14 lines
217 B
Plaintext
14 lines
217 B
Plaintext
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#version 150 core
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uniform sampler2D t_Texture;
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in vec2 v_Uv;
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in vec4 v_Color;
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out vec4 Target0;
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layout (std140) uniform Globals {
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mat4 u_MVP;
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};
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void main() {
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Target0 = texture(t_Texture, v_Uv) * v_Color;
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}
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