mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-27 07:27:31 +00:00
623 lines
13 KiB
Plaintext
623 lines
13 KiB
Plaintext
#0,00
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<END
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7 bit + 3 bit adder using 2 full adders and 4 half adders
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yes i just implemented a full on logic circuit in tsc using negative event numbers in order to count how many items the player collected. just wait until i have to parse it in the god forsaken credits using credit tsc
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S = A^B S = (A^B)^C
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C = A&B C = (A&B) | (C&(A^B))
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A B | S C A B C | S C
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--------- -----------
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0 0 | 0 0 0 0 0 | 0 0
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0 1 | 1 0 0 0 1 | 1 0
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1 0 | 1 0 0 1 0 | 1 0
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1 1 | 0 1 0 1 1 | 0 1
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1 0 0 | 1 0
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1 0 1 | 0 1
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1 1 0 | 0 1
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1 1 1 | 1 1
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Flags
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|item|regA|regB|life|dead
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---------------------------
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1 |4001|4201|4301|4011|4021
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2 |4002|4202|4302|4012|4022
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4 |4003|4203|4303|4013|4023
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8 |4004|4204|----|4014|4024
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16|4005|4205|----|4015|4025
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32|4006|4206|----|4016|4026
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64|4007|4207|----|----|4027
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F |4009|4100|----|4019|4029 (with the exception of carry flag 4100, these flags are used after addition to determine where to put the output)
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Not technically counters like these are but other relevant flags:
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|pups|misl
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-|----|----
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1|5001|4031
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2|5002|4032
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3|5003|4033
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4|5004|4034
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5|5005|4035
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x|----|4036 (24-pack)
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A==0, B==0 : S1=0, C=0
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#0-00
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<FL-4100<FLJ4201:0-01<FLJ4301:0-02<EVE0-10
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A==1, B==0 : S1=1, C=0
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#0-01
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<FLJ4301:0-03<EVE0-10
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A==0, B==1 : S1=1, C=0
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#0-02
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<FL+4201<EVE0-10
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A==1, B==1 : S1=0, C=1
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#0-03
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<FL-4201<FL+4100<EVE0-10
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A==0, B==0, C==0 : S2=0, C=0
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#0-10
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<FLJ4202:0-11<FLJ4302:0-12<FLJ4100:0-13<EVE0-20
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A==1, B==0, C==0 : S2=1, C=0
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#0-11
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<FLJ4302:0-14<FLJ4100:0-15<EVE0-20
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A==0, B==1, C==0 : S2=1, C=0
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#0-12
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<FLJ4100:0-16<FL+4202<EVE0-20
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A==0, B==0, C==1 : S2=1, C=0
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#0-13
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<FL+4202<FL-4100<EVE0-20
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A==1, B==1, C==0 : S2=0, C=1
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#0-14
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<FLJ4100:0-17<FL-4202<FL+4100<EVE0-20
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A==1, B==0, C==1 : S2=0, C=1
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#0-15
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<FL-4202<EVE0-20
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A==0, B==1, C==1 : S2=0, C=1
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#0-16
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<EVE0-20
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A==1, B==1, C==0 : S2=0, C=1
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#0-17
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<FLJ4100:0-18<FL-4202<FL+4100<EVE0-20
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A==1, B==1, C==1 : S2=1, C=1
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#0-18
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<EVE0-20
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A==0, B==0, C==0 : S2=0, C=0
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#0-20
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<FLJ4203:0-21<FLJ4303:0-22<FLJ4100:0-23<EVE0-30
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A==1, B==0, C==0 : S2=1, C=0
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#0-21
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<FLJ4303:0-24<FLJ4100:0-25<EVE0-30
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A==0, B==1, C==0 : S2=1, C=0
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#0-22
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<FLJ4100:0-26<FL+4203<EVE0-30
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A==0, B==0, C==1 : S2=1, C=0
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#0-23
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<FL+4203<FL-4100<EVE0-30
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A==1, B==1, C==0 : S2=0, C=1
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#0-24
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<FLJ4100:0-27<FL-4203<FL+4100<EVE0-30
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A==1, B==0, C==1 : S2=0, C=1
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#0-25
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<FL-4203<EVE0-30
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A==0, B==1, C==1 : S2=0, C=1
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#0-26
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<EVE0-30
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A==1, B==1, C==0 : S2=0, C=1
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#0-27
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<FLJ4100:0-28<FL-4203<FL+4100<EVE0-30
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A==1, B==1, C==1 : S2=1, C=1
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#0-28
