doukutsu-rs/src/menu/pause_menu.rs

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use crate::framework::context::Context;
use crate::framework::error::GameResult;
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use crate::framework::keyboard::ScanCode;
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use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::MenuEntry;
use crate::menu::{Menu, MenuSelectionResult};
use crate::scene::title_scene::TitleScene;
use crate::shared_game_state::SharedGameState;
use super::settings_menu::SettingsMenu;
#[derive(PartialEq, Eq, Copy, Clone)]
#[repr(u8)]
#[allow(unused)]
enum CurrentMenu {
PauseMenu,
OptionsMenu,
}
pub struct PauseMenu {
is_paused: bool,
current_menu: CurrentMenu,
option_menu: SettingsMenu,
controller: CombinedMenuController,
pause_menu: Menu,
tick: u32,
}
impl PauseMenu {
pub fn new() -> PauseMenu {
let main = Menu::new(0, 0, 75, 0);
PauseMenu {
is_paused: false,
current_menu: CurrentMenu::PauseMenu,
option_menu: SettingsMenu::new(),
controller: CombinedMenuController::new(),
pause_menu: main,
tick: 0,
}
}
pub fn init(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
self.controller.add(state.settings.create_player1_controller());
self.controller.add(state.settings.create_player2_controller());
self.pause_menu.push_entry(MenuEntry::Active("Resume".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Retry".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Options".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Main Menu".to_owned()));
self.pause_menu.push_entry(MenuEntry::Disabled(" --- ".to_owned()));
self.pause_menu.push_entry(MenuEntry::Active("Quit".to_owned()));
self.update_sizes(state);
self.option_menu.init(state, ctx)?;
self.controller.update(state, ctx)?;
self.controller.update_trigger();
Ok(())
}
fn update_sizes(&mut self, state: &SharedGameState) {
self.pause_menu.update_height();
self.pause_menu.x = ((state.canvas_size.0 - self.pause_menu.width as f32) / 2.0).floor() as isize;
self.pause_menu.y = ((state.canvas_size.1 - self.pause_menu.height as f32) / 2.0).floor() as isize;
}
pub fn pause(&mut self) {
self.is_paused = true;
}
pub fn is_paused(&mut self) -> bool {
self.is_paused
}
pub fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
self.update_sizes(state);
self.controller.update(state, ctx)?;
self.controller.update_trigger();
self.is_paused = true;
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if ctx.keyboard_context.is_key_pressed(ScanCode::F2) {
state.load_or_start_game(ctx)?;
}
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match self.current_menu {
CurrentMenu::PauseMenu => match self.pause_menu.tick(&mut self.controller, state) {
MenuSelectionResult::Selected(0, _) | MenuSelectionResult::Canceled => {
// double tap prevention
if self.tick >= 3 {
self.tick = 0;
self.is_paused = false;
}
}
MenuSelectionResult::Selected(1, _) => {
state.load_or_start_game(ctx)?;
}
MenuSelectionResult::Selected(2, _) => {
self.current_menu = CurrentMenu::OptionsMenu;
}
MenuSelectionResult::Selected(3, _) => {
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state.textscript_vm.flags.set_cutscene_skip(false);
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state.next_scene = Some(Box::new(TitleScene::new()));
}
MenuSelectionResult::Selected(5, _) => {
state.shutdown();
}
_ => (),
},
CurrentMenu::OptionsMenu => {
let cm = &mut self.current_menu;
self.option_menu.tick(
&mut || {
*cm = CurrentMenu::PauseMenu;
},
&mut self.controller,
state,
ctx,
)?;
}
}
self.tick += 1;
Ok(())
}
pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
if self.is_paused {
match self.current_menu {
CurrentMenu::PauseMenu => {
self.pause_menu.draw(state, ctx)?;
}
CurrentMenu::OptionsMenu => {
self.option_menu.draw(state, ctx)?;
}
}
}
Ok(())
}
}