2020-12-06 23:42:58 +00:00
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use ggez::GameResult;
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use num_traits::{abs, clamp};
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use crate::common::Direction;
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2020-12-25 22:39:41 +00:00
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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2020-12-06 23:42:58 +00:00
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use crate::player::Player;
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2020-12-25 22:39:41 +00:00
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use crate::rng::RNG;
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2020-12-06 23:42:58 +00:00
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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2020-12-25 22:39:41 +00:00
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pub(crate) fn tick_n044_polish(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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2020-12-06 23:42:58 +00:00
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match self.action_num {
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0 | 1 => {
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self.anim_num = 0;
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self.action_num = match self.direction {
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Direction::Left => 8,
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Direction::Right => 2,
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_ => 8,
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};
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}
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2 => {
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self.vel_y += 0x20;
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if self.vel_y > 0 && self.flags.hit_bottom_wall() {
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self.vel_y = -0x100;
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self.vel_x += 0x100;
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}
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if self.flags.hit_right_wall() {
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self.action_num = 3;
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}
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}
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3 => {
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self.vel_x += 0x20;
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if self.vel_x > 0 && self.flags.hit_right_wall() {
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self.vel_x = -0x100;
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self.vel_y -= 0x100;
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}
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if self.flags.hit_top_wall() {
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self.action_num = 4;
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}
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}
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4 => {
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self.vel_y -= 0x20;
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if self.vel_y < 0 && self.flags.hit_top_wall() {
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self.vel_y = 0x100;
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self.vel_x -= 0x100;
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}
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if self.flags.hit_left_wall() {
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self.action_num = 5;
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}
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}
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5 => {
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self.vel_x -= 0x20;
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if self.vel_x < 0 && self.flags.hit_left_wall() {
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self.vel_x = 0x100;
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self.vel_y += 0x100;
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}
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if self.flags.hit_bottom_wall() {
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self.action_num = 2;
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}
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}
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6 => {
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self.vel_y += 0x20;
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if self.vel_y > 0 && self.flags.hit_bottom_wall() {
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self.vel_y = -0x100;
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self.vel_x -= 0x100;
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}
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if self.flags.hit_left_wall() {
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self.action_num = 7;
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}
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}
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7 => {
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self.vel_x -= 0x20;
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if self.vel_x < 0 && self.flags.hit_left_wall() {
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self.vel_x = 0x100;
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self.vel_y -= 0x100;
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}
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if self.flags.hit_top_wall() {
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self.action_num = 8;
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}
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}
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8 => {
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self.vel_y -= 0x20;
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if self.vel_y < 0 && self.flags.hit_top_wall() {
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self.vel_y = 0x100;
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self.vel_x += 0x100;
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}
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if self.flags.hit_right_wall() {
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self.action_num = 9;
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}
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}
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9 => {
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self.vel_x += 0x20;
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if self.vel_x > 0 && self.flags.hit_right_wall() {
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self.vel_x = -0x100;
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self.vel_y += 0x100;
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}
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if self.flags.hit_bottom_wall() {
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self.action_num = 6;
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}
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}
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_ => {}
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}
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if self.life <= 100 {
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2020-12-25 22:39:41 +00:00
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npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right, 8, state, &self.rng);
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2020-12-06 23:42:58 +00:00
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state.sound_manager.play_sfx(25);
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2020-12-25 22:39:41 +00:00
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let mut npc = NPC::create(45, &state.npc_table);
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2020-12-06 23:42:58 +00:00
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y;
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for _ in 0..9 {
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2020-12-25 22:39:41 +00:00
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let _ = npc_list.spawn(0x100, npc.clone());
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2020-12-06 23:42:58 +00:00
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}
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}
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self.vel_x = clamp(self.vel_x, -0x200, 0x200);
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self.vel_y = clamp(self.vel_y, -0x200, 0x200);
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if self.shock > 0 {
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self.x += self.vel_x / 2;
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self.y += self.vel_y / 2;
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} else {
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self.x += self.vel_x;
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self.y += self.vel_y;
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}
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if self.action_num > 1 && self.action_num <= 9 {
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self.anim_num += 1;
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if self.anim_num > 2 {
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self.anim_num = 1;
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}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n044_polish[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n045_baby(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_num == 0 {
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self.action_num = 2;
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self.vel_x = if self.rng.next_u16() & 1 != 0 {
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self.rng.range(-0x200..-0x100) as isize
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} else {
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self.rng.range(0x100..0x200) as isize
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};
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self.vel_y = if self.rng.next_u16() & 1 != 0 {
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self.rng.range(-0x200..-0x100) as isize
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} else {
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self.rng.range(0x100..0x200) as isize
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};
