mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-14 10:52:49 +00:00
c9e8d0452d
this technically introduces a memory leak which increases memory usage each time credits are rolled, but it's pretty insignificant imo
43 lines
539 B
Plaintext
43 lines
539 B
Plaintext
offset 40cf90
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#define
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count=EBP-4
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Strip_addr=0049D628
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Credit.mode=49D620
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MAX_STRIP=40
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size=50
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Strip.flag=EAX
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Strip.x=EAX+4
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Strip.y=EAX+8
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Strip.cast=EAX+0C
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Strip.str=EAX+10
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#enddefine
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push ebp
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mov ebp, esp
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push ecx
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mov eax, [Strip_addr]
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mov edx, MAX_STRIP
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:$LL4@ActionStri
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test BYTE [Strip.flag], 80
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je :$LN5@ActionStri
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cmp [Credit.mode], 0
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je :$LN5@ActionStri
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sub [Strip.y], 100
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:$LN5@ActionStri
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cmp [Strip.y], -2000
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jg :$LN2@ActionStri
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and [Strip.flag], 0
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:$LN2@ActionStri
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add eax, size
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sub edx, 1
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jne :$LL4@ActionStri
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leave
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retn |