cave-story-randomizer/pre-edited-cs/data/ScriptSource/Head.txt
periwinkle afd6e3405b
Add back some of the original dialogue (#68)
* Add dialogue to Balrog 1 fight

* Give a short dialogue to Jack

* Add dialogue to Igor

* Add dialogue to Sue (Egg No. 00)

* Add dialogue in Power Room

* Add dialogue to bomb cutscene

* Add initial Curly encounter dialogue

* Add pre-Curly fight dialogue
Also shorten the leftmost Mimiga's dialogue in case a player
accidentally talks to them

* Add pre-Omega boss dialogue

* Add Jenka2 dialogue

* Add a small amount of pre-Toroko+ cutscene dialogue

* Add dialogue to Labyrinth entry cutscene

* Add pre-Balrog (Labyrinth) fight dialogue

* Add dialogue to Core cutscenes

* Tweak Waterway Cabin cutscenes

* Add a line of dialogue before the Ma Pignon fight
I would very much appreciate a cue before a boss spawns right
in front of my face, thank you very much :3

* Remove the line about Sunstones
Nobody even knows what they are, anyways (Keepo)

* Add a little more dialogue to Kazuma (Egg No. 00)

* Restore Itoh's signature line

* Add dialogue to boss rush cutscenes

* Add some ending scene dialogue
Also, there's not really any need for the ending cutscenes to be
<SAT'ed (and the best ending one isn't anyways), so I removed it
from the normal ending cutscene as well.

* Add <TURs in Prefab House

* Tweak Balfrog cutscene dialogue
The narrative I'm going for here is "Misery shows up and tries to
start a conversation/confrontation, but then Balrog drops in
suddenly, so Misery abruptly ends the conversation, turns Balrog
into a frog, and then silently leaves".
Dunno if this quite achives that, but it's the best I could do
using only snippets of the vanilla dialogue.

* Adjust wait time after "It won't STOOOOOOOOP!!"

* Give Curly something to say upon entering Dark Place
Because having her stay silent doesn't quite feel right

* Re-<SAT best ending Seal Chamber cutscene
I'm still not satisfied with how the best ending sequence as a whole
is handled, but I don't know how to make it better.

* Move Puu Black boss triggers lower (for speedrunning purposes)
In the vanilla speedruns, the strat for Puu Black is to shoot
four Fireballs while jumping to the chest from the door,
so that the boss falls right into them when it spawns.
In rando, there's a bit of a delay between opening the chest
and the boss spawn, so this strat isn't quite as effective.
Moving the triggers down makes the boss spawn timing a little
closer to vanilla, so that the speedrun strat actually works.

* Shorten dialogue and add <TURs in a few (mostly non-mandatory) places
This doesn't cover all of them, but it does cover all of the remaining
unchecked boxes in cave-story-randomizer/cave-story-randomizer#49.

* Work around <TUR text-scrolling bug in Jenka's dialogue

* Add more humor
by taking (and/or omitting) fragments of the vanilla dialogue in
amusing ways

* Fix some bugs that I accidentally created (oops)
Also fix Dr. Gero's dialogue (he was saying "Go look for some
medicine" even after giving him the Cure-All), and remove the
sparkly thing at the bottom of Plantation (Kanpachi was supposed
to have fished it out).

* Speed up dialogue in a couple more places

* Shorten Ballos's dialogue

* Add the same <WAI0025 delay after item gets to the missile expansions

* More delay tweaks

* A couple more text speedups
I should really stop doing this before it gets too out of hand :P

* Alex Jebailey had nothing to do with this
But heavens, that felt good :3
2020-02-26 00:25:40 -06:00

