cave-story-randomizer/docs/flag_listing.txt

2835 lines
91 KiB
Plaintext

Flag 100
<FL+ Eggs.tsc event #0500
Flag 101
<FL+ Eggs.tsc event #0400
HideWhenFlagSet Eggs.pxe entity 10 (Sparkling Item)
Flag 102
<FL+ Eggs.tsc event #0401
HideWhenFlagSet Eggs.pxe entity 14 (Sparkling Item)
Flag 103
<FLJ Eggs.tsc event #0108
<FL+ Eggs.tsc event #0503
<FL- Eggs.tsc event #0600
HideWhenFlagSet Eggs.pxe entity 26 (Igor, standing)
HideWhenFlagSet Eggs.pxe entity 93 (H/V Trigger)
Flag 105
<FLJ Eggs.tsc event #0094
<FLJ Eggs.tsc event #0110
<FL+ EggX.tsc event #0200
Flag 106
<FL- Eggs.tsc event #0102
<FL+ EggX.tsc event #0200
Flag 120
<FLJ EggX.tsc event #0094
<FL+ EggX.tsc event #0200
HideWhenFlagSet EggX.pxe entity 9 (Sue)
<FLJ Mimi.tsc event #0311
<FLJ EggX2.tsc event #0094
Flag 140
<FLJ Egg6.tsc event #0200
<FL+ Egg6.tsc event #0200
HideWhenFlagSet Egg6.pxe entity 0 (Treasure Chest, closed)
AppearWhenFlagSet Egg6.pxe entity 2 (Treasure Chest, open)
Flag 151
AppearWhenFlagSet Pens1.pxe entity 14 (Treasure Chest, closed)
Flag 154
<FL+ EggX.tsc event #0200
<FL- Mimi.tsc event #0420
Flag 155
<FL+ EggX.tsc event #0200
<FL- Mimi.tsc event #0400
Flag 156
<FL+ Pens1.tsc event #0620
<FLJ Mimi.tsc event #0311
<FL- SandE.tsc event #0600
Flag 157
<FL- Pens1.tsc event #0620
AppearWhenFlagSet Pens1.pxe entity 20 (Null)
AppearWhenFlagSet Pens1.pxe entity 21 (Null)
AppearWhenFlagSet Pens1.pxe entity 22 (Null)
AppearWhenFlagSet Pens1.pxe entity 23 (Null)
<FL+ Mimi.tsc event #0420
Flag 158
<FLJ Pens1.tsc event #0621
<FLJ Pens1.tsc event #0622
<FLJ Pens1.tsc event #0624
<FLJ Pens1.tsc event #0625
<FL+ Pens1.tsc event #0625
Flag 159
<FLJ Pens1.tsc event #6001
<FL+ Almond.tsc event #1100
<FL+ Eggs2.tsc event #0100
Flag 160
<FL- Pens1.tsc event #0651
AppearWhenFlagSet Pens1.pxe entity 25 (H/V Trigger)
<FL+ Almond.tsc event #1100
Flag 161
<FL+ Pens1.tsc event #0651
HideWhenFlagSet Pens1.pxe entity 24 (Null)
AppearWhenFlagSet Pens1.pxe entity 26 (Professor Booster)
<FLJ Prefa1.tsc event #0200
Flag 162
<FL+ Pens1.tsc event #0651
AppearWhenFlagSet MazeW.pxe entity 76 (Gaudi, armor)
AppearWhenFlagSet MazeW.pxe entity 77 (Gaudi, armor)
AppearWhenFlagSet MazeW.pxe entity 78 (Gaudi, armor)
AppearWhenFlagSet MazeW.pxe entity 79 (Gaudi, armor)
AppearWhenFlagSet MazeW.pxe entity 80 (Gaudi, armor)
AppearWhenFlagSet MazeW.pxe entity 81 (Gaudi, armor)
AppearWhenFlagSet MazeW.pxe entity 82 (Gaudi, armor)
AppearWhenFlagSet MazeW.pxe entity 83 (Gaudi, armor)
<FLJ e_Jenk.tsc event #0100
Flag 200
<FLJ EggR.tsc event #0300
<FL+ EggR.tsc event #0300
HideWhenFlagSet EggR.pxe entity 8 (Treasure Chest, closed)
AppearWhenFlagSet EggR.pxe entity 25 (Treasure Chest, open)
AppearWhenFlagSet Blcny1.pxe entity 27 (Missile)
AppearWhenFlagSet Blcny1.pxe entity 28 (Missile)
AppearWhenFlagSet Blcny1.pxe entity 29 (Missile)
AppearWhenFlagSet Blcny1.pxe entity 30 (Missile)
AppearWhenFlagSet Blcny1.pxe entity 31 (Missile)
AppearWhenFlagSet Blcny1.pxe entity 32 (Missile)
AppearWhenFlagSet Blcny1.pxe entity 33 (Missile)
Flag 201
<FLJ Head.tsc event #0017
<FLJ Head.tsc event #0030
<FL+ Head.tsc event #0030
<FLJ Head.tsc event #0035
<FL+ Head.tsc event #0035
AppearWhenFlagSet Eggs.pxe entity 99 (Hidden Heart/Missile)
AppearWhenFlagSet Eggs.pxe entity 101 (Hidden Heart/Missile)
AppearWhenFlagSet EggR.pxe entity 26 (Missile)
AppearWhenFlagSet EggR.pxe entity 27 (Missile)
AppearWhenFlagSet EggR.pxe entity 31 (Missile)
AppearWhenFlagSet Weed.pxe entity 158 (Missile)
AppearWhenFlagSet Weed.pxe entity 159 (Missile)
AppearWhenFlagSet Sand.pxe entity 121 (Missile)
AppearWhenFlagSet Sand.pxe entity 122 (Missile)
AppearWhenFlagSet Sand.pxe entity 123 (Missile)
AppearWhenFlagSet Sand.pxe entity 142 (Missile)
AppearWhenFlagSet Sand.pxe entity 143 (Missile)
AppearWhenFlagSet Egg1.pxe entity 2 (Missile)
AppearWhenFlagSet River.pxe entity 89 (Hidden Heart/Missile)
AppearWhenFlagSet River.pxe entity 90 (Hidden Heart/Missile)
AppearWhenFlagSet River.pxe entity 91 (Hidden Heart/Missile)
AppearWhenFlagSet River.pxe entity 92 (Hidden Heart/Missile)
AppearWhenFlagSet River.pxe entity 93 (Hidden Heart/Missile)
Flag 202
<FL+ MazeS.tsc event #0201
Flag 210
<FL+ Weed.tsc event #0200
HideWhenFlagSet Weed.pxe entity 7 (Sparkling Item)
Flag 211
<FLJ Weed.tsc event #0500
<FL+ Weed.tsc event #0500
Flag 212
<FLJ Weed.tsc event #0101
<FL+ Weed.tsc event #0503
HideWhenFlagSet Weed.pxe entity 20 (Santa)
HideWhenFlagSet Weed.pxe entity 57 (H/V Trigger)
Flag 213
HideWhenFlagSet Weed.pxe entity 106 (Grate)
<FL+ Chako.tsc event #0202
Flag 214
<FLJ Weed.tsc event #0104
<FL+ Weed.tsc event #0105
Flag 215
<FLJ Weed.tsc event #0220
<FLJ Weed.tsc event #0235
<FL+ Malco.tsc event #0203
Flag 216
<FL+ Weed.tsc event #0230
HideWhenFlagSet Weed.pxe entity 58 (Null)
Flag 217
HideWhenFlagSet Weed.pxe entity 4 (Teleporter lights)
Flag 218
<FLJ Weed.tsc event #0302
<FL+ Weed.tsc event #0302
HideWhenFlagSet Weed.pxe entity 107 (Treasure Chest, closed)
AppearWhenFlagSet Weed.pxe entity 108 (Treasure Chest, open)
Flag 219
<FL- Weed.tsc event #0130
<FL+ Weed.tsc event #0600
Flag 220
HideWhenFlagSet Weed.pxe entity 94 (Sparkling Item)
Flag 221
<FLJ Weed.tsc event #0220
<FL+ Malco.tsc event #0312
Flag 222
<FLJ Weed.tsc event #0109
<FL+ Weed.tsc event #0110
Flag 223
<FLJ Weed.tsc event #0236
<FL+ Weed.tsc event #0237
AppearWhenFlagSet Weed.pxe entity 169 (Treasure Chest, open)
HideWhenFlagSet Weed.pxe entity 170 (Treasure Chest, closed)
Flag 224
<FL+ Weed.tsc event #0098
<FLJ Mimi.tsc event #0600
<FLJ Mimi.tsc event #0610
Flag 225
<FL+ Weed.tsc event #0600
HideWhenFlagSet Weed.pxe entity 6 (Scooter)
Flag 226
<FL+ Weed.tsc event #0250
AppearWhenFlagSet Weed.pxe entity 2 (Scooter, crashed)
<FL+ Shelt.tsc event #0104
Flag 227
<FL- Weed.tsc event #0100
<FL- Weed.tsc event #0101
<FL+ Weed.tsc event #0250
AppearWhenFlagSet Weed.pxe entity 166 (Generator - Smoke/Underwater Current)
<FL+ Shelt.tsc event #0104
Flag 240
<FLJ Santa.tsc event #0500
<FL+ Santa.tsc event #0500
Flag 241
<FL+ Santa.tsc event #0500
<FLJ Chako.tsc event #0200
<FLJ Chako.tsc event #0210
<FLJ Chako.tsc event #0300
Flag 242
<FLJ Santa.tsc event #0300
<FLJ Santa.tsc event #0301
<FL+ Santa.tsc event #0301
Flag 243
<FL+ MazeI.tsc event #0610
<FLJ Sand.tsc event #0610
AppearWhenFlagSet Sand.pxe entity 161 (Teleporter lights)
<FL+ SandE.tsc event #0600
Flag 261
AppearWhenFlagSet Weed.pxe entity 92 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 93 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 96 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 97 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 98 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 99 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 100 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 101 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 102 (Kulala (enemy))
AppearWhenFlagSet Weed.pxe entity 103 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 104 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 105 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 149 (Jelly (enemy))
AppearWhenFlagSet Weed.pxe entity 150 (Jelly (enemy))
<FL+ Chako.tsc event #0201
<FL+ Chako.tsc event #0303
Flag 262
<FL+ SandE.tsc event #0600
Flag 263
<FL- Chako.tsc event #0090
<FL- Chako.tsc event #0091
<FL- Chako.tsc event #0092
<FL- Chako.tsc event #0093
<FL- Chako.tsc event #0094
<FL+ Chako.tsc event #0201
<FL+ Chako.tsc event #0303
Flag 270
HideWhenFlagSet Sand.pxe entity 51 (Sparkling Item)
Flag 271
HideWhenFlagSet Sand.pxe entity 52 (Sparkling Item)
Flag 272
<FLJ Sand.tsc event #0220
HideWhenFlagSet Sand.pxe entity 10 (H/V Trigger)
Flag 273
<FL+ Sand.tsc event #0221
HideWhenFlagSet Sand.pxe entity 7 (Sunstone)
HideWhenFlagSet Sand.pxe entity 8 (Sunstone)
HideWhenFlagSet Sand.pxe entity 103 (H/V Trigger)
<FLJ Curly.tsc event #0202
Flag 274
<FL+ Head.tsc event #0020
AppearWhenFlagSet Pens1.pxe entity 28 (Puppy, carried)
AppearWhenFlagSet Eggs.pxe entity 103 (Puppy, carried)
AppearWhenFlagSet EggX.pxe entity 10 (Puppy, carried)
AppearWhenFlagSet Egg6.pxe entity 4 (Puppy, carried)
AppearWhenFlagSet EggR.pxe entity 32 (Puppy, carried)
AppearWhenFlagSet Weed.pxe entity 171 (Puppy, carried)
AppearWhenFlagSet Santa.pxe entity 11 (Puppy, carried)
AppearWhenFlagSet Chako.pxe entity 9 (Puppy, carried)
AppearWhenFlagSet MazeI.pxe entity 42 (Puppy, carried)
<FLJ Sand.tsc event #0341
AppearWhenFlagSet Sand.pxe entity 132 (Puppy, carried)
AppearWhenFlagSet Mimi.pxe entity 35 (Puppy, carried)
AppearWhenFlagSet Cave.pxe entity 88 (Puppy, carried)
AppearWhenFlagSet Start.pxe entity 7 (Puppy, carried)
AppearWhenFlagSet Barr.pxe entity 15 (Puppy, carried)
AppearWhenFlagSet Pool.pxe entity 17 (Puppy, carried)
AppearWhenFlagSet Cemet.pxe entity 22 (Puppy, carried)
AppearWhenFlagSet Plant.pxe entity 23 (Puppy, carried)
AppearWhenFlagSet Shelt.pxe entity 21 (Puppy, carried)
AppearWhenFlagSet Comu.pxe entity 12 (Puppy, carried)
AppearWhenFlagSet MiBox.pxe entity 5 (Puppy, carried)
AppearWhenFlagSet EgEnd1.pxe entity 8 (Puppy, carried)
AppearWhenFlagSet Cthu.pxe entity 9 (Puppy, carried)
AppearWhenFlagSet Egg1.pxe entity 3 (Puppy, carried)
AppearWhenFlagSet Malco.pxe entity 10 (Puppy, carried)
AppearWhenFlagSet WeedS.pxe entity 3 (Puppy, carried)
AppearWhenFlagSet WeedD.pxe entity 5 (Puppy, carried)
AppearWhenFlagSet Frog.pxe entity 14 (Puppy, carried)
AppearWhenFlagSet Curly.pxe entity 13 (Puppy, carried)
AppearWhenFlagSet WeedB.pxe entity 9 (Puppy, carried)
AppearWhenFlagSet Stream.pxe entity 27 (Puppy, carried)
AppearWhenFlagSet CurlyS.pxe entity 7 (Puppy, carried)
<FL- Jenka1.tsc event #0220
<FL- Jenka1.tsc event #0221
<FL- Jenka1.tsc event #0222
AppearWhenFlagSet Jenka1.pxe entity 20 (Puppy, carried)
AppearWhenFlagSet Dark.pxe entity 7 (Puppy, carried)
<FL- Gard.tsc event #0502
AppearWhenFlagSet Gard.pxe entity 16 (Puppy, carried)
<FL- Jenka2.tsc event #0220
AppearWhenFlagSet Jenka2.pxe entity 11 (Puppy, carried)
AppearWhenFlagSet SandE.pxe entity 7 (Puppy, carried)
AppearWhenFlagSet MazeH.pxe entity 9 (Puppy, carried)
AppearWhenFlagSet MazeW.pxe entity 85 (Puppy, carried)
AppearWhenFlagSet MazeO.pxe entity 15 (Puppy, carried)
AppearWhenFlagSet MazeD.pxe entity 9 (Puppy, carried)
AppearWhenFlagSet MazeA.pxe entity 20 (Puppy, carried)
AppearWhenFlagSet MazeB.pxe entity 16 (Puppy, carried)
AppearWhenFlagSet MazeS.pxe entity 18 (Puppy, carried)
AppearWhenFlagSet MazeM.pxe entity 95 (Puppy, carried)
AppearWhenFlagSet Drain.pxe entity 13 (Puppy, carried)
AppearWhenFlagSet Almond.pxe entity 31 (Puppy, carried)
AppearWhenFlagSet River.pxe entity 88 (Puppy, carried)
AppearWhenFlagSet Eggs2.pxe entity 102 (Puppy, carried)
AppearWhenFlagSet Cthu2.pxe entity 17 (Puppy, carried)
AppearWhenFlagSet EggR2.pxe entity 17 (Puppy, carried)
AppearWhenFlagSet EggX2.pxe entity 11 (Puppy, carried)
AppearWhenFlagSet Oside.pxe entity 50 (Puppy, carried)
AppearWhenFlagSet EgEnd2.pxe entity 8 (Puppy, carried)
AppearWhenFlagSet Itoh.pxe entity 9 (Puppy, carried)
