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doukutsu-rs/src/framework/vfs.rs

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//! A virtual file system layer that lets us define multiple
//! "file systems" with various backing stores, then merge them
//! together.
//!
//! Basically a re-implementation of the C library `PhysFS`. The
//! `vfs` crate does something similar but has a couple design
//! decisions that make it kind of incompatible with this use case:
//! the relevant trait for it has generic methods so we can't use it
//! as a trait object, and its path abstraction is not the most
//! convenient.
use std::collections::VecDeque;
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use std::ffi::OsStr;
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use std::fmt::{self, Debug};
use std::fs;
use std::io::{Read, Seek, Write};
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use std::path::{self, Component, Path, PathBuf};
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use crate::framework::error::{GameError, GameResult};
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fn convenient_path_to_str(path: &path::Path) -> GameResult<&str> {
path.to_str().ok_or_else(|| {
let errmessage = format!("Invalid path format for resource: {:?}", path);
GameError::FilesystemError(errmessage)
})
}
/// Virtual file
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pub trait VFile: Read + Write + Seek + Debug + Send + Sync {}
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impl<T> VFile for T where T: Read + Write + Seek + Debug + Send + Sync {}
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/// Options for opening files
///
/// We need our own version of this structure because the one in
/// `std` annoyingly doesn't let you read the read/write/create/etc
/// state out of it.
#[must_use]
#[allow(missing_docs)]
#[derive(Debug, Default, Copy, Clone, PartialEq)]
pub struct OpenOptions {
pub read: bool,
pub write: bool,
pub create: bool,
pub append: bool,
pub truncate: bool,
}
#[allow(unused)]
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impl OpenOptions {
/// Create a new instance
pub fn new() -> OpenOptions {
Default::default()
}
/// Open for reading
pub fn read(mut self, read: bool) -> OpenOptions {
self.read = read;
self
}
/// Open for writing
pub fn write(mut self, write: bool) -> OpenOptions {
self.write = write;
self
}
/// Create the file if it does not exist yet
pub fn create(mut self, create: bool) -> OpenOptions {
self.create = create;
self
}
/// Append at the end of the file
pub fn append(mut self, append: bool) -> OpenOptions {
self.append = append;
self
}
/// Truncate the file to 0 bytes after opening
pub fn truncate(mut self, truncate: bool) -> OpenOptions {
self.truncate = truncate;
self
}
fn to_fs_openoptions(self) -> fs::OpenOptions {
let mut opt = fs::OpenOptions::new();
let _ = opt
.read(self.read)
.write(self.write)
.create(self.create)
.append(self.append)
.truncate(self.truncate)
.create(self.create);
opt
}
}
/// Virtual filesystem
pub trait VFS: Debug {
/// Open the file at this path with the given options
fn open_options(&self, path: &Path, open_options: OpenOptions) -> GameResult<Box<dyn VFile>>;
/// Open the file at this path for reading
fn open(&self, path: &Path) -> GameResult<Box<dyn VFile>> {
self.open_options(path, OpenOptions::new().read(true))
}
/// Open the file at this path for writing, truncating it if it exists already
fn create(&self, path: &Path) -> GameResult<Box<dyn VFile>> {
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self.open_options(path, OpenOptions::new().write(true).create(true).truncate(true))
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}
/// Open the file at this path for appending, creating it if necessary
fn append(&self, path: &Path) -> GameResult<Box<dyn VFile>> {
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self.open_options(path, OpenOptions::new().write(true).create(true).append(true))
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}
/// Create a directory at the location by this path
fn mkdir(&self, path: &Path) -> GameResult;
/// Remove a file or an empty directory.
fn rm(&self, path: &Path) -> GameResult;
/// Remove a file or directory and all its contents
fn rmrf(&self, path: &Path) -> GameResult;
/// Check if the file exists
fn exists(&self, path: &Path) -> bool;
/// Get the file's metadata
fn metadata(&self, path: &Path) -> GameResult<Box<dyn VMetadata>>;
/// Retrieve all file and directory entries in the given directory.