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<EVE0-30
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A==0, C==0 : S3=0, C=0
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#0-30
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<FLJ4204:0-31<FLJ4100:0-32<EVE0-40
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A==1, C==0 : S3=1, C=0
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#0-31
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<FLJ4100:0-33<EVE0-40
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A==0, C==1 : S3=1, C=0
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#0-32
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<FL+4204<FL-4100<EVE0-40
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A==1, C==1 : C3=0, C=1
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#0-33
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<FL-4204<EVE0-40
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same pattern proceeds
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#0-40
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<FLJ4205:0-41<FLJ4100:0-42<EVE0-50
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#0-41
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<FLJ4100:0-43<EVE0-50
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#0-42
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<FL+4205<FL-4100<EVE0-50
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#0-43
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<FL-4205<EVE0-50
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#0-50
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<FLJ4206:0-51<FLJ4100:0-52<EVE0-60
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#0-51
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<FLJ4100:0-53<EVE0-60
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#0-52
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<FL+4206<FL-4100<EVE0-60
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#0-53
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<FL-4206<EVE0-60
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#0-60
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<FLJ4207:0-61<FLJ4100:0-62<EVE0-70
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#0-61
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<FLJ4100:0-63<EVE0-70
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#0-62
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<FL+4207<FL-4100<EVE0-70
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#0-63
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<FL-4207<EVE0-70
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#0-70
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<FLJ4009:0.00<FLJ4019:0.20<FLJ4029:0.40<END
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#0.00
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<FLJ4201:0.01<FL-4001<EVE0.02
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#0.01
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<FL+4001<EVE0.02
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#0.02
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<FLJ4202:0.03<FL-4002<EVE0.04
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#0.03
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<FL+4002<EVE0.04
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#0.04
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<FLJ4203:0.05<FL-4003<EVE0.06
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#0.05
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<FL+4003<EVE0.06
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#0.06
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<FLJ4204:0.07<FL-4004<EVE0.08
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#0.07
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<FL+4004<EVE0.08
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#0.08
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<FLJ4205:0.09<FL-4005<EVE0.10
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#0.09
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<FL+4005<EVE0.10
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#0.10
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<FLJ4206:0.11<FL-4006<EVE0.12
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#0.11
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<FL+4006<EVE0.12
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#0.12
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<FLJ4207:0.13<FL-4007<EVE0.14
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#0.13
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<FL+4007<EVE0.14
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#0.14
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<FL-4009<END
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#0.20
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<FLJ4201:0.21<FL-4011<EVE0.22
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#0.21
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<FL+4011<EVE0.22
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#0.22
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<FLJ4202:0.23<FL-4012<EVE0.24
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#0.23
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<FL+4012<EVE0.24
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#0.24
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<FLJ4203:0.25<FL-4013<EVE0.26
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#0.25
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<FL+4013<EVE0.26
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#0.26
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<FLJ4204:0.27<FL-4014<EVE0.28
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#0.27
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<FL+4014<EVE0.28
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#0.28
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<FLJ4205:0.29<FL-4015<EVE0.30
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#0.29
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<FL+4015<EVE0.30
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#0.30
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<FLJ4206:0.31<FL-4016<EVE0.32
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#0.31
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<FL+4016<EVE0.32
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#0.32
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<FL-4019<EVE0015 Increment item counter after collecting HP
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#0.40
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<FLJ4201:0.41<FL-4021<EVE0.42
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#0.41
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<FL+4021<EVE0.42
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#0.42
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<FLJ4202:0.43<FL-4022<EVE0.44
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#0.43
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<FL+4022<EVE0.44
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#0.44
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<FLJ4203:0.45<FL-4023<EVE0.46
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#0.45
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<FL+4023<EVE0.46
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#0.46
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<FLJ4204:0.47<FL-4024<EVE0.48
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#0.47
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<FL+4024<EVE0.48
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#0.48
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<FLJ4205:0.49<FL-4025<EVE0.50
