mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-25 14:37:05 +00:00
361 lines
16 KiB
Plaintext
361 lines
16 KiB
Plaintext
---------------------------
|
|
- 3-02 Upgrade Locations -
|
|
---------------------------
|
|
|
|
** LIFE CAPSULES **
|
|
These will give a set Max HP boost, between 3 and 5, depending on the capsule.
|
|
You will have 50 life if you find them all, 55 if you include the bonus
|
|
capsule. Some of these are possible to miss.
|
|
|
|
- First Cave: In plain sight as you descend toward the Polar Star, on the left
|
|
wall. +3 HP.
|
|
|
|
- Mimiga Village: Found in Yamanshita Farm on the top of Mimiga Village. Head
|
|
to the far right, it's in the small pool. +3 HP.
|
|
|
|
- Egg Corridor: At the very beginning, you have to drop down to the left just
|
|
as the Basil spark hits the wall then chase it so it extends its loop length.
|
|
+3 HP.
|
|
|
|
- Egg Corridor: Go through Cthulhu's Abode and out the top door. Jump left.
|
|
+4 HP.
|
|
|
|
- Bushlands: Just past where you found Santa's Key, go east to a set of two
|
|
horizontal rows of star blocks, jump on them and to the left. +5 HP.
|
|
|
|
- Bushlands: In the Execution Chamber, the tall building with the skull on it
|
|
to the right of Kazuma's shack. +5 HP.
|
|
|
|
- Sand Zone: East of Curly's House and past the Sun Stones, it's in the top of
|
|
the first thick pillar made up of star blocks. Try not to blow up all the star
|
|
blocks when fighting the Polishes to create a path and reach it. +5 HP.
|
|
|
|
- Sand Zone: At the end of the hidden path behind a pawpad block on the far
|
|
right wall between the Sun Stones and Jenka's house, behind a line of star
|
|
blocks. Found next to a chest containing one of Jenka's dogs. +5 HP.
|
|
|
|
- Labyrinth: Nestled next to the left wall of the first room of the labyrinth
|
|
when you're sent there, a ways up into the room. +5 HP.
|
|
|
|
- Plantation: Sitting on a platform hanging from the far upper-left ceiling.
|
|
+4 HP.
|
|
|
|
- Plantation: Talk to the puppy that appears on the left platform just under
|
|
the red skull signs on the top right section of the Plantation after Momorin's
|
|
finished the rocket. +5 HP.
|
|
|
|
- Sanctuary: Bonus life capsule. Found in plain sight as you make your
|
|
initial descent. +5 HP.
|
|
|
|
|
|
|
|
** MISSILE EXPANSIONS **
|
|
These each give +5 Max Missile Launcher Ammo. Your max ammo carries over to
|
|
the Super Missile Launcher. You'll have 30 missile ammo if you find them all,
|
|
54(!!) with the bonus.
|
|
|
|
- Bushlands: To the left of the hut in the air above the shack where Kazuma's
|
|
trapped. Jump around the series of platforms around where the Save Point is
|
|
between the Power Supply Room and Kazuma's shack to reach it.
|
|
|
|
- Bushlands: Inside the very hut that the previous expansion's sitting next
|
|
to. Opening it will trigger a fight with Kulala.
|
|
|
|
- Egg Corridor?: When you go back to the Egg Corridor later in the game,
|
|
you'll find the eggs have hatched. The dragon where Egg 12 used to be is quite
|
|
pissed and will fervently guard the chest containing this expansion.
|
|
|
|
- Egg Corridor?: In the ruins of the Egg observation Room, in plain sight.
|
|
Opening it will trigger a fight with The Sisters.
|
|
|
|
- Sanctuary: Bonus expansion. Just before you fight the Heavy Press at the
|
|
far west end of Blood-Stained Sanctuary B3, just past the pillar with 3 Deletes
|
|
covering it, in the room filled with flying Butes and with a hanging platform
|
|
with an arrow Bute on either side. Above this platform is a single Star Block
|
|
concealing a chest containing this massive expansion of 24 Misisles.
|
|
|
|
|
|
|
|
-----------------
|
|
- 3-01 Weapons -
|
|
-----------------
|
|
|
|
- Polar Star
|
|
You find this weapon at the very beginning of the game. It's not the strongest
|
|
weapon, but it's definitely one of the easiest to use and useful in a wide
|
|
variety of situations. Keep it when Curly asks you to trade in the Sand Zone
|
|
if you want the Snake or Spur weapons later.