248 lines
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#0000
<END
#0001
<PRI<MSG<TUREmpty.<NOD<END
#0002
<AMJ0002:0003<PRI<MSG<TUR<GIT0002<AM+0002:0000
Got the =Polar Star=!<WAI0025<NOD<END
#0003
<PRI<MSG<TUR<GIT0013<TAM0002:0013:0000
=Polar Star= became the =Spur=!<WAI0025<NOD<END
#0004
<PRI
<MSG<TUR<GIT0003
Got the =Fireball=!<WAI0025<NOD<CLR
<FLJ2801:0006<FL+2801<AM+0003:0000<END
#0005
<PRI
<MSG<TUR<GIT0001
Got the =Snake=!<WAI0025<NOD<CLR
<FLJ2801:0006<FL+2801<AM+0001:0000<END
#0006
<PRI<MSG<TURYou may trade the =Fireball=
with the =Snake= and vice-versa
at the computer in Arthur's House.<WAI0050<NOD<FL+2802<END
#0007
<PRI<MSG<TUR<GIT0007<AM+0007:0100<FL+2820
Got the =Bubbler=!<WAI0025<NOD<END
#0008
<PRI<MSG<TUR<GIT0004<AM+0004:0100
Got the =Machine Gun=!<WAI0025<NOD<END
#0009
<PRI
<MSG<TUR<GIT0009
Got the =Blade=!<WAI0025<NOD<CLR
<FLJ2810:0011<FL+2810<AM+0009:0000<END
#0010
<PRI
<MSG<TUR<GIT0012
Got the =Nemesis=!<WAI0025<NOD<CLR
<FLJ2810:0011<FL+2810<AM+0012:0000<END
#0011
<PRI<MSG<TURYou may trade the =Nemesis=
with the =Blade= and vice-versa
at the computer in Arthur's House.<WAI0050<NOD<FL+2811<END
#0012
<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0003
Max health increased by 3!<WAI0025<NOD<END
#0013
<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0004
Max health increased by 4!<WAI0025<NOD<END
#0014
<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0005
Max health increased by 5!<WAI0025<NOD<END
#0016
<PRI<MSG<TUR
Do you want to save?<YNJ0000<FL+0431<SVP<CLRGame saved.<NOD<END
#0017
<PRI<SAT<FLJ0201:0018
<LI+1000<SOU0020<AE+<MSG
Health refilled.<NOD<END
#0018
<PRI
<LI+1000<SOU0020<AE+<MSG
Health and missiles refilled.<NOD<END
#0019
<KEY<MSG<TUR
Do you want to rest?<YNJ0000<FAO0004<CMU0000<WAI0020<CLR<TUR.....<NOD<CLO
<WAI0050
<LI+1000<SOU0020<MYD0002<MSG<TUR
Health restored.<NOD<CLO<RMU<FAI0004<END
#0020
<FL+0274<IT+0014<FLJ5006:0026<EVE0021
#0021
<FLJ5004:0024<FLJ5003:0023<FLJ5002:0022<FLJ5001:0021
<PRI<MSG<TUR<GIT1014<FL+5001
Got a =Puppy=!<WAI0025<NOD<END
#0022
<PRI<MSG<TUR<GIT1014<FL+5002
Got a second =Puppy=!<WAI0025<NOD<END
#0023
<PRI<MSG<TUR<GIT1014<FL+5003
Got a third =Puppy=!<WAI0025<NOD<END
#0024
<PRI<MSG<TUR<GIT1014<FL+5004
Got a fourth =Puppy=!<WAI0025<NOD<END
#0025
<PRI<MSG<TUR<GIT1014<FL+5005<FL+0593
Got the last =Puppy=!<WAI0025<NOD<END
#0026
<SNP0136:0000:0000:0000<EVE0021
#0030
<PRI<FLJ2420:0032<FLJ0201:0031<FL+0201<AM+0005:0010<MSG<TUR
<GIT0005Got the =Missile Launcher=!<WAI0025<NOD<END
#0031
<PRI<AM+0005:0005<MSG<TUR
<GIT0006Max missiles increased by 5!<WAI0025<NOD<END
#0032
<PRI<AM+0010:0005<MSG<TUR
<GIT0011Max missiles increased by 5!<WAI0025<NOD<END
#0033
<AMJ0005:0034<EVE0030
#0034
<PRI<FL+2420<MSG<TUR<GIT0010<TAM0005:0010:0000
Your Missiles have been powered up!<WAI0025<NOD<END
#0035
<PRI<FLJ2420:0037<FLJ0201:0036<FL+0201<MSG<TUR<GIT0005<AM+0005:0029
Got the =Missile Launcher=!<WAI0025<NOD<END
#0036
<PRI<AM+0005:0024<MSG<TUR<GIT0006Max missiles increased by 24!<WAI0025<NOD<END
#0037
<PRI<AM+0010:0024<MSG<TUR<GIT0011Max missiles increased by 24!<WAI0025<NOD<END
#0040
<KEY<CMU0000<WAI0040<PRI<WAI0040<CMU0003
<MSG<TUR
You have died.<NOD<CLRWant to retry?<YNJ0049<CLO
<FAO0001<WAI0050<FLJ0431:0048<INI
#0041
