doukutsu-rs/src/menu/coop_menu.rs

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use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::MenuEntry;
use crate::menu::{Menu, MenuSelectionResult};
use crate::shared_game_state::{PlayerCount, SharedGameState};
pub enum CurrentMenu {
CoopMenu,
PlayerSkin,
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum CoopMenuEntry {
Title,
One,
Two,
Back,
}
impl Default for CoopMenuEntry {
fn default() -> Self {
CoopMenuEntry::One
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum SkinMenuEntry {
Title,
Skin,
Start,
Back,
}
impl Default for SkinMenuEntry {
fn default() -> Self {
SkinMenuEntry::Skin
}
}
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pub struct PlayerCountMenu {
current_menu: CurrentMenu,
coop_menu: Menu<CoopMenuEntry>,
skin_menu: Menu<SkinMenuEntry>,
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}
impl PlayerCountMenu {
pub fn new() -> PlayerCountMenu {
PlayerCountMenu {
coop_menu: Menu::new(0, 0, 130, 0),
skin_menu: Menu::new(0, 0, 130, 0),
current_menu: CurrentMenu::CoopMenu,
}
}
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pub fn init(&mut self, state: &mut SharedGameState) -> GameResult {
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self.coop_menu = Menu::new(0, 0, 130, 0);
self.skin_menu = Menu::new(0, 0, 130, 0);
self.coop_menu.push_entry(CoopMenuEntry::Title, MenuEntry::Disabled(state.t("menus.coop_menu.title")));
self.coop_menu.push_entry(CoopMenuEntry::One, MenuEntry::Active(state.t("menus.coop_menu.one")));
self.coop_menu.push_entry(CoopMenuEntry::Two, MenuEntry::Active(state.t("menus.coop_menu.two")));
self.coop_menu.push_entry(CoopMenuEntry::Back, MenuEntry::Active(state.t("common.back")));
self.coop_menu.selected = CoopMenuEntry::One;
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self.skin_menu.push_entry(SkinMenuEntry::Title, MenuEntry::Disabled(state.t("menus.skin_menu.title")));
self.skin_menu.push_entry(SkinMenuEntry::Skin, MenuEntry::PlayerSkin);
self.skin_menu.push_entry(SkinMenuEntry::Start, MenuEntry::Active(state.t("menus.main_menu.start")));
self.skin_menu.push_entry(SkinMenuEntry::Back, MenuEntry::Active(state.t("common.back")));
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self.skin_menu.selected = SkinMenuEntry::Skin;
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self.update_sizes(state);
Ok(())
}
fn update_sizes(&mut self, state: &SharedGameState) {
self.coop_menu.update_width(state);
self.coop_menu.update_height();
self.coop_menu.x = ((state.canvas_size.0 - self.coop_menu.width as f32) / 2.3).floor() as isize;
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self.coop_menu.y = 30 + ((state.canvas_size.1 - self.coop_menu.height as f32) / 2.0).floor() as isize;
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self.skin_menu.update_width(state);
self.skin_menu.update_height();
self.skin_menu.x = ((state.canvas_size.0 - self.coop_menu.width as f32) / 2.3).floor() as isize;
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self.skin_menu.y = 30 + ((state.canvas_size.1 - self.coop_menu.height as f32) / 2.0).floor() as isize;
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}
pub fn tick(
&mut self,
exit_action: &mut dyn FnMut(),
controller: &mut CombinedMenuController,
state: &mut SharedGameState,
ctx: &mut Context,
) -> GameResult {
self.update_sizes(state);
match self.current_menu {
CurrentMenu::CoopMenu => match self.coop_menu.tick(controller, state) {
MenuSelectionResult::Selected(CoopMenuEntry::Back, _) | MenuSelectionResult::Canceled => exit_action(),
MenuSelectionResult::Selected(CoopMenuEntry::One, _) => {
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state.player_count = PlayerCount::One;
state.reload_resources(ctx)?;
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state.load_or_start_game(ctx)?;
}
MenuSelectionResult::Selected(CoopMenuEntry::Two, _) => {
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if state.constants.is_cs_plus {
self.current_menu = CurrentMenu::PlayerSkin;
} else {
state.player_count = PlayerCount::Two;
state.reload_resources(ctx)?;
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state.load_or_start_game(ctx)?;
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}
}
_ => (),
},
CurrentMenu::PlayerSkin => match self.skin_menu.tick(controller, state) {
MenuSelectionResult::Selected(SkinMenuEntry::Back, _) | MenuSelectionResult::Canceled => {
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self.current_menu = CurrentMenu::CoopMenu;
}
MenuSelectionResult::Selected(SkinMenuEntry::Skin, _) => {
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state.player2_skin += 2;
}
MenuSelectionResult::Selected(SkinMenuEntry::Start, _) => {
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state.player_count = PlayerCount::Two;
state.reload_resources(ctx)?;
state.load_or_start_game(ctx)?;
}
_ => (),
},
}
Ok(())
}
pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
match self.current_menu {
CurrentMenu::CoopMenu => {
self.coop_menu.draw(state, ctx)?;
}
CurrentMenu::PlayerSkin => {
self.skin_menu.draw(state, ctx)?;
}
}
Ok(())
}
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}