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fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item = GameResult<PathBuf>>>>;
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/// Retrieve the actual location of the VFS root, if available.
fn to_path_buf(&self) -> Option<PathBuf>;
}
/// VFS metadata
pub trait VMetadata {
/// Returns whether or not it is a directory.
/// Note that zip files don't actually have directories, awkwardly,
/// just files with very long names.
fn is_dir(&self) -> bool;
/// Returns whether or not it is a file.
fn is_file(&self) -> bool;
/// Returns the length of the thing. If it is a directory,
/// the result of this is undefined/platform dependent.
fn len(&self) -> u64;
}
/// A VFS that points to a directory and uses it as the root of its
/// file hierarchy.
///
/// It IS allowed to have symlinks in it! They're surprisingly
/// difficult to get rid of.
#[derive(Clone)]
pub struct PhysicalFS {
root: PathBuf,
readonly: bool,
}
#[derive(Debug, Clone)]
/// Physical FS metadata
pub struct PhysicalMetadata(fs::Metadata);
impl VMetadata for PhysicalMetadata {
fn is_dir(&self) -> bool {
self.0.is_dir()
}
fn is_file(&self) -> bool {
self.0.is_file()
}
fn len(&self) -> u64 {
self.0.len()
}
}
/// This takes an absolute path and returns either a sanitized relative
/// version of it, or None if there's something bad in it.
///
/// What we want is an absolute path with no `..`'s in it, so, something
/// like "/foo" or "/foo/bar.txt". This means a path with components
/// starting with a `RootDir`, and zero or more `Normal` components.
///
/// We gotta return a new path because there's apparently no real good way
/// to turn an absolute path into a relative path with the same
/// components (other than the first), and pushing an absolute `Path`
/// onto a `PathBuf` just completely nukes its existing contents.
fn sanitize_path(path: &path::Path) -> Option<PathBuf> {
let mut c = path.components();
match c.next() {
Some(path::Component::RootDir) => (),
_ => return None,
}
fn is_normal_component(comp: path::Component) -> Option<&str> {
match comp {
path::Component::Normal(s) => s.to_str(),
_ => None,
}
}
// This could be done more cleverly but meh
let mut accm = PathBuf::new();
for component in c {
if let Some(s) = is_normal_component(component) {
accm.push(s)
} else {
return None;
}
}
Some(accm)
}
impl PhysicalFS {
/// Creates a new PhysicalFS
pub fn new(root: &Path, readonly: bool) -> Self {
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PhysicalFS { root: root.into(), readonly }
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}
/// Takes a given path (&str) and returns
/// a new PathBuf containing the canonical
/// absolute path you get when appending it
/// to this filesystem's root.
fn to_absolute(&self, p: &Path) -> GameResult<PathBuf> {
if let Some(safe_path) = sanitize_path(p) {
let mut root_path = self.root.clone();
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root_path.push(safe_path.clone());
// emulate case insensitive paths on systems with case sensitive filesystems.
#[cfg(not(any(target_os = "windows", target_os = "macos")))]
if !root_path.exists() {
let mut root_path2 = self.root.clone();
let mut ok = true;
let components: Vec<&OsStr> = safe_path
.components()
.filter_map(|c| if let Component::Normal(s) = c { Some(s) } else { None })
.collect();
'citer: for node in components {
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let mut tmp = root_path2.clone();
tmp.push(node);
if tmp.exists() {
root_path2 = tmp;
continue;
}
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if let Ok(entries) = root_path2.read_dir() {
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for entry in entries.flatten() {
let name = entry.file_name();
if name.to_ascii_lowercase() != node.to_ascii_lowercase() {
continue;
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}
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root_path2.push(name);
continue 'citer;
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}
}
ok = false;
break;
}
if ok {
// log::info!("resolved case insensitive path {:?} -> {:?}", root_path, root_path2);
root_path = root_path2;
}
}
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Ok(root_path)
} else {
let msg = format!(
"Path {:?} is not valid: must be an absolute path with no \
references to parent directories",
p
);
Err(GameError::FilesystemError(msg))
}
}
/// Creates the PhysicalFS's root directory if necessary.