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#0.49
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<FL+4025<EVE0.50
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#0.50
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<FLJ4206:0.51<FL-4026<EVE0.52
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#0.51
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<FL+4026<EVE0.52
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#0.52
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<FLJ4207:0.53<FL-4027<EVE0.54
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#0.53
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<FL+4027<EVE0.54
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#0.54
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<FL-4029
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<FL-7999<SVP<FL+7999
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<MPJ0098<END Save the incremented death counter before continuing gameplay
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#0/00
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<FL+4009<FL+4301<FL-4302<FL-4303
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<FLJ4001:0/01<FL-4201<EVE0/02
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#0/01
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<FL+4201<EVE0/02
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#0/02
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<FLJ4002:0/03<FL-4202<EVE0/04
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#0/03
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<FL+4202<EVE0/04
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#0/04
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<FLJ4003:0/05<FL-4203<EVE0/06
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#0/05
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<FL+4203<EVE0/06
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#0/06
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<FLJ4004:0/07<FL-4204<EVE0/08
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#0/07
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<FL+4204<EVE0/08
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#0/08
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<FLJ4005:0/09<FL-4205<EVE0/10
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#0/09
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<FL+4205<EVE0/10
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#0/10
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<FLJ4006:0/11<FL-4206<EVE0/12
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#0/11
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<FL+4206<EVE0/12
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#0/12
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<FLJ4007:0/13<FL-4207<EVE0/14
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#0/13
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<FL+4207<EVE0/14
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#0/14
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<EVE0-00
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#0/20
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<FL+4019
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<FLJ4011:0/21<FL-4201<EVE0/22
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#0/21
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<FL+4201<EVE0/22
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#0/22
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<FLJ4012:0/23<FL-4202<EVE0/24
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#0/23
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<FL+4202<EVE0/24
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#0/24
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<FLJ4013:0/25<FL-4203<EVE0/26
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#0/25
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<FL+4203<EVE0/26
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#0/26
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<FLJ4014:0/27<FL-4204<EVE0/28
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#0/27
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<FL+4204<EVE0/28
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#0/28
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<FLJ4015:0/29<FL-4205<EVE0/30
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#0/29
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<FL+4205<EVE0/30
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#0/30
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<FLJ4016:0/31<FL-4206<EVE0/32
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#0/31
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<FL+4206<EVE0/32
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#0/32
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<EVE0-00
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#0/40
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<FLJ4035:0000<FLJ4034:0/44<FLJ4033:0/43<FLJ4032:0/42<FLJ4031:0/41
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<FL+4031<EVE0015
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#0/41
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<FL+4032<EVE0015
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#0/42
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<FL+4033<EVE0015
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#0/43
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<FL+4034<EVE0015
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#0/44
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<FL+4035<EVE0015
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#0/50
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<FL+4029<FL+4301<FL-4302<FL-4303
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<FLJ4021:0/51<FL-4201<EVE0/52
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#0/51
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<FL+4201<EVE0/52
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#0/52
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<FLJ4022:0/53<FL-4202<EVE0/54
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#0/53
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<FL+4202<EVE0/54
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#0/54
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<FLJ4023:0/55<FL-4203<EVE0/56
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#0/55
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<FL+4203<EVE0/56
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#0/56
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<FLJ4024:0/57<FL-4204<EVE0/58
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#0/57
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<FL+4204<EVE0/58
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#0/58
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<FLJ4025:0/59<FL-4205<EVE0/60
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#0/59
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<FL+4205<EVE0/60
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#0/60
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<FLJ4026:0/61<FL-4206<EVE0/62
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#0/61
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<FL+4206<EVE0/62
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#0/62
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<FLJ4027:0/63<FL-4207<EVE0/64
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#0/63
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<FL+4207<EVE0/64
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#0/64
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<EVE0-00
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#000.