|
|
|
|
- Machine Gun
|
|
Given to you by Curly Brace if you trade her the Polar Star. Keep the Polar
|
|
Star when she asks you by choosing "No" if you want the Snake or Spur later in
|
|
the game. The Machine Gun is still an excellent weapon, though, and perfect
|
|
for your first time through the game as it's not only the easiest Polar Star
|
|
trade-off weapon to obtain but Level 3 allows you to float upwards in the
|
|
air as long as you have ammo, vastly increasing your mobility. It has an ammo
|
|
count of 100 but auto-recharges, and the recharge rate vastly skyrockets once
|
|
you get the Turbocharge key item which only works with the Machine Gun.
|
|
|
|
- Snake
|
|
Obtained by keeping the Polar Star when Curly asks you to trade and then giving
|
|
both the Polar Star and Fireball weapons to Chaba (the Gaudi shopkeep in the
|
|
Labyrinth) when you reach him. It's unique in that it's the only weapon in the
|
|
game capable of passing through walls. It's very similar to the Wave Beam in
|
|
early Metroid games.
|
|
|
|
- Spur
|
|
Unique weapon considered by many to be the ultimate weapon in the game, and it
|
|
probably should be considering how long you have to keep the Polar Star if you
|
|
want this. You'll need to get the Booster 2.0 and fly back into the very first
|
|
area of the game--before the Mimiga Village--and revisit the hermit weaponsmith
|
|
with your original Polar Star to earn the Spur. Instead of levelling up
|
|
through crystals, it "gains levels" the longer you keep the shot button held
|
|
down, and is the only weapon that has a different effect at MAX level compared
|
|
to Level 3.
|
|
|
|
- Missile Launcher
|
|
You recieve this early in the game, in the Egg Corridor. It's the only weapon
|
|
with limited ammo that doesn't automatically replenish, but it's also very
|
|
powerful. Easy to use, mostly works like a longer-ranged and more powerful
|
|
version of the Polar Star.
|
|
|
|
- Super Missile Launcher
|
|
Found in the Boulder Chamber, this is an upgrade to your Missile Launcher which
|
|
basically makes every aspect of it better, though it takes a bit more EXP to
|
|
level up. Besides raw damage, the most noticeable upgrade from the standard
|
|
Missile Launcher is the velocity of the missiles, or the speed at which they
|
|
travel across the screen. Also, the missiles launched by this weapon are gold
|
|
in color.
|
|
|
|
- Fireball
|
|
Given to you by Santa (the Mimiga with a strange name, not the Christmas guy)
|
|
in the Bushlands for helping him get back into his house. This can be a decent
|
|
alternative to the Polar Star or Machine Gun early in the game, as it's the
|
|
only weapon other than the Polar Star you'll find with truly unlimited ammo for
|
|
awhile. It shoots balls of plasma that bounce around along the ground, great
|
|
for grounded enemies and for use around slopes, and its rapidity mixed with its
|
|
good power for its point in the game makes it good against many bosses.
|
|
|
|
- Bubbline (aka Bubbler)
|
|
A very unique hidden weapon obtainable by taking a Jelly Juice jar back to the
|
|
assembly hall in Mimiga Village and putting out the fireplace there. It's
|
|
called the Bubbler in the English fan-translation of the PC version of Cave
|
|
Story. It has a lot of potential use at Level 3 but is otherwise pretty under-
|
|
whelming. It has an ammo supply of 100 which regenerates on its own slowly.
|
|
|
|
- Blade
|
|
Very powerful weapon given to you by King at a certain point in the story. Its
|
|
rapidity is very low (except for rapid releases of Level 1 or 2 shots in a
|
|
strong enemy or boss's face) and it has a short range, but the damage is huge
|
|
and it has infinite ammo.
|
|
|
|
- Nemesis
|
|
Special weapon of great strength that can be obtained by trading King's Blade
|
|
to Mister Little. The weapon is unique in that levelling it up outright causes
|
|
it to weaken in every possible way, and it only takes 1 exp to level it up both
|
|
levels. Luckily, this also means that taking a hit from just about anything
|
|
will guarantee resetting it to Level 1, at which point it's at its strongest.
|
|
Overall, it's probably a more similar weapon to the Polar Star than anything
|
|
else, even the weapons that you actually trade the Polar Star for. Infinite
|
|
ammo.
|
|
|
|
|
|
|
|
** KEY ITEMS **
|
|
|
|
- Map System
|
|
Allows you to press the - Button on the Wii Remote to bring up a map of the
|
|
room you're in. The map is tiny, doesn't show your current position and has a
|
|
strange graphical glitch that makes the rightmost section of mose large areas
|
|
unviewable, so it's of very little use except collectibility.
|
|
|
|
- Silver Locket
|
|
An item found in the fishing hole to the west of Mimiga Village. It triggers
|
|
an event in the warehouse at the bottom right of the village.