/// Idempotent.
/// This way we can not create the directory until it's
/// actually used, though it IS a tiny bit of a performance
/// malus.
fn create_root(&self) -> GameResult {
if !self.root.exists() {
fs::create_dir_all(&self.root).map_err(GameError::from)
} else {
Ok(())
}
}
}
impl Debug for PhysicalFS {
fn fmt(&self, f: &mut fmt::Formatter) -> Result<(), fmt::Error> {
write!(f, "<PhysicalFS root: {}>", self.root.display())
}
}
impl VFS for PhysicalFS {
/// Open the file at this path with the given options
fn open_options(&self, path: &Path, open_options: OpenOptions) -> GameResult<Box<dyn VFile>> {
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if self.readonly && (open_options.write || open_options.create || open_options.append || open_options.truncate)
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{
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let msg = format!("Cannot alter file {:?} in root {:?}, filesystem read-only", path, self);
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return Err(GameError::FilesystemError(msg));
}
self.create_root()?;
let p = self.to_absolute(path)?;
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open_options.to_fs_openoptions().open(p).map(|x| Box::new(x) as Box<dyn VFile>).map_err(GameError::from)
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}
/// Create a directory at the location by this path
fn mkdir(&self, path: &Path) -> GameResult {
if self.readonly {
return Err(GameError::FilesystemError(
"Tried to make directory {} but FS is \
read-only"
.to_string(),
));
}
self.create_root()?;
let p = self.to_absolute(path)?;
//println!("Creating {:?}", p);
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fs::DirBuilder::new().recursive(true).create(p).map_err(GameError::from)
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}
/// Remove a file
fn rm(&self, path: &Path) -> GameResult {
if self.readonly {
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return Err(GameError::FilesystemError("Tried to remove file {} but FS is read-only".to_string()));
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}
self.create_root()?;
let p = self.to_absolute(path)?;
if p.is_dir() {
fs::remove_dir(p).map_err(GameError::from)
} else {
fs::remove_file(p).map_err(GameError::from)
}
}
/// Remove a file or directory and all its contents
fn rmrf(&self, path: &Path) -> GameResult {
if self.readonly {
return Err(GameError::FilesystemError(
"Tried to remove file/dir {} but FS is \
read-only"
.to_string(),
));
}
self.create_root()?;
let p = self.to_absolute(path)?;
if p.is_dir() {
fs::remove_dir_all(p).map_err(GameError::from)
} else {
fs::remove_file(p).map_err(GameError::from)
}
}
/// Check if the file exists
fn exists(&self, path: &Path) -> bool {
match self.to_absolute(path) {
Ok(p) => p.exists(),
_ => false,
}
}
/// Get the file's metadata
fn metadata(&self, path: &Path) -> GameResult<Box<dyn VMetadata>> {
self.create_root()?;
let p = self.to_absolute(path)?;
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p.metadata().map(|m| Box::new(PhysicalMetadata(m)) as Box<dyn VMetadata>).map_err(GameError::from)
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}
/// Retrieve the path entries in this path
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fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item = GameResult<PathBuf>>>> {
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self.create_root()?;
let p = self.to_absolute(path)?;
// This is inconvenient because path() returns the full absolute
// path of the bloody file, which is NOT what we want!
// But if we use file_name() to just get the name then it is ALSO not what we want!
// what we WANT is the full absolute file path, *relative to the resources dir*.
// So that we can do read_dir("/foobar/"), and for each file, open it and query
// it and such by name.
// So we build the paths ourself.
let direntry_to_path = |entry: &fs::DirEntry| -> GameResult<PathBuf> {
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let fname =
entry.file_name().into_string().expect("Non-unicode char in file path? Should never happen, I hope!");
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let mut pathbuf = PathBuf::from(path);
pathbuf.push(fname);
Ok(pathbuf)
};
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let itr = fs::read_dir(p)?.map(|entry| direntry_to_path(&entry?)).collect::<Vec<_>>().into_iter();
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Ok(Box::new(itr))
}
/// Retrieve the actual location of the VFS root, if available.
fn to_path_buf(&self) -> Option<PathBuf> {
Some(self.root.clone())
}
}
/// A structure that joins several VFS's together in order.