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<SK-0042<EVE0/50
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#000/
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<END
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#0000
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<FLJ7999:000/<FL+7999
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<SKJ0042:000.<MPJ0098<END MPJ is for loading saves in rooms with CMPs
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#0001
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<PRI<MSG<TUREmpty.<NOD<END
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#0002
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<AMJ0002:0003<PRI<MSG<TUR<GIT0002<AM+0002:0000<FL+7000
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Got the =Polar Star=!<WAI0025<NOD<EVE0015
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#0003
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<PRI<MSG<TUR<GIT0013<TAM0002:0013:0000<FL+7001
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=Polar Star= became the =Spur=!<WAI0025<NOD<EVE0015
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#0004
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<PRI
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<MSG<TUR<GIT0003<FL+7002
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Got the =Fireball=!<WAI0025<NOD<CLR
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<FLJ2801:0006<FL+2801<AM+0003:0000<EVE0015
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#0005
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<PRI
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<MSG<TUR<GIT0001<FL+7003
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Got the =Snake=!<WAI0025<NOD<CLR
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<FLJ2801:0006<FL+2801<AM+0001:0000<EVE0015
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#0006
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<PRI<MSG<TURYou may trade the =Fireball=
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with the =Snake= and vice-versa
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at the computer in Arthur's House.<WAI0050<NOD<FL+2802
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<CLRTrade now?<YNJ0015<AMJ0001:0043<TAM0003:0001:0000<EVE0015
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#0007
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<PRI<MSG<TUR<GIT0007<AM+0007:0100<FL+2820<FL+7004
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Got the =Bubbler=!<WAI0025<NOD<EVE0015
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#0008
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<PRI<MSG<TUR<GIT0004<AM+0004:0100<FL+7005
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Got the =Machine Gun=!<WAI0025<NOD<EVE0015
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#0009
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<PRI
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<MSG<TUR<GIT0009<FL+7006
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Got the =Blade=!<WAI0025<NOD<CLR
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<FLJ2810:0011<FL+2810<AM+0009:0000<EVE0015
