2021-01-27 18:20:47 +00:00
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use crate::framework::error::GameResult;
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2020-11-24 23:08:27 +00:00
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use crate::caret::CaretType;
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use crate::common::Direction;
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use crate::npc::NPC;
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use crate::player::Player;
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2020-12-25 22:39:41 +00:00
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use crate::rng::RNG;
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2020-11-24 23:08:27 +00:00
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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2020-12-03 21:06:26 +00:00
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pub(crate) fn tick_n093_chaco(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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2020-11-24 23:08:27 +00:00
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.action_counter = 0;
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self.anim_counter = 0;
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}
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2020-12-06 20:20:26 +00:00
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if self.rng.range(0..120) == 10 {
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2020-11-24 23:08:27 +00:00
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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2020-12-03 21:06:26 +00:00
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let player = self.get_closest_player_mut(players);
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2020-11-24 23:08:27 +00:00
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if (self.x - player.x).abs() < 32 * 0x200
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&& self.y - 32 * 0x200 < player.y
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2021-05-05 16:34:14 +00:00
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&& self.y + 0x2000 > player.y {
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2020-11-24 23:08:27 +00:00
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self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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3 | 4 => {
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if self.action_num == 3 {
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self.action_num = 4;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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2020-12-25 22:39:41 +00:00
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self.animate(4, 2, 5);
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2020-11-24 23:08:27 +00:00
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self.x += self.direction.vector_x() * 0x200;
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}
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10 => {
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self.anim_num = 6;
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self.action_counter += 1;
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if self.action_counter > 200 {
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self.action_counter = 0;
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state.create_caret(self.x, self.y, CaretType::Zzz, Direction::Left);
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}
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}
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_ => {}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
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self.anim_rect = state.constants.npc.n093_chaco[self.anim_num as usize + dir_offset];
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Ok(())
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}
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}
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