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361 lines
16 KiB
Plaintext
361 lines
16 KiB
Plaintext
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- 3-02 Upgrade Locations -
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---------------------------
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** LIFE CAPSULES **
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These will give a set Max HP boost, between 3 and 5, depending on the capsule.
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You will have 50 life if you find them all, 55 if you include the bonus
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capsule. Some of these are possible to miss.
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- First Cave: In plain sight as you descend toward the Polar Star, on the left
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wall. +3 HP.
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- Mimiga Village: Found in Yamanshita Farm on the top of Mimiga Village. Head
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to the far right, it's in the small pool. +3 HP.
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- Egg Corridor: At the very beginning, you have to drop down to the left just
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as the Basil spark hits the wall then chase it so it extends its loop length.
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+3 HP.
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- Egg Corridor: Go through Cthulhu's Abode and out the top door. Jump left.
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+4 HP.
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- Bushlands: Just past where you found Santa's Key, go east to a set of two
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horizontal rows of star blocks, jump on them and to the left. +5 HP.
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- Bushlands: In the Execution Chamber, the tall building with the skull on it
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to the right of Kazuma's shack. +5 HP.
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- Sand Zone: East of Curly's House and past the Sun Stones, it's in the top of
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the first thick pillar made up of star blocks. Try not to blow up all the star
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blocks when fighting the Polishes to create a path and reach it. +5 HP.
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- Sand Zone: At the end of the hidden path behind a pawpad block on the far
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right wall between the Sun Stones and Jenka's house, behind a line of star
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blocks. Found next to a chest containing one of Jenka's dogs. +5 HP.
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- Labyrinth: Nestled next to the left wall of the first room of the labyrinth
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when you're sent there, a ways up into the room. +5 HP.
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- Plantation: Sitting on a platform hanging from the far upper-left ceiling.
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+4 HP.
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- Plantation: Talk to the puppy that appears on the left platform just under
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the red skull signs on the top right section of the Plantation after Momorin's
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finished the rocket. +5 HP.
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- Sanctuary: Bonus life capsule. Found in plain sight as you make your
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initial descent. +5 HP.
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** MISSILE EXPANSIONS **
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These each give +5 Max Missile Launcher Ammo. Your max ammo carries over to
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the Super Missile Launcher. You'll have 30 missile ammo if you find them all,
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54(!!) with the bonus.
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- Bushlands: To the left of the hut in the air above the shack where Kazuma's
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trapped. Jump around the series of platforms around where the Save Point is
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between the Power Supply Room and Kazuma's shack to reach it.
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- Bushlands: Inside the very hut that the previous expansion's sitting next
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to. Opening it will trigger a fight with Kulala.
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- Egg Corridor?: When you go back to the Egg Corridor later in the game,
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you'll find the eggs have hatched. The dragon where Egg 12 used to be is quite
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pissed and will fervently guard the chest containing this expansion.
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- Egg Corridor?: In the ruins of the Egg observation Room, in plain sight.
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Opening it will trigger a fight with The Sisters.
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- Sanctuary: Bonus expansion. Just before you fight the Heavy Press at the
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far west end of Blood-Stained Sanctuary B3, just past the pillar with 3 Deletes
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covering it, in the room filled with flying Butes and with a hanging platform
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with an arrow Bute on either side. Above this platform is a single Star Block
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concealing a chest containing this massive expansion of 24 Misisles.
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- 3-01 Weapons -
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-----------------
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- Polar Star
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You find this weapon at the very beginning of the game. It's not the strongest
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weapon, but it's definitely one of the easiest to use and useful in a wide
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variety of situations. Keep it when Curly asks you to trade in the Sand Zone
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if you want the Snake or Spur weapons later.