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#0010
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<PRI
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<MSG<TUR<GIT0012<FL+7007
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Got the =Nemesis=!<WAI0025<NOD<CLR
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<FLJ2810:0011<FL+2810<AM+0012:0000<EVE0015
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#0011
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<PRI<MSG<TURYou may trade the =Nemesis=
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with the =Blade= and vice-versa
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at the computer in Arthur's House.<WAI0050<NOD<FL+2811
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<CLRTrade now?<YNJ0015<AMJ0009:0044<TAM0012:0009:0000<EVE0015
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#0012
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<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0003
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Max health increased by 3!<WAI0025<NOD<FL+4301<FL+4302<FL-4303<EVE0028
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#0013
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<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0004
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Max health increased by 4!<WAI0025<NOD<FL-4301<FL-4302<FL+4303<EVE0028
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#0014
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<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0005
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Max health increased by 5!<WAI0025<NOD<FL+4301<FL-4302<FL+4303<EVE0028
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#0015
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<EVE0/00 increment the item counter
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#0016
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<PRI<MSG<TUR
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Do you want to save?<YNJ0000<FL+0431<FL-7999<SVP<FL+7999<CLRGame saved.<NOD<END
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#0017
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<PRI<SAT<FLJ0201:0018
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<LI+1000<SOU0020<AE+<MSG
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Health refilled.<NOD<END
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#0018
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<PRI
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<LI+1000<SOU0020<AE+<MSG
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Health and missiles refilled.<NOD<END
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#0019
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<KEY<MSG<TUR
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Do you want to rest?<YNJ0000<FAO0004<CMU0000<WAI0020<CLR<TUR.....<NOD<CLO
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<WAI0050
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<LI+1000<SOU0020<MYD0002<MSG<TUR
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Health restored.<NOD<CLO<RMU<FAI0004<END