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self.vel_x2 = self.vel_x;
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self.vel_y2 = self.vel_y;
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}
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match self.action_num {
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1 | 2 => {
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self.anim_num += 1;
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if self.anim_num > 2 {
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self.anim_num = 1;
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}
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}
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_ => {}
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}
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if self.vel_x2 < 0 && self.flags.hit_left_wall() {
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self.vel_x2 = -self.vel_x2;
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}
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if self.vel_x2 > 0 && self.flags.hit_right_wall() {
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self.vel_x2 = -self.vel_x2;
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}
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if self.vel_y2 < 0 && self.flags.hit_top_wall() {
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self.vel_y2 = -self.vel_y2;
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}
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if self.vel_y2 > 0 && self.flags.hit_bottom_wall() {
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self.vel_y2 = -self.vel_y2;
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}
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self.vel_x2 = clamp(self.vel_x2, -0x200, 0x200);
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self.vel_y2 = clamp(self.vel_y2, -0x200, 0x200);
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if self.shock > 0 {
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self.x += self.vel_x2 / 2;
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self.y += self.vel_y2 / 2;
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} else {
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self.x += self.vel_x2;
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self.y += self.vel_y2;
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}
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self.anim_rect = state.constants.npc.n045_baby[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n047_sandcroc(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.action_counter = 0;
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self.anim_num = 0;
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self.target_y = self.y;
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self.npc_flags.set_shootable(false);
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self.npc_flags.set_ignore_solidity(false);
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self.npc_flags.set_invulnerable(false);
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self.npc_flags.set_solid_soft(false);
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}
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let player = self.get_closest_player_mut(players);
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if abs(self.x - player.x) < 8 * 0x200 && player.y > self.y && player.y < self.y + 8 * 0x200 {
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self.action_num = 2;
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self.action_counter = 0;
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state.sound_manager.play_sfx(102);
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}
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self.x += (player.x - self.x).signum() * 2 * 0x200;
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}
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2 => {
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self.anim_counter += 1;
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if self.anim_counter > 3 {
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self.anim_num += 1;
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self.anim_counter = 0;
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}
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match self.anim_num {
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3 => self.damage = 10,
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4 => {
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self.action_num = 3;
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self.action_counter = 0;
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self.npc_flags.set_shootable(true);
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}
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_ => {}
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}
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}
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3 => {
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self.damage = 0;
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self.npc_flags.set_solid_soft(true);
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self.action_counter += 1;
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if self.shock > 0 {
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self.action_num = 4;
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self.action_counter = 0;
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}
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}
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4 => {
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self.npc_flags.set_ignore_solidity(true);
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self.y += 0x200;
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self.action_counter += 1;
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if self.action_counter == 32 {
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self.action_num = 5;
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self.action_counter = 0;
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self.npc_flags.set_solid_soft(false);
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self.npc_flags.set_shootable(false);
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}
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}
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5 => {
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if self.action_counter > 99 {
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self.y = self.target_y;
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self.action_num = 0;
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self.anim_num = 0;
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} else {
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self.action_counter += 1;
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}
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}
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_ => {}
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}
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self.anim_rect = state.constants.npc.n047_sandcroc[self.anim_num as usize];
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Ok(())
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}
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2020-12-25 22:39:41 +00:00
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pub(crate) fn tick_n049_skullhead(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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let parent = self.get_parent_ref_mut(npc_list);
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Ok(())
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}
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2020-12-06 23:42:58 +00:00
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pub(crate) fn tick_n124_sunstone(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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2020-12-25 22:39:41 +00:00
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if self.action_num == 0 {
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2020-12-06 23:42:58 +00:00
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self.action_num = 1;
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self.x += 8 * 0x200;
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self.y += 8 * 0x200;
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}
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self.npc_flags.set_ignore_solidity(false);
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self.anim_num = 0;
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.action_counter = 0;
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self.anim_num = 1;
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self.npc_flags.set_ignore_solidity(true);
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}
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match self.direction {
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Direction::Left => self.x -= 0x80,
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Direction::Up => self.y -= 0x80,
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Direction::Right => self.x += 0x80,
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Direction::Bottom => self.y += 0x80,
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Direction::FacingPlayer => {}
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}
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2020-12-25 22:39:41 +00:00
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state.quake_counter = 20;
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2020-12-06 23:42:58 +00:00
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if self.action_counter % 8 == 0 {
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state.sound_manager.play_sfx(26);
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}
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}
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2020-12-25 22:39:41 +00:00
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_ => {}
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2020-12-06 23:42:58 +00:00
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}
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self.anim_rect = state.constants.npc.n124_sunstone[self.anim_num as usize];
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Ok(())
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}
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}
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