AppearWhenFlagSet Cent.pxe entity 145 (Puppy, carried)
AppearWhenFlagSet Jail1.pxe entity 14 (Puppy, carried)
AppearWhenFlagSet Momo.pxe entity 13 (Puppy, carried)
AppearWhenFlagSet Lounge.pxe entity 15 (Puppy, carried)
AppearWhenFlagSet CentW.pxe entity 12 (Puppy, carried)
AppearWhenFlagSet Jail2.pxe entity 16 (Puppy, carried)
AppearWhenFlagSet Blcny1.pxe entity 49 (Puppy, carried)
AppearWhenFlagSet Priso1.pxe entity 92 (Puppy, carried)
AppearWhenFlagSet Ring1.pxe entity 9 (Puppy, carried)
AppearWhenFlagSet Ring2.pxe entity 31 (Puppy, carried)
AppearWhenFlagSet Ring2.pxe entity 32 (Puppy, carried)
AppearWhenFlagSet Prefa1.pxe entity 4 (Puppy, carried)
AppearWhenFlagSet Priso2.pxe entity 102 (Puppy, carried)
AppearWhenFlagSet Ring3.pxe entity 16 (Puppy, carried)
AppearWhenFlagSet Little.pxe entity 9 (Puppy, carried)
<FL- Blcny2.tsc event #0400
AppearWhenFlagSet Blcny2.pxe entity 28 (Puppy, carried)
AppearWhenFlagSet Pixel.pxe entity 8 (Puppy, carried)
AppearWhenFlagSet Prefa2.pxe entity 6 (Puppy, carried)
AppearWhenFlagSet Hell1.pxe entity 42 (Puppy, carried)
AppearWhenFlagSet Hell2.pxe entity 40 (Puppy, carried)
AppearWhenFlagSet Hell3.pxe entity 113 (Puppy, carried)
AppearWhenFlagSet Mapi.pxe entity 13 (Puppy, carried)
AppearWhenFlagSet Hell4.pxe entity 5 (Puppy, carried)
AppearWhenFlagSet Hell42.pxe entity 6 (Puppy, carried)
AppearWhenFlagSet Statue.pxe entity 12 (Puppy, carried)
AppearWhenFlagSet Ballo1.pxe entity 13 (Puppy, carried)
AppearWhenFlagSet Ostep.pxe entity 6 (Puppy, carried)
AppearWhenFlagSet Pole.pxe entity 8 (Puppy, carried)
AppearWhenFlagSet Clock.pxe entity 4 (Puppy, carried)
Flag 275
<FL+ Sand.tsc event #0401
HideWhenFlagSet Sand.pxe entity 125 (Sparkling Item)
Flag 276
<FL+ Sand.tsc event #0402
HideWhenFlagSet Sand.pxe entity 124 (Puppy, running)
Flag 277
HideWhenFlagSet Sand.pxe entity 134 (Puppy, barking)
HideWhenFlagSet Sand.pxe entity 135 (H/V Trigger)
Flag 278
<FLJ Sand.tsc event #0230
HideWhenFlagSet Sand.pxe entity 20 (Doorway, closed doors)
HideWhenFlagSet Sand.pxe entity 21 (Doorway, closed doors)
<FL+ Jenka2.tsc event #0200
Flag 279
<FLJ Sand.tsc event #0412
<FL+ Sand.tsc event #0412
HideWhenFlagSet Sand.pxe entity 136 (Treasure Chest, closed)
AppearWhenFlagSet Sand.pxe entity 164 (Treasure Chest, open)
Flag 280
<FL+ Sand.tsc event #0342
Flag 281
HideWhenFlagSet Sand.pxe entity 158 (H/V Trigger)
HideWhenFlagSet Sand.pxe entity 159 (Curly, standing)
Flag 301
<FLJ Cave.tsc event #0102
HideWhenFlagSet Cave.pxe entity 5 (Evil Door (enemy))
Flag 302
<FLJ Cave.tsc event #0102
<FL+ Cave.tsc event #0106
Flag 303
AppearWhenFlagSet Cave.pxe entity 29 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 30 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 31 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 32 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 33 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 34 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 35 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 36 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 37 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 38 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 39 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 40 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 41 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 42 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 43 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 44 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 45 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 46 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 47 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 48 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 49 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 50 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 51 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 52 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 53 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 54 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 55 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 56 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 57 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 58 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 59 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 60 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 61 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 62 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 63 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 64 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 65 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 66 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 67 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 68 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 69 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 70 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 71 (Critter, Hopping Blue (enemy))
AppearWhenFlagSet Cave.pxe entity 72 (Bat, Blue Vertical (enemy))
AppearWhenFlagSet Cave.pxe entity 73 (Bat, Blue Vertical (enemy))
AppearWhenFlagSet Cave.pxe entity 74 (Bat, Blue Vertical (enemy))
AppearWhenFlagSet Cave.pxe entity 75 (Bat, Blue Vertical (enemy))
AppearWhenFlagSet Cave.pxe entity 76 (Bat, Blue Vertical (enemy))
AppearWhenFlagSet Cave.pxe entity 77 (Bat, Blue Vertical (enemy))
AppearWhenFlagSet Cave.pxe entity 78 (Bat, Blue Vertical (enemy))
AppearWhenFlagSet Cave.pxe entity 79 (Bat, Blue Vertical (enemy))
AppearWhenFlagSet Cave.pxe entity 80 (Bat, Blue Vertical (enemy))
<FL+ Pole.tsc event #0302
Flag 304
<FLJ Cave.tsc event #0103
HideWhenFlagSet Cave.pxe entity 86 (Sparkling Item)
Flag 320
<FL+ Mimi.tsc event #0301
<FL+ Mimi.tsc event #0302
HideWhenFlagSet Mimi.pxe entity 24 (Toroko)
HideWhenFlagSet Mimi.pxe entity 25 (King)
Flag 321
<FL+ Mimi.tsc event #0302
AppearWhenFlagSet Mimi.pxe entity 26 (King)
<FL- Pool.tsc event #0300
Flag 322
<FLJ Mimi.tsc event #0200
<FL+ Mimi.tsc event #0200
HideWhenFlagSet Mimi.pxe entity 16 (Treasure Chest, closed)
AppearWhenFlagSet Mimi.pxe entity 17 (Treasure Chest, open)
Flag 323
<FLJ Mimi.tsc event #0301
<FL+ Mimi.tsc event #0301
Flag 324
<FLJ Pens1.tsc event #0102
<FL+ Pens1.tsc event #0103
<FLJ Mimi.tsc event #0100
<FL+ Mimi.tsc event #0101
Flag 325
<FLJ Pens1.tsc event #0600
<FLJ Mimi.tsc event #0600
<FL+ Mimi.tsc event #0600
Flag 326
<FL- Barr.tsc event #1000
<FL+ Pool.tsc event #0300
Flag 327
<FLJ Mimi.tsc event #0104
<FL+ Mimi.tsc event #0111
HideWhenFlagSet Mimi.pxe entity 22 (Jack)
<FLJ Comu.tsc event #0200
Flag 329
<FL+ EggX.tsc event #0200
<FL- Weed.tsc event #0130
Flag 340
HideWhenFlagSet Mimi.pxe entity 29 (Mahin)
<FL+ Almond.tsc event #1100
Flag 341
<FLJ Pens1.tsc event #0094
<FLJ Pens1.tsc event #0099
<FLJ Mimi.tsc event #0090
<FLJ Mimi.tsc event #0091
<FLJ Mimi.tsc event #0092
<FLJ Mimi.tsc event #0093
<FLJ Mimi.tsc event #0094
<FLJ Pool.tsc event #0090
<FLJ Pool.tsc event #0091
<FLJ Pool.tsc event #0092
<FLJ Pool.tsc event #0093
<FLJ Pool.tsc event #0094
<FLJ Plant.tsc event #0090
<FLJ Plant.tsc event #0091
<FLJ Plant.tsc event #0092
<FLJ Plant.tsc event #0093
<FLJ Plant.tsc event #0094
<FLJ Comu.tsc event #0090
<FLJ Comu.tsc event #0091
<FLJ Comu.tsc event #0092
<FLJ Comu.tsc event #0093
<FLJ Comu.tsc event #0094
<FLJ Curly.tsc event #0090
<FLJ Curly.tsc event #0094
<FL+ Almond.tsc event #1000
Flag 360
<FLJ Mimi.tsc event #0104
<FLJ Mimi.tsc event #0105
<FLJ Mimi.tsc event #0311
AppearWhenFlagSet Mimi.pxe entity 2 (Busted doorway)
HideWhenFlagSet Mimi.pxe entity 8 (Door)
<FLJ Barr.tsc event #0100
<FLJ Barr.tsc event #0291
<FL+ Barr.tsc event #1000
AppearWhenFlagSet Barr.pxe entity 2 (Busted doorway)
HideWhenFlagSet Barr.pxe entity 3 (Door)
HideWhenFlagSet Barr.pxe entity 6 (Null)
HideWhenFlagSet Barr.pxe entity 7 (Null)
Flag 361
<FLJ Barr.tsc event #0100
<FL+ Barr.tsc event #0292
<FL- Barr.tsc event #0402
<FL+ Barr.tsc event #1000
<FL+ Barr.tsc event #1000
<FL- Barr.tsc event #1001
Flag 362
<FL- Barr.tsc event #0402
<FL- Barr.tsc event #1001
<FL+ Pool.tsc event #0300
Flag 370
HideWhenFlagSet Pool.pxe entity 9 (Sparkling Item)
HideWhenFlagSet Pool.pxe entity 11 (H/V Trigger)
Flag 371
<FL- Mimi.tsc event #0308
<FL+ Pool.tsc event #0300
<FL+ Pool.tsc event #0401
Flag 372
HideWhenFlagSet Pool.pxe entity 8 (Kanpachi)
<FL+ Almond.tsc event #1100
Flag 390
<FLJ Cemet.tsc event #0300
<FL+ Cemet.tsc event #0300
AppearWhenFlagSet Cemet.pxe entity 5 (Null)
HideWhenFlagSet Cemet.pxe entity 6 (Sparkling Item)
Flag 391
HideWhenFlagSet Cemet.pxe entity 21 (Little Family)
Flag 410
<FL+ Plant.tsc event #0300
HideWhenFlagSet Plant.pxe entity 6 (Sparkling Item)
Flag 411
HideWhenFlagSet Plant.pxe entity 4 (Sandaime's Pavillion)
AppearWhenFlagSet Plant.pxe entity 21 (Sandaime's Pavillion)
<FL+ Almond.tsc event #1100
Flag 412
HideWhenFlagSet Plant.pxe entity 22 (Sparkling Item)
Flag 430
<FL+ Start.tsc event #0200
HideWhenFlagSet Start.pxe entity 3 (Null)
Flag 431
<FL+ Head.tsc event #0016
<FLJ Head.tsc event #0040
<FLJ Head.tsc event #0041
<FLJ Head.tsc event #0042
Flag 440
<FL+ Barr.tsc event #1000
AppearWhenFlagSet Comu.pxe entity 9 (King)
<FL- Pens2.tsc event #0700
Flag 441
<FL+ Pens1.tsc event #0103
<FL+ Mimi.tsc event #0101
Flag 442
<FLJ Comu.tsc event #0300
<FLJ Comu.tsc event #0301
<FL+ Comu.tsc event #0301
Flag 443
<FL+ Mimi.tsc event #0111
AppearWhenFlagSet Comu.pxe entity 10 (Jack)
<FL- Pens2.tsc event #0700
Flag 444
<FL+ Pens1.tsc event #0620
AppearWhenFlagSet Comu.pxe entity 11 (Jack)
<FL- SandE.tsc event #0600
Flag 470
HideWhenFlagSet Eggs.pxe entity 90 (Forcefield)
HideWhenFlagSet Eggs.pxe entity 91 (Forcefield)
<FLJ Egg1.tsc event #0200
<FL+ Egg1.tsc event #0201
Flag 480
<FLJ Malco.tsc event #0100
<FL- Malco.tsc event #0203
<FL+ Malco.tsc event #0204
Flag 481
AppearWhenFlagSet Weed.pxe entity 21 (Fan, up)
HideWhenFlagSet Weed.pxe entity 22 (Fan, up)
AppearWhenFlagSet Weed.pxe entity 59 (Fan, left)
HideWhenFlagSet Weed.pxe entity 60 (Fan, left)
AppearWhenFlagSet Weed.pxe entity 61 (Fan, up)
HideWhenFlagSet Weed.pxe entity 62 (Fan, up)
HideWhenFlagSet Weed.pxe entity 70 (Fan, up)
AppearWhenFlagSet Weed.pxe entity 72 (Fan, right)
AppearWhenFlagSet Weed.pxe entity 73 (Fan, right)
HideWhenFlagSet Weed.pxe entity 74 (Fan, right)
AppearWhenFlagSet Weed.pxe entity 85 (Fan, up)
AppearWhenFlagSet Weed.pxe entity 86 (Fan, up)
HideWhenFlagSet Weed.pxe entity 87 (Fan, up)
HideWhenFlagSet Weed.pxe entity 88 (Fan, up)
HideWhenFlagSet Weed.pxe entity 114 (Fan, right)
HideWhenFlagSet Weed.pxe entity 115 (Fan, up)
AppearWhenFlagSet Weed.pxe entity 116 (Fan, up)
AppearWhenFlagSet Weed.pxe entity 151 (Fan, up)
<FLJ Malco.tsc event #0094
<FLJ Malco.tsc event #0200
<FL+ Malco.tsc event #0200
<FLJ Malco.tsc event #0300
Flag 482
<FL+ Malco.tsc event #0203
<FLJ Malco.tsc event #0301
Flag 483
<FLJ Malco.tsc event #0300
<FL+ Malco.tsc event #0302
HideWhenFlagSet Malco.pxe entity 2 (Malco)