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- Machine Gun
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Given to you by Curly Brace if you trade her the Polar Star. Keep the Polar
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Star when she asks you by choosing "No" if you want the Snake or Spur later in
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the game. The Machine Gun is still an excellent weapon, though, and perfect
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for your first time through the game as it's not only the easiest Polar Star
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trade-off weapon to obtain but Level 3 allows you to float upwards in the
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air as long as you have ammo, vastly increasing your mobility. It has an ammo
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count of 100 but auto-recharges, and the recharge rate vastly skyrockets once
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you get the Turbocharge key item which only works with the Machine Gun.
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- Snake
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Obtained by keeping the Polar Star when Curly asks you to trade and then giving
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both the Polar Star and Fireball weapons to Chaba (the Gaudi shopkeep in the
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Labyrinth) when you reach him. It's unique in that it's the only weapon in the
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game capable of passing through walls. It's very similar to the Wave Beam in
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early Metroid games.
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- Spur
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Unique weapon considered by many to be the ultimate weapon in the game, and it
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probably should be considering how long you have to keep the Polar Star if you
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want this. You'll need to get the Booster 2.0 and fly back into the very first
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area of the game--before the Mimiga Village--and revisit the hermit weaponsmith
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with your original Polar Star to earn the Spur. Instead of levelling up
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through crystals, it "gains levels" the longer you keep the shot button held
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down, and is the only weapon that has a different effect at MAX level compared
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to Level 3.
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- Missile Launcher
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You recieve this early in the game, in the Egg Corridor. It's the only weapon
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with limited ammo that doesn't automatically replenish, but it's also very
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powerful. Easy to use, mostly works like a longer-ranged and more powerful
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version of the Polar Star.
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- Super Missile Launcher
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Found in the Boulder Chamber, this is an upgrade to your Missile Launcher which
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basically makes every aspect of it better, though it takes a bit more EXP to
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level up. Besides raw damage, the most noticeable upgrade from the standard
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Missile Launcher is the velocity of the missiles, or the speed at which they
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travel across the screen. Also, the missiles launched by this weapon are gold
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in color.
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- Fireball
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Given to you by Santa (the Mimiga with a strange name, not the Christmas guy)
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in the Bushlands for helping him get back into his house. This can be a decent
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alternative to the Polar Star or Machine Gun early in the game, as it's the
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only weapon other than the Polar Star you'll find with truly unlimited ammo for
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awhile. It shoots balls of plasma that bounce around along the ground, great
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for grounded enemies and for use around slopes, and its rapidity mixed with its
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good power for its point in the game makes it good against many bosses.
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- Bubbline (aka Bubbler)
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A very unique hidden weapon obtainable by taking a Jelly Juice jar back to the
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assembly hall in Mimiga Village and putting out the fireplace there. It's
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called the Bubbler in the English fan-translation of the PC version of Cave
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Story. It has a lot of potential use at Level 3 but is otherwise pretty under-
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whelming. It has an ammo supply of 100 which regenerates on its own slowly.
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- Blade
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Very powerful weapon given to you by King at a certain point in the story. Its
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rapidity is very low (except for rapid releases of Level 1 or 2 shots in a
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strong enemy or boss's face) and it has a short range, but the damage is huge
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and it has infinite ammo.
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- Nemesis
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Special weapon of great strength that can be obtained by trading King's Blade
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to Mister Little. The weapon is unique in that levelling it up outright causes
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it to weaken in every possible way, and it only takes 1 exp to level it up both
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levels. Luckily, this also means that taking a hit from just about anything
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will guarantee resetting it to Level 1, at which point it's at its strongest.
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Overall, it's probably a more similar weapon to the Polar Star than anything
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else, even the weapons that you actually trade the Polar Star for. Infinite
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ammo.
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** KEY ITEMS **
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- Map System
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Allows you to press the - Button on the Wii Remote to bring up a map of the
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room you're in. The map is tiny, doesn't show your current position and has a
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strange graphical glitch that makes the rightmost section of mose large areas
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unviewable, so it's of very little use except collectibility.
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- Silver Locket
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An item found in the fishing hole to the west of Mimiga Village. It triggers
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an event in the warehouse at the bottom right of the village.