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#0020
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<FL+0274<IT+0014<FLJ5006:0026<SNP0136:0000:0000:0000<EVE0021
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#0021
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<FLJ5004:0025<FLJ5003:0024<FLJ5002:0023<FLJ5001:0022
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<PRI<MSG<TUR<GIT1014<FL+5001
|
|
Got a =Puppy=!<WAI0025<NOD<EVE0015
|
|
#0022
|
|
<PRI<MSG<TUR<GIT1014<FL+5002
|
|
Got a second =Puppy=!<WAI0025<NOD<EVE0015
|
|
#0023
|
|
<PRI<MSG<TUR<GIT1014<FL+5003
|
|
Got a third =Puppy=!<WAI0025<NOD<EVE0015
|
|
#0024
|
|
<PRI<MSG<TUR<GIT1014<FL+5004
|
|
Got a fourth =Puppy=!<WAI0025<NOD<EVE0015
|
|
#0025
|
|
<PRI<MSG<TUR<GIT1014<FL+5005<FL+0593
|
|
Got the last =Puppy=!<WAI0025<NOD<EVE0015
|
|
#0026
|
|
<CNP5274:0136:0000<EVE0021
|
|
|
|
#0028
|
|
<EVE0/20 Add to life counter
|
|
#0029
|
|
<EVE0/40 Set missile expansion count flags
|
|
#0030
|
|
<PRI<FLJ2420:0032<FLJ0201:0031<FL+0201<FL+7008<AM+0005:0010<MSG<TUR
|
|
<GIT0005Got the =Missile Launcher=!<WAI0025<NOD<EVE0029
|
|
#0031
|
|
<PRI<AM+0005:0005<MSG<TUR
|
|
<GIT0006Max missiles increased by 5!<WAI0025<NOD<EVE0029
|
|
#0032
|
|
<PRI<AM+0010:0005<MSG<TUR
|
|
<GIT0011Max missiles increased by 5!<WAI0025<NOD<EVE0029
|
|
#0033
|
|
<FL+2421<AMJ0005:0034<EVE0030
|
|
#0034
|
|
<PRI<FL+2420<FL-2421<FL+7009<MSG<TUR<GIT0010<TAM0005:0010:0000
|
|
Your Missiles have been powered up!<WAI0025<NOD<EVE0015
|
|
#0035
|
|
<PRI<FL+4036<FLJ2420:0037<FLJ0201:0036<FL+0201<MSG<TUR<GIT0005<AM+0005:0029<FL+7008
|
|
Got the =Missile Launcher=!<WAI0025<NOD<EVE0015
|
|
#0036
|
|
<PRI<AM+0005:0024<MSG<TUR<GIT0006Max missiles increased by 24!<WAI0025<NOD<EVE0015
|
|
#0037
|
|
<PRI<AM+0010:0024<MSG<TUR<GIT0011Max missiles increased by 24!<WAI0025<NOD<EVE0015
|
|
#0038
|
|
<FLJ2421:0034<EVE0030
|
|
#0040
|
|
<SK+0042
|
|
<KEY<CMU0000<WAI0040<PRI<WAI0040<CMU0003
|
|
<MSG<TUR
|
|
You have died.<NOD<CLRWant to retry?<YNJ0049<CLO
|
|
<FAO0001<WAI0050<FLJ0431:0048<INI
|
|
#0041
|
|
<SK+0042
|
|
<KEY<CMU0000<HMC<WAI0040<PRI<WAI0040<CMU0003
|
|
<MSG<TUR
|
|
You have drowned.<NOD<CLRWant to retry?<YNJ0049<CLO
|
|
<FAO0001<WAI0050<FLJ0431:0048<INI
|
|
#0042
|
|
<SK+0042
|
|
<KEY<CMU0000<WAI0040<PRI<WAI0040<CMU0003
|
|
<MSG<TUR<HMC
|
|
You were never seen again...<NOD<CLRWant to retry?<YNJ0049<CLO
|
|
<FAO0001<WAI0050<FLJ0431:0048<INI
|
|
|
|
#0043
|
|
<TAM0001:0003:0000<EVE0015 Snake/Fireball trade
|
|
#0044
|
|
<TAM0009:0012:0000<EVE0015 Blade/Nemesis trade
|
|
|
|
#0048
|
|
<SMC<LDP
|
|
#0049
|
|
<CLO<FAO0004<ESC
|
|
#0051
|
|
<PRI<MSG<TUR<GIT1001<IT+0001<FL+7100
|
|
Got =Arthur's Key=!<WAI0025<NOD<EVE0015
|
|
#0052
|
|
<PRI<MSG<TUR<GIT1002<IT+0002<EQ+0002<FL+7101
|
|
Got the =Map System=!<WAI0025<NOD<EVE0015
|
|
#0053
|
|
<PRI<MSG<TUR<GIT1003<IT+0003<FL+7102
|
|
Got =Santa's Key=!<WAI0025<NOD<EVE0015
|
|
#0054
|
|
<PRI<MSG<TUR<GIT1004<IT+0004<FL+7103
|
|
Got the =Silver Locket=!<WAI0025<NOD<EVE0015
|
|
#0055
|
|
<PRI<MSG<TUR<GIT1005<IT+0005<FL+7104
|
|
Got the =Beast Fang=!<WAI0025<NOD<EVE0015
|
|
#0057
|
|
<PRI<MSG<TUR<GIT1007<IT+0007<FL+7105
|
|
Got the =ID Card=!<WAI0025<NOD<EVE0015
|
|
#0058
|
|
<PRI<MSG<TUR<GIT1008<IT+0008<FL+7106
