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view: constants.my_char.view,
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hit: constants.my_char.hit,
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life: constants.my_char.life,
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max_life: constants.my_char.max_life,
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unit: constants.my_char.unit,
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air_physics: constants.my_char.air_physics,
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water_physics: constants.my_char.water_physics,
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index_x: 0,
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index_y: 0,
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sprash: false,
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ques: false,
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up: false,
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down: false,
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shock: 0,
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bubble: 0,
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boost_sw: 0,
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boost_cnt: 0,
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exp_wait: 0,
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exp_count: 0,
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anim_num: 0,
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anim_wait: 0,
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anim_rect: constants.my_char.animations_right[0],
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tex_player_name,
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})
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}
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fn tick_normal(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult<()> {
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if self.cond.cond_x02() {
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return Ok(());
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}
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let physics = if self.flags.underwater() { &self.water_physics } else { &self.air_physics };
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self.ques = false;
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if !state.flags.control_enabled() {
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self.boost_sw = 0;
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}
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// todo: split those into separate procedures and refactor (try to not break the logic!)
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// ground movement
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if self.flags.flag_x08() || self.flags.flag_x10() || self.flags.flag_x20() {
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self.boost_sw = 0;
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if self.equip.has_booster_0_8() || self.equip.has_booster_2_0() {
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self.boost_cnt = 50;
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} else {
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self.boost_cnt = 0;
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}
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if state.flags.control_enabled() {
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if state.key_trigger.only_down() && state.key_state.only_down() && !self.cond.cond_x01() && state.flags.flag_x04() {
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self.cond.set_cond_x01(true);
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self.ques = true;
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} else {
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if state.key_state.left() && self.xm > -physics.max_dash {
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self.xm -= physics.dash_ground;
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}
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if state.key_state.right() && self.xm < physics.max_dash {
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self.xm += physics.dash_ground;
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}
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if state.key_state.left() {
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self.direction = Direction::Left;
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}
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if state.key_state.right() {
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self.direction = Direction::Right;
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}
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}
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}
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if !self.cond.cond_x20() {
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if self.xm < 0 {
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if self.xm > -physics.resist {
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self.xm = 0;
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} else {
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self.xm += physics.resist;
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}
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} else if self.xm > 0 {
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if self.xm < physics.resist {
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self.xm = 0;
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} else {
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self.xm -= physics.resist;
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}
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}
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}
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} else { // air movement
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if state.flags.control_enabled() {
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if (self.equip.has_booster_0_8() || self.equip.has_booster_2_0()) && state.key_trigger.jump() && self.boost_cnt != 0 {
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if self.equip.has_booster_0_8() {
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self.boost_sw = 1;
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if self.ym > 0x100 { // 0.5fix9
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self.ym /= 2;
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}
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}
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if self.equip.has_booster_2_0() {
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if state.key_state.up() {
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self.boost_sw = 2;
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self.xm = 0;
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self.ym = state.constants.booster.b2_0_up;
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} else if state.key_state.left() {
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self.boost_sw = 2;
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self.xm = 0;
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self.ym = state.constants.booster.b2_0_left;
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} else if state.key_state.right() {
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self.boost_sw = 2;
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self.xm = 0;
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self.ym = state.constants.booster.b2_0_right;
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} else if state.key_state.down() {
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self.boost_sw = 2;
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self.xm = 0;
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self.ym = state.constants.booster.b2_0_down;
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} else {
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self.boost_sw = 2;
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self.xm = 0;
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self.ym = state.constants.booster.b2_0_up_nokey;
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}
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}
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}
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if state.key_state.left() && self.xm > -physics.max_dash {
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self.xm -= physics.dash_air;
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}
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if state.key_state.right() && self.xm < physics.max_dash {
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self.xm += physics.dash_air;
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}
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if state.key_state.left() {
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self.direction = Direction::Left;
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}
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if state.key_state.right() {
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self.direction = Direction::Right;
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}
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}
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if self.equip.has_booster_2_0() && self.boost_sw != 0 && !state.key_state.jump() || self.boost_cnt == 0 {
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match self.boost_sw {
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1 => { self.xm /= 2 }
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2 => { self.ym /= 2 }
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_ => {}
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}
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}