Flag 484
<FLJ Weed.tsc event #0220
<FL+ Malco.tsc event #0302
Flag 485
<FL+ Malco.tsc event #0302
AppearWhenFlagSet Malco.pxe entity 9 (Malco, damaged)
Flag 486
<FLJ Malco.tsc event #0303
<FL+ Malco.tsc event #0312
Flag 500
<FLJ Frog.tsc event #0100
<FL+ Frog.tsc event #0202
<FL- Frog.tsc event #1000
Flag 501
<FLJ Frog.tsc event #0200
<FL+ Frog.tsc event #0200
HideWhenFlagSet Frog.pxe entity 8 (Treasure Chest, closed)
AppearWhenFlagSet Frog.pxe entity 10 (Treasure Chest, open)
Flag 520
<FL+ Weed.tsc event #0250
HideWhenFlagSet Weed.pxe entity 69 (Door)
AppearWhenFlagSet Weed.pxe entity 152 (Null)
<FLJ Shelt.tsc event #0100
<FL+ Shelt.tsc event #0104
HideWhenFlagSet Shelt.pxe entity 3 (Door)
Flag 521
<FL+ Weed.tsc event #0250
<FL+ Shelt.tsc event #0104
HideWhenFlagSet Shelt.pxe entity 10 (Kazuma, facing away)
Flag 522
<FL+ Weed.tsc event #0250
<FL- Weed.tsc event #0250
<FL+ Shelt.tsc event #0104
<FL- Shelt.tsc event #0104
AppearWhenFlagSet Shelt.pxe entity 12 (Kazuma)
Flag 523
<FL+ Weed.tsc event #0250
<FL- Weed.tsc event #0600
AppearWhenFlagSet Weed.pxe entity 164 (Kazuma)
AppearWhenFlagSet Weed.pxe entity 165 (Professor Booster)
<FL+ Shelt.tsc event #0104
<FL- MazeB.tsc event #0500
Flag 524
<FL+ Jail2.tsc event #0200
Flag 525
<FL+ Weed.tsc event #0250
<FL+ Shelt.tsc event #0104
AppearWhenFlagSet Shelt.pxe entity 16 (Save Point)
HideWhenFlagSet Shelt.pxe entity 17 (Null)
HideWhenFlagSet Shelt.pxe entity 19 (Null)
AppearWhenFlagSet Shelt.pxe entity 20 (Health/Ammo Refill)
Flag 540
HideWhenFlagSet WeedD.pxe entity 4 (Sparkling Item)
Flag 550
<FLJ WeedB.tsc event #0202
<FLJ WeedB.tsc event #0300
<FL+ WeedB.tsc event #0300
AppearWhenFlagSet WeedB.pxe entity 1 (Treasure Chest, open)
HideWhenFlagSet WeedB.pxe entity 2 (Treasure Chest, closed)
HideWhenFlagSet WeedB.pxe entity 5 (Null)
Flag 560
HideWhenFlagSet Curly.pxe entity 14 (H/V Trigger)
HideWhenFlagSet Curly.pxe entity 15 (Null)
HideWhenFlagSet Curly.pxe entity 16 (Null)
HideWhenFlagSet Curly.pxe entity 17 (Null)
HideWhenFlagSet Curly.pxe entity 18 (Null)
HideWhenFlagSet Curly.pxe entity 19 (Null)
Flag 561
<FLJ Curly.tsc event #0100
<FLJ Curly.tsc event #0101
<FL+ Curly.tsc event #0300
<FL- Curly.tsc event #0400
Flag 562
<FLJ Curly.tsc event #0200
<FL+ Curly.tsc event #0400
<FL+ Curly.tsc event #0410
<FL+ Curly.tsc event #0510
Flag 563
<FL+ Curly.tsc event #0415
<FLJ Curly.tsc event #0500
<FL+ Curly.tsc event #0517
Flag 564
<FLJ Curly.tsc event #0200
<FL+ Curly.tsc event #0206
Flag 565
<FL- Curly.tsc event #0400
HideWhenFlagSet Curly.pxe entity 9 (Colon, 2)
HideWhenFlagSet Curly.pxe entity 10 (Colon, 2)
HideWhenFlagSet Curly.pxe entity 11 (Colon, 1)
HideWhenFlagSet Curly.pxe entity 12 (Colon, 1)
<FL+ SandE.tsc event #0600
Flag 580
HideWhenFlagSet CurlyS.pxe entity 4 (Sparkling Item)
Flag 581
HideWhenFlagSet CurlyS.pxe entity 8 (Null)
Flag 590
<FLJ Jenka1.tsc event #0300
AppearWhenFlagSet Jenka1.pxe entity 9 (Puppy, wagging tail)
HideWhenFlagSet Jenka1.pxe entity 18 (Null)
Flag 591
<FL+ Jenka1.tsc event #0220
<FLJ Jenka1.tsc event #0301
AppearWhenFlagSet Jenka1.pxe entity 10 (Puppy, wagging tail)
HideWhenFlagSet Jenka1.pxe entity 17 (Null)
Flag 592
<FL+ Jenka1.tsc event #0221
<FLJ Jenka1.tsc event #0302
AppearWhenFlagSet Jenka1.pxe entity 11 (Puppy, wagging tail)
HideWhenFlagSet Jenka1.pxe entity 16 (Null)
Flag 593
<FL+ Head.tsc event #0025
<FLJ Sand.tsc event #0103
<FLJ Sand.tsc event #0340
<FL+ Jenka1.tsc event #0222
<FLJ Jenka1.tsc event #0303
AppearWhenFlagSet Jenka1.pxe entity 12 (Puppy, wagging tail)
HideWhenFlagSet Jenka1.pxe entity 15 (Null)
Flag 594
<FLJ Jenka1.tsc event #0304
AppearWhenFlagSet Jenka1.pxe entity 13 (Puppy, wagging tail)
HideWhenFlagSet Jenka1.pxe entity 14 (Null)
<FL+ Gard.tsc event #0502
<FL+ Jenka2.tsc event #0220
HideWhenFlagSet Jenka2.pxe entity 9 (Null)
AppearWhenFlagSet Jenka2.pxe entity 13 (Puppy, wagging tail)
AppearWhenFlagSet Jenka2.pxe entity 14 (Puppy, wagging tail)
HideWhenFlagSet Jenka2.pxe entity 15 (Null)
AppearWhenFlagSet Jenka2.pxe entity 16 (Puppy, wagging tail)
HideWhenFlagSet Jenka2.pxe entity 17 (Null)
AppearWhenFlagSet Jenka2.pxe entity 18 (Puppy, wagging tail)
HideWhenFlagSet Jenka2.pxe entity 19 (Null)
AppearWhenFlagSet Jenka2.pxe entity 20 (Puppy, wagging tail)
HideWhenFlagSet Jenka2.pxe entity 21 (Null)
Flag 595
<FLJ Jenka2.tsc event #0094
<FL+ Jenka2.tsc event #0200
HideWhenFlagSet Jenka2.pxe entity 10 (Balrog, standing)
Flag 596
<FL+ Gard.tsc event #0502
<FLJ Jenka2.tsc event #0220
<FL+ Jenka2.tsc event #0220
HideWhenFlagSet Jenka2.pxe entity 8 (Jenka, collapsed)
AppearWhenFlagSet Jenka2.pxe entity 12 (Jenka)
Flag 610
<FLJ Dark.tsc event #0400
<FL+ Dark.tsc event #0400
<FL- Dark.tsc event #0451
AppearWhenFlagSet Dark.pxe entity 5 (Treasure Chest, open)
HideWhenFlagSet Dark.pxe entity 9 (H/V Trigger)
HideWhenFlagSet Dark.pxe entity 10 (Treasure Chest, open)
HideWhenFlagSet Dark.pxe entity 11 (H/V Trigger)
HideWhenFlagSet Dark.pxe entity 12 (Puppy, barking)
Flag 620
<FLJ Sand.tsc event #0230
<FL+ Gard.tsc event #0502
HideWhenFlagSet Gard.pxe entity 9 (Doctor, with crown)
HideWhenFlagSet Gard.pxe entity 10 (Null)
HideWhenFlagSet Gard.pxe entity 11 (Misery, Standing)
HideWhenFlagSet Gard.pxe entity 14 (Null)
HideWhenFlagSet Gard.pxe entity 15 (Null)
Flag 621
<FLJ Gard.tsc event #0100
<FL+ Gard.tsc event #0502
<FL- Gard.tsc event #0601
Flag 622
<FLJ Gard.tsc event #0100
<FLJ Gard.tsc event #0505
<FL+ Gard.tsc event #0600
<FL- SandE.tsc event #0600
Flag 623
<FL+ Gard.tsc event #0503
<FLJ Gard.tsc event #0505
Flag 640
<FL- MazeI.tsc event #0400
AppearWhenFlagSet MazeI.pxe entity 35 (Quote)
<FL+ SandE.tsc event #0600
Flag 641
<FLJ MazeI.tsc event #0202
<FLJ MazeI.tsc event #0402
<FL+ MazeI.tsc event #0402
HideWhenFlagSet MazeI.pxe entity 5 (Doorway, closed doors)
HideWhenFlagSet MazeI.pxe entity 6 (Doorway, closed doors)
Flag 642
HideWhenFlagSet MazeI.pxe entity 11 (Sparkling Item)
Flag 680
<FL- MazeW.tsc event #0301
<FL+ MazeW.tsc event #1000
HideWhenFlagSet MazeW.pxe entity 14 (H/V Trigger)
HideWhenFlagSet MazeW.pxe entity 15 (H/V Trigger)
HideWhenFlagSet MazeW.pxe entity 20 (Null)
HideWhenFlagSet MazeW.pxe entity 21 (Null)
HideWhenFlagSet MazeW.pxe entity 22 (Null)
HideWhenFlagSet MazeW.pxe entity 23 (Null)
HideWhenFlagSet MazeW.pxe entity 24 (Null)
HideWhenFlagSet MazeW.pxe entity 25 (Null)
HideWhenFlagSet MazeW.pxe entity 26 (Null)
HideWhenFlagSet MazeW.pxe entity 27 (Null)
HideWhenFlagSet MazeW.pxe entity 28 (Null)
HideWhenFlagSet MazeW.pxe entity 29 (Null)
HideWhenFlagSet MazeW.pxe entity 30 (Null)
HideWhenFlagSet MazeW.pxe entity 31 (Null)
HideWhenFlagSet MazeW.pxe entity 84 (H/V Trigger)
Flag 681
<FLJ MazeW.tsc event #0103
<FL+ MazeW.tsc event #0104
Flag 700
<FLJ MazeO.tsc event #0300
<FL+ MazeO.tsc event #0300
Flag 701
<FLJ MazeO.tsc event #0310
<FLJ MazeO.tsc event #0320
<FL+ MazeO.tsc event #0320
Flag 702
<FLJ MazeO.tsc event #0301
<FL+ MazeO.tsc event #0302
<FLJ MazeO.tsc event #0310
<FLJ MazeO.tsc event #0320
Flag 703
<FLJ MazeO.tsc event #0100
<FL+ MazeO.tsc event #0302
<FL+ MazeO.tsc event #0322
Flag 704
<FL+ MazeO.tsc event #0101
<FLJ MazeO.tsc event #0301
<FLJ MazeO.tsc event #0310
HideWhenFlagSet MazeO.pxe entity 12 (Curly, sleeping)
Flag 705
<FLJ MazeO.tsc event #0400
<FL+ MazeO.tsc event #0400
HideWhenFlagSet MazeO.pxe entity 6 (Treasure Chest, closed)
AppearWhenFlagSet MazeO.pxe entity 14 (Treasure Chest, open)
Flag 710
<FLJ MazeD.tsc event #0100
<FL+ MazeD.tsc event #0200
<FL- MazeD.tsc event #0300
Flag 711
<FLJ MazeD.tsc event #0200
<FL+ MazeD.tsc event #0200
HideWhenFlagSet MazeD.pxe entity 1 (Treasure Chest, closed)
HideWhenFlagSet MazeD.pxe entity 3 (Treasure Chest, closed)
AppearWhenFlagSet MazeD.pxe entity 4 (Treasure Chest, open)
HideWhenFlagSet MazeD.pxe entity 5 (Null)
Flag 720
<FLJ MazeA.tsc event #0240
<FL+ MazeM.tsc event #0310
Flag 721
<FLJ MazeA.tsc event #0400
<FL+ MazeA.tsc event #0401
<FL+ MazeA.tsc event #0402
<FL+ MazeA.tsc event #0404
Flag 722
<FLJ ArmsItem.tsc event #6038
<FL+ ArmsItem.tsc event #6038
<FL- ArmsItem.tsc event #7038
<FL+ Head.tsc event #0088
<FL+ MazeA.tsc event #0404
Flag 740
<FL+ MazeB.tsc event #0500
Flag 741
<FL+ Pens1.tsc event #0651
Flag 742
<FLJ ArmsItem.tsc event #6018
<FL+ ArmsItem.tsc event #6018
<FL- ArmsItem.tsc event #6023
<FL- ArmsItem.tsc event #7018
<FL+ Head.tsc event #0068
<FL- Head.tsc event #0073
Flag 743
<FL- ArmsItem.tsc event #6018
<FLJ ArmsItem.tsc event #6023
<FL+ ArmsItem.tsc event #6023
<FL- ArmsItem.tsc event #7023
<FL+ Head.tsc event #0073
Flag 744
<FL+ Pens1.tsc event #0651
Flag 750
<FLJ MazeB.tsc event #0501
<FL+ MazeB.tsc event #0501
HideWhenFlagSet MazeB.pxe entity 9 (Treasure Chest, closed)
AppearWhenFlagSet MazeB.pxe entity 15 (Treasure Chest, open)
Flag 760
<FL+ MazeO.tsc event #0302
<FL+ MazeO.tsc event #0322
<FL- MazeS.tsc event #0600
AppearWhenFlagSet MazeS.pxe entity 10 (Curly, standing)
Flag 761
<FLJ MazeS.tsc event #0092
<FLJ MazeS.tsc event #0300
<FL+ MazeS.tsc event #0300
<FLJ MazeS.tsc event #0320
<FLJ MazeS.tsc event #0500
Flag 762
<FLJ MazeS.tsc event #0300
<FLJ MazeS.tsc event #0320
<FL+ MazeS.tsc event #0321
<FLJ MazeS.tsc event #0500
Flag 763
<FLJ MazeS.tsc event #0100
<FL+ MazeS.tsc event #0321
<FL- MazeS.tsc event #0600
Flag 764
<FLJ MazeS.tsc event #0110
<FLJ MazeS.tsc event #0300
<FL+ MazeS.tsc event #0600
AppearWhenFlagSet MazeS.pxe entity 3 (Boulder)
HideWhenFlagSet MazeS.pxe entity 5 (Boulder)
HideWhenFlagSet MazeS.pxe entity 9 (Null)
AppearWhenFlagSet MazeS.pxe entity 11 (Save Point)
HideWhenFlagSet MazeS.pxe entity 12 (Null)
<FLJ MazeM.tsc event #0100
Flag 765
<FL- MazeS.tsc event #0201
<FL+ MazeS.tsc event #0600
AppearWhenFlagSet MazeS.pxe entity 14 (Treasure Chest, closed)
HideWhenFlagSet MazeS.pxe entity 15 (Null)
Flag 766
<FLJ MazeS.tsc event #0201
<FL+ MazeS.tsc event #0201
AppearWhenFlagSet MazeS.pxe entity 13 (Treasure Chest, open)
Flag 780
<FLJ MazeM.tsc event #0093
<FLJ MazeM.tsc event #0094
<FL+ MazeM.tsc event #0111
<FLJ Drain.tsc event #0110
Flag 781
<FL+ MazeS.tsc event #0600
<FLJ MazeM.tsc event #0110
<FL- MazeM.tsc event #0111
AppearWhenFlagSet MazeM.pxe entity 94 (Curly, AI)
Flag 782
<FLJ MazeM.tsc event #0090
<FLJ MazeM.tsc event #0092
<FLJ MazeM.tsc event #0301
<FLJ MazeM.tsc event #0330
<FL+ MazeM.tsc event #0330
Flag 783
<FL+ Almond.tsc event #1000
Flag 800
<FLJ MazeM.tsc event #0110
<FLJ Drain.tsc event #0090
<FLJ Drain.tsc event #0092
<FLJ Drain.tsc event #0094
<FLJ Almond.tsc event #0100
<FL+ Almond.tsc event #1100
Flag 801
HideWhenFlagSet Drain.pxe entity 6 (Save Point)
AppearWhenFlagSet Drain.pxe entity 10 (Save Point)
<FL+ Almond.tsc event #1100
Flag 820
<FL+ Drain.tsc event #0150
<FL- Almond.tsc event #0200
AppearWhenFlagSet Almond.pxe entity 21 (Curly, standing)
Flag 821
<FLJ Almond.tsc event #0200
<FL+ Almond.tsc event #0200
HideWhenFlagSet Almond.pxe entity 10 (Shutter, small)
HideWhenFlagSet Almond.pxe entity 11 (Shutter, small)
HideWhenFlagSet Almond.pxe entity 12 (Shutter, small)
Flag 822