|
|
Got the =Jellyfish Juice=!<WAI0025<NOD<EVE0015
|
|
#0059
|
|
<PRI<MSG<TUR<GIT1009<IT+0009<FL+7107
|
|
Got the =Rusty Key=!<WAI0025<NOD<EVE0015
|
|
#0060
|
|
<PRI<MSG<TUR<GIT1010<IT+0010<FL+7108
|
|
Got the =Gum Key=!<WAI0025<NOD<EVE0015
|
|
#0061
|
|
<PRI<MSG<TUR<GIT1011<IT+0011<FL+7109
|
|
Got the =Gum Base=!<WAI0025<NOD<EVE0015
|
|
#0062
|
|
<PRI<MSG<TUR<GIT1012<IT+0012<FL+7110
|
|
Got the =Charcoal=!<WAI0025<NOD<EVE0015
|
|
#0063
|
|
<PRI<MSG<TUR<GIT1013<IT+0013<FL+7111
|
|
Got the =Explosive=!<WAI0025<NOD<EVE0015
|
|
#0064
|
|
<EVE0020<FL+7112 (Puppies have their own flags)
|
|
#0065
|
|
<PRI<MSG<TUR<GIT1015<IT+0015<FL+7113
|
|
Got the =Life Pot=!<WAI0025<NOD<EVE0015
|
|
#0066
|
|
<PRI<MSG<TUR<GIT1016<IT+0016<FL+7114
|
|
Got the =Cure-All=!<WAI0025<NOD<EVE0015
|
|
#0067
|
|
<PRI<MSG<TUR<GIT1017<IT+0017<FL+7115
|
|
Got the =Clinic Key=!<WAI0025<NOD<EVE0015
|
|
#0068
|
|
<ITJ0018:0073
|
|
<PRI<MSG<TUR<GIT1018<IT+0018<EQ+0001<FL+0742<FL+7116
|
|
Got the =Booster v0.8=!<WAI0025<NOD<EVE0015
|
|
#0069
|
|
<PRI<MSG<TUR<GIT1019<IT+0019<EQ+0004<FL+7117
|
|
Got the =Arms Barrier=!<WAI0025<NOD<EVE0015
|
|
#0070
|
|
<PRI<MSG<TUR<GIT1020<IT+0020<EQ+0008<FL+7118
|
|
Got the =Turbocharge=!<WAI0025<NOD<EVE0015
|
|
#0071
|
|
<PRI<MSG<TUR<GIT1021<IT+0021<EQ+0016<FL+2900<FL+7119
|
|
Got =Curly's Air Tank=!<WAI0025<NOD<EVE0015
|
|
#0072
|
|
<PRI<MSG<TUR<GIT1022<IT+0022<FL+7120
|
|
Got the =Nikumaru Counter=!<WAI0025<NOD<EVE0015
|
|
#0073
|
|
<PRI<MSG<TUR<GIT1023<IT+0023<IT-0018<EQ+0032<EQ-0001<FL+0743<FL-0742<FL+7121
|
|
Got the =Booster v2.0=!<WAI0025<NOD<EVE0015
|
|
#0074
|
|
<IT+0024<EQ+0064<FL+1020<FL+7122
|
|
<PRI<MSG<TUR<GIT1024
|
|
Got the =Mimiga Mask=!<WAI0025<NOD<EVE0015
|
|
#0075
|
|
<PRI<MSG<TUR<GIT1025<IT+0025<FL+7123
|
|
Got the =Teleporter Room Key=!<WAI0025<NOD<EVE0015
|
|
#0076
|
|
<PRI<MSG<TUR<GIT1026<IT+0026<FL+7124
|
|
Got =Sue's Letter=!<WAI0025<NOD<EVE0015
|
|
#0077
|
|
<PRI<MSG<TUR<GIT1027<IT+0027<FL+7125
|
|
Got the =Controller=!<WAI0025<NOD<EVE0015
|
|
#0078
|
|
<PRI<MSG<TUR<GIT1028<IT+0028<FL+7126
|
|
Got the =Broken Sprinkler=!<WAI0025<NOD<EVE0015
|
|
#0079
|
|
<PRI<MSG<TUR<GIT1029<IT+0029<FL+7127
|
|
Got the =Sprinkler=!<WAI0025<NOD<EVE0015
|
|
#0080
|
|
<PRI<MSG<TUR<GIT1030<IT+0030<FL+7128
|
|
Got the =Tow Rope=!<WAI0025<NOD<EVE0015
|
|
#0081
|
|
<PRI<MSG<TUR<GIT1031<IT+0031<FL+7129
|
|
Got the =Clay Figure Medal=!<WAI0025<NOD<EVE0015
|
|
#0082
|
|
<PRI<MSG<TUR<GIT1032<IT+0032<FL+7130
|
|
Got the =Little Man=!<WAI0025<NOD<EVE0015
|
|
#0083
|
|
<PRI<MSG<TUR<GIT1033<IT+0033<FL+7131
|
|
Got the =Mushroom Badge=!<WAI0025<NOD<EVE0015
|
|
#0084
|
|
<PRI<MSG<TUR<GIT1034<IT+0034<FL+7132
|
|
Got =Ma Pignon=!<WAI0025<NOD<EVE0015
|
|
#0085
|
|
<PRI<MSG<TUR<GIT1035<IT+0035<FL+7133
|
|
Got =Curly's Underwear=!<WAI0025<NOD<EVE0015
|
|
#0086
|
|
<PRI<MSG<TUR<GIT1036<IT+0036<FL+7134
|
|
Got the =Alien Medal=!<WAI0025<NOD<EVE0015
|
|
#0087
|
|
<PRI<MSG<TUR<GIT1037<IT+0037<FL+7135
|
|
Got =Chaco's Lipstick=!<WAI0025<NOD<EVE0015
|
|
#0088
|
|
<PRI<MSG<TUR<GIT1038<IT+0038<EQ+0128<FL+0722<FL+7136
|
|
Got the =Whimsical Star=!<WAI0025<NOD<EVE0015
|
|
#0089
|
|
<PRI<MSG<TUR<GIT1039<IT+0039<FL+7137
|
|
Got the =Iron Bond=!<WAI0025<NOD<EVE0015
|