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if self.boost_cnt == 0 || !state.key_state.jump() {
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self.boost_cnt = 0;
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}
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}
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// jumping
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if state.flags.control_enabled() {
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self.up = state.key_state.up();
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self.down = state.key_state.down() && !self.flags.flag_x08();
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if state.key_trigger.jump() && (self.flags.flag_x08() || self.flags.flag_x10() || self.flags.flag_x20()) {
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if !self.flags.force_up() {
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self.ym = -physics.jump;
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// todo: PlaySoundObject(15, SOUND_MODE_PLAY);
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}
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}
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}
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// stop interacting when moved
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if state.flags.control_enabled() && (state.key_state.left() || state.key_state.right() || state.key_state.up() || state.key_state.jump() || state.key_state.fire()) {
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self.cond.set_cond_x01(false);
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}
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// booster losing fuel
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if self.boost_sw != 0 && self.boost_cnt != 0 {
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self.boost_cnt -= 1;
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}
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// wind / current forces
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if self.flags.force_left() {
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self.xm -= 0x88;
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}
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if self.flags.force_up() {
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self.ym -= 0x80;
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}
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if self.flags.force_right() {
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self.xm += 0x80;
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}
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if self.flags.force_down() {
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self.ym += 0x55;
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}
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if self.equip.has_booster_2_0() && self.boost_sw != 0 {
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match self.boost_sw {
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1 => {
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if self.flags.flag_x01() || self.flags.flag_x04() {
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self.ym = -0x100; // -0.5fix9
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}
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if self.direction == Direction::Left {
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self.xm -= 0x20; // 0.1fix9
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}
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if self.direction == Direction::Right {
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self.xm += 0x20; // 0.1fix9
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}
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// todo: particles and sound
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if state.key_trigger.jump() || self.boost_cnt % 3 == 1 {
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if self.direction == Direction::Left {
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// SetCaret(self.x + 2 * 0x200, self.y + 2 * 0x200, 7, 2);
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}
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if self.direction == Direction::Right {
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// SetCaret(self.x + 2 * 0x200, self.y + 2 * 0x200, 7, 0);
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}
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// PlaySoundObject(113, SOUND_MODE_PLAY);
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}
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}
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2 => {
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self.ym -= 0x20;
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// todo: particles and sound
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if state.key_trigger.jump() || self.boost_cnt % 3 == 1 {
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// SetCaret(self.x, self.y + 6 * 0x200, 7, 3);
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// PlaySoundObject(113, SOUND_MODE_PLAY);
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}
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}
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// todo: particles and sound
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3 if state.key_trigger.jump() || self.boost_cnt % 3 == 1 => {
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// SetCaret(self.x, self.y + 6 * 0x200, 7, 1);
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// PlaySoundObject(113, SOUND_MODE_PLAY);
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}
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_ => {}
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}
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} else if self.flags.force_up() {
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self.ym += physics.gravity_air;
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} else if self.equip.has_booster_0_8() && self.boost_sw != 0 && self.ym > -0x400 {
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self.ym -= 0x20;
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if self.boost_cnt % 3 == 0 {
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// SetCaret(self.x, self.y + self.hit.bottom as isize / 2, 7, 3);
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// PlaySoundObject(113, SOUND_MODE_PLAY);
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}
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// bounce off of ceiling
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if self.flags.flag_x02() {
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self.ym = 0x200; // 1.0fix9
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}
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} else if self.ym < 0 && state.flags.control_enabled() && state.key_state.jump() {
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self.ym += physics.gravity_air;
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} else {
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self.ym += physics.gravity_ground;
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}
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if !state.flags.control_enabled() || !state.key_trigger.jump() {
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if self.flags.flag_x10() && self.xm < 0 {
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self.ym = -self.xm;
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}
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if self.flags.flag_x20() && self.xm > 0 {
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self.ym = self.xm;
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}
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if (self.flags.flag_x08() && self.flags.flag_x80000() && self.xm < 0)
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|| (self.flags.flag_x08() && self.flags.flag_x10000() && self.xm > 0)
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|| (self.flags.flag_x08() && self.flags.flag_x20000() && self.flags.flag_x40000()) {
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self.ym = 0x400; // 2.0fix9
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}
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}
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let max_move = if self.flags.underwater() && !(self.flags.force_left() || self.flags.force_up() || self.flags.force_right() || self.flags.force_down()) {
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self.water_physics.max_move
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} else {
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self.air_physics.max_move
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};
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self.xm = clamp(self.xm, -max_move, max_move);
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self.ym = clamp(self.ym, -max_move, max_move);
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// todo: water splashing
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if !self.flags.underwater() {
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self.sprash = false;
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}
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// spike damage
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if self.flags.flag_x400() {
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//self.damage(10); // todo: borrow checker yells at me
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}
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// camera
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if self.direction == Direction::Left {
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self.index_x -= 0x200; // 1.0fix9
|
||
|
if self.index_x < -0x8000 { // -64.0fix9
|
||
|
self.index_x = -0x8000;
|
||
|
}
|
||
|
} else { // possible bug?