<FLJ Almond.tsc event #0092
<FL+ Almond.tsc event #0200
<FL- Almond.tsc event #0340
<FL- Almond.tsc event #0351
AppearWhenFlagSet Almond.pxe entity 22 (Curly, standing)
Flag 823
<FLJ Almond.tsc event #0200
<FLJ Almond.tsc event #0301
<FL+ Almond.tsc event #0340
HideWhenFlagSet Almond.pxe entity 13 (Shutter, small)
HideWhenFlagSet Almond.pxe entity 32 (Shutter, stuck (enemy))
Flag 824
<FLJ Almond.tsc event #0200
<FL+ Almond.tsc event #0202
<FL- Almond.tsc event #0452
HideWhenFlagSet Almond.pxe entity 8 (Lift Block)
AppearWhenFlagSet Almond.pxe entity 9 (Lift Block)
Flag 825
<FLJ Almond.tsc event #0210
<FL+ Almond.tsc event #0210
<FLJ Almond.tsc event #0350
HideWhenFlagSet Almond.pxe entity 14 (Shutter, large)
Flag 826
<FL+ Almond.tsc event #0340
<FL- Almond.tsc event #0351
AppearWhenFlagSet Almond.pxe entity 24 (Curly, standing)
Flag 827
<FL+ Almond.tsc event #0351
<FL- Almond.tsc event #1100
AppearWhenFlagSet Almond.pxe entity 25 (Curly, standing)
HideWhenFlagSet Almond.pxe entity 26 (Null)
Flag 828
<FLJ Almond.tsc event #0240
<FLJ Almond.tsc event #0452
<FL+ Almond.tsc event #0452
<FL- Almond.tsc event #1000
Flag 829
<FLJ Almond.tsc event #0092
<FL- Almond.tsc event #0307
<FL+ Almond.tsc event #1100
<FLJ Almond.tsc event #1200
Flag 830
<FLJ Malco.tsc event #0095
<FLJ Jenka2.tsc event #0230
<FLJ Almond.tsc event #0210
<FLJ Almond.tsc event #0240
<FLJ Almond.tsc event #0360
<FL+ Almond.tsc event #1100
HideWhenFlagSet Almond.pxe entity 17 (Surface Robot)
Flag 831
HideWhenFlagSet Almond.pxe entity 20 (H/V Trigger)
Flag 832
<FL+ MazeM.tsc event #0113
AppearWhenFlagSet Drain.pxe entity 11 (Water Level)
HideWhenFlagSet Drain.pxe entity 12 (Water Level)
<FL+ Almond.tsc event #0103
<FLJ Almond.tsc event #0200
HideWhenFlagSet Almond.pxe entity 18 (Water Level)
AppearWhenFlagSet Almond.pxe entity 36 (Water Level)
Flag 834
HideWhenFlagSet Almond.pxe entity 5 (Sparkling Item)
Flag 835
<FL+ Almond.tsc event #0307
<FLJ Pixel.tsc event #0200
Flag 836
<FLJ Stream.tsc event #1002
<FL- Stream.tsc event #1003
AppearWhenFlagSet Stream.pxe entity 31 (Curly, carried)
AppearWhenFlagSet Drain.pxe entity 14 (Curly, carried)
<FL+ Almond.tsc event #0307
AppearWhenFlagSet Almond.pxe entity 38 (Curly, carried)
<FLJ River.tsc event #0090
<FLJ River.tsc event #0091
<FLJ River.tsc event #0092
<FLJ River.tsc event #0093
<FLJ River.tsc event #0094
<FL- River.tsc event #0111
<FLJ River.tsc event #0220
AppearWhenFlagSet River.pxe entity 99 (Curly, carried)
<FLJ Pixel.tsc event #0250
<FL- Pixel.tsc event #0251
<FL+ Pixel.tsc event #0254
AppearWhenFlagSet Pixel.pxe entity 11 (Curly, carried)
Flag 837
<FLJ Almond.tsc event #0452
<FL+ Almond.tsc event #1000
Flag 838
<FL+ Almond.tsc event #1100
Flag 839
<FLJ Almond.tsc event #0100
<FL+ Almond.tsc event #0240
<FL- Almond.tsc event #1100
Flag 850
<FLJ River.tsc event #0110
<FL+ River.tsc event #0110
Flag 851
<FL+ River.tsc event #0221
Flag 880
<FLJ Eggs2.tsc event #0320
<FL+ Eggs2.tsc event #0320
HideWhenFlagSet Eggs2.pxe entity 100 (Treasure Chest, closed)
AppearWhenFlagSet Eggs2.pxe entity 101 (Treasure Chest, open)
Flag 920
<FLJ EggR2.tsc event #0302
<FL+ EggR2.tsc event #0302
AppearWhenFlagSet EggR2.pxe entity 6 (Save Point)
HideWhenFlagSet EggR2.pxe entity 7 (Treasure Chest, closed)
AppearWhenFlagSet EggR2.pxe entity 8 (Treasure Chest, open)
HideWhenFlagSet EggR2.pxe entity 9 (Null)
AppearWhenFlagSet EggR2.pxe entity 16 (Null)
Flag 921
<FLJ EggR2.tsc event #0100
<FLJ EggR2.tsc event #0101
<FL+ EggR2.tsc event #0304
<FLJ EggR2.tsc event #0350
<FL- EggR2.tsc event #1000
Flag 923
HideWhenFlagSet EggR2.pxe entity 10 (Spikes (small))
HideWhenFlagSet EggR2.pxe entity 11 (Spikes (small))
HideWhenFlagSet EggR2.pxe entity 12 (Spikes (small))
HideWhenFlagSet EggR2.pxe entity 13 (Spikes (small))
HideWhenFlagSet EggR2.pxe entity 14 (Spikes (small))
Flag 940
<FLJ EggX2.tsc event #0110
<FL+ EggX2.tsc event #0501
<FL+ EggX2.tsc event #0503
HideWhenFlagSet EggX2.pxe entity 4 (Null)
AppearWhenFlagSet EggX2.pxe entity 10 (Door)
<FL+ Oside.tsc event #0101
Flag 941
<FLJ EggX2.tsc event #0500
<FL+ EggX2.tsc event #0503
<FL+ Oside.tsc event #0101
Flag 960
<FL+ EggX2.tsc event #0503
Flag 961
<FL+ Momo.tsc event #0202
Flag 1000
<FLJ Itoh.tsc event #0094
<FL+ Itoh.tsc event #0200
Flag 1001
<FLJ Itoh.tsc event #0400
<FL+ Itoh.tsc event #0400
Flag 1002
<FLJ Itoh.tsc event #0400
<FL+ Itoh.tsc event #0401
Flag 1003
<FLJ Itoh.tsc event #0400
<FL+ Itoh.tsc event #0403
Flag 1004
<FL+ Momo.tsc event #0281
Flag 1020
<FLJ ArmsItem.tsc event #6024
<FL+ ArmsItem.tsc event #6024
<FL- ArmsItem.tsc event #7024
<FL+ Head.tsc event #0074
<FLJ 0.tsc event #0100
<FLJ Pens1.tsc event #0660
<FLJ Plant.tsc event #0220
<FLJ MazeA.tsc event #0220
<FLJ Cent.tsc event #0200
<FLJ Cent.tsc event #0210
<FLJ Cent.tsc event #0220
<FLJ Cent.tsc event #0230
<FLJ Cent.tsc event #0240
<FLJ Cent.tsc event #0250
<FLJ Cent.tsc event #0320
<FLJ Cent.tsc event #0322
<FLJ Cent.tsc event #0415
<FLJ Lounge.tsc event #0200
<FLJ Lounge.tsc event #0210
<FLJ Lounge.tsc event #0220
<FLJ Lounge.tsc event #0230
<FLJ Ring1.tsc event #0400
<FLJ Ring1.tsc event #0501
<FLJ Ring2.tsc event #0200
<FLJ Ring2.tsc event #0222
Flag 1021
<FL+ Lounge.tsc event #0250
Flag 1022
<FLJ Cent.tsc event #0260
<FLJ Cent.tsc event #0265
<FL+ Cent.tsc event #0266
Flag 1023
<FLJ Cent.tsc event #0135
<FL+ Cent.tsc event #0136
<FLJ Cent.tsc event #0260
<FLJ CentW.tsc event #0100
<FL+ CentW.tsc event #0101
<FLJ CentW.tsc event #0150
Flag 1024
<FL+ ArmsItem.tsc event #6026
Flag 1025
<FL+ Itoh.tsc event #0200
AppearWhenFlagSet Cent.pxe entity 41 (Red Flowers, small)
AppearWhenFlagSet Cent.pxe entity 42 (Red Flowers, small)
AppearWhenFlagSet Cent.pxe entity 43 (Red Flowers, small)
AppearWhenFlagSet Cent.pxe entity 44 (Red Flowers, small)
<FL- Jail1.tsc event #0200
Flag 1026
AppearWhenFlagSet Cent.pxe entity 45 (Red Flowers, large)
AppearWhenFlagSet Cent.pxe entity 46 (Red Flowers, large)
AppearWhenFlagSet Cent.pxe entity 47 (Red Flowers, large)
AppearWhenFlagSet Cent.pxe entity 48 (Red Flowers, large)
AppearWhenFlagSet Cent.pxe entity 49 (Red Flowers, small)
AppearWhenFlagSet Cent.pxe entity 50 (Red Flowers, small)
AppearWhenFlagSet Cent.pxe entity 51 (Red Flowers, small)
AppearWhenFlagSet Cent.pxe entity 52 (Red Flowers, small)
AppearWhenFlagSet Cent.pxe entity 53 (Red Flowers, small)
<FL+ Jail1.tsc event #0200
<FL- Momo.tsc event #0281
Flag 1027
<FL+ Momo.tsc event #0202
Flag 1028
<FL+ Momo.tsc event #0202
Flag 1029
<FLJ Cent.tsc event #0250
<FL+ Cent.tsc event #0252
Flag 1030
<FLJ Cent.tsc event #0150
AppearWhenFlagSet Cent.pxe entity 8 (Rocket)
<FL+ Momo.tsc event #0281
Flag 1031
AppearWhenFlagSet Cent.pxe entity 67 (Itoh)
<FL+ Momo.tsc event #0281
<FL- Ring3.tsc event #0600
Flag 1032
AppearWhenFlagSet Cent.pxe entity 66 (Momorin)
<FL+ Momo.tsc event #0281
<FL- Ring3.tsc event #0600
Flag 1033
HideWhenFlagSet Cent.pxe entity 30 (Shovel Brigade, walking)
HideWhenFlagSet Cent.pxe entity 31 (Shovel Brigade, walking)
HideWhenFlagSet Cent.pxe entity 33 (Shovel Brigade, standing)
HideWhenFlagSet Cent.pxe entity 35 (Shovel Brigade, standing)
HideWhenFlagSet Cent.pxe entity 39 (Shovel Brigade, standing)
HideWhenFlagSet Cent.pxe entity 40 (Shovel Brigade, walking)
<FL+ Momo.tsc event #0281
<FLJ Lounge.tsc event #0210
HideWhenFlagSet Lounge.pxe entity 12 (Chie)
HideWhenFlagSet Lounge.pxe entity 14 (Mimiga, sleeping)
HideWhenFlagSet Jail2.pxe entity 8 (Mimiga (wandering))
HideWhenFlagSet Jail2.pxe entity 9 (Mimiga (wandering))
HideWhenFlagSet Jail2.pxe entity 10 (Mimiga (wandering))
HideWhenFlagSet Jail2.pxe entity 11 (Mimiga (wandering))
HideWhenFlagSet Jail2.pxe entity 12 (Mimiga (wandering))
HideWhenFlagSet Jail2.pxe entity 13 (Mimiga (wandering))
Flag 1035
<FLJ Cent.tsc event #0260
<FL+ Cent.tsc event #0260
Flag 1036
HideWhenFlagSet Cent.pxe entity 36 (Sprinkler)
AppearWhenFlagSet Cent.pxe entity 76 (Red Flowers, picked)
AppearWhenFlagSet Cent.pxe entity 77 (Red Flowers, picked)
AppearWhenFlagSet Cent.pxe entity 78 (Red Flowers, picked)
AppearWhenFlagSet Cent.pxe entity 79 (Red Flowers, picked)
<FL+ Momo.tsc event #0281
Flag 1037
<FLJ Cent.tsc event #0240
<FL+ Cent.tsc event #0241
Flag 1038
<FL+ Itoh.tsc event #0200
<FL+ Itoh.tsc event #0400
AppearWhenFlagSet Cent.pxe entity 28 (Droll (enemy))
AppearWhenFlagSet Cent.pxe entity 29 (Droll (enemy))
AppearWhenFlagSet Cent.pxe entity 110 (Droll (enemy))
AppearWhenFlagSet Cent.pxe entity 111 (Droll (enemy))
<FL- Momo.tsc event #0281
Flag 1039
AppearWhenFlagSet Cent.pxe entity 112 (Puppy, sitting)
<FL+ Momo.tsc event #0281
Flag 1040
<FLJ Cent.tsc event #0450
<FL+ Cent.tsc event #0450
Flag 1041
<FL+ Cent.tsc event #0320
Flag 1042
AppearWhenFlagSet Cent.pxe entity 122 (Curly, sleeping)
<FLJ Pixel.tsc event #0096
<FL+ Pixel.tsc event #0254
<FLJ Mapi.tsc event #0200
Flag 1043
HideWhenFlagSet Cent.pxe entity 4 (Sparkling Item)
Flag 1044
<FL+ Cent.tsc event #0311
Flag 1045
<FLJ Cent.tsc event #0320
<FL+ Cent.tsc event #0322
Flag 1046
<FLJ Cent.tsc event #0320
<FL+ Cent.tsc event #0322
<FLJ Prefa2.tsc event #0110
Flag 1080
<FLJ Jail1.tsc event #0200
<FL+ Jail1.tsc event #0200
Flag 1081
<FLJ Jail1.tsc event #0200
<FL+ Jail1.tsc event #0201
Flag 1082
HideWhenFlagSet Jail1.pxe entity 9 (Sue)
HideWhenFlagSet Jail1.pxe entity 10 (Jack)
<FL+ CentW.tsc event #0151
Flag 1100
<FLJ Momo.tsc event #0200
<FL+ Momo.tsc event #0202
Flag 1101
<FL+ Momo.tsc event #0202
Flag 1102
<FLJ Cent.tsc event #0400
<FLJ Cent.tsc event #0410
<FL+ Momo.tsc event #0205
Flag 1103
<FLJ Momo.tsc event #0200
<FL+ Momo.tsc event #0210
<FLJ Momo.tsc event #0280
<FL- Momo.tsc event #0281
Flag 1105
<FLJ Cent.tsc event #0120
<FL+ Momo.tsc event #0281
HideWhenFlagSet Momo.pxe entity 11 (Rocket)
HideWhenFlagSet Momo.pxe entity 12 (Momorin)
Flag 1107
<FL+ Momo.tsc event #0210
AppearWhenFlagSet Momo.pxe entity 0 (Sprinkler)
HideWhenFlagSet Momo.pxe entity 1 (Null)
Flag 1120
<FL+ Lounge.tsc event #0250
Flag 1121
<FLJ Lounge.tsc event #0201
<FL+ Lounge.tsc event #0202
HideWhenFlagSet Lounge.pxe entity 13 (Sprinkler)
Flag 1140
<FLJ CentW.tsc event #0150
<FL+ CentW.tsc event #0151
HideWhenFlagSet CentW.pxe entity 10 (Droll, guarding)
Flag 1141
<FLJ CentW.tsc event #0151
<FL+ CentW.tsc event #0151
Flag 1190
<FL- Blcny1.tsc event #0090
<FL+ Blcny1.tsc event #0091
<FL- Blcny1.tsc event #0094
<FL- Blcny2.tsc event #0090
<FL+ Blcny2.tsc event #0091
<FL- Blcny2.tsc event #0094
<FL- Blcny2.tsc event #0310
Flag 1191
<FL- Blcny1.tsc event #0090
<FL- Blcny1.tsc event #0091
<FL+ Blcny1.tsc event #0094
<FLJ Blcny1.tsc event #0210
<FL- Blcny2.tsc event #0090
<FL- Blcny2.tsc event #0091
<FL+ Blcny2.tsc event #0094
<FLJ Blcny2.tsc event #0210
<FL- Blcny2.tsc event #0310
Flag 1192
<FL+ Blcny1.tsc event #0090
<FL- Blcny1.tsc event #0091
<FL- Blcny1.tsc event #0094
<FLJ Blcny1.tsc event #0210
<FL+ Blcny2.tsc event #0090
<FL- Blcny2.tsc event #0091
<FL- Blcny2.tsc event #0094
<FLJ Blcny2.tsc event #0210
<FL+ Blcny2.tsc event #0310
Flag 1250
<FLJ Ring1.tsc event #0092