<KEY<CMU0000<HMC<WAI0040<PRI<WAI0040<CMU0003
<MSG<TUR
You have drowned.<NOD<CLRWant to retry?<YNJ0049<CLO
<FAO0001<WAI0050<FLJ0431:0048<INI
#0042
<KEY<CMU0000<WAI0040<PRI<WAI0040<CMU0003
<MSG<TUR<HMC
You were never seen again...<NOD<CLRWant to retry?<YNJ0049<CLO
<FAO0001<WAI0050<FLJ0431:0048<INI
#0048
<SMC<LDP
#0049
<CLO<FAO0004<ESC
#0051
<PRI<MSG<TUR<GIT1001<IT+0001
Got =Arthur's Key=!<WAI0025<NOD<END
#0052
<PRI<MSG<TUR<GIT1002<IT+0002<EQ+0002
Got the =Map System=!<WAI0025<NOD<END
#0053
<PRI<MSG<TUR<GIT1003<IT+0003
Got =Santa's Key=!<WAI0025<NOD<END
#0054
<PRI<MSG<TUR<GIT1004<IT+0004
Got the =Silver Locket=!<WAI0025<NOD<END
#0055
<PRI<MSG<TUR<GIT1005<IT+0005
Got the =Beast Fang=!<WAI0025<NOD<END
#0057
<PRI<MSG<TUR<GIT1007<IT+0007
Got the =ID Card=!<WAI0025<NOD<END
#0058
<PRI<MSG<TUR<GIT1008<IT+0008
Got the =Jellyfish Juice=!<WAI0025<NOD<END
#0059
<PRI<MSG<TUR<GIT1009<IT+0009
Got the =Rusty Key=!<WAI0025<NOD<END
#0060
<PRI<MSG<TUR<GIT1010<IT+0010
Got the =Gum Key=!<WAI0025<NOD<END
#0061
<PRI<MSG<TUR<GIT1011<IT+0011
Got the =Gum Base=!<WAI0025<NOD<END
#0062
<PRI<MSG<TUR<GIT1012<IT+0012
Got the =Charcoal=!<WAI0025<NOD<END
#0063
<PRI<MSG<TUR<GIT1013<IT+0013
Got the =Explosive=!<WAI0025<NOD<END
#0064
<EVE0020
#0065
<PRI<MSG<TUR<GIT1015<IT+0015
Got the =Life Pot=!<WAI0025<NOD<END
#0066
<PRI<MSG<TUR<GIT1016<IT+0016
Got the =Cure-All=!<WAI0025<NOD<END
#0067
<PRI<MSG<TUR<GIT1017<IT+0017
Got the =Clinic Key=!<WAI0025<NOD<END
#0068
<ITJ0018:0073
<PRI<MSG<TUR<GIT1018<IT+0018<EQ+0001<EQ-0064<FL+0742<FL-1020
Got the =Booster v0.8=!<WAI0025<NOD<END
#0069
<PRI<MSG<TUR<GIT1019<IT+0019<EQ+0004
Got the =Arms Barrier=!<WAI0025<NOD<END
#0070
<PRI<MSG<TUR<GIT1020<IT+0020<EQ+0008
Got the =Turbocharge=!<WAI0025<NOD<END
#0071
<PRI<MSG<TUR<GIT1021<IT+0021<EQ+0016<FL+2900
Got =Curly's Air Tank=!<WAI0025<NOD<END
#0072
<PRI<MSG<TUR<GIT1022<IT+0022
Got the =Nikumaru Counter=!<WAI0025<NOD<END
#0073
<PRI<MSG<TUR<GIT1023<IT+0023<IT-0018<EQ+0032<EQ-0065<FL+0743<FL-1020
Got the =Booster v2.0=!<WAI0025<NOD<END
#0074
<PRI<MSG<TUR<GIT1024<IT+0024
Got the =Mimiga Mask=!<WAI0025<NOD<END
#0075
<PRI<MSG<TUR<GIT1025<IT+0025
Got the =Teleporter Room Key=!<WAI0025<NOD<END
#0076
<PRI<MSG<TUR<GIT1026<IT+0026
Got =Sue's Letter=!<WAI0025<NOD<END
#0077
<PRI<MSG<TUR<GIT1027<IT+0027
Got the =Controller=!<WAI0025<NOD<END
#0078
<PRI<MSG<TUR<GIT1028<IT+0028
Got the =Broken Sprinkler=!<WAI0025<NOD<END
#0079
<PRI<MSG<TUR<GIT1029<IT+0029
Got the =Sprinkler=!<WAI0025<NOD<END
#0080
<PRI<MSG<TUR<GIT1030<IT+0030
Got the =Tow Rope=!<WAI0025<NOD<END
#0081
<PRI<MSG<TUR<GIT1031<IT+0031
Got the =Clay Figure Medal=!<WAI0025<NOD<END
#0082
<PRI<MSG<TUR<GIT1032<IT+0032
Got the =Little Man=!<WAI0025<NOD<END
#0083
<PRI<MSG<TUR<GIT1033<IT+0033
Got the =Mushroom Badge=!<WAI0025<NOD<END
#0084
<PRI<MSG<TUR<GIT1034<IT+0034
Got =Ma Pignon=!<WAI0025<NOD<END
#0085
<PRI<MSG<TUR<GIT1035<IT+0035
Got =Curly's Underwear=!<WAI0025<NOD<END
#0086
<PRI<MSG<TUR<GIT1036<IT+0036
Got the =Alien Medal=!<WAI0025<NOD<END
#0087
<PRI<MSG<TUR<GIT1037<IT+0037
Got =Chaco's Lipstick=!<WAI0025<NOD<END
#0088
<PRI<MSG<TUR<GIT1038<IT+0038<EQ+0128<FL+0722
Got the =Whimsical Star=!<WAI0025<NOD<END
#0089
<PRI<MSG<TUR<GIT1039<IT+0039
Got the =Iron Bond=!<WAI0025<NOD<END