|
||
|
self.index_x += 0x200; // 1.0fix9
|
||
|
if self.index_x > 0x8000 { // -64.0fix9
|
||
|
self.index_x = 0x8000;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if state.flags.control_enabled() && state.key_state.up() {
|
||
|
self.index_x -= 0x200; // 1.0fix9
|
||
|
if self.index_x < -0x8000 { // -64.0fix9
|
||
|
self.index_x = -0x8000;
|
||
|
}
|
||
|
} else if state.flags.control_enabled() && state.key_state.down() {
|
||
|
self.index_x += 0x200; // 1.0fix9
|
||
|
if self.index_x > 0x8000 { // -64.0fix9
|
||
|
self.index_x = 0x8000;
|
||
|
}
|
||
|
} else {
|
||
|
if self.index_y > 0x200 { // 1.0fix9
|
||
|
self.index_y -= 0x200;
|
||
|
}
|
||
|
|
||
|
if self.index_y < -0x200 { // 1.0fix9
|
||
|
self.index_y += 0x200;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self.target_x = self.x + self.index_x;
|
||
|
self.target_y = self.y + self.index_y;
|
||
|
|
||
|
if self.xm > physics.resist || self.xm < -physics.resist {
|
||
|
self.x += self.xm;
|
||
|
}
|
||
|
|
||
|
self.y += self.ym;
|
||
|
|
||
|
Ok(())
|
||
|
}
|
||
|
|
||
|
fn tick_stream(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult<()> {
|
||
|
Ok(())
|
||
|
}
|
||
|
|
||
|
fn tick_animation(&mut self, state: &SharedGameState) {
|
||
|
if self.cond.cond_x02() {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if self.flags.flag_x08() {
|
||
|
if self.cond.cond_x01() {
|
||
|
self.anim_num = 11;
|
||
|
} else if state.flags.control_enabled() && state.key_state.up() && (state.key_state.left() || state.key_state.right()) {
|
||
|
self.cond.set_cond_x04(true);
|
||
|
|
||
|
self.anim_wait += 1;
|
||
|
if self.anim_wait > 4 {
|
||
|
self.anim_wait = 0;
|
||
|
|
||
|
self.anim_num += 1;
|
||
|
if self.anim_num == 7 || self.anim_num == 9 {
|
||
|
// PlaySoundObject(24, SOUND_MODE_PLAY); todo
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if self.anim_num > 9 || self.anim_num < 6 {
|
||
|
self.anim_num = 6;
|
||
|
}
|
||
|
} else if state.flags.control_enabled() && (state.key_state.left() || state.key_state.right()) {
|
||
|
self.cond.set_cond_x04(true);
|
||
|
|
||
|
self.anim_wait += 1;
|
||
|
if self.anim_wait > 4 {
|
||
|
self.anim_wait = 0;
|
||
|
|
||
|
self.anim_num += 1;
|
||
|
if self.anim_num == 2 || self.anim_num == 4 {
|
||
|
// PlaySoundObject(24, SOUND_MODE_PLAY); todo
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if self.anim_num > 4 || self.anim_num < 1 {
|
||
|
self.anim_num = 1;
|
||
|
}
|
||
|
} else if state.flags.control_enabled() && state.key_state.up() {
|
||