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- Arthur's Key
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Found at Arthur's grave in the Cemetary. Use it to access Arthur's house, at
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the bottom-left of Mimiga Village.
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- ID Card
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Found in Egg #06 in the Egg Corridor. Use it in Egg #01 to open the barrier to
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the eastern edge of the Corridor.
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- Santa's Key
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The key to Santa's house that he dropped to the east in the Bushlands.
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- Rusty Key
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A key Kazuma found in the room he's stuck in. Gives access to the Power
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Control Room in the Bushlands.
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- Gum Key
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Another key conviniently located in Kazuma's captivity room. It opens up the
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gum room in the very upper-right corner of the Bushlands.
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- Jellyfish Juice
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A jar full of juice that you can find by defeating the huge jellyfish stuck in
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the ceiling a bit east of Santa's house that only appears after talking to
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Chako. Use it to put out fireplace fires; it's also one of three components
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needed to create a bomb. It's the only Key Item you can receive more than
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once, but you may only carry one at a time.
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- Chako's Rouge
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Some red lipstick. Obtained by examining Chako's fireplace before you obtain
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Jellyfish Jelly, causing her to walk up to you and explain some things, and
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then sleeping in her bed while she's standing there. It has no use, other than
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proof that you really, really, REALLY like Mimigas, you scoundrel.
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- Charcoal
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A lump of charcoal found by putting out the fireplace in Santa's house. It's
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one of three components needed to create a bomb.
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- Gum Base
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A stick of chewing gum found in the room in the very top-right corner of the
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Bushlands. It's one of three components needed to create a bomb.
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- Bomb
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A bomb crafted by Malco, in the Power Generator Room of the Bushlands. Use it
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to blow open the door of the building Kazuma's trapped inside.
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- Curly's Panties
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Found in a hidden alcove behind the wall in the bedroom of Curly Brace's house
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in the Sand Zone. They have no use, other than proof that you really, really,
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REALLY like robots. If you own both this and Chako's Rouge, you are officially
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the most envied man in Cave Story! Okay, I made that up.
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- Hajime
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A dog that stays in Curly Brace's bedroom in the Sand Zone. One of Jenka's
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five missing dogs. He's the leader of the bunch.. or so he claims.
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Arf!
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- Mick
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One of Jenka's dogs. He's supposedly an adept treasure hunter, and loves to
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sleep in treasure chests. What he does with the contents is anyone's guess.
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Found in a chest at the end of a hidden path between the Sun Stones and Jenka's
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house.
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Woof woof!
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- Shinobu
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Another of Jenka's dogs. He has poor vision so he prefers to stay in dark
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places. Found in an abandoned house at the end of a hidden road that begins in
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a false ceiling along the path to the Sand Zone warehouse.
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Bow wow wow!
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- Kakeru
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Yet another dog of Jenka's. He loves bones and has buried them all over the
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place. You can find him at the end of the sand-bottomed section of the path
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toward the Sand Zone warehouse.
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Woof woof woof woof!
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- Nene
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A beautiful dog, the only female of the group. She sleeps all the time, and
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can be found taking one of her long naps at the very end of the lower path of
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the Sand Zone, right next to the warehouse.
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Wan...
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- Life Pot
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Restores all of your HP when used. It can only be used once, and there are
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only two in the entire game, so use wisely!
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- Turbocharge
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If you chose to take the Machine Gun from Curly in the Sand Zone, then you can
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receive this for free from the Gaudi shopkeeper, Chaba, in the Labyrinth. It
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speeds up the recovery rate of ammo for the Machine Gun.
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- Clinic Key
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Opens the door to the Labyrinth Clinic, the building with the cross above it
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up and west from the Camp. Obtained from Dr. Gero, the physician in the Camp.
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- Arms Barrier
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Halves weapon EXP lost when you take damage. Found the top part of the Camp,
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accessible via a hidden passageway in the ceiling in the large Labyrinth room
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from which you can access the normal Camp entrance and the Clinic nearby.
