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doukutsu-rs/src/shaders.rs

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2020-11-28 19:25:51 +00:00
use gfx::{self, *};
use ggez::graphics::Shader;
use ggez::{Context, GameResult};
gfx_defines! {
constant WaterShaderParams {
resolution: [f32; 2] = "u_Resolution",
t: f32 = "u_Tick",
}
}
pub struct Shaders {
pub water_shader: Shader<WaterShaderParams>,
pub water_shader_params: WaterShaderParams,
}
impl Shaders {
pub fn new(ctx: &mut Context) -> GameResult<Shaders> {
let water_shader_params = WaterShaderParams {
t: 0.0,
resolution: [0.0, 0.0],
};
Ok(Shaders {
water_shader: Shader::new(
ctx,
"/builtin/shaders/basic_150.vert.glsl",
"/builtin/shaders/water_150.frag.glsl",
water_shader_params,
"WaterShaderParams",
None,
)?,
water_shader_params,
})
}
}