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doukutsu-rs/build.rs

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Rust
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use std::env;
// #[cfg(feature = "generate-gl")]
// use gl_generator::{Api, Fallbacks, Profile, Registry};
fn main() {
// let dest = PathBuf::from(&env::var("OUT_DIR").unwrap());
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let target = env::var("TARGET").unwrap_or_else(|e| panic!("{}", e));
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let is_android = cfg!(target_os = "android") || (cfg!(target_os = "linux") && target.contains("android")); // hack
println!("cargo:rerun-if-changed=build.rs");
//
// #[cfg(feature = "generate-gl")]
// {
// let mut file = File::create(&dest.join("gl_bindings.rs")).unwrap();
//
// Registry::new(Api::Gles2, (3, 0), Profile::Core, Fallbacks::All, [])
// .write_bindings(gl_generator::StructGenerator, &mut file)
// .unwrap();
// }
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if target.contains("darwin") {
println!("cargo:rustc-env=MACOSX_DEPLOYMENT_TARGET=10.12");
println!("cargo:rustc-link-arg=-weak_framework");
println!("cargo:rustc-link-arg=GameController");
println!("cargo:rustc-link-arg=-weak_framework");
println!("cargo:rustc-link-arg=CoreHaptics");
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}
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if is_android {
println!("cargo:rustc-link-lib=dylib=GLESv2");
println!("cargo:rustc-link-lib=dylib=EGL");
}
}