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Unless you took the Machine Gun, you'll have to come back to this area with the
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Booster to be able to reach it.
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- Cure-All
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A pill found in the abandoned Clinic in the Labyrinth. It supposedly has the
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ability to cure anything. Give it to the Physician in the Labyrinth Camp.
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- Booster v0.8
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A jetpack that can be equipped and unequipped from the inventory menu. Once
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it's equipped, press and hold Jump while airborne to launch upward for a few
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moments. Can only be used once in the air until you hit the ground again.
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Received in the Labyrinth, past the Clinic and Camp.
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- Booster v2.0
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A powerful jetpack that allows you to move freely for a time at high speeds in
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midair if you press the jump button. If you want this instead of the Booster
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v0.8, jump over the large gap in the Labyrinth room where Professor Booster
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falls down by leaping just at the red marker on the ground. It's required if
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you wish to access the hidden, super-difficult Sanctuary area at the end of the
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game, but you may want to go for the normal ending with Booster v0.8 first.
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- Tow Rope
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A tow cable found in the far lower-right corner of The Core (only appears if
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you didn't take the Booster v0.8). It was used by the robots who came to the
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island years ago to carry downed comrades.
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- Curly's Air Tank
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Given to you by Curly Brace after the events at the Core. With it, you're
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automatically encased in a bubble whenever you enter water, giving you infinite
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air.
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- Alien Medal
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Reward for defeating Ironhead (the boss of the Waterway) without taking any
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damage. It's engraved with an image of Ikachan, the hero of a game named after
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himself that was Studio Pixel's previous work before Cave STory.
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- Whimsical Star
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A trinket that you can receive from Chaba, the Gaudi shopkeep in the Labyrinth,
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if you talk to him with the Spur weapon in your posession. It will cause small
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stars to float around you as a meagre shield when you charge the Spur to MAX.
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- Teleporter Room Key
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This key is visible but unobtainable behind a cluster of instant-death spikes
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in the pools at the bottom of the Plantation. You'll need to talk to Kanpachi,
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the fishing Mimiga, to help you get it. Use it to unlock the room just west of
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where it was fished up.
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- Sue's Letter
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You'll find this stuffed in your inventory after you wake up inside the jail.
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It's a leeter from Sue explaining a lot of what's been going on as far as the
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story that you've had to just piece together by this point. It also contains
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the password to enter the Safe House on the Plantation.
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- Mimiga Mask
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A head covering that looks just like a Mimiga. Wearing it will allow you to
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speak to the Mimiga in the Plantation who aren't allowed to speak with humans.
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- Broken Sprinkler
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A broken water sprinkler from the Plantation. Useless by itself, but can be
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traded to Megane in the Plantation Rest Area.
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- Sprinkler
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It's new... isn't it? This can be taken back to Momorin in the Plantation Safe
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House to help complete her rocket.
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- Controller
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A technologically impressive device that could only have been made by a master
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technician. Too bad he's a big fat coward. Obtained from Itoh after giving
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Momorin the Sprinkler.
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- Mushroom Badge
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Useless item given to you by Ma Pignon in hopes you'll leave him alone. I hope
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you know how to answer his questions correctly even if you want this garbage.
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- Ma Pignon
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Mystical, ultra-rare mushroom that's said to restore people's memories. Has a
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smart-aleck personality and is known to be a surprisingly potent combatant, as
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well. Found in the small storage room above the Mimiga Cemetar.
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- Mister Little
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This guy's very, very hard to see and has gotten himself very, very lost. At
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the end of the game, you can find him wandering around the Mimiga Cemetary.
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It's said he is the proud owner of the world's most splendid gun. Has a
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fascination with fine blades.
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- Medal of the Red Ogre (aka Clay Figure Medal)
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Proof of the warrior who's finally able to put an end to the Red Ogre. It's
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extremely heavy despite its size.
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