<FLJ Ring1.tsc event #0093
HideWhenFlagSet Ring1.pxe entity 4 (Misery (boss))
HideWhenFlagSet Ring1.pxe entity 5 (H/V Trigger)
Flag 1270
<FLJ Ring2.tsc event #0093
<FLJ Ring2.tsc event #0200
<FLJ Ring2.tsc event #0210
<FLJ Ring2.tsc event #0220
<FL- Ring2.tsc event #0410
<FL+ Ring2.tsc event #0420
<FL- Ring2.tsc event #0502
<FL- Ring2.tsc event #0501
HideWhenFlagSet Ring2.pxe entity 24 (H/V Trigger)
HideWhenFlagSet Ring2.pxe entity 25 (Doctor, facing away)
HideWhenFlagSet Ring2.pxe entity 26 (Null)
HideWhenFlagSet Ring2.pxe entity 27 (Null)
Flag 1271
<FLJ Ring2.tsc event #0200
<FLJ Ring2.tsc event #0210
<FLJ Ring2.tsc event #0220
<FL+ Ring2.tsc event #0502
<FL+ Ring2.tsc event #0501
Flag 1272
<FLJ Ring2.tsc event #0200
<FL+ Ring2.tsc event #0202
Flag 1273
HideWhenFlagSet Ring2.pxe entity 4 (Shovel Brigade, caged)
HideWhenFlagSet Ring2.pxe entity 6 (Null)
HideWhenFlagSet Ring2.pxe entity 7 (Chie, caged)
HideWhenFlagSet Ring2.pxe entity 8 (Chaco, caged)
HideWhenFlagSet Ring2.pxe entity 9 (Shovel Brigade, caged)
HideWhenFlagSet Ring2.pxe entity 10 (Null)
HideWhenFlagSet Ring2.pxe entity 11 (Shovel Brigade, caged)
HideWhenFlagSet Ring2.pxe entity 12 (Shovel Brigade, caged)
HideWhenFlagSet Ring2.pxe entity 13 (Shovel Brigade, caged)
HideWhenFlagSet Ring2.pxe entity 14 (Null)
HideWhenFlagSet Ring2.pxe entity 15 (Santa, caged)
HideWhenFlagSet Ring2.pxe entity 16 (Shovel Brigade, caged)
HideWhenFlagSet Ring2.pxe entity 17 (Cage bars)
HideWhenFlagSet Ring2.pxe entity 18 (Cage bars)
HideWhenFlagSet Ring2.pxe entity 19 (Cage bars)
HideWhenFlagSet Ring2.pxe entity 20 (Cage bars)
HideWhenFlagSet Ring2.pxe entity 21 (Cage bars)
HideWhenFlagSet Ring2.pxe entity 22 (Cage bars)
HideWhenFlagSet Ring2.pxe entity 23 (Cage bars)
<FL+ Ring3.tsc event #0600
Flag 1274
<FLJ Ring2.tsc event #0204
<FL+ Ring2.tsc event #0204
Flag 1320
<FLJ Cent.tsc event #1320
<FLJ Cent.tsc event #1399
<FLJ Priso2.tsc event #0099
<FL- Priso2.tsc event #0241
<FLJ Priso2.tsc event #0251
<FL+ Priso2.tsc event #0251
HideWhenFlagSet Priso2.pxe entity 32 (Null)
AppearWhenFlagSet Priso2.pxe entity 103 (Treasure Chest, open)
Flag 1340
<FL- Ring3.tsc event #0441
<FL+ Ring3.tsc event #1000
HideWhenFlagSet Ring3.pxe entity 7 (H/V Trigger)
HideWhenFlagSet Ring3.pxe entity 8 (Mini Undead Core, stationary)
HideWhenFlagSet Ring3.pxe entity 9 (Mini Undead Core, stationary)
HideWhenFlagSet Ring3.pxe entity 10 (Mini Undead Core, stationary)
HideWhenFlagSet Ring3.pxe entity 11 (Mini Undead Core, stationary)
HideWhenFlagSet Ring3.pxe entity 12 (H/V Trigger)
Flag 1341
AppearWhenFlagSet Weed.pxe entity 167 (Camera Focus Marker)
AppearWhenFlagSet Weed.pxe entity 168 (Quake)
AppearWhenFlagSet Sand.pxe entity 156 (Quake)
AppearWhenFlagSet Sand.pxe entity 157 (Camera Focus Marker)
AppearWhenFlagSet MazeW.pxe entity 74 (Camera Focus Marker)
AppearWhenFlagSet MazeW.pxe entity 75 (Quake)
AppearWhenFlagSet Almond.pxe entity 34 (Camera Focus Marker)
AppearWhenFlagSet Almond.pxe entity 35 (Quake)
AppearWhenFlagSet Eggs2.pxe entity 98 (Camera Focus Marker)
AppearWhenFlagSet Eggs2.pxe entity 99 (Quake)
AppearWhenFlagSet Cent.pxe entity 123 (Camera Focus Marker)
AppearWhenFlagSet Cent.pxe entity 124 (Quake)
<FLJ Ring1.tsc event #0093
<FLJ Ring1.tsc event #0100
AppearWhenFlagSet Ring1.pxe entity 8 (Quake)
<FLJ Ring2.tsc event #0093
AppearWhenFlagSet Ring2.pxe entity 30 (Quake)
<FL+ Ring3.tsc event #0600
AppearWhenFlagSet Blcny2.pxe entity 23 (Quake)
AppearWhenFlagSet Blcny2.pxe entity 25 (Generator - Falling Block)
AppearWhenFlagSet Hell1.pxe entity 14 (Quake)
AppearWhenFlagSet Hell2.pxe entity 5 (Quake)
AppearWhenFlagSet Hell3.pxe entity 85 (Quake)
AppearWhenFlagSet Hell4.pxe entity 2 (Quake)
AppearWhenFlagSet Hell42.pxe entity 2 (Quake)
AppearWhenFlagSet Statue.pxe entity 9 (Quake)
AppearWhenFlagSet Statue.pxe entity 10 (Statue)
HideWhenFlagSet Statue.pxe entity 11 (Numahachi)
AppearWhenFlagSet Ballo1.pxe entity 1 (Quake)
AppearWhenFlagSet Ostep.pxe entity 5 (Quake)
Flag 1351
HideWhenFlagSet Hell2.pxe entity 6 (Generator - Falling Block)
Flag 1370
<FL+ Oside.tsc event #0131
<FLJ Little.tsc event #0210
AppearWhenFlagSet Little.pxe entity 6 (Little Family)
Flag 1371
<FL+ Little.tsc event #0210
Flag 1372
<FLJ Little.tsc event #0200
<FL+ Little.tsc event #0203
<FLJ Little.tsc event #0211
Flag 1390
<FL+ Ring3.tsc event #0600
HideWhenFlagSet Blcny2.pxe entity 10 (Helicopter)
HideWhenFlagSet Blcny2.pxe entity 13 (Momorin)
HideWhenFlagSet Blcny2.pxe entity 14 (Null)
<FL+ Prefa2.tsc event #0200
Flag 1391
<FL+ Ring3.tsc event #0600
<FL- Blcny2.tsc event #0310
AppearWhenFlagSet Blcny2.pxe entity 15 (Sue)
<FL+ Prefa2.tsc event #0200
Flag 1392
<FL+ Ring3.tsc event #0600
<FL- Blcny2.tsc event #0330
AppearWhenFlagSet Blcny2.pxe entity 16 (Sue)
AppearWhenFlagSet Blcny2.pxe entity 17 (H/V Trigger)
<FL+ Prefa2.tsc event #0200
Flag 1393
<FL+ Ring3.tsc event #1002
AppearWhenFlagSet Blcny2.pxe entity 3 (Door)
HideWhenFlagSet Blcny2.pxe entity 9 (Door)
Flag 1440
<FLJ Pixel.tsc event #0200
<FLJ Pixel.tsc event #0250
<FL+ Pixel.tsc event #0251
<FL- Pixel.tsc event #0254
AppearWhenFlagSet Pixel.pxe entity 9 (Curly, sleeping)
Flag 1441
<FLJ Pixel.tsc event #0200
<FLJ Pixel.tsc event #0221
<FL+ Pixel.tsc event #0222
<FLJ Pixel.tsc event #0250
Flag 1442
<FLJ Pixel.tsc event #0250
<FL+ Pixel.tsc event #0253
Flag 1444
<FLJ River.tsc event #0096
<FLJ River.tsc event #0220
<FLJ Pixel.tsc event #0250
<FL+ Pixel.tsc event #0254
Flag 1445
<FL+ Pixel.tsc event #0202
<FLJ Pixel.tsc event #0221
Flag 1460
<FL+ Fall.tsc event #0120
Flag 1530
HideWhenFlagSet Hell1.pxe entity 36 (Sparkling Item)
Flag 1531
<FL+ Prefa2.tsc event #0111
<FLJ Hell1.tsc event #0110
<FL- Hell1.tsc event #0500
AppearWhenFlagSet Hell1.pxe entity 43 (Curly, standing)
Flag 1532
<FL+ Hell1.tsc event #0500
AppearWhenFlagSet Hell1.pxe entity 46 (Curly, carried)
AppearWhenFlagSet Hell2.pxe entity 41 (Curly, carried)
<FLJ Hell3.tsc event #0095
<FL- Hell3.tsc event #0200
AppearWhenFlagSet Hell3.pxe entity 114 (Curly, carried)
Flag 1533
AppearWhenFlagSet Hell1.pxe entity 53 (Curly, carried, shooting)
AppearWhenFlagSet Hell2.pxe entity 44 (Curly, carried, shooting)
<FL+ Hell3.tsc event #0200
AppearWhenFlagSet Hell3.pxe entity 121 (Curly, carried, shooting)
AppearWhenFlagSet Hell4.pxe entity 7 (Curly, carried, shooting)
AppearWhenFlagSet Hell42.pxe entity 8 (Curly, carried, shooting)
AppearWhenFlagSet Statue.pxe entity 13 (Curly, carried, shooting)
AppearWhenFlagSet Ballo1.pxe entity 14 (Curly, carried, shooting)
AppearWhenFlagSet Ostep.pxe entity 7 (Curly, carried, shooting)
Flag 1534
<FL+ Prefa2.tsc event #0110
AppearWhenFlagSet Hell2.pxe entity 12 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 13 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 14 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 15 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 16 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 17 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 18 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 19 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 20 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 21 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 22 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 23 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 24 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 25 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 26 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 27 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 28 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 29 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 30 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 31 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 32 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 33 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 34 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 35 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 36 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 37 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 38 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell2.pxe entity 39 (Bute, flying, 1 (enemy))
<FLJ Hell3.tsc event #0110
AppearWhenFlagSet Hell3.pxe entity 15 (Heart)
AppearWhenFlagSet Hell3.pxe entity 16 (Heart)
AppearWhenFlagSet Hell3.pxe entity 17 (Heart)
AppearWhenFlagSet Hell3.pxe entity 19 (Heart)
AppearWhenFlagSet Hell3.pxe entity 20 (Heart)
AppearWhenFlagSet Hell3.pxe entity 21 (Heart)
AppearWhenFlagSet Hell3.pxe entity 22 (Heart)
AppearWhenFlagSet Hell3.pxe entity 23 (Heart)
AppearWhenFlagSet Hell3.pxe entity 24 (Heart)
AppearWhenFlagSet Hell3.pxe entity 25 (Heart)
AppearWhenFlagSet Hell3.pxe entity 26 (Heart)
AppearWhenFlagSet Hell3.pxe entity 27 (Heart)
AppearWhenFlagSet Hell3.pxe entity 28 (Null)
AppearWhenFlagSet Hell3.pxe entity 29 (Heart)
AppearWhenFlagSet Hell3.pxe entity 30 (Heart)
AppearWhenFlagSet Hell3.pxe entity 35 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 36 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 37 (Mesa (enemy))
AppearWhenFlagSet Hell3.pxe entity 38 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 39 (Mesa (enemy))
AppearWhenFlagSet Hell3.pxe entity 40 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 41 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 42 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 43 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 44 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 45 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 46 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 47 (Mesa (enemy))
AppearWhenFlagSet Hell3.pxe entity 48 (Mesa (enemy))
AppearWhenFlagSet Hell3.pxe entity 49 (Mesa (enemy))
AppearWhenFlagSet Hell3.pxe entity 50 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 51 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 52 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 53 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 54 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 55 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 56 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 57 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 58 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 59 (Mesa (enemy))
AppearWhenFlagSet Hell3.pxe entity 60 (Mesa (enemy))
AppearWhenFlagSet Hell3.pxe entity 61 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 62 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 63 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 64 (Press, Proximity (enemy))
AppearWhenFlagSet Hell3.pxe entity 65 (Press, Proximity (enemy))
AppearWhenFlagSet Hell3.pxe entity 66 (Press, Proximity (enemy))