#[derive(Debug)]
pub struct OverlayFS {
roots: VecDeque<Box<dyn VFS>>,
}
impl OverlayFS {
/// Creates a new OverlayFS
pub fn new() -> Self {
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Self { roots: VecDeque::new() }
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}
/// Adds a new VFS to the front of the list.
/// Currently unused, I suppose, but good to
/// have at least for tests.
#[allow(dead_code)]
pub fn push_front(&mut self, fs: Box<dyn VFS>) {
self.roots.push_front(fs);
}
/// Adds a new VFS to the end of the list.
pub fn push_back(&mut self, fs: Box<dyn VFS>) {
self.roots.push_back(fs);
}
/// Returns a list of registered VFS roots.
pub fn roots(&self) -> &VecDeque<Box<dyn VFS>> {
&self.roots
}
}
impl VFS for OverlayFS {
/// Open the file at this path with the given options
fn open_options(&self, path: &Path, open_options: OpenOptions) -> GameResult<Box<dyn VFile>> {
let mut tried: Vec<(PathBuf, GameError)> = vec![];
for vfs in &self.roots {
match vfs.open_options(path, open_options) {
Err(e) => {
if let Some(vfs_path) = vfs.to_path_buf() {
tried.push((vfs_path, e));
} else {
tried.push((PathBuf::from("<invalid path>"), e));
}
}
f => return f,
}
}
let errmessage = String::from(convenient_path_to_str(path)?);
Err(GameError::ResourceNotFound(errmessage, tried))
}
/// Create a directory at the location by this path
fn mkdir(&self, path: &Path) -> GameResult {
for vfs in &self.roots {
match vfs.mkdir(path) {
Err(_) => (),
f => return f,
}
}
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Err(GameError::FilesystemError(format!("Could not find anywhere writeable to make dir {:?}", path)))
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}
/// Remove a file
fn rm(&self, path: &Path) -> GameResult {
for vfs in &self.roots {
match vfs.rm(path) {
Err(_) => (),
f => return f,
}
}
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Err(GameError::FilesystemError(format!("Could not remove file {:?}", path)))
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}
/// Remove a file or directory and all its contents
fn rmrf(&self, path: &Path) -> GameResult {
for vfs in &self.roots {
match vfs.rmrf(path) {
Err(_) => (),
f => return f,
}
}
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Err(GameError::FilesystemError(format!("Could not remove file/dir {:?}", path)))
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}
/// Check if the file exists
fn exists(&self, path: &Path) -> bool {
for vfs in &self.roots {
if vfs.exists(path) {
return true;
}
}
false
}
/// Get the file's metadata
fn metadata(&self, path: &Path) -> GameResult<Box<dyn VMetadata>> {
for vfs in &self.roots {
match vfs.metadata(path) {
Err(_) => (),
f => return f,
}
}
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Err(GameError::FilesystemError(format!("Could not get metadata for file/dir {:?}", path)))
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}
/// Retrieve the path entries in this path
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fn read_dir(&self, path: &Path) -> GameResult<Box<dyn Iterator<Item = GameResult<PathBuf>>>> {
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// This is tricky 'cause we have to actually merge iterators together...
// Doing it the simple and stupid way works though.
let mut v = Vec::new();
for fs in &self.roots {
if let Ok(rddir) = fs.read_dir(path) {
v.extend(rddir)
}
}
Ok(Box::new(v.into_iter()))
}
/// Retrieve the actual location of the VFS root, if available.
