doukutsu-rs/src/bmfont_renderer.rs

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Rust
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use std::collections::HashSet;
use std::path::PathBuf;
use crate::bmfont::BMFont;
use crate::common::{FILE_TYPES, Rect};
use crate::engine_constants::EngineConstants;
use ggez::{Context, filesystem, GameResult};
use ggez::GameError::ResourceLoadError;
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use crate::str;
use crate::texture_set::TextureSet;
pub struct BMFontRenderer {
font: BMFont,
pages: Vec<String>,
}
impl BMFontRenderer {
pub fn load(root: &str, desc_path: &str, ctx: &mut Context) -> GameResult<BMFontRenderer> {
let root = PathBuf::from(root);
let full_path = &root.join(PathBuf::from(desc_path));
let desc_stem = full_path.file_stem()
.ok_or_else(|| ResourceLoadError(str!("Cannot extract the file stem.")))?;
let stem = full_path.parent().unwrap_or(full_path).join(desc_stem);
let font = BMFont::load_from(filesystem::open(ctx, &full_path)?)?;
let mut pages = Vec::new();
println!("stem: {:?}", stem);
let (zeros, ext, format) = FILE_TYPES
.iter()
.map(|ext| (1, ext, format!("{}_0{}", stem.to_string_lossy(), ext)))
.find(|(_, _, path)| filesystem::exists(ctx, &path))
.or_else(|| FILE_TYPES
.iter()
.map(|ext| (2, ext, format!("{}_00{}", stem.to_string_lossy(), ext)))
.find(|(_, _, path)| filesystem::exists(ctx, &path)))
.ok_or_else(|| ResourceLoadError(format!("Cannot find glyph atlas 0 for font: {:?}", desc_path)))?;
for i in 0..font.pages {
let page_path = format!("{}_{:02$}", stem.to_string_lossy(), i, zeros);
println!("x: {}", &page_path);
pages.push(page_path);
}
Ok(Self {
font,
pages,
})
}
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pub fn text_width<I: Iterator<Item=char>>(&self, iter: I, constants: &EngineConstants) -> f32 {
let mut offset_x = 0.0;
for chr in iter {
if let Some(glyph) = self.font.chars.get(&chr) {
offset_x += ((glyph.width as f32 + glyph.xoffset as f32) * constants.font_scale).floor() + if chr != ' ' { 1.0 } else { constants.font_space_offset };
}
}
offset_x
}
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pub fn draw_text<I: Iterator<Item=char>>(&self, iter: I, x: f32, y: f32, constants: &EngineConstants, texture_set: &mut TextureSet, ctx: &mut Context) -> GameResult {
self.draw_colored_text(iter, x, y, (255, 255, 255), constants, texture_set, ctx)
}
pub fn draw_colored_text<I: Iterator<Item=char>>(&self, iter: I, x: f32, y: f32, color: (u8, u8, u8),
constants: &EngineConstants, texture_set: &mut TextureSet, ctx: &mut Context) -> GameResult {
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if self.pages.len() == 1 {
let batch = texture_set.get_or_load_batch(ctx, constants, self.pages.get(0).unwrap())?;
let mut offset_x = x;
for chr in iter {
if let Some(glyph) = self.font.chars.get(&chr) {
batch.add_rect_scaled_tinted(offset_x, y + (glyph.yoffset as f32 * constants.font_scale).floor(), color,
constants.font_scale, constants.font_scale,
&Rect::new_size(
glyph.x as u16, glyph.y as u16,
glyph.width as u16, glyph.height as u16,
));
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offset_x += ((glyph.width as f32 + glyph.xoffset as f32) * constants.font_scale).floor() + if chr != ' ' { 1.0 } else { constants.font_space_offset };
}
}
batch.draw(ctx)?;
} else {
let mut pages = HashSet::new();
let mut chars = Vec::new();
for chr in iter {
if let Some(glyph) = self.font.chars.get(&chr) {
pages.insert(glyph.page);
chars.push((chr, glyph));
}
}
for page in pages {
let page_tex = if let Some(p) = self.pages.get(page as usize) {
p
} else {
continue;
};
let batch = texture_set.get_or_load_batch(ctx, constants, page_tex)?;
let mut offset_x = x;
for (chr, glyph) in chars.iter() {
if glyph.page == page {
batch.add_rect_scaled_tinted(offset_x, y + (glyph.yoffset as f32 * constants.font_scale).floor(), color,
constants.font_scale, constants.font_scale,
&Rect::new_size(
glyph.x as u16, glyph.y as u16,
glyph.width as u16, glyph.height as u16,
));
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}
offset_x += ((glyph.width as f32 + glyph.xoffset as f32) * constants.font_scale).floor() + if *chr != ' ' { 1.0 } else { constants.font_space_offset };
}
batch.draw(ctx)?;
}
}
Ok(())
}
}