AppearWhenFlagSet Hell3.pxe entity 69 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 70 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 71 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 72 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 73 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 74 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 75 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 76 (Bute, sword (enemy))
AppearWhenFlagSet Hell3.pxe entity 78 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 79 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 80 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 95 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 96 (Bute, archer (enemy))
AppearWhenFlagSet Hell3.pxe entity 101 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell3.pxe entity 102 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell3.pxe entity 103 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell3.pxe entity 104 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell3.pxe entity 105 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell3.pxe entity 106 (Bute, flying, 1 (enemy))
AppearWhenFlagSet Hell3.pxe entity 107 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 108 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 109 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 110 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 111 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 112 (H/V Trigger)
<FLJ Statue.tsc event #0092
<FLJ Statue.tsc event #0100
Flag 1550
<FL+ Prefa2.tsc event #0110
<FLJ Hell3.tsc event #0095
<FLJ Hell3.tsc event #0200
<FL- Hell3.tsc event #1000
AppearWhenFlagSet Hell3.pxe entity 87 (H/V Trigger)
AppearWhenFlagSet Hell3.pxe entity 89 (H/V Trigger)
Flag 1551
<FLJ Hell3.tsc event #0390
<FL+ Hell3.tsc event #0390
HideWhenFlagSet Hell3.pxe entity 83 (Treasure Chest, closed)
AppearWhenFlagSet Hell3.pxe entity 84 (Treasure Chest, open)
Flag 1560
HideWhenFlagSet Mapi.pxe entity 9 (Ma Pignon (boss))
HideWhenFlagSet Mapi.pxe entity 10 (Null)
Flag 1561
<FLJ Mapi.tsc event #0400
<FL+ Mapi.tsc event #0402
Flag 1562
<FLJ Mapi.tsc event #0400
<FL+ Mapi.tsc event #0410
Flag 1563
<FL+ ArmsItem.tsc event #6033
Flag 1564
<FLJ Mapi.tsc event #0100
<FLJ Mapi.tsc event #0200
<FL+ Mapi.tsc event #0420
<FL- Mapi.tsc event #0500
Flag 1590
<FLJ Statue.tsc event #0210
Flag 1591
<FLJ Statue.tsc event #0211
Flag 1592
<FLJ Statue.tsc event #0212
Flag 1593
<FLJ Statue.tsc event #0213
Flag 1600
<FLJ Ballo1.tsc event #1000
<FL+ Ballo1.tsc event #1000
Flag 1620
<FL+ Ostep.tsc event #0900
Flag 1640
<FLJ Cave.tsc event #0105
<FLJ Pole.tsc event #0200
<FL+ Pole.tsc event #0200
HideWhenFlagSet Pole.pxe entity 1 (Treasure Chest, closed)
AppearWhenFlagSet Pole.pxe entity 2 (Treasure Chest, open)
Flag 1641
<FL+ Cave.tsc event #0106
HideWhenFlagSet Pole.pxe entity 5 (Hermit Gunsmith)
Flag 1642
<FL+ Cave.tsc event #0106
<FL- Almond.tsc event #1100
AppearWhenFlagSet Pole.pxe entity 6 (Signpost)
Flag 1643
<FL+ Almond.tsc event #1100
AppearWhenFlagSet Pole.pxe entity 4 (Hermit Gunsmith)
Flag 1644
<FLJ Pole.tsc event #0301
<FL+ Pole.tsc event #0302
Flag 1700
<FLJ Clock.tsc event #0201
<FL+ Clock.tsc event #0201
AppearWhenFlagSet Clock.pxe entity 2 (Treasure Chest, open)
HideWhenFlagSet Clock.pxe entity 3 (Treasure Chest, closed)
Flag 2000
<FLJ Credit.tsc event #N/A
<FLJ Credit.tsc event #0100
<FLJ Credit.tsc event #0200
<FLJ Credit.tsc event #0400
<FLJ 0.tsc event #0100
<FLJ 0.tsc event #1060
<FLJ 0.tsc event #1090
<FL+ Fall.tsc event #0120
<FLJ e_Maze.tsc event #0100
<FLJ e_Sky.tsc event #0100
Flag 2403
<FLJ Chako.tsc event #0210
<FL+ Chako.tsc event #0211
Flag 2404
<FLJ Pool.tsc event #0411
<FL+ Pool.tsc event #0411
Flag 2406
<FLJ Mapi.tsc event #0200
<FLJ Mapi.tsc event #0201
<FL+ Mapi.tsc event #0201
HideWhenFlagSet Mapi.pxe entity 11 (Treasure Chest, closed)
AppearWhenFlagSet Mapi.pxe entity 12 (Treasure Chest, open)
Flag 2407
<FLJ Cent.tsc event #0415
<FLJ Cent.tsc event #0416
<FL+ Cent.tsc event #0416
HideWhenFlagSet Cent.pxe entity 75 (Treasure Chest, closed)
AppearWhenFlagSet Cent.pxe entity 144 (Treasure Chest, open)
Flag 2410
<FLJ Weed.tsc event #0090
<FLJ Weed.tsc event #0091
<FLJ Weed.tsc event #0092
<FLJ Weed.tsc event #0093
<FLJ Weed.tsc event #0094
<FL+ Weed.tsc event #0099
Flag 2413
<FL+ MazeI.tsc event #0400
<FLJ MazeB.tsc event #0090
<FLJ MazeB.tsc event #0091
<FLJ MazeB.tsc event #0092
<FLJ MazeB.tsc event #0093
<FLJ MazeB.tsc event #0094
<FLJ MazeB.tsc event #0098
<FLJ MazeB.tsc event #0099
Flag 2414
<FLJ Oside.tsc event #0090
<FLJ Oside.tsc event #0091
<FLJ Oside.tsc event #0092
<FLJ Oside.tsc event #0093
<FLJ Oside.tsc event #0094
<FL+ Oside.tsc event #0095
<FL+ Oside.tsc event #0097
<FLJ Oside.tsc event #0098
Flag 2420
<FLJ Head.tsc event #0030
<FL+ Head.tsc event #0034
<FLJ Head.tsc event #0035
Flag 2421
<FL+ Head.tsc event #0033
<FL- Head.tsc event #0034
<FLJ Head.tsc event #0038
Flag 2430
<FLJ Weed.tsc event #0202
<FL+ Weed.tsc event #0202
<FLJ Chako.tsc event #0300
Flag 2460
<FL+ Weed.tsc event #0250
<FL+ Shelt.tsc event #0104
<FLJ EggX2.tsc event #0500
<FLJ Oside.tsc event #0100
AppearWhenFlagSet Oside.pxe entity 16 (Kazuma)
AppearWhenFlagSet Oside.pxe entity 18 (Sky Dragon)
Flag 2470
<FLJ Barr.tsc event #0292
<FL+ Barr.tsc event #0402
Flag 2500
<FLJ MazeA.tsc event #0501
<FL+ MazeA.tsc event #0501
AppearWhenFlagSet MazeA.pxe entity 14 (Treasure Chest, open)
HideWhenFlagSet MazeA.pxe entity 17 (Treasure Chest, closed)
Flag 2501
<FLJ MazeA.tsc event #0511
<FL+ MazeA.tsc event #0511
AppearWhenFlagSet MazeA.pxe entity 15 (Treasure Chest, open)
HideWhenFlagSet MazeA.pxe entity 18 (Treasure Chest, closed)
Flag 2502
<FLJ MazeA.tsc event #0521
<FL+ MazeA.tsc event #0521
AppearWhenFlagSet MazeA.pxe entity 16 (Treasure Chest, open)
HideWhenFlagSet MazeA.pxe entity 19 (Treasure Chest, closed)
Flag 2600
<FL+ MazeD.tsc event #0400
HideWhenFlagSet MazeD.pxe entity 6 (Null)
HideWhenFlagSet MazeD.pxe entity 7 (Null)
HideWhenFlagSet MazeD.pxe entity 8 (Null)
Flag 2700
<FLJ Jail1.tsc event #0090
<FLJ Jail1.tsc event #0091
<FLJ Jail1.tsc event #0092
<FLJ Jail1.tsc event #0093
<FLJ Jail1.tsc event #0094
<FLJ Jail1.tsc event #0300
<FL+ Jail1.tsc event #0300
HideWhenFlagSet Jail1.pxe entity 12 (Treasure Chest, closed)
AppearWhenFlagSet Jail1.pxe entity 13 (Treasure Chest, open)
Flag 2800
<FL+ EggX.tsc event #0200
<FLJ Cent.tsc event #0371
<FLJ Cent.tsc event #1300
<FLJ Blcny1.tsc event #0301
Flag 2801
<FLJ Head.tsc event #0004
<FL+ Head.tsc event #0004
<FLJ Head.tsc event #0005
<FL+ Head.tsc event #0005
Flag 2802
<FL+ Head.tsc event #0006
<FLJ Pens1.tsc event #0201
<FLJ MazeA.tsc event #0510
Flag 2810
<FLJ Head.tsc event #0009
<FL+ Head.tsc event #0009
<FLJ Head.tsc event #0010
<FL+ Head.tsc event #0010
Flag 2811
<FL+ Head.tsc event #0011
<FLJ Pens1.tsc event #0205
<FLJ Little.tsc event #0200
Flag 2820
<FL+ Head.tsc event #0007
<FLJ Pens1.tsc event #0211
Flag 2892
<FLJ StageSelect.tsc event #1001
<FLJ StageSelect.tsc event #1002
<FLJ StageSelect.tsc event #1003
<FLJ StageSelect.tsc event #1004
<FLJ StageSelect.tsc event #1005
<FL+ Pens1.tsc event #0200
<FL- Pens1.tsc event #0500
Flag 2900
<FLJ ArmsItem.tsc event #6021
<FL+ ArmsItem.tsc event #6021
<FL- ArmsItem.tsc event #7021
<FL+ Head.tsc event #0071
<FL- Almond.tsc event #1000
<FL+ Almond.tsc event #1101
Flag 2999
<FLJ Blcny1.tsc event #0299
HideWhenFlagSet Blcny1.pxe entity 44 (Forcefield)
HideWhenFlagSet Blcny1.pxe entity 45 (Forcefield)
HideWhenFlagSet Blcny1.pxe entity 46 (Forcefield)
HideWhenFlagSet Blcny1.pxe entity 47 (H/V Trigger)
Flag 4000
<FL+ Almond.tsc event #1000
<FL- Almond.tsc event #1100
Flag 4001
<FLJ ArmsItem.tsc event #9000
<FLJ Credit.tsc event #1000
<FLJ Credit.tsc event #2000
<FL- Head.tsc event #0.00
<FL+ Head.tsc event #0.01
<FLJ Head.tsc event #0/00
<FLJ Cent.tsc event #1319
Flag 4002
<FLJ ArmsItem.tsc event #9000
<FLJ ArmsItem.tsc event #9001
<FLJ Credit.tsc event #1000
<FLJ Credit.tsc event #1001
<FLJ Credit.tsc event #2000
<FLJ Credit.tsc event #2001
<FL- Head.tsc event #0.02
<FL+ Head.tsc event #0.03
<FLJ Head.tsc event #0/02
<FLJ Cent.tsc event #1319
<FLJ Blcny1.tsc event #0551
Flag 4003
<FLJ ArmsItem.tsc event #9000
<FLJ ArmsItem.tsc event #9001
<FLJ ArmsItem.tsc event #9002
<FLJ ArmsItem.tsc event #9008
<FLJ Credit.tsc event #1000
<FLJ Credit.tsc event #1001
<FLJ Credit.tsc event #1002
<FLJ Credit.tsc event #1008
<FLJ Credit.tsc event #2000
<FLJ Credit.tsc event #2001
<FLJ Credit.tsc event #2002
<FLJ Credit.tsc event #2008
<FL- Head.tsc event #0.04
<FL+ Head.tsc event #0.05
<FLJ Head.tsc event #0/04
Flag 4004
<FLJ ArmsItem.tsc event #9000
<FLJ ArmsItem.tsc event #9001
<FLJ ArmsItem.tsc event #9002
<FLJ ArmsItem.tsc event #9003
<FLJ ArmsItem.tsc event #9008
<FLJ ArmsItem.tsc event #9009
<FLJ ArmsItem.tsc event #9014
<FLJ ArmsItem.tsc event #9026
<FLJ Credit.tsc event #1000
<FLJ Credit.tsc event #1001
<FLJ Credit.tsc event #1002
<FLJ Credit.tsc event #1003
<FLJ Credit.tsc event #1008
<FLJ Credit.tsc event #1009
<FLJ Credit.tsc event #1014
<FLJ Credit.tsc event #1026
<FLJ Credit.tsc event #2000
<FLJ Credit.tsc event #2001
<FLJ Credit.tsc event #2002
<FLJ Credit.tsc event #2003
<FLJ Credit.tsc event #2008
<FLJ Credit.tsc event #2009
<FLJ Credit.tsc event #2014
<FLJ Credit.tsc event #2026
<FL- Head.tsc event #0.06
<FL+ Head.tsc event #0.07
<FLJ Head.tsc event #0/06
Flag 4005
<FLJ ArmsItem.tsc event #9000
<FLJ ArmsItem.tsc event #9001
<FLJ ArmsItem.tsc event #9002
<FLJ ArmsItem.tsc event #9003
<FLJ ArmsItem.tsc event #9004
<FLJ ArmsItem.tsc event #9008
<FLJ ArmsItem.tsc event #9009
<FLJ ArmsItem.tsc event #9010
<FLJ ArmsItem.tsc event #9014
<FLJ ArmsItem.tsc event #9015
<FLJ ArmsItem.tsc event #9019
<FLJ ArmsItem.tsc event #9026
<FLJ ArmsItem.tsc event #9027
<FLJ ArmsItem.tsc event #9031
<FLJ ArmsItem.tsc event #9038
<FLJ ArmsItem.tsc event #9048
<FLJ Credit.tsc event #1000
<FLJ Credit.tsc event #1001
<FLJ Credit.tsc event #1002
<FLJ Credit.tsc event #1003
<FLJ Credit.tsc event #1004
<FLJ Credit.tsc event #1008
<FLJ Credit.tsc event #1009
<FLJ Credit.tsc event #1010
<FLJ Credit.tsc event #1014
<FLJ Credit.tsc event #1015
<FLJ Credit.tsc event #1019
<FLJ Credit.tsc event #1026
<FLJ Credit.tsc event #1027
<FLJ Credit.tsc event #1031
<FLJ Credit.tsc event #1038
<FLJ Credit.tsc event #1048
<FLJ Credit.tsc event #2000
<FLJ Credit.tsc event #2001
<FLJ Credit.tsc event #2002
<FLJ Credit.tsc event #2003
<FLJ Credit.tsc event #2004
<FLJ Credit.tsc event #2008
<FLJ Credit.tsc event #2009
<FLJ Credit.tsc event #2010
<FLJ Credit.tsc event #2014
<FLJ Credit.tsc event #2015
<FLJ Credit.tsc event #2019
<FLJ Credit.tsc event #2026
<FLJ Credit.tsc event #2027
<FLJ Credit.tsc event #2031
<FLJ Credit.tsc event #2038
<FLJ Credit.tsc event #2048
<FL- Head.tsc event #0.08
<FL+ Head.tsc event #0.09
<FLJ Head.tsc event #0/08
Flag 4006
<FLJ ArmsItem.tsc event #9000
<FLJ ArmsItem.tsc event #9001
<FLJ ArmsItem.tsc event #9002
<FLJ ArmsItem.tsc event #9003
<FLJ ArmsItem.tsc event #9004
<FLJ ArmsItem.tsc event #9005
<FLJ ArmsItem.tsc event #9008
<FLJ ArmsItem.tsc event #9009
<FLJ ArmsItem.tsc event #9010
<FLJ ArmsItem.tsc event #9011