fn to_path_buf(&self) -> Option<PathBuf> {
None
}
}
#[cfg(test)]
mod tests {
use std::io::{self, BufRead};
use super::*;
#[test]
fn headless_test_path_filtering() {
// Valid pahts
let p = path::Path::new("/foo");
assert!(sanitize_path(p).is_some());
let p = path::Path::new("/foo/");
assert!(sanitize_path(p).is_some());
let p = path::Path::new("/foo/bar.txt");
assert!(sanitize_path(p).is_some());
let p = path::Path::new("/");
assert!(sanitize_path(p).is_some());
// Invalid paths
let p = path::Path::new("../foo");
assert!(sanitize_path(p).is_none());
let p = path::Path::new("foo");
assert!(sanitize_path(p).is_none());
let p = path::Path::new("/foo/../../");
assert!(sanitize_path(p).is_none());
let p = path::Path::new("/foo/../bop");
assert!(sanitize_path(p).is_none());
let p = path::Path::new("/../bar");
assert!(sanitize_path(p).is_none());
let p = path::Path::new("");
assert!(sanitize_path(p).is_none());
}
#[test]
fn headless_test_read() {
let cargo_path = Path::new(env!("CARGO_MANIFEST_DIR"));
let fs = PhysicalFS::new(cargo_path, true);
let f = fs.open(Path::new("/Cargo.toml")).unwrap();
let mut bf = io::BufReader::new(f);
let mut s = String::new();
let _ = bf.read_line(&mut s).unwrap();
// Trim whitespace from string 'cause it will
// potentially be different on Windows and Unix.
let trimmed_string = s.trim();
assert_eq!(trimmed_string, "[package]");
}
#[test]
fn headless_test_read_overlay() {
let cargo_path = Path::new(env!("CARGO_MANIFEST_DIR"));
let fs1 = PhysicalFS::new(cargo_path, true);
let mut f2path = PathBuf::from(cargo_path);
f2path.push("src");
let fs2 = PhysicalFS::new(&f2path, true);
let mut ofs = OverlayFS::new();
ofs.push_back(Box::new(fs1));
ofs.push_back(Box::new(fs2));
assert!(ofs.exists(Path::new("/Cargo.toml")));
assert!(ofs.exists(Path::new("/lib.rs")));
assert!(!ofs.exists(Path::new("/foobaz.rs")));
}
#[test]
fn headless_test_physical_all() {
let cargo_path = Path::new(env!("CARGO_MANIFEST_DIR"));
let fs = PhysicalFS::new(cargo_path, false);
let testdir = Path::new("/testdir");
let f1 = Path::new("/testdir/file1.txt");
// Delete testdir if it is still lying around
if fs.exists(testdir) {
fs.rmrf(testdir).unwrap();
}
assert!(!fs.exists(testdir));
// Create and delete test dir
fs.mkdir(testdir).unwrap();
assert!(fs.exists(testdir));
fs.rm(testdir).unwrap();
assert!(!fs.exists(testdir));
let test_string = "Foo!";
fs.mkdir(testdir).unwrap();
{
let mut f = fs.append(f1).unwrap();
let _ = f.write(test_string.as_bytes()).unwrap();
}
{
let mut buf = Vec::new();
let mut f = fs.open(f1).unwrap();
let _ = f.read_to_end(&mut buf).unwrap();
assert_eq!(&buf[..], test_string.as_bytes());
}
{
// Test metadata()
let m = fs.metadata(f1).unwrap();
assert!(m.is_file());
assert!(!m.is_dir());
assert_eq!(m.len(), 4);
let m = fs.metadata(testdir).unwrap();
assert!(!m.is_file());
assert!(m.is_dir());
// Not exactly sure what the "length" of a directory is, buuuuuut...
// It appears to vary based on the platform in fact.
// On my desktop, it's 18.
// On Travis's VM, it's 4096.
// On Appveyor's VM, it's 0.
// So, it's meaningless.
//assert_eq!(m.len(), 18);
}
{
// Test read_dir()
let r = fs.read_dir(testdir).unwrap();
assert_eq!(r.count(), 1);
let r = fs.read_dir(testdir).unwrap();
for f in r {
let fname = f.unwrap();
assert!(fs.exists(&fname));
}
}
{
assert!(fs.exists(f1));
fs.rm(f1).unwrap();
assert!(!fs.exists(f1));
}
fs.rmrf(testdir).unwrap();
assert!(!fs.exists(testdir));
}
// BUGGO: TODO: Make sure all functions are tested for OverlayFS and ZipFS!!
}