|
|
|
|
- Arthur's Key
|
|
Found at Arthur's grave in the Cemetary. Use it to access Arthur's house, at
|
|
the bottom-left of Mimiga Village.
|
|
|
|
- ID Card
|
|
Found in Egg #06 in the Egg Corridor. Use it in Egg #01 to open the barrier to
|
|
the eastern edge of the Corridor.
|
|
|
|
- Santa's Key
|
|
The key to Santa's house that he dropped to the east in the Bushlands.
|
|
|
|
- Rusty Key
|
|
A key Kazuma found in the room he's stuck in. Gives access to the Power
|
|
Control Room in the Bushlands.
|
|
|
|
- Gum Key
|
|
Another key conviniently located in Kazuma's captivity room. It opens up the
|
|
gum room in the very upper-right corner of the Bushlands.
|
|
|
|
- Jellyfish Juice
|
|
A jar full of juice that you can find by defeating the huge jellyfish stuck in
|
|
the ceiling a bit east of Santa's house that only appears after talking to
|
|
Chako. Use it to put out fireplace fires; it's also one of three components
|
|
needed to create a bomb. It's the only Key Item you can receive more than
|
|
once, but you may only carry one at a time.
|
|
|
|
- Chako's Rouge
|
|
Some red lipstick. Obtained by examining Chako's fireplace before you obtain
|
|
Jellyfish Jelly, causing her to walk up to you and explain some things, and
|
|
then sleeping in her bed while she's standing there. It has no use, other than
|
|
proof that you really, really, REALLY like Mimigas, you scoundrel.
|
|
|
|
- Charcoal
|
|
A lump of charcoal found by putting out the fireplace in Santa's house. It's
|
|
one of three components needed to create a bomb.
|
|
|
|
- Gum Base
|
|
A stick of chewing gum found in the room in the very top-right corner of the
|
|
Bushlands. It's one of three components needed to create a bomb.
|
|
|
|
- Bomb
|
|
A bomb crafted by Malco, in the Power Generator Room of the Bushlands. Use it
|
|
to blow open the door of the building Kazuma's trapped inside.
|
|
|
|
- Curly's Panties
|
|
Found in a hidden alcove behind the wall in the bedroom of Curly Brace's house
|
|
in the Sand Zone. They have no use, other than proof that you really, really,
|
|
REALLY like robots. If you own both this and Chako's Rouge, you are officially
|
|
the most envied man in Cave Story! Okay, I made that up.
|
|
|
|
- Hajime
|
|
A dog that stays in Curly Brace's bedroom in the Sand Zone. One of Jenka's
|
|
five missing dogs. He's the leader of the bunch.. or so he claims.
|
|
Arf!
|
|
|
|
- Mick
|
|
One of Jenka's dogs. He's supposedly an adept treasure hunter, and loves to
|
|
sleep in treasure chests. What he does with the contents is anyone's guess.
|
|
Found in a chest at the end of a hidden path between the Sun Stones and Jenka's
|
|
house.
|
|
Woof woof!
|
|
|
|
- Shinobu
|
|
Another of Jenka's dogs. He has poor vision so he prefers to stay in dark
|
|
places. Found in an abandoned house at the end of a hidden road that begins in
|
|
a false ceiling along the path to the Sand Zone warehouse.
|
|
Bow wow wow!
|
|
|
|
- Kakeru
|
|
Yet another dog of Jenka's. He loves bones and has buried them all over the
|
|
place. You can find him at the end of the sand-bottomed section of the path
|
|
toward the Sand Zone warehouse.
|
|
Woof woof woof woof!
|
|
|
|
- Nene
|
|
A beautiful dog, the only female of the group. She sleeps all the time, and
|
|
can be found taking one of her long naps at the very end of the lower path of
|
|
the Sand Zone, right next to the warehouse.
|
|
Wan...
|
|
|
|
- Life Pot
|
|
Restores all of your HP when used. It can only be used once, and there are
|
|
only two in the entire game, so use wisely!
|
|
|
|
- Turbocharge
|
|
If you chose to take the Machine Gun from Curly in the Sand Zone, then you can
|
|
receive this for free from the Gaudi shopkeeper, Chaba, in the Labyrinth. It
|
|
speeds up the recovery rate of ammo for the Machine Gun.
|
|
|
|
- Clinic Key
|
|
Opens the door to the Labyrinth Clinic, the building with the cross above it
|
|
up and west from the Camp. Obtained from Dr. Gero, the physician in the Camp.
|
|
|
|
- Arms Barrier
|
|
Halves weapon EXP lost when you take damage. Found the top part of the Camp,
|
|
accessible via a hidden passageway in the ceiling in the large Labyrinth room
|
|
from which you can access the normal Camp entrance and the Clinic nearby.