|
if self.cond.cond_x04() {
|
||
|
// PlaySoundObject(24, SOUND_MODE_PLAY); todo
|
||
|
}
|
||
|
|
||
|
self.cond.set_cond_x04(false);
|
||
|
self.anim_num = 5;
|
||
|
} else {
|
||
|
if self.cond.cond_x04() {
|
||
|
// PlaySoundObject(24, SOUND_MODE_PLAY); todo
|
||
|
}
|
||
|
|
||
|
self.cond.set_cond_x04(false);
|
||
|
self.anim_num = 0;
|
||
|
}
|
||
|
} else if state.key_state.up() {
|
||
|
self.anim_num = 6;
|
||
|
} else if state.key_state.down() {
|
||
|
self.anim_num = 10;
|
||
|
} else {
|
||
|
self.anim_num = if self.ym > 0 { 1 } else { 3 };
|
||
|
}
|
||
|
|
||
|
match self.direction {
|
||
|
Direction::Left => {
|
||
|
self.anim_rect = state.constants.my_char.animations_left[self.anim_num];
|
||
|
}
|
||
|
Direction::Right => {
|
||
|
self.anim_rect = state.constants.my_char.animations_right[self.anim_num];
|
||
|
}
|
||
|
_ => {}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pub fn damage(&mut self, hp: isize) {}
|
||
|
}
|
||
|
|
||
|
impl GameEntity for Player {
|
||
|
fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult<()> {
|
||
|
if !self.cond.visible() {
|
||
|
return Ok(());
|
||
|
}
|
||
|
|
||
|
if self.exp_wait != 0 {
|
||
|
self.exp_wait -= 1;
|
||
|
}
|
||
|
|
||
|
if self.shock != 0 {
|
||
|
self.shock -= 1;
|
||
|
} else if self.exp_count != 0 {
|
||
|
// SetValueView(&self.x, &self.y, self.exp_count); // todo: damage popup
|
||
|
self.exp_count = 0;
|
||
|
}
|
||
|
|
||
|
match self.unit {
|
||
|
0 => {
|
||
|
if state.flags.flag_x04() && state.flags.control_enabled() {
|
||
|
// AirProcess(); // todo
|
||
|
}
|
||
|
|
||
|
self.tick_normal(state, ctx)?;
|
||
|
}
|
||
|
1 => {
|
||
|
self.tick_stream(state, ctx)?;
|
||
|
}
|
||
|
_ => {}
|
||
|
}
|
||
|
|
||
|
self.cond.set_cond_x20(false);
|
||
|
self.tick_animation(state);
|
||
|
|
||
|
Ok(())
|
||
|
}
|
||
|
|
||
|
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context, frame: &Frame) -> GameResult<()> {
|
||
|
if !self.cond.visible() || self.cond.cond_x02() {
|
||
|
return Ok(());
|
||
|
}
|
||
|
|
||
|
// todo draw weapon
|
||
|
|
||
|
let sb = state.texture_set.tex_map.get_mut(&self.tex_player_name);
|
||
|
if sb.is_none() {
|
||
|
return Ok(());
|
||
|
}
|
||
|
|
||
|
let batch = sb.unwrap();
|
||
|
batch.add_rect(
|
||
|
(((self.x - self.view.left as isize) / 0x200) - (frame.x / 0x200)) as f32,
|
||
|
(((self.y - self.view.top as isize) / 0x200) - (frame.y / 0x200)) as f32,
|
||
|
&self.anim_rect,
|
||
|
);
|
||
|
batch.draw(ctx)?;
|
||
|
|
||
|
Ok(())
|
||
|
}
|
||
|
}
|