<FLJ ArmsItem.tsc event #9014
<FLJ ArmsItem.tsc event #9015
<FLJ ArmsItem.tsc event #9016
<FLJ ArmsItem.tsc event #9019
<FLJ ArmsItem.tsc event #9020
<FLJ ArmsItem.tsc event #9023
<FLJ ArmsItem.tsc event #9026
<FLJ ArmsItem.tsc event #9027
<FLJ ArmsItem.tsc event #9028
<FLJ ArmsItem.tsc event #9031
<FLJ ArmsItem.tsc event #9032
<FLJ ArmsItem.tsc event #9035
<FLJ ArmsItem.tsc event #9038
<FLJ ArmsItem.tsc event #9039
<FLJ ArmsItem.tsc event #9041
<FLJ ArmsItem.tsc event #9044
<FLJ ArmsItem.tsc event #9048
<FLJ ArmsItem.tsc event #9049
<FLJ ArmsItem.tsc event #9051
<FLJ ArmsItem.tsc event #9054
<FLJ ArmsItem.tsc event #9058
<FLJ ArmsItem.tsc event #9062
<FLJ Credit.tsc event #1000
<FLJ Credit.tsc event #1001
<FLJ Credit.tsc event #1002
<FLJ Credit.tsc event #1003
<FLJ Credit.tsc event #1004
<FLJ Credit.tsc event #1005
<FLJ Credit.tsc event #1008
<FLJ Credit.tsc event #1009
<FLJ Credit.tsc event #1010
<FLJ Credit.tsc event #1011
<FLJ Credit.tsc event #1014
<FLJ Credit.tsc event #1015
<FLJ Credit.tsc event #1016
<FLJ Credit.tsc event #1019
<FLJ Credit.tsc event #1020
<FLJ Credit.tsc event #1023
<FLJ Credit.tsc event #1026
<FLJ Credit.tsc event #1027
<FLJ Credit.tsc event #1028
<FLJ Credit.tsc event #1031
<FLJ Credit.tsc event #1032
<FLJ Credit.tsc event #1035
<FLJ Credit.tsc event #1038
<FLJ Credit.tsc event #1039
<FLJ Credit.tsc event #1041
<FLJ Credit.tsc event #1044
<FLJ Credit.tsc event #1048
<FLJ Credit.tsc event #1049
<FLJ Credit.tsc event #1051
<FLJ Credit.tsc event #1054
<FLJ Credit.tsc event #1058
<FLJ Credit.tsc event #1062
<FLJ Credit.tsc event #2000
<FLJ Credit.tsc event #2001
<FLJ Credit.tsc event #2002
<FLJ Credit.tsc event #2003
<FLJ Credit.tsc event #2004
<FLJ Credit.tsc event #2005
<FLJ Credit.tsc event #2008
<FLJ Credit.tsc event #2009
<FLJ Credit.tsc event #2010
<FLJ Credit.tsc event #2011
<FLJ Credit.tsc event #2014
<FLJ Credit.tsc event #2015
<FLJ Credit.tsc event #2016
<FLJ Credit.tsc event #2019
<FLJ Credit.tsc event #2020
<FLJ Credit.tsc event #2023
<FLJ Credit.tsc event #2026
<FLJ Credit.tsc event #2027
<FLJ Credit.tsc event #2028
<FLJ Credit.tsc event #2031
<FLJ Credit.tsc event #2032
<FLJ Credit.tsc event #2035
<FLJ Credit.tsc event #2038
<FLJ Credit.tsc event #2039
<FLJ Credit.tsc event #2041
<FLJ Credit.tsc event #2044
<FLJ Credit.tsc event #2048
<FLJ Credit.tsc event #2049
<FLJ Credit.tsc event #2051
<FLJ Credit.tsc event #2054
<FLJ Credit.tsc event #2058
<FLJ Credit.tsc event #2062
<FL- Head.tsc event #0.10
<FL+ Head.tsc event #0.11
<FLJ Head.tsc event #0/10
Flag 4007
<FLJ ArmsItem.tsc event #9000
<FLJ ArmsItem.tsc event #9001
<FLJ ArmsItem.tsc event #9002
<FLJ ArmsItem.tsc event #9003
<FLJ ArmsItem.tsc event #9008
<FLJ ArmsItem.tsc event #9009
<FLJ Credit.tsc event #1000
<FLJ Credit.tsc event #1001
<FLJ Credit.tsc event #1002
<FLJ Credit.tsc event #1003
<FLJ Credit.tsc event #1008
<FLJ Credit.tsc event #1009
<FLJ Credit.tsc event #2000
<FLJ Credit.tsc event #2001
<FLJ Credit.tsc event #2002
<FLJ Credit.tsc event #2003
<FLJ Credit.tsc event #2008
<FLJ Credit.tsc event #2009
<FL- Head.tsc event #0.12
<FL+ Head.tsc event #0.13
<FLJ Head.tsc event #0/12
<FLJ Cent.tsc event #1318
<FLJ Blcny1.tsc event #0550
Flag 4009
<FLJ Head.tsc event #0-70
<FL- Head.tsc event #0.14
<FL+ Head.tsc event #0/00
Flag 4011
<FLJ Credit.tsc event #5700
<FL- Head.tsc event #0.20
<FL+ Head.tsc event #0.21
<FLJ Head.tsc event #0/20
Flag 4012
<FLJ Credit.tsc event #5700
<FLJ Credit.tsc event #5701
<FL- Head.tsc event #0.22
<FL+ Head.tsc event #0.23
<FLJ Head.tsc event #0/22
Flag 4013
<FLJ Credit.tsc event #5700
<FLJ Credit.tsc event #5701
<FLJ Credit.tsc event #5702
<FLJ Credit.tsc event #5708
<FL- Head.tsc event #0.24
<FL+ Head.tsc event #0.25
<FLJ Head.tsc event #0/24
Flag 4014
<FLJ Credit.tsc event #5700
<FLJ Credit.tsc event #5701
<FLJ Credit.tsc event #5702
<FLJ Credit.tsc event #5703
<FLJ Credit.tsc event #5708
<FLJ Credit.tsc event #5709
<FLJ Credit.tsc event #5714
<FLJ Credit.tsc event #5726
<FL- Head.tsc event #0.26
<FL+ Head.tsc event #0.27
<FLJ Head.tsc event #0/26
Flag 4015
<FLJ Credit.tsc event #5700
<FLJ Credit.tsc event #5701
<FLJ Credit.tsc event #5702
<FLJ Credit.tsc event #5703
<FLJ Credit.tsc event #5704
<FLJ Credit.tsc event #5708
<FLJ Credit.tsc event #5709
<FLJ Credit.tsc event #5710
<FLJ Credit.tsc event #5714
<FLJ Credit.tsc event #5715
<FLJ Credit.tsc event #5719
<FLJ Credit.tsc event #5726
<FLJ Credit.tsc event #5727
<FLJ Credit.tsc event #5731
<FLJ Credit.tsc event #5738
<FLJ Credit.tsc event #5748
<FL- Head.tsc event #0.28
<FL+ Head.tsc event #0.29
<FLJ Head.tsc event #0/28
Flag 4016
<FLJ Credit.tsc event #5700
<FLJ Credit.tsc event #5701
<FLJ Credit.tsc event #5702
<FLJ Credit.tsc event #5703
<FLJ Credit.tsc event #5704
<FLJ Credit.tsc event #5705
<FLJ Credit.tsc event #5708
<FLJ Credit.tsc event #5709
<FLJ Credit.tsc event #5710
<FLJ Credit.tsc event #5711
<FLJ Credit.tsc event #5714
<FLJ Credit.tsc event #5715
<FLJ Credit.tsc event #5716
<FLJ Credit.tsc event #5719
<FLJ Credit.tsc event #5720
<FLJ Credit.tsc event #5726
<FLJ Credit.tsc event #5727
<FLJ Credit.tsc event #5728
<FLJ Credit.tsc event #5731
<FLJ Credit.tsc event #5732
<FLJ Credit.tsc event #5738
<FLJ Credit.tsc event #5739
<FLJ Credit.tsc event #5748
<FLJ Credit.tsc event #5749
<FL- Head.tsc event #0.30
<FL+ Head.tsc event #0.31
<FLJ Head.tsc event #0/30
Flag 4019
<FLJ Head.tsc event #0-70
<FL- Head.tsc event #0.32
<FL+ Head.tsc event #0/20
Flag 4021
<FLJ Credit.tsc event #2100
<FL- Head.tsc event #0.40
<FL+ Head.tsc event #0.41
<FLJ Head.tsc event #0/50
Flag 4022
<FLJ Credit.tsc event #2100
<FLJ Credit.tsc event #2101
<FL- Head.tsc event #0.42
<FL+ Head.tsc event #0.43
<FLJ Head.tsc event #0/52
Flag 4023
<FLJ Credit.tsc event #2100
<FLJ Credit.tsc event #2101
<FLJ Credit.tsc event #2102
<FLJ Credit.tsc event #2108
<FL- Head.tsc event #0.44
<FL+ Head.tsc event #0.45
<FLJ Head.tsc event #0/54
Flag 4024
<FLJ Credit.tsc event #2100
<FLJ Credit.tsc event #2101
<FLJ Credit.tsc event #2102
<FLJ Credit.tsc event #2103
<FLJ Credit.tsc event #2108
<FLJ Credit.tsc event #2109
<FLJ Credit.tsc event #2114
<FLJ Credit.tsc event #2126
<FL- Head.tsc event #0.46
<FL+ Head.tsc event #0.47
<FLJ Head.tsc event #0/56
Flag 4025
<FLJ Credit.tsc event #2100
<FLJ Credit.tsc event #2101
<FLJ Credit.tsc event #2102
<FLJ Credit.tsc event #2103
<FLJ Credit.tsc event #2104
<FLJ Credit.tsc event #2108
<FLJ Credit.tsc event #2109
<FLJ Credit.tsc event #2110
<FLJ Credit.tsc event #2114
<FLJ Credit.tsc event #2115
<FLJ Credit.tsc event #2119
<FLJ Credit.tsc event #2126
<FLJ Credit.tsc event #2127
<FLJ Credit.tsc event #2131
<FLJ Credit.tsc event #2138
<FLJ Credit.tsc event #2148
<FL- Head.tsc event #0.48
<FL+ Head.tsc event #0.49
<FLJ Head.tsc event #0/58
Flag 4026
<FLJ Credit.tsc event #2100
<FLJ Credit.tsc event #2101
<FLJ Credit.tsc event #2102
<FLJ Credit.tsc event #2103
<FLJ Credit.tsc event #2104
<FLJ Credit.tsc event #2105
<FLJ Credit.tsc event #2108
<FLJ Credit.tsc event #2109
<FLJ Credit.tsc event #2110
<FLJ Credit.tsc event #2111
<FLJ Credit.tsc event #2114
<FLJ Credit.tsc event #2115
<FLJ Credit.tsc event #2116
<FLJ Credit.tsc event #2119
<FLJ Credit.tsc event #2120
<FLJ Credit.tsc event #2123
<FLJ Credit.tsc event #2126
<FLJ Credit.tsc event #2127
<FLJ Credit.tsc event #2128
<FLJ Credit.tsc event #2131
<FLJ Credit.tsc event #2132
<FLJ Credit.tsc event #2135
<FLJ Credit.tsc event #2138
<FLJ Credit.tsc event #2139
<FLJ Credit.tsc event #2141
<FLJ Credit.tsc event #2144
<FLJ Credit.tsc event #2148
<FLJ Credit.tsc event #2149
<FLJ Credit.tsc event #2151
<FLJ Credit.tsc event #2154
<FLJ Credit.tsc event #2158
<FLJ Credit.tsc event #2162
<FL- Head.tsc event #0.50
<FL+ Head.tsc event #0.51
<FLJ Head.tsc event #0/60
Flag 4027
<FLJ Credit.tsc event #2100
<FLJ Credit.tsc event #2101
<FLJ Credit.tsc event #2102
<FLJ Credit.tsc event #2103
<FLJ Credit.tsc event #2104
<FLJ Credit.tsc event #2105
<FLJ Credit.tsc event #2106
<FLJ Credit.tsc event #2108
<FLJ Credit.tsc event #2109
<FLJ Credit.tsc event #2110
<FLJ Credit.tsc event #2111
<FLJ Credit.tsc event #2112
<FLJ Credit.tsc event #2114
<FLJ Credit.tsc event #2115
<FLJ Credit.tsc event #2116
<FLJ Credit.tsc event #2117
<FLJ Credit.tsc event #2119
<FLJ Credit.tsc event #2120
<FLJ Credit.tsc event #2121
<FLJ Credit.tsc event #2123
<FLJ Credit.tsc event #2124
<FLJ Credit.tsc event #2125
<FLJ Credit.tsc event #2126
<FLJ Credit.tsc event #2127
<FLJ Credit.tsc event #2128
<FLJ Credit.tsc event #2129
<FLJ Credit.tsc event #2131
<FLJ Credit.tsc event #2132
<FLJ Credit.tsc event #2133
<FLJ Credit.tsc event #2135
<FLJ Credit.tsc event #2136
<FLJ Credit.tsc event #2137
<FLJ Credit.tsc event #2138
<FLJ Credit.tsc event #2139
<FLJ Credit.tsc event #2140
<FLJ Credit.tsc event #2141
<FLJ Credit.tsc event #2142
<FLJ Credit.tsc event #2143
<FLJ Credit.tsc event #2144
<FLJ Credit.tsc event #2145
<FLJ Credit.tsc event #2146
<FLJ Credit.tsc event #2147
<FLJ Credit.tsc event #2148
<FLJ Credit.tsc event #2149
<FLJ Credit.tsc event #2150
<FLJ Credit.tsc event #2151
<FLJ Credit.tsc event #2152
<FLJ Credit.tsc event #2153
<FLJ Credit.tsc event #2154
<FLJ Credit.tsc event #2155
<FLJ Credit.tsc event #2156
<FLJ Credit.tsc event #2157
<FLJ Credit.tsc event #2158
<FLJ Credit.tsc event #2159
<FLJ Credit.tsc event #2160
<FLJ Credit.tsc event #2161
<FLJ Credit.tsc event #2162
<FLJ Credit.tsc event #2163
<FLJ Credit.tsc event #2164
<FLJ Credit.tsc event #2165
<FLJ Credit.tsc event #2166
<FLJ Credit.tsc event #2167
<FLJ Credit.tsc event #2168
<FLJ Credit.tsc event #2169
<FL- Head.tsc event #0.52
<FL+ Head.tsc event #0.53
<FLJ Head.tsc event #0/62
Flag 4029
<FLJ Head.tsc event #0-70
<FL- Head.tsc event #0.54
<FL+ Head.tsc event #0/50
Flag 4031
<FLJ Credit.tsc event #e Co
<FLJ Head.tsc event #0/40
<FL+ Head.tsc event #0/40
Flag 4032
<FLJ Credit.tsc event #e Co
<FLJ Head.tsc event #0/40
<FL+ Head.tsc event #0/41
Flag 4033
<FLJ Credit.tsc event #e Co
<FLJ Head.tsc event #0/40
<FL+ Head.tsc event #0/42
Flag 4034
<FLJ Credit.tsc event #e Co
<FLJ Head.tsc event #0/40
<FL+ Head.tsc event #0/43
Flag 4035
<FLJ Credit.tsc event #e Co
<FLJ Head.tsc event #0/40
<FL+ Head.tsc event #0/44
Flag 4036
<FLJ Credit.tsc event #e Co
<FLJ Credit.tsc event #6701
<FLJ Credit.tsc event #6702
<FLJ Credit.tsc event #6703
<FLJ Credit.tsc event #6704
<FLJ Credit.tsc event #6705
<FL+ Head.tsc event #0035
Flag 4100
<FL- Head.tsc event #0-00
<FL+ Head.tsc event #0-03
<FLJ Head.tsc event #0-10
<FLJ Head.tsc event #0-11
<FLJ Head.tsc event #0-12
<FL- Head.tsc event #0-13
<FLJ Head.tsc event #0-14
<FL+ Head.tsc event #0-14
<FLJ Head.tsc event #0-17
<FL+ Head.tsc event #0-17
<FLJ Head.tsc event #0-20
<FLJ Head.tsc event #0-21
<FLJ Head.tsc event #0-22
<FL- Head.tsc event #0-23
<FLJ Head.tsc event #0-24
<FL+ Head.tsc event #0-24
<FLJ Head.tsc event #0-27
<FL+ Head.tsc event #0-27
<FLJ Head.tsc event #0-30
<FLJ Head.tsc event #0-31
<FL- Head.tsc event #0-32
<FLJ Head.tsc event #0-40
<FLJ Head.tsc event #0-41