|
|
Unless you took the Machine Gun, you'll have to come back to this area with the
|
|
Booster to be able to reach it.
|
|
|
|
- Cure-All
|
|
A pill found in the abandoned Clinic in the Labyrinth. It supposedly has the
|
|
ability to cure anything. Give it to the Physician in the Labyrinth Camp.
|
|
|
|
- Booster v0.8
|
|
A jetpack that can be equipped and unequipped from the inventory menu. Once
|
|
it's equipped, press and hold Jump while airborne to launch upward for a few
|
|
moments. Can only be used once in the air until you hit the ground again.
|
|
Received in the Labyrinth, past the Clinic and Camp.
|
|
|
|
- Booster v2.0
|
|
A powerful jetpack that allows you to move freely for a time at high speeds in
|
|
midair if you press the jump button. If you want this instead of the Booster
|
|
v0.8, jump over the large gap in the Labyrinth room where Professor Booster
|
|
falls down by leaping just at the red marker on the ground. It's required if
|
|
you wish to access the hidden, super-difficult Sanctuary area at the end of the
|
|
game, but you may want to go for the normal ending with Booster v0.8 first.
|
|
|
|
- Tow Rope
|
|
A tow cable found in the far lower-right corner of The Core (only appears if
|
|
you didn't take the Booster v0.8). It was used by the robots who came to the
|
|
island years ago to carry downed comrades.
|
|
|
|
- Curly's Air Tank
|
|
Given to you by Curly Brace after the events at the Core. With it, you're
|
|
automatically encased in a bubble whenever you enter water, giving you infinite
|
|
air.
|
|
|
|
- Alien Medal
|
|
Reward for defeating Ironhead (the boss of the Waterway) without taking any
|
|
damage. It's engraved with an image of Ikachan, the hero of a game named after
|
|
himself that was Studio Pixel's previous work before Cave STory.
|
|
|
|
- Whimsical Star
|
|
A trinket that you can receive from Chaba, the Gaudi shopkeep in the Labyrinth,
|
|
if you talk to him with the Spur weapon in your posession. It will cause small
|
|
stars to float around you as a meagre shield when you charge the Spur to MAX.
|
|
|
|
- Teleporter Room Key
|
|
This key is visible but unobtainable behind a cluster of instant-death spikes
|
|
in the pools at the bottom of the Plantation. You'll need to talk to Kanpachi,
|
|
the fishing Mimiga, to help you get it. Use it to unlock the room just west of
|
|
where it was fished up.
|
|
|
|
- Sue's Letter
|
|
You'll find this stuffed in your inventory after you wake up inside the jail.
|
|
It's a leeter from Sue explaining a lot of what's been going on as far as the
|
|
story that you've had to just piece together by this point. It also contains
|
|
the password to enter the Safe House on the Plantation.
|
|
|
|
- Mimiga Mask
|
|
A head covering that looks just like a Mimiga. Wearing it will allow you to
|
|
speak to the Mimiga in the Plantation who aren't allowed to speak with humans.
|
|
|
|
- Broken Sprinkler
|
|
A broken water sprinkler from the Plantation. Useless by itself, but can be
|
|
traded to Megane in the Plantation Rest Area.
|
|
|
|
- Sprinkler
|
|
It's new... isn't it? This can be taken back to Momorin in the Plantation Safe
|
|
House to help complete her rocket.
|
|
|
|
- Controller
|
|
A technologically impressive device that could only have been made by a master
|
|
technician. Too bad he's a big fat coward. Obtained from Itoh after giving
|
|
Momorin the Sprinkler.
|
|
|
|
- Mushroom Badge
|
|
Useless item given to you by Ma Pignon in hopes you'll leave him alone. I hope
|
|
you know how to answer his questions correctly even if you want this garbage.
|
|
|
|
- Ma Pignon
|
|
Mystical, ultra-rare mushroom that's said to restore people's memories. Has a
|
|
smart-aleck personality and is known to be a surprisingly potent combatant, as
|
|
well. Found in the small storage room above the Mimiga Cemetar.
|
|
|
|
- Mister Little
|
|
This guy's very, very hard to see and has gotten himself very, very lost. At
|
|
the end of the game, you can find him wandering around the Mimiga Cemetary.
|
|
It's said he is the proud owner of the world's most splendid gun. Has a
|
|
fascination with fine blades.
|
|
|
|
- Medal of the Red Ogre (aka Clay Figure Medal)
|
|
Proof of the warrior who's finally able to put an end to the Red Ogre. It's
|
|
extremely heavy despite its size.
|