mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-27 07:27:31 +00:00
35 lines
788 B
Lua
35 lines
788 B
Lua
local C = Class:extend()
|
|
|
|
function C:new(worldGraph, name)
|
|
self.locations = {}
|
|
self.world = worldGraph
|
|
self.name = name
|
|
end
|
|
|
|
function C:canAccess(items)
|
|
if self.requirements == nil then return true end
|
|
return self.requirements(self, items)
|
|
end
|
|
|
|
function C:getLocation(key)
|
|
return self.locations[key]
|
|
end
|
|
|
|
function C:getLocations(filterFn)
|
|
filterFn = filterFn or function(k,v) return true end
|
|
return _.filter(self.locations, filterFn)
|
|
end
|
|
|
|
function C:getEmptyLocations()
|
|
return self:getLocations(function(k,v) return v.item == nil end)
|
|
end
|
|
|
|
function C:getFilledLocations()
|
|
return self:getLocations(function(k,v) return v.item ~= nil end)
|
|
end
|
|
|
|
function C:writeItems(tscFiles)
|
|
for key, location in pairs(self.locations) do location:writeItem(tscFiles) end
|
|
end
|
|
|
|
return C |