<FL- Head.tsc event #0-42
<FLJ Head.tsc event #0-50
<FLJ Head.tsc event #0-51
<FL- Head.tsc event #0-52
<FLJ Head.tsc event #0-60
<FLJ Head.tsc event #0-61
<FL- Head.tsc event #0-62
Flag 4201
<FLJ Head.tsc event #0-00
<FL+ Head.tsc event #0-02
<FL- Head.tsc event #0-03
<FLJ Head.tsc event #0.00
<FLJ Head.tsc event #0.20
<FLJ Head.tsc event #0.40
<FL- Head.tsc event #0/00
<FL+ Head.tsc event #0/01
<FL- Head.tsc event #0/20
<FL+ Head.tsc event #0/21
<FL- Head.tsc event #0/50
<FL+ Head.tsc event #0/51
Flag 4202
<FLJ Head.tsc event #0-10
<FL+ Head.tsc event #0-12
<FL+ Head.tsc event #0-13
<FL- Head.tsc event #0-14
<FL- Head.tsc event #0-15
<FL- Head.tsc event #0-17
<FLJ Head.tsc event #0.02
<FLJ Head.tsc event #0.22
<FLJ Head.tsc event #0.42
<FL- Head.tsc event #0/02
<FL+ Head.tsc event #0/03
<FL- Head.tsc event #0/22
<FL+ Head.tsc event #0/23
<FL- Head.tsc event #0/52
<FL+ Head.tsc event #0/53
Flag 4203
<FLJ Head.tsc event #0-20
<FL+ Head.tsc event #0-22
<FL+ Head.tsc event #0-23
<FL- Head.tsc event #0-24
<FL- Head.tsc event #0-25
<FL- Head.tsc event #0-27
<FLJ Head.tsc event #0.04
<FLJ Head.tsc event #0.24
<FLJ Head.tsc event #0.44
<FL- Head.tsc event #0/04
<FL+ Head.tsc event #0/05
<FL- Head.tsc event #0/24
<FL+ Head.tsc event #0/25
<FL- Head.tsc event #0/54
<FL+ Head.tsc event #0/55
Flag 4204
<FLJ Head.tsc event #0-30
<FL+ Head.tsc event #0-32
<FL- Head.tsc event #0-33
<FLJ Head.tsc event #0.06
<FLJ Head.tsc event #0.26
<FLJ Head.tsc event #0.46
<FL- Head.tsc event #0/06
<FL+ Head.tsc event #0/07
<FL- Head.tsc event #0/26
<FL+ Head.tsc event #0/27
<FL- Head.tsc event #0/56
<FL+ Head.tsc event #0/57
Flag 4205
<FLJ Head.tsc event #0-40
<FL+ Head.tsc event #0-42
<FL- Head.tsc event #0-43
<FLJ Head.tsc event #0.08
<FLJ Head.tsc event #0.28
<FLJ Head.tsc event #0.48
<FL- Head.tsc event #0/08
<FL+ Head.tsc event #0/09
<FL- Head.tsc event #0/28
<FL+ Head.tsc event #0/29
<FL- Head.tsc event #0/58
<FL+ Head.tsc event #0/59
Flag 4206
<FLJ Head.tsc event #0-50
<FL+ Head.tsc event #0-52
<FL- Head.tsc event #0-53
<FLJ Head.tsc event #0.10
<FLJ Head.tsc event #0.30
<FLJ Head.tsc event #0.50
<FL- Head.tsc event #0/10
<FL+ Head.tsc event #0/11
<FL- Head.tsc event #0/30
<FL+ Head.tsc event #0/31
<FL- Head.tsc event #0/60
<FL+ Head.tsc event #0/61
Flag 4207
<FLJ Head.tsc event #0-60
<FL+ Head.tsc event #0-62
<FL- Head.tsc event #0-63
<FLJ Head.tsc event #0.12
<FLJ Head.tsc event #0.52
<FL- Head.tsc event #0/12
<FL+ Head.tsc event #0/13
<FL- Head.tsc event #0/62
<FL+ Head.tsc event #0/63
Flag 4301
<FLJ Head.tsc event #0-00
<FLJ Head.tsc event #0-01
<FL+ Head.tsc event #0/00
<FL+ Head.tsc event #0/50
<FL+ Head.tsc event #0012
<FL- Head.tsc event #0013
<FL+ Head.tsc event #0014
Flag 4302
<FLJ Head.tsc event #0-10
<FLJ Head.tsc event #0-11
<FL- Head.tsc event #0/00
<FL- Head.tsc event #0/50
<FL+ Head.tsc event #0012
<FL- Head.tsc event #0013
<FL- Head.tsc event #0014
Flag 4303
<FLJ Head.tsc event #0-20
<FLJ Head.tsc event #0-21
<FL- Head.tsc event #0/00
<FL- Head.tsc event #0/50
<FL- Head.tsc event #0012
<FL+ Head.tsc event #0013
<FL+ Head.tsc event #0014
Flag 5001
<FLJ ArmsItem.tsc event #5014
<FLJ ArmsItem.tsc event #6014
<FLJ Credit.tsc event #3200
<FLJ Head.tsc event #0021
<FL+ Head.tsc event #0021
Flag 5002
<FLJ ArmsItem.tsc event #5014
<FLJ ArmsItem.tsc event #6014
<FLJ Credit.tsc event #3200
<FLJ Head.tsc event #0021
<FL+ Head.tsc event #0022
Flag 5003
<FLJ ArmsItem.tsc event #5014
<FLJ ArmsItem.tsc event #6014
<FLJ Credit.tsc event #3200
<FLJ Head.tsc event #0021
<FL+ Head.tsc event #0023
Flag 5004
<FLJ ArmsItem.tsc event #5014
<FLJ ArmsItem.tsc event #6014
<FLJ Credit.tsc event #3200
<FLJ Head.tsc event #0021
<FL+ Head.tsc event #0024
Flag 5005
<FLJ ArmsItem.tsc event #5014
<FLJ ArmsItem.tsc event #6014
<FLJ Credit.tsc event #3200
<FL+ Head.tsc event #0025
Flag 5006
<FLJ Head.tsc event #0020
<FL+ Drain.tsc event #0111
<FL- Almond.tsc event #0104
Flag 6000
<FLJ ArmsItem.tsc event #9100
<FLJ Cent.tsc event #1301
<FLJ Blcny1.tsc event #0300
Flag 6001
<FLJ Cent.tsc event #0371
<FLJ Cent.tsc event #0372
<FLJ Cent.tsc event #0373
<FLJ Cent.tsc event #1303
<FLJ Blcny1.tsc event #0300
<FLJ Blcny1.tsc event #0302
<FLJ Blcny1.tsc event #0303
<FLJ Blcny2.tsc event #0120
Flag 6002
<FLJ ArmsItem.tsc event #6005
<FLJ Stream.tsc event #1011
<FLJ Cent.tsc event #0371
<FLJ Cent.tsc event #0372
<FLJ Cent.tsc event #0373
<FLJ Cent.tsc event #0376
<FLJ Cent.tsc event #0377
<FLJ Cent.tsc event #1317
<FLJ Blcny1.tsc event #0300
<FLJ Blcny1.tsc event #0302
<FLJ Blcny1.tsc event #0303
<FLJ Blcny1.tsc event #0403
<FLJ Blcny1.tsc event #0404
<FLJ Blcny2.tsc event #0120
Flag 6003
<FLJ ArmsItem.tsc event #9100
<FLJ Credit.tsc event #N/A
<FLJ Oside.tsc event #0400
<FLJ Cent.tsc event #0371
<FLJ Cent.tsc event #1300
Flag 6004
<FLJ ArmsItem.tsc event #6005
<FLJ Cent.tsc event #0371
<FLJ Cent.tsc event #0372
<FLJ Cent.tsc event #0373
<FLJ Cent.tsc event #0376
<FLJ Cent.tsc event #0377
<FLJ Cent.tsc event #0378
<FLJ Blcny1.tsc event #0300
<FLJ Blcny1.tsc event #0302
<FLJ Blcny1.tsc event #0303
<FLJ Blcny1.tsc event #0403
<FLJ Blcny1.tsc event #0404
<FLJ Blcny1.tsc event #0516
<FLJ Blcny1.tsc event #0517
Flag 6100
<FLJ ArmsItem.tsc event #8000
<FL+ Barr.tsc event #0402
<FLJ Cent.tsc event #1303
<FLJ Blcny1.tsc event #0501
Flag 6101
<FLJ ArmsItem.tsc event #8001
<FL+ Eggs.tsc event #0503
<FLJ Cent.tsc event #1304
<FLJ Blcny1.tsc event #0502
Flag 6102
<FLJ ArmsItem.tsc event #8002
<FL+ Malco.tsc event #0203
<FLJ Cent.tsc event #1305
<FLJ Blcny1.tsc event #0503
Flag 6103
<FLJ ArmsItem.tsc event #8003
<FL+ Frog.tsc event #1000
<FLJ Cent.tsc event #1306
<FLJ Blcny1.tsc event #0504
Flag 6104
<FLJ ArmsItem.tsc event #8004
<FL+ Sand.tsc event #0210
<FLJ Cent.tsc event #1307
<FLJ Blcny1.tsc event #0505
Flag 6105
<FLJ ArmsItem.tsc event #8005
<FL+ Gard.tsc event #0503
<FLJ Cent.tsc event #1308
<FLJ Blcny1.tsc event #0506
Flag 6106
<FLJ ArmsItem.tsc event #8006
<FL+ MazeW.tsc event #1000
<FLJ Cent.tsc event #1309
<FLJ Blcny1.tsc event #0507
Flag 6107
<FLJ ArmsItem.tsc event #8007
<FL+ MazeS.tsc event #0310
<FLJ Cent.tsc event #1310
<FLJ Blcny1.tsc event #0508
Flag 6108
<FLJ ArmsItem.tsc event #8008
<FL+ Almond.tsc event #1000
<FLJ Oside.tsc event #0401
<FLJ Cent.tsc event #1311
<FLJ Blcny1.tsc event #0509
Flag 6109
<FLJ ArmsItem.tsc event #8009
AppearWhenFlagSet Pool.pxe entity 16 (Debug Cat)
<FL+ Stream.tsc event #1000
<FLJ Cent.tsc event #1312
<FLJ Blcny1.tsc event #0510
<FLJ Pixel.tsc event #0094
Flag 6110
<FLJ ArmsItem.tsc event #8010
<FLJ EggR2.tsc event #0094
<FLJ EggR2.tsc event #0350
<FL+ EggR2.tsc event #1000
<FLJ Cent.tsc event #1313
<FLJ Blcny1.tsc event #0511
Flag 6111
<FLJ ArmsItem.tsc event #8011
<FLJ Blcny1.tsc event #0512
<FLJ Priso2.tsc event #0099
<FL+ Priso2.tsc event #0250
HideWhenFlagSet Priso2.pxe entity 31 (Red Demon (boss))
HideWhenFlagSet Priso2.pxe entity 98 (H/V Trigger)
HideWhenFlagSet Priso2.pxe entity 99 (H/V Trigger)
Flag 6112
<FLJ ArmsItem.tsc event #8012
<FL+ Curly.tsc event #0400
<FLJ Cent.tsc event #1314
<FLJ Blcny1.tsc event #0513
Flag 6113
<FLJ ArmsItem.tsc event #8013
<FL+ MazeD.tsc event #0300
<FLJ Cent.tsc event #1315
<FLJ Blcny1.tsc event #0514
Flag 6114
<FLJ ArmsItem.tsc event #8014
<FLJ Cent.tsc event #1316
<FLJ Blcny1.tsc event #0515
<FL+ Mapi.tsc event #0500
Flag 6200
<FLJ Stream.tsc event #1004
Flag 6201
<FLJ CurlyS.tsc event #0500
<FLJ Jenka1.tsc event #0500
<FLJ Jenka2.tsc event #0500
Flag 6202
<FLJ CurlyS.tsc event #0500
<FLJ Jenka1.tsc event #0500
<FLJ Jenka2.tsc event #0500
<FLJ MazeO.tsc event #0090
<FLJ MazeO.tsc event #0091
<FLJ MazeO.tsc event #0092
<FLJ MazeO.tsc event #0093
<FLJ MazeO.tsc event #0094
<FLJ MazeO.tsc event #0098
<FLJ MazeB.tsc event #0090
<FLJ MazeB.tsc event #0091
<FLJ MazeB.tsc event #0092
<FLJ MazeB.tsc event #0093
<FLJ MazeB.tsc event #0094
<FLJ MazeB.tsc event #0098
<FLJ MazeB.tsc event #0099
Flag 6300
<FL+ Stream.tsc event #1004
Flag 6400
<FLJ Cent.tsc event #0150
Flag 7000
<FLJ Credit.tsc event #ar S
<FL+ Head.tsc event #0002
Flag 7001
<FLJ Credit.tsc event #ar S
<FL+ Head.tsc event #0003
Flag 7002
<FL+ Head.tsc event #0004
Flag 7003
<FLJ Credit.tsc event #4700
<FL+ Head.tsc event #0005
Flag 7004
<FLJ Credit.tsc event #er
<FL+ Head.tsc event #0007
Flag 7005
<FLJ Credit.tsc event #3800
<FL+ Head.tsc event #0008
Flag 7006
<FLJ Credit.tsc event #ade
<FL+ Head.tsc event #0009
Flag 7007
<FLJ Credit.tsc event #4900
<FL+ Head.tsc event #0010
Flag 7008
<FLJ Credit.tsc event #e La
<FL+ Head.tsc event #0030
<FL+ Head.tsc event #0035
Flag 7009
<FLJ Credit.tsc event #e La
<FLJ Credit.tsc event #e Co
<FL+ Head.tsc event #0034
Flag 7100
<FLJ Credit.tsc event #3000
<FL+ Head.tsc event #0051
Flag 7101
<FLJ Credit.tsc event #3500
<FL+ Head.tsc event #0052
Flag 7102
<FLJ Credit.tsc event #4000
<FL+ Head.tsc event #0053
Flag 7103
<FLJ Credit.tsc event #ver
<FL+ Head.tsc event #0054
Flag 7104
<FL+ Head.tsc event #0055
Flag 7105
<FLJ Credit.tsc event #4100
<FL+ Head.tsc event #0057
Flag 7106
<FLJ Credit.tsc event #lyFi
<FL+ Head.tsc event #0058
Flag 7107
<FLJ Credit.tsc event #5000
<FL+ Head.tsc event #0059
Flag 7108
<FLJ Credit.tsc event #6000
<FL+ Head.tsc event #0060
Flag 7109
<FLJ Credit.tsc event #6100
<FL+ Head.tsc event #0061
Flag 7110
<FL+ Head.tsc event #0062
Flag 7111
<FLJ Credit.tsc event #8100
<FL+ Head.tsc event #0063
Flag 7113
<FLJ Credit.tsc event #4200
<FL+ Head.tsc event #0065
Flag 7114
<FL+ Head.tsc event #0066
Flag 7115
<FLJ Credit.tsc event #inic
<FL+ Head.tsc event #0067
Flag 7116
<FLJ Credit.tsc event #3400
<FL+ Head.tsc event #0068
Flag 7117
<FLJ Credit.tsc event #7400
<FL+ Head.tsc event #0069
Flag 7118
<FLJ Credit.tsc event #6400
<FL+ Head.tsc event #0070
Flag 7119
<FLJ Credit.tsc event #y's
<FL+ Head.tsc event #0071
Flag 7120
<FLJ Credit.tsc event #8300
<FL+ Head.tsc event #0072
Flag 7121
<FLJ Credit.tsc event #3400
<FL+ Head.tsc event #0073
Flag 7122
<FLJ Credit.tsc event #4400
<FL+ Head.tsc event #0074
Flag 7123
<FLJ Credit.tsc event #epor
<FL+ Head.tsc event #0075
Flag 7124
<FLJ Credit.tsc event #5200
<FL+ Head.tsc event #0076
Flag 7125
<FLJ Credit.tsc event #ler
<FL+ Head.tsc event #0077
Flag 7126
<FLJ Credit.tsc event #er
<FL+ Head.tsc event #0078
Flag 7127
<FLJ Credit.tsc event #er
<FL+ Head.tsc event #0079
Flag 7128
<FLJ Credit.tsc event #4300
<FL+ Head.tsc event #0080
Flag 7129
<FL+ Head.tsc event #0081
Flag 7130
<FL+ Head.tsc event #0082
Flag 7131
<FLJ Credit.tsc event #5300
<FL+ Head.tsc event #0083
Flag 7132
<FLJ Credit.tsc event #6300
<FL+ Head.tsc event #0084
Flag 7133
<FLJ Credit.tsc event #7500
<FL+ Head.tsc event #0085
Flag 7134
<FL+ Head.tsc event #0086
Flag 7135
<FLJ Credit.tsc event #6500
<FL+ Head.tsc event #0087
Flag 7136
<FLJ Credit.tsc event # Sta
<FL+ Head.tsc event #0088
Flag 7137
<FLJ Credit.tsc event #7300
<FL+ Head.tsc event #0089
Flag 7999
<FL- Head.tsc event #0.54
<FL+ Head.tsc event #0.54
<FLJ Head.tsc event #0000
<FL+ Head.tsc event #0000
<FL- Head.tsc event #0016
<FL+ Head.tsc event #0016